Showing posts with label Tim's_Outlanders. Show all posts
Showing posts with label Tim's_Outlanders. Show all posts

Sunday, August 31, 2025

Tim's Outlanders: Session 4, June 17 to July 28, 17 IC

 Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]


Begins June 17, 17 IC

Beyond the entry way was a long series of wide steps leading down. The walls of the stairs down were covered with frescos showing tall, nearly giant, individuals wearing Assyrian garb in various scenes.  The individuals were shown in a variety of war scenes: leading armies of smaller minions against foes wearing Egyptian-style clothing and wielding bent swords, fighting magical duels with cruel-looking, staff-wielding foes with animal heads, destroying cities by calling down fire from the sky, and many other scenes.  There was also a scene showing an Assyrian causing a mountain to flow like water.  The adventurers noted that the flow was the same color as the dust in the Great Nef.

[To clarify: Use of "Egyptian" and "Assyrian" is shorthand for the style the figures resembled, not actual place or culture names.]

After spending some time looking at the murals, Tim finally realized that the small, evil looking figures were actually Sorcerer‑Kings and the giant, heroic figures were the legendary Enemy.  Further, the armies of the Enemy bore a striking resemblance to dwarves!

After digesting this surprising information, the party proceeded down the wide steps into some sort of underground complex, using torches for light.  The archway directly over the end of the stairs was covered in a mosaic in which a huge eye figured prominently and appeared to look down at anyone standing underneath it. The mosaic extended into the room beyond the end of the stairs.  Dangar was the first to pass the Eye [unknowingly making the way safe for the rest of the party].  Tim passed the Eye with his shield spell running, which seemed to awaken some of the sigils on the ceiling in the main chamber.  [The presence of Sorcerer-style magic brought the Vault to a higher state of alert, energizing the power nexii.]

Glowing stones set in the ceiling mosaic partially lit the entry room.  The ceiling mosaic was full of intricate patterns surrounding arcane sigils of unknown origin.  The floor was highly polished and smooth and made up of extremely intricate mosaics that seem to be focused on twenty equally spaced sections of bare earth.  Inlaid into the floor surface was a large circle that had one, very large, symbol inside it and was ringed with smaller sigils.  The party noticed traces of blood on the floor and interpreted it as the signs of a fight leading out an open door to their left, with some of the losers being dragged away through a different door on the right.

The party decided to investigate the open door first.  They found further signs of combat, including the remains of a camp and several dead ogres.  Following the trail further, they entered a storeroom and discovered that the room was broken into from the outside.  Following a tunnel on the other side of the wall, they found a dying dwarven priest who was talking into his holy symbol. 

In a surprise move, Mikal grabbed the dwarf's axe and then used the healing stone on the dwarf.  This stopped the priest from dying, but just barely.  The dwarven priest  told them he was tracking the ogres to prevent them from entering this complex.  The adventurers decided to accept his story.  [The priest was stringing the adventurers along until he could eliminate them, especially the wizard.]

The group returned to the main room and started investigating one of the doors.  Mikal and Dangar investigated a door in the same corner as the open door while Tim and the priest observed them.  At the same time, Darian investigated the large sigil in the center of the room.  Egged on by Tim, Darian walked out onto it.  This caused light to start crawling across the ceiling and the walls and the sigils to start illuminating on the ceiling.  Slowly, and with great effort, giant humanoid forms started rising from the patches of earth on the floor.

At this point the dwarf priest stabbed Tim in the back, literally, and attempted to keep the adventurers from escaping the room to allow the forming earth elementals time to kill them.  The priest claimed his order would “find the True Word first” and the adventurers would die horrible deaths.  In the ensuing scramble, Mikal staved in the skull of the priest so that he (Mikal) and Tim could escape out the back of the complex while Dangar and Darian ran up the stairs to exit out the front.  With 10 earth elementals chasing each pair, the party made best speed out of the complex.  The party discovered that the elementals would not leave the complex, merely sealing it behind them.  It took the party the next two days to reconnect with each other.

