[The Outlanders loot the Legion Citadel before leaving Fordsway for Freegate.]
[This session took place January 18, 2002. We were playing Champions 5th Edition with the Second Edition Fantasy Hero supplement.]
Player Characters
Oliver – male human monk from “someplace to the south” [secret agent of the Far Kingdom]
Dangar Stonekleaver – male dwarf from the Northern Dwarven Kingdom
Kyle Logan – male human thief and stowaway on the Yardbird
Wendell Dorshield III – male gnome, Captain and Architect of the Yardbird
Malwyn – male High elf fighter and military expert
Darkfox – female human thief from Freegate, secret ID of socialite Karlyn Gryphshaw
Session Begins
September 8, 18 IC
Several Hours Before Dawn
Having made their way by rowboats through the canals of Fordsway to the shattered Legion Citadel, the Outlanders explored the ruins, looking for a rumored treasure vault.
They searched the ground floor first and found several rooms full of empty slave pens where the goblinoids had kept slaves. The pens were filthy and empty except for a final room, where they found a single human male on the verge of death. The Outlanders gave him one of their healing potions and some food to revive him.
The man turned out to be a scribe once in the employ of the Legion. He told the Outlanders that all the other slaves had been worked until they could work no more or resisted and then were killed and eaten by the goblins and orcs. The man was the last alive and was to be cooked earlier this night, but the bombing of the Citadel scared off the goblins and orcs, who abandoned him in his cage. After some further discussion, the Outlanders took him back to the waiting boats to be returned to the Gnome Compound. They then returned to their exploration.
They found the rest of the ground floor in shambles and deserted until they entered an area made up of small offices. There they found several human and elven women that had been kept as “entertainment”. They were battered and abused and two were noticeably pregnant. They were fed, given some healing magic, and taken back to the boats for transfer to the Gnome Compound.
After the Outlanders finished their search of the ground floor, they started searching the levels below ground. They spent many hours searching and mapping, during which they found the Legion storehouses of gear, armor, and (after some difficulty) weapons. Wendell started using the unseen servants his Wand of Engineering commands to start moving everything to the surface for shipment to the Gnome Compound.
While Wendell was organizing the emptying of the storehouses, the rest of the Outlanders started checking their measurements of this level to determine if they had missed anything. In so doing, they discovered some dead space that might house a stairwell, but there was no entrance to it on the level they were on. When they got Wendell’s attention again, they had him use the Rod of Engineering to do soundings for floor thickness.
Wendell was able to trace out the outline of a level 30 ft (9 m) deeper than this one. Wendell had the Outlanders (Dangar actually) tear up the paving stones that made up the floor and used the Wand of Engineering to start digging a sloped passage through the earth to the lower level. [The Rod only worked on unworked stone and earth, hence the removal of the paving stones.]
When they broke through the roof of the lower level, they found it 3 ft (1 m) deep in water. This caused Wendell some problems (he was less than three feet in height) until he rigged a small raft out of the floating furniture. Dangar just “stood tall” and kept his head out of the water [dwarfs average 4 ft ( 1.2 m) in height]. On this flooded level, the Outlanders discovered what appeared to be a room devoted to magical, long range communication and the entrance to the Legion’s vault.
The locks and traps on the vault door were fiendishly difficult and the door and walls were nigh indestructible. This left Kyle and Darkfox with the opinion that the only timely way to open this vault is with the key and the correct combination – neither of which were available. Oliver took this moment to let the Outlanders know that he had a spell that would let him learn the combination and find the key.
Oliver cast his retro-cognition spell and observed the last time the vault was opened and closed. He easily observed the combination and then followed the holder of the key to find the key. This involved a trip up into the upper layers of the Citadel, which led into some problems. Due to the bombardment by the Yardbird, the stairs on the 5th floor were out and the upper tower was completely destroyed. The Outlanders found a way around the missing stairs and a recasting of Oliver’s spell eventually led to the final resting place for the key – in some of the rubble now down on the 3rd floor.
