Tuesday, October 25, 2022

Ratpack – Shattered Star Book 3, Session 2

[Days 1 to 4 – Sailing up the Yondabakari River with stop over at Wartle for side quests.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened August 1, 2022.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Marativy – female ratfolk 8th level Ninja

Zitch Grimreaper – male ratfolk 8th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 8th level Monk

Swamprover – female grippli 7th level Wizard

Hrefna – female changeling 7th level Omdura

Via Roll20

Templeton von Trapp – male ratfolk 8th level Summoner (Synthesist)


NPCs

Gridik Stormstride – male blue kobold 6th level Wizard (Invoker)

Ariphi – female tiefling 7th level Rogue

Mel Sharples – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)


Autumn

Day 1 (continued)

During this day of sailing up the Yondabakari River, Gridik and Swamprover spent time adding spells to their spellbooks from scrolls they had recently purchased.  For Gridik, this took the traditional form of transcribing the spell to The Storm Compendium with special inks and stylus.  Gridik transcribed Fabricate Bullets and Defensive Shock.

Swamprover, beings a Familiar Adept, used her familiar, Snek, as her spellbook and instead uses a special ritual to feed the magic from the scrolls to Snek.  Gridik is not one to denigrate another’s style of magic but he does consider this an odd way to store spells for a wizard.  Zitch learns new spells the same way as Swamprover, but Zitch is a witch and Gridik knows they do things weirdly.

Evening

The Lucky Jenny pulled over to the bank of the river and anchored for the night.  Mel cooked dinner for the adventuring party.


Day 2

Morning

Gridik finished transcribing spells to his spellbook, copying over Reloading Hands and Unerring Weapon.

Afternoon

It started raining after lunch but not so heavy as to slow down the trip.  The rain tapered off after sunset.

Evening

The Lucky Jenny pulled over to the bank of the river and anchored for the night.  Mel cooked dinner for the adventuring party.


Day 3

Noon

The Lucky Jenny arrived at the town of Wartle just past Noon.  Wanting to stretch their legs, the adventurers debarked and explored the town.  The plan was to spend the night at Wartle so the two taller members of the group can sleep in beds sized for them.

Roscuro purchased a nice set of dominos to help pass the time on the boat.  He also investigated street food vendors in the market square.  Zitch, also in the market square, noticed a human walking oddly.  The human was walking in straight lines and ignored everyone around him.

Zitch used his ring of telepathy to notify Marativy, Roscuro, and Templeton of the situation and his plan to look closer.  Attempting to interact with the human was difficult until Zitch stood directly in the man’s way.  The man appeared to have travelled a lot recently and not taken any care of his clothing, which showed small tears and rips as a result.  He also appeared to be exhausted.  The man started getting belligerent, which drew the attention of a town guard.  Zitch noticed a small tendril of plant matter clinging to the man's chest mostly hidden by the man’s shirt.

Hrefna, wandering through the town heard the noise of the belligerent man, Zitch, and the town guard arguing and approached to see if Zitch needed any assistance.  Noticing the human appeared to be exhausted, Hrefna cast Lesser Restoration on the man.  This caused an unexpected reaction as some sort of small plant thing erupted from the man’s chest and attempted to flee the area!

Amidst a hue and cry from the townsfolk and the guard, Hrefna reacted quickly and attacked the plant thing with a Radiant Charge.  This literally exploded the plant thing, getting small, quiescent bits of plant matter on all those in the vicinity.  This focused the guard’s attention on Hrefna and the town guardsman, Hrefna, and Zitch had a noisy conversation to sort the whole thing out.  Zitch used his ring of telepathy to let the others the situation had resolved itself and now they were just arguing with the town guard about it and questioning the human involved.

Roscuro took the time provided by "not being involved with the excitement" to track down the town's public notice board.  There were two postings that seemed relevant.  The first was a warning by the town council that some citizens of Wartle going into the forest north of town had disappeared.  The second was from a family that had lost contact with relatives in the village of Brannock, located in the forest north of town, and sought assistance in re-establishing communication.