Once the party reconnected, they set up camp at the head of the stairs and reinvestigated the complex.  Over the next two days they discovered that the doors were extremely heavy and trying to open the doors reactivated the elementals.  They also discovered that a dwarf can stand on the sigil in the center of the room without causing the elementals to appear.  On the third day, they discovered that the defenses react hostilely to magic being used inside the main room.  Deciding that they had learned all they could and realizing no one else appeared to be arriving anytime soon, the party chose to head back to Freegate to get more information and warn people.

The party spent four days getting to the McTaggart clan stronghold, where they found the rest of the MacAuley clan.  Once Maclyn told his story of what happened, the party was treated as heroes and a feast was held in their honor.  Tim, Dangar, and Darian got into a drinking competition.  After a point, none of them really remembers what happened or who won.  While this was happening, Mikal made friends with some of the MacAuley women.  The next morning, the party left the MacTaggart clan stronghold and started the trip back to Freegate.

The party arrived at the 4th Legion's Citadel after three days of travel.  They found that their horses and cart were apparently scheduled for auction five days later.  They confronted the stable keeper who was surprised to see them alive and charged them late fees (2sp per day for 9 days plus 5sp to re-shoe the horses and 1sp for axle grease.  The party also spent 8sp on lodgings for the night.

It took the party 27 days to get back to Freegate.  They heard stories about the Imperial 7th Legion pushing south into the Kingdom of Silverloc to stop the rebellion happening there.  They also heard many rumors about a goblinoid horde that came out of the Great Swamp and was marauding through the Plains of Syrak.  The stories ranged from "it’s a scam to keep the commoners down" to "the horde has already been defeated by the Imperial 6th Legion" to "the Horde is fighting the Imperial 6th Legion" to "the horde beat the Imperial Legion".  They could not get any firm information while travelling.

Arriving in Freegate on July 28th, the adventurers spent some time contacting various people.  They spent half the day trying to re-find the dwarven temple.  Once there, they contacted the priest they talked to the previous time and told him what they found.  He arranged a meeting later that night at the Screaming Shrieker.  

Tim then went to the University to report what the party found.  He went to the Department of Antiquities and talked to the Director.  On the way, he noticed that the Antiquities Building had suffered some sort of damage recently and that had just finished being repaired.  He told the Director and the Dean of HET what he found and observed.  Tim was told to return the next day.

Game Session Ends.


Happening Off-Stage

The University has a Farseer attempt to verify the location Tim has reported on, hoping to verify the quantity of power stones he reported.  This will take some time as the Vault is invisible to any Detection spell.  When they fall back to visually checking the location via magic, one of the defensive spells on the Vault is triggered, sending a massive energy discharge back to the source of the magical probe.  The resulting explosion kills the Farseer and destroys all the surrounding rooms, heavily damaging one wing of the Natural Philosophy building.  This suddenly makes everyone at the University a lot more cautious.

The cache was designed using magic of a higher caliber than any practiced in the world now.  Even Those Who Watch only know the basics and treat it as black box technology.

  • The Greater Earth Elementals are summoned by an emplaced spell powered by a series of power stones.
  • The spells are all triggered and pre-programmed to eliminate intruders and reset.
  • A proper badge of authority with the correct code words will allow people to get past.  Having only the badge will not.

Those Who Watch are ransacking their libraries trying to find the True Word to get past the defenses of the Vault.  They start at their hidden temple and gradually expand the search to other temples.  They eventually discover they have no less than eight Words that could be the correct one and only one way of testing them.

Dangar’s armor is finished.

The adventuring duo that Montiflurio hired is Tarkin the Mad and Rary the Red.  They have pinpointed several of the landmarks in the diary.  They are scheduled to return to Freegate in the afternoon one day after the adventurers do (July 29) and report back to Montiflurio.





Session 5 [Not Yet Posted]




Wednesday, April 2, 2025

Tim's Outlanders: Session 3, May/June, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]


Begins

The adventurers left the Terminus the following morning.  One night on the Route, they camped with a human merchant and his guards traveling east from the SDK to the Empire via Freegate.  They were shipping metalwork items for sale throughout the entire Empire.  The adventurers swapped stories and rumors with the merchant.

