[Day 65 – Hydra hunt failure and Grey Maiden cleanup]
[This game uses the Pathfinder 1E roleplaying game. Game sessions happen once a week. This session happened October 18, 2021.]
[SPOILERS! If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]
Player Characters
Via Roll20
Swamprover – female grippli 6th level Wizard
Roscuro – male ratfolk 7th level Monk
Templeton von Trapp – male ratfolk 7th level Summoner (Synthesist)
Marativy – female ratfolk 7th level Ninja
Zitch Grimreaper – male ratfolk 7th level Witch with a donkey rat (capybara) familiar
Hrefna – female changeling 5th level Omdura
NPCs
Gridik Stormstride – male blue kobold 5th level Wizard (Invoker)
Ariphi – female tiefling 5th level Rogue
Mel Sharples – male halfling Cook (Expert of unknown level)
Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)
Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)
Autumn
Day 65
Over breakfast, the Ratpack decided that this was the day they were going to go kill the pyrohydra. They spent some time discussing the route and what spells needed to be cast. The spellcasters organized their memorized spells in preparation for fighting the hydra before the group headed southeast to the ford across the river.
An hour later they started approaching the pyrohydra’s lair. Marativy and Zitch started scouting ahead to verify that the hydra was in its lair. The air was humid and foggy and Marativy and Zitch stumbled across some sort of greenish fog clouds. The group attempted to go around the clouds but the clouds attacked, engulfing Hrefna and doing damage [I did not note what kind of damage, but it was 19 points worth]. Roscuro told everyone else to run for it and he would stay and help Hrefna escape. With Roscuro’s help, Hrefna broke free.
The clouds attempted to engulf Roscuro and failed. Surrounded, he withdrew, but two of the clouds got in hits as he left [two natural 20 rolls on attacks of opportunity]. The Ratpack fled the area and quickly outpaced the clouds. Once the group felt they were clear of the area, Hrefna used a healing aura to heal the damage she and Roscuro had taken.
Marativy resumed scouting the way and saw many tracks of the hydra. Once the group was within five minutes of the cave entrance, they stopped so Marativy could sneak in and verify the hydra was in its lair. Zitch put his Ward on her and cast Heroism on her. He then activated the earrings of telepathy so he could stay in touch with her.
Marativy safely reached the cave entrance and entered the hydra’s lair. She made it all the way to the hydra’s bed/loot pile without finding the hydra. Certain that the hydra was not there, she approached the bed/loot pile, noticing a wand sticking out of a bag of coins. She quietly removed the bag from the pile and stashed it in her box of holding.
Over the telepathic link with Zitch, she asked the group if they wanted to loot the loot pile. Roscuro asked if there was a back exit from the lair to the Deep Caves. Marativy explored further and found it. She reported back there was an exit. After a quick discussion, the rest of the group decided to join Marativy in the lair and extracted the valuables from the loot pile. Checking for magic, two items glowed: a ring and the wand. They would be identified later as a ring of swimming and a wand of acid arrow with 25 charges remaining. The adventurers took the back exit to the deep caves.
Noon
The Deep Caves from the hydra’s lair took longer to navigate, both because it was a new route and because it was longer than the troglodyte route, but it did eventually reach the nexus chamber and then the dungeon. The adventurers made their way down into the dungeon until they returned to the Inner Sanctum.
Marativy went up the stairs to the east to the balcony to spy upon the ballroom. From the empty balcony she could see that the Secure Shelter Zitch cast was still up but she could not see any of the Grey Maidens. She returned to the group and reported what she had seen.
The Ratpack took the corridor to the south and followed it around until it reached the ballroom. From there, Roscuro had Zitch drop the Secure Shelter to see what happened. Zitch did so, which triggered some sort of fireball trap that engulfed the stage area in fire. From 80 feet away it looked impressive.
The group approached the secret door to the south of the stage and prepared for a fight. Roscuro opened the secret door and the Grey Maidens waiting in ambush attacked, as expected. What was not expected was their use of scrolls of hold person. Two attempted to hold Roscuro but failed [he made his save twice] but a third successfully held Hrefna, who was immobile for the rest of the fight. During the fight the Ratpack gradually pushed into the room past the secret door and killed the six Grey Maidens there.
While waiting for Hrefna to become mobile, the bodies were checked and two potions of cure light wounds were found along with a scroll of hold person.
End of Session
Rat Whispers
[This session was a lot of frustration for the players. We made a plan, went to go execute the plan, and the Other GM denied us the fruits of our labor. There was no reason for the hydra to not be there from a game perspective. The last time we had seen it was during the day while it was sleeping off a meal. The Other GM could easily have decided it was doing the same on this day and the PCs would have had a minor triumph. Very frustrating.]
[We do eventually kill that hydra, but several sessions later.]
Ratpack
Book 1:
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Book 2:
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