I recently found my notes on the first proper campaign I ran after college. Note, this is not the first campaign I ran after college, but the first proper one. It is in fact the third one I tried. The first was an attempt to recreate a campaign from college that the other players did not take even remotely seriously, so I killed it. The second was Doctor Zimbabwe's Traveling Sideshow and Freak, which was a spur of the moment thing when a couple of us were bored and I wanted to run Fantasy Hero. It didn't last very long due to scheduling issues, but did establish the world that I returned to for the Crendia Campaign, which is how we referred to this campaign. The Crendia Campaign started in sometime before 1997 with Bryan, Robert, Warren, and Carl, picking up additional players as time went on, and ran until sometime in 2008. I have the in-game dates but not the real-world dates the sessions happened in my computer notes. These were copied over from my hand-written notes in 2003.
All of this happened well before I started this blog.
The story arcs are:
- Clouds Gather - initial Monteflurio job and follow-up [arc name attached later]
- Against the Horde - war time and war crimes
- Mansion of Illusions - another Monteflurio job
- Road to Thuringia - hired as observers, the Outlanders get involved in local politics
- Orb Commission - Flight of the Yardbird - the first appearance of the gnomes and airships and probably the longest arc
- Cultist, Cultists, Cultists - it involved death cultists
- Tomb Raiders - what's under Freegate and should it have been left alone? [The GM starts experiencing burnout]
Clouds Gather
Session 1 - April of Year 17 of the Imperial Calendar (IC) [Sudden Sea Campaign is in 56 IC]Session 2 - May 10, 17 IC
Against the Horde
[To be posted]
Mansion of Illusions
[To be posted]
Road to Thuringia
[To be posted]
Orb Commission
[To be posted]
Cultist, Cultists, Cultists
[To be posted]
Tomb Raiders
[To be posted]
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