After a short consultation with Zitch, Marativy, and Templeton through the telepathic link, the Ratpack decided to investigate the situation.  Roscuro tracked down the family that posted the notice about family in Brannock.  They lived in a modest home.  The matron of the human family was Seline and she was pleased that someone was willing to look into her problem.  Roscuro sat with her and listened as she explained the situation.  Her son, Kayden, had recently married and moved to Brannock with his wife.  Brannock was expanding and there were good opportunities for him there.  Usually Seline received a letter from Kayden once a week, but none have arrived for the past three weeks.  Seline could only offer a family heirloom belt as a reward.  Roscuro agreed to look into the matter with his companions.  He asked for a letter from Seline explaining the situation to Kayden so Kayden would know that Roscuro was on the level.  She provided one and Roscuro left to go meet up with the rest of the group.

Evening

The Ratpack shared information on the situation.  Zitch and Hrefna were certain that the plant creature was a leshen and it likely infected Ceal [the human] around Brannock.  Zitch and Hrefna had talked with Ceal but he had no memory of the previous two weeks nor the plant creature that had infested him.  They had paid for food and a night’s rest at a local inn for him as he was clearly exhausted from the ordeal.


Day 4

Morning

Zitch cast Conjure Carriage and the Ratpack [except Gridik and Ariphi] loaded up on and in it for the trip to Brannock.  Along the way, Zitch noticed crows evenly spaced on the trail and warned the rest of the Ratpack they were likely being spied upon.

Noon

The Ratpack arrived at Brannock.  The village gate was open and had a great deal of plant growth covering it.  Inside the village walls all the buildings had significant plant growth draped on them and a fully grown oak tree filled the village well.  The town was silent.

Using instructions provided by Ceal, the adventurers located the mayor’s house.  Roscuro knocked at the front door, but received no reply.  The adventurers went inside the mayor’s home and started looking around, hoping to find a journal or something similar to learn what had happened.

In the bedroom they found the mayor, covered in plants and apparently sleeping.  Hrefna raised her healing aura and then cast Lesser Restoration while the rest of the Ratpack prepared to kill the parasite when it fled the mayor’s body.

The casting of Lesser Restoration forced the parasite from the mayor’s body, but this one was much larger that the parasite faced in Wartle.  In the process of ripping free from the mayor’s body, it nearly killed her and only Hrefna’s healing aura kept her alive.  The Ratpack rapidly rained attacks on the parasite, killing it.

With the parasite dead and the mayor now awake, Ariphi carefully cut her free from the plants covering her using her adamantine dagger.  The group [with the mayor] then moved to the front door of the house, ready to save other villagers trapped in their homes by the plants.

When Roscuro opened the front door he found the roofs of all the nearby buildings covered in crows, all staring directly at the adventurers.  In the distance, the Ratpack heard the calls of a pack of wolves rapidly approaching.

Clearly the leshen was not going to let the Ratpack just walk away.

Zitch cast Heroism on Roscuro and Marativy in preparation for the fight to come.

End of Session


Rat Whispers

[I’m pretty certain that all of this content was all material added by the Other GM.  We didn’t quite catch the name of the leshen when the Other GM told us what it was.  He apparently was borrowing it from either D&D or the TV show The Witcher or both.  I’ve heard of leshies from Pathfinder and D&D and that’s what I thought he said.  Others heard something different.  As a result, we the players kept using different names when referring to the creature, at first accidentally, but in later sessions on purpose, eventually culminating it being called the leshy-rama-lama-ding-dong.  This amused us greatly, the GM not as much.]


Ratpack

Book 1: Shards of Sin Landing Page – Links to all Book 1 sessions

Book 2: Curse of the Lady’s Light Landing Page – Links to all Book 2 sessions

Book 3: The Asylum Stone Landing Page – Links to all Book 3 sessions

Last Session: Session 1 - Final conversations and getting on a boat


Next Session: Session 3


[EDIT: Ariphi and Gridik did not travel to Brannock but stayed with the Lucky Jenny, partially due to lack of space in the carriage and partly to make sure the Lucky Jenny did not leave.]

Shattered Star - Book 2: Curse of the Lady's Light

Landing page for the Session Notes for Book 2 of the Shattered Star adventure path.  The Other GM ran this book as-written.

[This page will be added to as I get the time to assemble the links.  For the moment it provides a URL for later session notes to point back to.] 


Session 01Planning the first expedition and interviewing potential wizard hirelings

Session 02 - A ship is hired, the opposition is hinted at, and the expedition starts

Session 03A sighting during the night, then hunting for a way in

Session 04A wisp, a posse, and pirates

Session 05Boggards and Trogs.

Session 06Trog fight!

