[End of Day 32. A wisp, a posse, and pirates.]
[This game uses the Pathfinder 1E roleplaying game. Game sessions happen once a week. This session happened January 18, 2021.]
[SPOILERS! If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]
Marativy – female ratfolk 5th level Ninja
Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar
Roscuro – male ratfolk 5th level Monk
Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)
Swamprover – female grippli 4th level Wizard
Winston – male ratfolk 5th level Gunslinger
Auto – a clockwork servant fixated on Winston [whom we totally forgot about until Session 6]
Gridik Stormstride – male blue kobold 1st level Wizard (Invoker)
Mel Sharples – male halfling Cook (Expert of unknown level)
Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)
Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)
Day 32, Expedition Day 2
At the campsite, a lone will o’ the wisp wandered up to the campsite and attacked Winston, catching him flatfooted. Roscuro quickly advanced to attack and take the heat off Winston, but was unable to land a blow for most of the fight. Winston made a series of steps back followed by rapid fire shooting at the wisp. Gridik supported Winston’s shots with several force bolts and Zitch supported the fight casting Protective Luck on Winston and Roscuro. The will o’ the wisp was defeated, but only after Winston was heavily wounded. Zitch healed him after the fight.
While this was happening, back at the other end of the lagoon Templeton, Swamprover, and Marativy returned to the island encampment of the half-orc woman Maroux with the harvested seaweed. They turned over the seaweed to the half-orc woman who added them to the stew she was cooking on the campfire. Maroux then shared the stew with Swamprover and Marativy [it was awful] while she also shared information about the cape.
Maroux explained that there was a boggard tribe and a troglodyte tribe living on the cape who were at war with each other, indicating the locations of each clan a map that Swamprover provided. Maroux also talked about a group of female soldiers from Corvosa who were in the area. Their leader, named Oriana, had claimed she found a way into the lighthouse and met the Runelord of Lust herself. Maroux seemed very dubious of this claim and did she know the current whereabouts of this group.
After an Hour of Waiting
Roscuro, Zitch, Winston, and Gridik felt they had waited long enough and it was time to go rescue the others from whatever the half-orc had done to them. [Remember that they only know that Zitch’s ward on Templeton had dropped, indicating Templeton had been attacked in some way. They had no inkling about the side quest nor had the group arranged any kind of signals.] Roscuro checked the status of the tide. It was receding and the sand bar island on the lagoons north side was visible. The posse decided to take that island as would be quicker and they would be approaching from a different direction than the missing trio.
It took them some time to go the mile+ length of the sand bar island [maybe an hour or hour and a half - we weren't told]. Just after the posse swam the gap to the next island, Swamprover, Marativy, and Templeton were leaving Maroux’s campsite, riding on Templeton’s back as he flew across the lagoon, heading back to the Ratpack campsite. Both groups were able to spot each other and Templeton diverted to the island the others were on.
Once the Ratpack was reunited, they shared information. After sharing Maroux’s information, the trio explained the raid on the pirate skeletons to gather the seaweed. Roscuro wasn’t terribly interested in attacking skeletons…until Swamprover finally mentioned the sunken pirate ship. Then he was on side with the investigation.
The Ratpack walked to the north side of the island they were on, which was the location of the sunken pirate ship. The water was clear and the sunken ship could be seen from shore as a dark bulk under the water. The group had to wade out into the water a bit to get into position. Luckily the water was shallow near shore, another 20 feet out and it deepened considerably.
[There was a discrepancy between the text description of where the pirate ship was and what the supplied map showed. The text said it was 30 feet off shore, but the map showed it closer to 100 feet offshore. These kinds of discrepancies have been cropping up in this adventure path. For example, the description of the Lady’s Light lighthouse does not match any of the illustrations of it or its location except in the most general sense.]
Templeton flew over the sunken ship with Swamprover clinging to his back. Both used Mage Hand to stir up the pirate skeletons. This time many more than four skeletons show up – ten arose along with one that is clearly the dead pirate captain. The skeletons sensed the rest of the group standing near shore and so marched towards them. The ensuing fight was bigger than the Ratpack had anticipated and the skeletons were not hindered by the water, but eventually the Ratpack won the fight. The Pirate Captain skeleton had a magical wakizashi that Marativy claimed after it was identified. [In the text he had a rapier, but no one in the group used one, so the Other GM changed it to a wakizashi.]
Templeton swam out to the sunken ship and recovered 7 trinkets that were either warped or transmuted in some way. The Ratpack was not certain they had any value, but loot is loot.
The entire group returned to the campsite at the foot of the lighthouse where Mel had an excellent meal ready to be consumed. After dinner watches were set, but it was a quiet night and nothing approached the campsite.
End of Session
[This is the first session we received any experience points for Book 2 and we were glad to get them. It was running late for the night, so we really didn’t get into any detail on the warped tokens and forgot about them by the next session. I’ll need to do an audit of my notes at the end of the expedition to keep anything from falling through the cracks.]
[I think the adventure assumes we would speak with Maroux on our way in to get a lay of the land. We opted to avoid any encounters until after we reached our campsite due to the spells we were using to assist in getting our gear in. That made this some backtracking. I’ll have more to say about this as we get further along in the AP.]
[This was the last session we played 100% remote due to my Covid infection. I received a negative test result during the week after this session. One of the reasons this session was short was due to communication issues through Roll20. People kept losing connection and it took some time to get folks back in communication.]