The party learned of strange goings-on on the HNTR—there were reports of attacks on caravans and Clan strongholds by forces unknown.  Further, strange lights have been seen at night, being described as "glowing dark purple clouds".  The merchant had not seen the lights himself, but knew people he trusted who had.  The adventurers also learned that the 7th Legion, Darian's old unit, was making a big push to the south on the rebel Kingdom of Silverloc this campaign season.

The adventurers warned the merchant of bandits operating on the road to Freegate.  Dangar bought a "pony keg" of Orpheon Gold [very high quality beer brewed in Orpheon] from the merchant the next morning before the groups went their separate ways.

A few weeks later, the adventurers arrived at the Citadel of the Fourth Legion, a major way station on the HNTR.  There they paid to stable their horses for two weeks and rented llamas.  They then continued north on the HNTR, further into the Worldspine Mountains, until they reached a point that was closest to the part of the Upper Reaches [the highest area of the already tall Worldspine Mountains] they wanted to search.

At this point, it had been 29 days since the adventurers left Freegate, making it June 8.

The adventurers hiked up into the mountains, heading for the MacAuley clan’s stronghold, which, according to Mikal, should be nearby.  After most of a day, they arrived at the MacAuley stronghold and found it recently attacked.  The party investigated and determined the attackers came in two waves, the first being elemental earth creatures of some sort that breached the walls and killed many clansmen, the second being ogres that finished off the defenders.  While searching the blacksmith’s workshop, Mikal discovered a hidden trap door that lead to an escape route out of the stronghold.  Following the tunnel under it with Dangar, the two of them found the remaining MacAuleys sheltering in a cave.

The surviving MacAuleys told a story about an evil force attacking in the night.  The shock troops were golems that battered down the walls of the clan's stronghold.  An overpowering, evil smell made fighting the golems even more difficult.  Ogres followed up after the golems once most of the clans’ warriors had been killed.  The clan’s elder was killed by some sort of evil magic.

After holding a brief strategy session, the adventurers set off with Maclyn MacAuley, a 16 year old guide, to hunt down the ogres while the rest of the MacAuley clan headed west to the MacTaggert clan stronghold for safety.  The party left their llamas at the MacAuley stronghold and spent a day tracking the ogres back to their camp, finding it shortly after sundown.  The ogre camp was on the next mountain east, on the far side of the ridge.  Maclyn attempted to sneak closer to find out how many ogres there were, but was seen.  A Dwarven spell caster with the ogres cast a flash spell to light up the area and blind Maclyn.  As the ogres closed in to kill Maclyn, the adventurers attacked.  Mikal and Dangar slid down the slope, standing on their shields like sleds, and quickly started killing the ogres.  Tim started a spell casting duel with the Dwarven spell caster and came out on top.  During the fight, Darian Kyle killed an ogre that tried to kill Tim, using only two blows.

After the fight, the adventurers went through the effects in the camp.  Most of the dwarf's possessions were burned due to fireballs cast at him.  The exceptions were a mysterious metal scroll tube and his religious symbol.  The symbol identified him as a member of Those Who Watch.  The Adventurers decided to backtrack the ogres some more, to find out where they came from.  They spent a day and a half retrieving their llamas from the stronghold and then pressed on.

After tracking for two days, the party arrived at the sight of a much bigger ogre camp. The camp had been used about a week previous.  Unfortunately, at this point the tracks became too faint for Maclyn to track any further. The party decided to return back to their original goal.  It took two more days of hard hiking to achieve the area known as the Upper Reaches.  Once there, it took the party a further day to find the arrangement of mountain peaks described on the tablets.

The location turned out to be a perfectly circular frozen lake on a high plateau.  In the exact center of the lake was an island.  The party carefully crossed the frozen lake and searched the island for clues.  On the island they found a perfectly circular cave with a set of double doors at the back of it.  The doors had a sigil that crossed both of them (see Figure below).  The party spent a couple of hours partially clearing the ice out from in front of the doors and then attempted to open them.  