Session 07Fighting the shaman

Session 08More ‘wisps, then fungus and bitey-pinchy-bugs

Session 09Fighting columns and the entrance to the dungeon

Session 10Nighttime dealings and a damned sarcophagus

Session 11 - Deeper into the dungeon and we nearly lose half the party

Session 12 - Continue fight with glass golem and find Porn Hall

Session 13 - The Ratpack takes a day off

Session 14 - Eels and Ghoul-bats

Session 15 - A hag and her fuathan

Session 16 - Conversations, an opportunity, and setup for rescue

Session 17 - Raid on the boggard village to save troglodyte captives and the return to Magnimar.  But mostly the raid.

Session 18 - Back in Magnimar, taking care of business.

Session 19 - The Ratpack makes inquiries and gets into trouble.

Session 20The Ratpack questions a snitch and takes a meeting, agreeing to a favor.

Session 21 - The Ratpack starts hunting a debtor and finds a shell game instead.  Plus, Ambush!

Session 22 - The jig is up and the Ratpack gets the goods.  Peacefully.

Session 23 - The raid to get Frederick back begins.

Session 24 - Basement cleared, then through the portal!

Session 25 - Skirmish with the Unknown Mage explodes.

Session 26 - A failed search, Zitch back from the dead, Team work.

Session 27 - Refocusing, crafting, and other preparations.

Session 28 - Return to the campsite (and new neighbors) and the Lady’s Light.

Session 29 - Incubus and the Goatheads!  Live at the Lady’s Light, but only for a short time!

Session 30Chamber of Grey Flame, the dorms, and dead ends?

Session 31Team Teleport reports, crossing the Lake of Ghouls, and speaking to the Queen of Giants.

Session 32Back to the surface for dinner and evening watches.

Session 33“Halinda says ‘hello!’”

Session 34The Hidden Shrine of Nocticula

Session 35First look at the Inner Sanctum

Session 36Scribing a scroll, trading with a giantess, and an oops!

Session 37The Inner Sanctum and…a Grand Ball?

Session 38Aftermath of the Ballroom blitz, more Grey Maidens, then back to the surface

Session 39Hydra hunt failure and Grey Maiden cleanup

Session 40Blood Hall, Barracks, and the Puzzle Room

Session 41Puzzle Room solved (eventually) but we go back to camp

Session 42Last Stand of the Grey Maidens

Session 43The Ratpack confronts She!

Session 44Payout, Payback, and the Fall of (the) Hydra!

Session 45Clearing the dungeon, Part 1

Session 46Clearing the dungeon, Part 2, Versus the BBs!

Session 47Clearing the dungeon, Part 3, Beyond the Bedrooms

Session 48 and 49Return to Magnimar, selling of the loot, payment of shares, and crafting of magic items.


Book 1: Shards of Sin - the previous book in the Shattered Star Adventure Path

Book 3: The Asylum Stone - the next book in the Shattered Star Adventure Path



Shattered Star - Book 1: Shards of Sin

Landing page for the Session Notes for Book 1 of the Shattered Star adventure path.  This includes a prequel adventure the Other GM tacked onto the beginning.  The Other GM ran this book as-written.


Fallen Fortress (prequel adventure)

Session 01 - Travel to the stricken fortress

Session 02 - Exploration begins

Session 03 - Exploration continues

Session 04 - Exploration, a Library, and Digging

Book 1: Shards of Sin

Session 05 - Return to Magnimar, meet the Pathfinders

Session 06 - Quest for the snitch and Arson!

Session 07 - Roscuro and Templeton arrested, bailed, and then employed

Session 08 - Following a lead, Roscuro picks a fight

Session 09 - Street Fight then Entering the Shit House

Session 10 - Out of the shit house, into…another street fight?

Session 11 - Fight with the Tower Girls, 1st Shard recovered

Session 12 - Exposition, shopping, and The Crow

Session 13 - Exploring the Crow and Making a Deal with the Tower Girls

Session 14 - Deal Made and more exploring of The Crow

Session 15Finding of the big doors

Session 16 - Exploring below, with fire!

Session 17 - "It was a boring conversation anyway."

Session 18 - Hunting for Creepylegs

Session 19 - Centipede swarms and Collecting from the Mite King

Session 20 - R&R then back to the search

Session 21 - Deeper levels and a bad deal

Session 22 - Fighting imps

Session 23 - Fighting Lord Baz

Session 24 - More exploring and a sub-sea view

Session 25 - Templeton gets Devil Chills and a maze is found

Session 26 - Back entrance to the maze, hell hound fight, portal to hell

Session 27 - Finish this sub-level and find...yet another sub-level?

