Tuesday, September 7, 2021

Ratpack – Shattered Star Book 2, Session 27

[Day 51 to 60 – Refocusing, crafting, and other preparations.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened July 19, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja

Hrefna – female changeling 5th level Omdura


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)


[So as a group, the players discussed which way we wanted to go with the campaign.  Tracking down Leruu and rescuing Winston was on the table but represented a major divergence from the adventure path and would side step the entire reason for running the AP to begin with.  This opened up the possibility of tossing aside the campaign and doing something else entirely.]

[Fairly quickly it became clear that everyone wanted to stick with their characters and not start a new campaign.  After discussing options, the group decided to return to the AP rather than go off on the side adventure.  Sticking to the AP meant we needed to level to achieve several of our in-game goals and the dungeon we were on seemed to be the best way to do that.  Therefore, we decided to spend some time in Magnimar to prep and update gear before returning to the dungeon under the Lady’s Light.]

[We next re-did Hrefna’s interview with Roscuro and it went much better, as documented in the Session 26 notes.]


Autumn

Day 51

The money generated by Team Resell was split amongst the members of the Ratpack to fund gear upgrades or acquisition.  Each share came out to 3635 gp, a tidy sum.

Roscuro investigated getting his silver knuckles enchanted to have a Law aspect.  The lowest price he could find was 8000gp, which was well outside his available wealth, so he put his money back in the bank and went about securing supplies for the next expedition.  This included a replacement potion of cure light wounds.

Swamprover tracked down Gridik with a proposal for a unique wonderous magic item.  Swamprover would pay all the manufacturing and material costs, provide the magic necessary, and pay an extra 900 gp for Gridik to craft a cape of mage armor [3 uses per day as a 5th level caster].  The 900 gp was a smaller fee than normal, but Gridik didn’t have the money for the supplies anyways, nor the magic power himself, so he accepted Swamprover's deal.  Plus, Swamprover was a good friend and Gridik was starting to get very tired of working in a library with humans again.

Day 53

Gridik and Swamprover finished making the cape of mage armor.  Swamprover got the cape and Gridik got 900gp.  They also discussed the possibility of opening a shop together selling magic items.

Day 54

Roscuro tracked down Gridik and paid the kobold to do research on pyrohydras.  The fee was 45gp and Gridik told Roscuro he should have information to report in three days.

Day 55

The Ratpack met and discussed who they were bringing along on this expedition.  They decided that they will include Gridik, Ariphi, and Hrefna as provisional members of the Ratpack and offer them a third of a share each.  Mel the cook and his bodyguards, Alice and Flo, will be hired for their standard daily fees.

Gridik and Hrefna immediately accepted the offer when asked.  Ariphi asked for a couple days to think it over [but returned on Day 58 to accept the offer].

Day 57

Gridik finished his research on pyrohydras and made his presentation to the Ratpack.  The information he learned included:

  • They have no specific weakness to cold.
  • Cold does stop their regeneration capabilities.
  • They do have regeneration like the stories suggest.
  • Each head has a breath weapon.
  • Each head can attack independently, including use of the breath weapon.
  • They have long necks and can bite at a distance [they have reach attacks].
  • They have a good sense of smell.

Day 58

Marativy and Roscuro met with Frederick and discuss the expedition, asking what kind of artifacts Frederick would like them to look for.  Frederick requested:

  • Thassilonian artifacts that are unique or have a function tied to the Lady’s Light.
  • Ritual tools or actual rituals
  • Generally less on the artwork as the market is a bit full of artwork at the moment.

Day 59

Roscuro made the final arrangements to have supplies delivered to the ship early the next morning.

Day 60

The entire expedition and supplies were at the dock just before sunup.  Everything and everyone was loaded onto the hired ship and they set sail south, to the Lady’s Light.

End of Session


Rat Whispers

[The other players also did things, but I didn’t get everything they did noted down.  Mostly they bought supplies and a few magic items.  3500gp doesn’t go as far as you might hope when trying to buy magic items.]

[The talk at the beginning of the session took up about an hour, which was a big chunk of the session.  It was necessary as we had several options and needed to talk it through.  This allowed us to come to a consensus and be OK with the game proceeding.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25

Session 26


Session 28



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