Figure: Symbol Across the Doors to the Vault

After several abortive attempts at opening the doors, the party finally figured out that a dwarf had to put his hand on the sigil on the doors, say “open” in Old Dwarvish, and push.  The doors swung partially out until the ice stopped them.  Behind the doors was a 10’ diameter room that was noticeably warmer than the outside air.  The party entered and took stock of the situation.  It was June 17, 17 IC.

Game Session Ends.

[Prepped this last week, expecting the days I work to be busy plus wedding anniversary weekend.  Seemed prudent.]


Tim's Outlanders Landing Page

Session 2


Session 4 [Not Yet Posted]




Thursday, March 27, 2025

Tim's Outlanders: Session 2, May, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]

Begin

The adventurers went to the Dwarven Quarter in Freegate, attempting to get more answers.  There they eventually found their way to the Dwarven temple, situated on a side street.

At the temple, they were silently directed to a priest who would actually talk to them.  The priest told them he knew which Dwarven priestly order the pendant belonged to.  It belonged to The Order of Those Who Watch.  He was tight-lipped about the whole thing but, after hearing their story and seeing the rubbings Tim made of the original tablets, he apparently decided to trust them somewhat.  He hired the group to follow the instructions to the hidden place in the Upper Reaches and retrieve whatever they find there.  He pointed out that whatever was there was important enough that someone was willing to kill a Dwarven priest to keep the secret, so they should be very careful.  He also said that he would speak to the single member of Those Who Watch living in the city and ask about any junior priests who might have recently become dead.  The adventurers returned to the  Screaming Shrieker.

While waiting for information and payment to be sent to them at the Screaming Shrieker, two toughs wielding enchanted swords attacked the adventurers.  Facing incredible bad luck, the toughs went down almost immediately.  The adventurers [minus Mikal who stayed to meet the dwarves] reported this attack to the City Watch.  They were able to find out the name of the person the toughs worked for.  The adventurers next went to the Gymnasium and attempted to talk to this individual.  The individual they wanted to talk to died by rapid aging while the adventurers talked to his bodyguards.  The adventurers were still there when the Watch arrived and the bodyguards reported that the adventurers had killed their boss (which is how it appeared to them).  The adventurers were taken back to the Watch House to be questioned.  The Sergeant gave the adventurers [minus Mikal] until nightfall to get out of the city and stay out for a month.  Slightly banished, the adventurers [with Mikal] left Freegate and headed west to the High North Trade Route.

On the road to Route Terminus East (RTE), eight bandits attacked the adventurers.  During negotiations the adventurers made a surprise attack and first crushed the morale of the bandits, then the bandits themselves.  The bandits’ bodies were left displayed on the road as a warning to other bandits.

After a week of travel, the adventurers arrived at the RTE.  There they paid the taxes assayed against them and received their travel token, authorizing them to travel the High North Trade Route (HNTR), an Imperial trade route that ran the length of the Worldspine Mountains.  As it was late in the day, they decided to stay at the RTE's inn for the night.  The adventurers got rooms, bathed, and ate.  Darian Kyle got into a drinking contest with members of the Imperial Legion stationed there and won.  The adventurers went to sleep for the night and left the RTE the next morning, heading west into the mountains.

Game session ends.

[I'm covering two positions at the DayJob while they look for a replacement for the guy they fired.  On top of this, my knees are giving me grief, which led to me falling in the shower while getting in.  Luckily I hit the far rim with my back/shoulder and not my neck.  Even so, I feel rickety this week and probably for another week or two as I heal and then start some PT.  All of this is a long way of saying that I'm posting what I have available and will resume the Ratpack when time allows.]


Tim's Outlanders Landing Page

Session 1


Session 3 [Not Yet Posted]

Thursday, March 20, 2025

Tim's Outlanders: Session 1, April 17 IC


Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]

Begin

The sage Montiflurio needed a small group of adventurers to go secure an item from a deserted town north of Freegate.  Using his contacts at Outlands University, he was put into contact with an undergraduate wizard from the High Energy Thaumatics College by the name of Tim.  Tim and his associates agree to take the job.  They would secure the diary Montiflurio wanted and in return they would get a small sum of money and may keep anything else of value they find, providing Montiflurio gets to look it over first.

