Monday, December 27, 2021

Ratpack – Shattered Star Book 2, Session 41

[Day 65 Concludes – Puzzle Room solved (eventually) but we go back to camp]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened November 1, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]

Player Characters

Via Roll20

Marativy – female ratfolk 7th level Ninja

Zitch Grimreaper – male ratfolk 7th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 7th level Monk

Hrefna – female changeling 6th level Omdura

Swamprover – female grippli 6th level Wizard

Templeton von Trapp – male ratfolk 7th level Summoner (Synthesist)


Gridik Stormstride – male blue kobold 5th level Wizard (Invoker)

Ariphi – female tiefling 6th level Rogue

Mel Sharples – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)


Day 65 (Continued)

After learning that a wrong combination of statue hugging produced hostile elementals, the Ratpack decided to be a bit more thorough in solving the Riddle Room.  First they took the time to hug each statue singularly to verify they all produced the gold light on the empty platform.  They did.

Based on the translation of the floor clue [“She who desires to ascend to the Lady’s Light must deign to embrace those with whom the Lady Lies.”], the Ratpack decided to try hugging all the statues, minus the statue of Sorshen, under the assumption she likely had sex with all the other Runelords at some point.  Hugging additional statues one at a time, when the third statue was hugged the elementals reappeared and attacked.

The Ratpack fought the elementals and took some damage before defeating them.  Zitch was able to heal up Hrefna, Swamprover’s familiar, Snek, and himself with his Healing Hex.

Trying a different set of statues, the spellcasters were placed on hug duty and the rest formed a combat line in front of the empty alcove.  Again, when the third statue was hugged, the elementals reappeared and attacked.  Ready for them, the Ratpack put them down quickly, but resources were being expended during each combat.

It was now obvious that three statues being hugged triggered the elementals appearing.  Taking that into account, the adventurers started testing combinations of only two statues.  After testing all the combinations involving the statue of Alaznist and then Xanderghul, testing of combinations with Karzug started.  When hugging the statues of Karzug and Sorshen a golden mist appeared and filled the empty alcove [as opposed to just golden light or four elementals].  The golden mist detected as moderate conjuration magic.  Hrefna threw an iron spike into the mist and it disappeared.  Not wanting to make assumptions, the Ratpack spent the next hour checking the rest of the two-statue combinations and verified Karzug and Sorshen was the only combination that produced the gold mist.

At this point the spellcasters were out of most of their spells and Marativy and Roscuro were both low on ki, so the group decided to stop here and return back to camp to rest.  The next day they would return and go through the teleportation mist to what surely was the lair of Sorshen.

On the way back through the tunnels under the lagoon, at the nexus cave, several members of the group heard noises down one of the tunnels the Ratpack had not explored.  Zitch said the sounds were amphibian in nature.  A quick poll determined that the Ratpack just didn’t care about the noises at this point.  Hrefna was asked to cast Alarm on the tunnel that led to the dungeon and she did.  This would alert her if anything moved through that tunnel, which was all the adventurers cared about at that point.  Once the spell was cast, the group resumed their march to the troglodyte caves and the surface.

An Hour Later

The adventurers returned to their camp and collapsed to rest.  Mel served another amazing dinner, much to the envy of the merchants sharing the campsite.

Third Watch

Late in the night, while Zitch was on watch with Templeton and Gridik, Zitch noticed a black pudding approaching the camp.  An alarm was raised and the adventurers fought the pudding, killing it.  Hrefna’s armor and Marativy’s wakizashi were both damaged by the pudding during the fight.  Hrefna and Swamprover cast Mend to repair the damage done.  The rest of the night was quiet.

End of Session

Rat Whispers

[With family responsibilities for Christmas done, I had time to type this up.  I hope to get another typed up and posted this week, but need to prep for the game tonight.  We are doing the wrap up and item crafting between Book 2 and Book 3 of the Shattered Star Adventure Path, which will be Session 49 and the last one for this book.]

[I hope everyone who celebrates it had a Merry Christmas and I hope everyone else had a pleasant weekend!  In case I don’t get another post up this week, I wish everyone a Happy New Year!]


Book 1:

Session 01 – Start

Session 32 – Conclusion

Book 2:

Session 1

Session 10

Session 20

Session 30

Session 40

Session 42 [Not Yet Typed Up]

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