Session 28 - Unlikely ally, Derro hunt, and shard room located!

Session 29 - 2nd shard secured and more Derro fought

Session 30 - Promise honored, Frederick kidnapped, and more Derro

Session 31Clean up on aisle Derro

Session 32 - Conclusion


Book 2: Curse of the Lady’s Light - the next book in the Shattered Star Adventure Path








Thursday, October 20, 2022

Ratpack – Shattered Star Book 3, Session 1

[Day 1 – A retcon to a skipped over conversation and then getting on a boat.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened July 25, 2022.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Via Roll20

Roscuro – male ratfolk 8th level Monk

Hrefna – female changeling 7th level Omdura

Swamprover – female grippli 7th level Wizard

Marativy – female ratfolk 8th level Ninja

Templeton von Trapp – male ratfolk 8th level Summoner (Synthesist)

Zitch Grimreaper – male ratfolk 8th level Witch with a donkey rat (capybara) familiar


NPCs

Gridik Stormstride – male blue kobold 6th level Wizard (Invoker)

Ariphi – female tiefling 7th level Rogue

Mel Sharples – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)


Autumn

Book 2, Day 69

Morning

[This is a retcon to cover a conversation we hand-waved back in Book 2, Session 48, as it covered things in this book and the Other GM had not read ahead at that time.]

The Ratpack spent the morning providing a [more or less] full report on the group’s expedition to the Lady’s Light and the dungeon below it to the Pathfinder Society.  The only significant thing withheld was the discovery of the room that seemed to show the actual resting place of Sorshen, the Runelord of Lust.  It seemed best to the Ratpack that that information never surface, let alone be written down for later historians.

Sheila Heidmarch, the Magnimar Captain of the Pathfinder Society, discussed next steps with the Ratpack.  According to her research, and deductions made by the Ratpack, the next shard should be the Shard of Gluttony.  To make the shard safe to handle, a pink rhomboid Ioun stone needed to be inserted into the shard.  Shelia had the necessary Ioun stone, one that ironically had been sourced from Kaer Maga, the resting place of the Shard of Gluttony.

The Ratpack had two choices for routes to Kaer Maga from Magnimar.  The first route was to sail up the Yondabakari River to the town of Sirathu at the foot of the plateau Kaer Maga sits atop.  The other route was to march the entire distance.  The Ratpack quickly settled on sailing over walking.

Roscuro asked if the Society had a place for Pathfinders to stay in Kaer Maga.  Sheila stated they did not but she would have arrangements made for the group.  Additionally, she would also arrange for transportation as there was a ship captain who sailed the Yondabakari River and owed her a favor.

Finally, Sheila told the group that a local toymaker who was a Society contact had a standing request for any Pathfinders traveling to Kaer Maga and back.  She did not know the particulars, but the Ratpack should meet with Mortimer Pugg in the Ordellia district of Magnimar if they were interested.

Afternoon

Roscuro, Templeton, and Hrefna went to the address in Ordellia that Shelia provided.  The location was a ramshackle cottage that did not look like the home of a toymaker of any repute.  While standing at the front door and debating whether or not to knock, the adventurer heard a loud crash from inside the cottage.  Roscuro opened the front door and called out to see if anyone needed help.  Inside the cottage was a messy home and stairs down.  Mortimer Pugg, a gnome, came up the stairs in response to Roscuro’s calls and asked what the trio wanted.

Roscuro explained they were from the Pathfinder Society and were interested in hearing about Pugg’s standing request.  Pugg looked around to see if anyone else was listening and then waved Roscuro, Templeton, and Hrefna down the stairs.  Below the cottage was Pugg’s workshop, which seemed to a little larger than the cottage above it.  This was the second building in Ordellia with a basement the group knew of, which seemed odd for a location so close to the river.  Why didn’t they flood?

Pugg had the trio sit at a table and he explained his request.  The Ardoc Family in Kaer Maga are makers of constructs of all sizes and shapes.  Pugg was willing to pay a bag of gold coins to anyone who brought back an intact and functioning Ardoc Family construct from Kaer Maga.  He wished to disassemble one and work out how they do it so he can replicate it in his own work.  [Yes, we were being hired for some industrial espionage.]  Roscuro was a bit dubious about the job and Pugg until Pugg produced the bag of gold in question.  Roscuro agreed that if it could be done without endangering the group, he’d bring a construct back.