Tim's companions consisted of Dangar Stonekleaver of the NDK, Mikal Torvaldsson of the Uplander Clans, and Darian Kyle, formerly of the Imperial 7th Legion.  They used the advance from Montiflurio to purchase a cart to carry their supplies and headed north toward the Great Nef.

A Week Later

A week or so later, they left the domains of Freegate and entered the lands of the Horse Lords.  After traveling another two days, they found the abandoned town Montiflurio has sent them to and realized it was actually the ruins of an entire city!  Approaching the city, they heard the sounds of fighting.  Cautiously moving into the ruins, they discovered a number of the Horse Lord people fighting a pack of three odd feline creatures, each with two tentacles protruding from their backs.  The creatures seemed to magically shift position, blinking out of the way of attacks.

Seeing an opportunity to get into the good graces of the Horse Lords, Tim and his companions attacked the creatures and helped drive them away.  The leader of this tribe of Horse Lords, Lugalbanda, introduces himself and thanked the strangers for their aid.  He offered the hospitality of his camp and the additional security it would provide against the creatures who would likely attack again during the night.  The adventurers accepted his offer and helped set up defenses and shared food.

The adventurers learned from Lugalbanda that the strange creatures only recently appeared after a major windstorm blew over some of the buildings in the ruins.  Lugalbanda's people did not build the city, which his people call El Djem, but take shelter inside its walls during the cold months.  They never enter the buildings because they believe the interiors are haunted by hungry ghosts who cannot leave the buildings.  The adventurers explained why they were here and Lugalbanda offered to show them the way to the building they were looking for, but his people would not go in.  The adventurers accepted his offer.

During the night, the creatures attacked again.  Several people were wounded in the fighting before one of the creatures was killed and the other two driven off.  The adventurers were very helpful during the fighting and shared some of their healing potions afterwards.

The next morning, Lugalbanda showed the adventurers to the location described by Montiflurio.  The upper floors of the building had collapsed and fallen onto one of the adjacent buildings.  Dangar found a set of stairs leading down into the basement and the adventurers cautiously entered, following Montiflurio's written instructions.  In the basement they found stacks of oddly shaped boxes with markings on them, just as Montiflurio said there would be.  Upon further investigation, the markings appeared to be numbers and the boxes were locked.  Mikal found a cabinet that contained short strips of metal that were also numbered.  He determined they were some strange sort of key.  The adventurers set to opening the boxes.

While opening the boxes, the adventurers discovered three things.  First, the boxes were magical and keep whatever is put in them in some sort of stasis.  Second, the items kept in the boxes were thousands of years old and extremely valuable, which made the adventurers quite happy.  Third, the strange creatures made their lair in an adjacent building connected by a tunnel and had just found lunch in the form of the adventurers.  Intense fighting commenced immediately.

During the fighting, Dangar took a massive head wound as one of the creatures [which he dubbed "squid-kitties"] bit through his helmet.  This will not be the last time Dangar is injured this way.

Eventually, the "squid-kitties" were killed.  Tim, realizing they may be valuable back in Freegate, rearranged the contents of some of the stasis boxes and puts one of the carcasses in a box to be preserved until they got back to Freegate.  The adventurers then finished going through the boxes (finding the book Montiflurio wanted) and started moving the boxes out of the basement and into their cart.  They gave several (empty) boxes to Lugalbanda as thanks (and to make sure they could leave the Horse Lords without being robbed) and headed back to Freegate.

On the trip back to Freegate they cataloged their gains and discussed what to do with it all.  Tim advocated selling/donating most of it to the University in exchange for money and useful items.  The rest of the group eventually agreed that this will be the easiest way to unload the stuff, most of which is historically important, but not particularly valuable to anyone else.