With the key and the combination, the Outlanders opened the vault and looked inside. [Cue Handel's 'Hallelujah Chorus' here.] After a few minutes for an extended “hallelujah moment”, the Outlanders started emptying the vault of the riches they found inside it. The items they found were:
- 20 ingots of gold
- 3 ingots of mithril
- Set of intricately carved stone beads with gold links and clasp.
- Painting of the lighthouse at Andron Port. The perspective is from the foot of the lighthouse, looking up. There were flights of what appeared to be dragons flying overhead.
- A set of ogre-sized, bronze plate mail ornately carved with a bee motif all over it.
- A cedar headboard covered in magical runes.
- A porcelain drum with the picture of a Nereid in the decorations.
- A painting showing some sort of earth creature engulfing what appeared to be a sacrificial offering of an elf and a human. The painting had been mended at some point.
- A steel ring with a magical formula inscribed on it.
- A painting that seems to show the stages of some sort of magical experiment.
- A black, crystalline figurine of a unicorn.
- Bronze sheets with what appeared to be a letter inscribed on them in an unknown language.
- A coral figurine of an unsavory looking temple.
- An electrum figurine of a Shadow Cat.
- A cloak made of Cloth of Gold with a depiction of a mage tower on the back with words in what appeared to be High Mage Tongue.
- A musical horn made from enamel.
Late Morning
After looting the vault, the Outlanders loaded all the treasure into crates and then rowed them back to the Gnome Compound. There the crates were loaded onto the Yardbird along with the refugees from the Gnome Compound and the City Citadel [plus the freed slaves from the Legion Citadel].
Prior to leaving the area, the Yardbird dropped off the weapons and armor from the Legion Citadel storehouses for the ex-slaves fighting the Horde to use. The Yardbird then flew north towards Freegate.
During the flight north, the Yardbird was able to observe the Horde forces reforming and the total area controlled by the Horde. Horde lands now included the County of Silverloc [different from the Kingdom of Silverloc] as well as all the lands belonging to Fordsway. The Horde also seems to be well organized and supplied outside of the areas the Yardbird had bombed. Being out of TDD bombs, the Yardbird was unable to do anything about it.
September 11, 18 IC
Half way to Freegate the weather turned bad as an early winter storm moved south. The Yardbird flew high to avoid the worst of it, but lost time flying into a headwind. [The players didn't know it, but this storm was foreshadowing for something gradually happening in the background.]
September 17, 18 IC
The Yardbird finally arrived at Freegate, just as the sun was setting.
[NOTE: it was late and we needed to wrap up the session so I pushed getting the Yardbird back to Freegate. Session 13 will back up in time to cover some things the Outlanders did while flying to Freegate.]
Session Ends.
NPCs Met
Ahsalvanna, Dholonavel, Haquisis, Tyri, Veriat – elven female slaves rescued from the goblinoids. Dholonavel is pregnant.
Besyrwan, Ilya Zivonov, Yasha – human female slaves rescued from the goblinoids. Yasha is pregnant.
Happening Off-Stage
[Nothing in my notes, but the Khanate of the Horde now had a slave revolt to fight.]
DM Discussion
[At this point, we had definitely switched over from 4th Edition Hero System to 5th Edition Hero System. I lost a lot of files in the Great Hard Drive Crash of 2014, so I am missing most of my early documentation and all the character sheets, but the document I used to introduce an expanded herbs list (found online and being used in someone else’s campaign) references 5th Edition Hero System and that document came into play during this adventure. Therefore, at some point I purchased the then-new rulebook and decided to switch the campaign over.]
[Despite the official switch over of rules, we pretty much just kept running the game using our memory of the 4th Edition rules as we found few noticeable changes in the sections we spot-checked. Notice the use of “noticeable” in that sentence. There were, hidden deep in the tome of rules (and in some cases no so deep), actual changes that our group missed until MUCH later. Some of them I did not learn of until I started running with players new to the Hero System entirely and they started reading the rules themselves and asking questions.]
Flight of the Yardbird
Previous session: Session 11 [URL]
Next Session: Session 13 [not edited yet]