After the meeting with Pugg, Roscuro, Templeton, and Hrefna went to talk with Frederick and see if the merchant needed anything from Kaer Maga or if he had an agent they could deal with in that city.  Frederick had an agent in Kaer Maga to handle business for him and wrote a letter of introduction for Roscuro and the Ratpack.  Roscuro and Frederick then spent time drinking tea and discussing what sort of things Frederick might be interested from whatever ancient Thassilonian ruins the Ratpack expected to explore there.


Day -1, A Month Later

[After retconning in the above day, we then scrolled time forward past the month of magic item crafting and gear shopping we did as Book 2, Session 49.  We hand-waved the conversations with Sheila on hiring the ship to take us up river, a magical paddle boat owned by a gnome named Othlo Jenk, plus conversations with Othlo.]

The day before the Ratpack was scheduled to board the ship, Gridik and Swamprover went to several shops and purchased 1000 gp worth of magical scribing supplies.  This would allow the two to scribe scrolls and share magic found or purchased during the expedition plus Gridik would be able to scribe new spells into his spellbook, The Storm Compendium.

[HeroLab requires a wizard to name their spellbook, which I like very much.  There is a long history in D&D of legendary wizard spellbooks having specific names other than "Wizard so-and-so's spellbook".  This feature promotes that history and adds to the world.]

After Sunset

Marativy attended a meeting with the Guild Master of the Nightscales, Theron Raccas.  During the previous month Marativy had told the Nightscales that she was going to Kaer Maga and asked if there was anything “helpful” she could do while there and this meeting was a result of that.

Raccas requested that Marativy drop off a hand in a public place inside the territory of the Commerce League in Kaer Maga.  Any public place inside the Downmarket district would be acceptable.  In exchange, Marativy would be provided with a selection of rare poisons for her collection.  She agreed to these terms.  The hand in question was provided in a jar full of walnut oil to preserve it for the trip.

Once back with the Ratpack, Marativy told Roscuro she had a side-job to do in Kaer Maga, dropping off a hand in a public place.  She didn’t mention who for or any other details and Roscuro didn’t ask.  That’s what drinking buddies do.

[Incidentally, Downmarket is the business district for Kaer Maga and the district where the Pathfinder Society had secured lodging for the Ratpack.]


Day 1

Morning

The Ratpack and their luggage arrived at the river docks of Magnimar where the Luck Jenny was berthed.  The staterooms were sized for short folk, which delighted almost every member of the Ratpack – except Hrefna and Ariphi.  They each received their own staterooms but the bedding for each was somewhat cobbled together to fit their human-sized stature.

Once everyone and their luggage were squared away, the captain, Othlo Jenk, briefed the Ratpack on the expected stops of the two-week trip.  The first stop would be at the town of Wartle.  The second would be at Whistledown on the near-shore of Lake Syrantula.  There would be a short stop at the village of Melfesh on the far side of Lake Syrantula before continuing up the river to the town of Abken.  After that, the ship would finish the trip at Sirathu, below the plateau on which Kaer Maga sat.

When that briefing was over, the ship started up and headed upriver at a good clip.

End of Session


Rat Whispers

[A lot of this session was spent reminding each other what we were up to and picking up the storyline again.  The conversation with Sheila at the Pathfinder Society was more detailed, but its been a couple months since we played it out and I don’t remember all the details.  It was good to get back to these characters and we were all looking forward to what the adventure would present.]

[The Other GM told us that he had re-written sections of the adventure to fit better with how the Ratpack behaved and to avoid assumptions in the original writing that were not true for us.  Assumed motivation can be an issue in purchased adventures and some re-working of the material to fit your gaming group is necessary.  That said, I have no idea what or how much the Other GM wrote/modified for this book of the adventure path, so be aware there will be variances from the published material.]

[Finally, I am using the link method I developed for the second arc of The Delvers Guild.  There will be a link to the landing page for each book and links directly to the previous and next sessions.  This kept the links section at the bottom of each blog from bloating as things went on while still providing navigation links to keep reading.  I will be posting at least one session a week.  If time allows I will post a second in a week to catch up with the current sessions (we just played Session 10 the week I am posting Session 1, so there is some catching up to do).  Please post a comment if you find a broken or missing link so I know to fix it.  Thank you!]


Ratpack

Book 1: Shards of Sin

Book 2: Curse of the Lady’s Light

Book 3: The Asylum Stone


Session 2