A Week Later

When they returned to Freegate, they headed directly to the University and sent messengers to Montiflurio, the Dean of the HET, the Dean of the History College, and to the Director of Antiquities, explaining what the adventurers had found.  They also hid away some of the non-magical, monetary treasure for themselves.

The adventurers handed over the diary to Montiflurio when he arrived and allowed him to look over everything else they found, including the squid-kitty carcass.  Montiflurio claimed the epic poem from the treasure pile and agreed to pay a small sum for it.  Satisfied the adventurers had lived up to their part of the bargain, Montiflurio payed the group the remainder of their fee and told them he will have a job for them in “a month or so”.  It might be the location he is searching for, but probably will be some intermediate point to verify locations referenced in the diary.  He then arranged with the Director of Antiquities access to several of the other items and left.

The two Deans and the Director looked over the artifacts that the adventuring group returned with and haggled over the payment.  The amount to be paid was not in question, only how it would be paid.  The final arrangements were:

  • Tim sold the original Freegate copy of the Treaty of Buried Memories directly to the Deans.  They would claim credit for the find, but Tim will graduate at the end of the current semester, no questions asked.
  • The adventurers took two rubbings of the clay tablets that no one can read, but the University will hold onto the originals for them.
  • The University got half of the stasis boxes.
  • The adventurers get paid a small fortune in coins, trade bars, and some magic items:
    • 300g in coins
    • 200g in Freegate trade bars
    • A Healing Stone (8d6 Healing 3x a day, loses 1d6 each time the third charge is used) [I, as the GM, would come to regret this item]
    • A Ring of Free Action in Armor (cancels encumbrance penalties from armor, had the Seal of University Guard on it)
    • Spectacles of Reading (Provides nightvision if there is any source of light, translates most languages, goes black if used to attempt translation of writings of The Enemy.)

Once the payment method was agreed upon, the collection of artifacts was moved to the Secure Room in the Antiquities section of the History building and designated the El Djem Collection.

Tim arranged to sell the items the adventurers held back through a fellow undergraduate student, Stefan the Red.  Stefan had connections with the Rare Art Brotherhood, a thieves' guild specializing in works of art and high‑end jewelry.  This money was combined with the money from the Deans and Montiflurio.

The adventurers each took part of their cut of the money and then Tim and Dangar placed the rest of the money (~650gp in various denominations) in a safe deposit box at Prasutagus Private Bank in Brass Town [the banking and pawn shop section of Freegate].  They split their half of the wooden key and give half to Mikal and half to Tim.  While Darian took his share and went to find wine and women, the rest decided to try and get the tablets translated.

Several Days Later

Tim, Dangar, and Mikal spent the next couple of days trying to get the clay tablets translated.  Eventually they wound up at the Temple of Toth, God of Knowledge.  After making a rather large donation, the High Priest agreed to perform a Ritual of Translation.

During the ritual, there was a massive power surge in the magic which blew part of the roof off of the temple.  The stunned (and slightly crispy) High Priest presented the set of rubbings back to the adventurers.  One set of rubbings was changed and now had the same text, but in phonetics.  The other set had not changed.  When asked about this, the High Priest said Toth would not allow the other rubbings to be translated, they contain an evil spell that needs never be rediscovered.  Toth also directed the High Priest to give a warning to the adventurers - "Beware where this tablet will take you and what it will uncover."

The next day, Tim, Dangar, and Mikal headed to the Dwarven Quarter to find a dwarven linguist to translate the tablet rubbings for them.  They ended up at the shop of a dwarven translator by the name of Krankk Fireworker.  He recognized the script but needed time to translate it as it was an obscure variant. Tim, Dangar, and Mikal agreed to leave the rubbings of the tablets with him and return the next day for them and the translation.

The next morning, after fishing Darian out of the City Watch's drunk tank (they found him drunk, unconscious, and missing everything of value in an alley), the adventurers returned to Krankk's shop.  Or rather where it had been – the entire structure had burned down during the night, but only barely scorched the adjacent buildings.  The building was now a smoking pile, roped off by the Watch.  The adventurers asked the Watchman guarding the site from looters what happened.

After accepting a donation to the Watchman's Benevolence Fund, the Watchman told them that late last night the building went up in flames.  The fire resisted being put out, but never spread.  Once the fire was out and the rubble had cooled enough, the Watch investigated and found the proprietor dead in the basement, apparently tortured.  He appeared to have bled to death.  The adventurers thanked him for the information and headed to the Screaming Shrieker, a tavern in the Adventurer's Quarter, to discuss their next action.

On a side street on the way to the tavern, they were accosted by a group of dwarves.  The leader of the dwarves, heavily cloaked to hide his face, demanded that the adventurers hand over all copies of the tablets or die.  The adventurers looked at each other and then reached for their weapons.  As the adventurers started to win the fight, the dwarf leader fled.  Mikal was able to pursue after a brief delay.  When he caught up to the dwarf leader in an alley, the dwarf was dead, a crossbow bolt sticking out of his left eye.

Mikal took cover waited for the rest of the adventurers to catch up.  When they did, Mikal searched the body.  The only identifying item on the dwarf was a pendant.  Dangar recognized it as a dwarven priestly pendant, but he was not certain which Order it belonged to.  He recommended they go to the Dwarven Temple in the Dwarven Quarter and ask there for more information.

Game Session Ends

Tim's Outlanders Landing Page


Session 2


[The Dayjob and Real Life are running me ragged this week, so I'm posting this, which I think I originally typed up, um, 22 years ago?  The session itself happened well before that, but never properly typed it up.  Some time in 2003 I started organizing my campaign notes using skills sharpened and improved while working as a Tech Writer.  The file name suggests I last touched this file August 23, 2003.  The vagueness is due to the Great Hard Drive Crash of 2014.  I recovered most of my Word files, PDFs, and graphics, but they were stripped of file names and metadata, so I had to open them up, figure out what they were, and resave with a filename that I hoped matched the original.  Luckily, the template I was using included the file name in the footer, so for many files, this was easy.  I still have hundreds of files to sort through.]



Saturday, March 15, 2025

Tim's Outlanders Landing Page

I recently found my notes on the first proper campaign I ran after college.  Note, this is not the first campaign I ran after college, but the first proper one.  It is in fact the third one I tried.  The first was an attempt to recreate a campaign from college that the other players did not take even remotely seriously, so I killed it.  The second was Doctor Zimbabwe's Traveling Sideshow and Freak, which was a spur of the moment thing when a couple of us were bored and I wanted to run Fantasy Hero.  It didn't last very long due to scheduling issues, but did establish the world that I returned to for the Crendia Campaign, which is how we referred to this campaign.  The Crendia Campaign started in sometime before 1997 with Bryan, Robert, Warren, and Carl, picking up additional players as time went on, and ran until sometime in 2008.  I have the in-game dates but not the real-world dates the sessions happened in my computer notes.  These were copied over from my hand-written notes in 2003.  

All of this happened well before I started this blog.

The story arcs are:

  1. Clouds Gather - initial Monteflurio job and follow-up [arc name attached later]
  2. Against the Horde - war time and war crimes
  3. Mansion of Illusions - another Monteflurio job
  4. Road to Thuringia - hired as observers, the Outlanders get involved in local politics
  5. Orb Commission - Flight of the Yardbird - the first appearance of the gnomes and airships and probably the longest arc
  6. Cultist, Cultists, Cultists - it involved death cultists
  7. Tomb Raiders - what's under Freegate and should it have been left alone? [The GM starts experiencing burnout]

Clouds Gather

Session 1 - April of Year 17 of the Imperial Calendar (IC) [Sudden Sea Campaign is set in 56 IC]
Session 2 - May 10, 17 IC
Session 3 - May/June 17 IC
Session 4 - June 17 to July 28, 17 IC
Session 5 - July/August 17 IC

Against the Horde

[To be posted]

Mansion of Illusions

[To be posted]

Road to Thuringia

[To be posted]

Orb Commission

[To be posted]

Cultist, Cultists, Cultists

[To be posted]

Tomb Raiders

[To be posted]