Tuesday, July 27, 2021

Ratpack – Shattered Star Book 2, Session 23

[Day 49 – The raid to get Frederick back begins.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened June 14, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

Day 49

~1:00 PM

After receiving information on Frederick’s kidnapper in the form of a single-use Ioun Stone, the Ratpack decided to go to the Pathfinder Society Lodge for two reasons.  The first was that it was relatively nearby and the second is that it would be more private than their regular table at the Blue Rodent.

Arriving at the Lodge, the Ratpack found the place apparently empty.  Roscuro politely knocked on the door to Sheila’s office, but received no response.  The Ratpack started checking other doors, looking for a small room with chairs they could sit in and talk.  The first room was a large dining room with seats for nearly 20 people.  This was clearly unnecessary for the 5 ratfolk and single grippli.  The next room was more to their needs, but also contained Sheila, sewing up a wound on her left arm with supplies from a healer’s kit.  Roscuro apologized for interrupting and asked if there was a small conference room the Ratpack could use.  Sheila, somewhat nonplused, directed the group upstairs, second door on the left.  Roscuro thanked her and closed the door behind him.  [I honestly just now thought “maybe we should have offered to heal her with magic?”  Then again, Roscuro is LN and she seemed to have it under control, so maybe not.  He has a very focused mindset and I tend to get wrapped up in it during play.]

Upstairs, the Ratpack found a small room with a table and chairs with some mostly empty bookshelves on the walls.  The group made themselves as comfortable as they could [human-style chairs] and Swamprover shared the knowledge she had been given [the Info Dump].

The Info Dump:

  • The kidnapper was a male elf named Leruu.
    • He is a mage of power [able to cast 5th level spells]
    • He is a contractor for the Night Scales, specializing in kidnappings and assassinations
    • He hires small teams for each job, never repeat-using any of them
    • He has a safehouse in Ordellia
      • This is the location Leon told the group about [Session 20]
      • It is known to have a teleportation portal
    • He moves around frequently
    • He favors the Enchantment, Evocation, and Conjuration schools of magic.
  • The Wreckwash Blades attempted to scry Frederick’s location and were blocked, so Frederick is being kept in a shielded location or is on another plane.
  • Frederick does business in Magnimar, Korvosa, and Kaer Maga, so whoever had him kidnapped is likely to be from one of those cities.  The Night Scales have branches here in Magnimar and in Kaer Maga, which might be suggestive.

Roscuro felt that this was a respectable amount of information for less than a day of gathering on a dangerous and powerful assassin.

The Ratpack then discussed how they wanted to raid Leruu’s safehouse in Ordellia.  Marativy was willing to go in alone, but Roscuro suggested smoking the mage and any henchmen out might be the safer pass.  After a short discussion on tactics and creating a rough plan of attack, the group left the lodge and headed to Ordellia, making a small side trip to an alchemist’s shop on the way so Roscuro could pick up 2 flasks of acid, 2 tindertwigs, and 5 smokesticks.

~3:00

The Ratpack quietly encircled the Leruu’s safehouse.  It was a single-story residence made of wood and appeared to be abandoned.  Based on Marativy’s earlier scouting mission [again, Session 20], the group knew it wasn’t.  Roscuro snuck up to the back wall of the free-standing structure and applied his first bottle of acid to the wall.  He did not get the bottle even and a lot spilled out, failing to burn all the way through [I rolled a 3 on a d20 to apply it correctly].  This was why Roscuro bought two vials in the first place.  He applied the second vial successfully, burning a hole through the wall large enough for a smokestick.  Roscuro then used a tindertwig to light a torch, from which he lit the first smoke stick and shoved it through the hole in the wall.  He repeated these actions four more times, shoving all 5 lit smokesticks into the building.  Roscuro then withdrew to the roof of a nearby building where Winston and Swamprover were waiting, so he could see more of the situation.

Roscuro expected the 5 smokesticks to fill the interior with smoke, driving the inhabitants out, for fresh air if nothing else.  Instead, not much happened.  After a minute Marativy snuck into the building through the concealed door on the front [the actual front door being a noise alarm trap].

Marativy found the interior empty of people and smoke.  There were three interior doors, which Marativy investigated.  Each door led to a room.  The second door opened to a room full of smoke, which billowed out into the rest of the building.  Searching around as the smoke dissipated, Marativy located a secret door to stairs down in the floor of the main room.

Roscuro, concerned that nothing was happening, sent Swamprover around to the front of the building to see what was happening and report back.  Swamprover was seen running around to the front by the Templeton and Zitch, which alerted them.  Swamprover entered the building through the open concealed door.  Looking around she did not initially see Marativy studying the open secret door.  The opening was full of darkness that they should have been able to see through.  Using a lit torch and her wayfinder, Marativy did science and determined that there was magical darkness in the stairwell.  The light function of the wayfinder was strong enough to cancel out the magical darkness, which allowed them to see the stairs clearly [the entire party has Darkvision].

Marativy went down the stairs with her wayfinder active.  The stairs were 30 feet long and the middle 10 feet were sticky.  With a slight sneer on her face, Marativy leapt past the sticky section, landing gracefully at the foot of the stairs…right on a pressure plate that activated a paralytic gas trap.  Marativy [failed her save and] was paralyzed in place by the large gas cloud.  Swamprover, who received a lesser dose, was not paralyzed [she made her save] but had no intention of walking into the gas cloud.

When Marativy was paralyzed, Zitch’s Ward on her dropped, alerting Zitch that she was probably in danger.  He hopped onto Templeton’s back and Templeton flew them into the house.  This alerted Roscuro and Winston that something was up.  Roscuro ran around to the front of the house while Winston held position in case guards or Leruu showed up.

Inside, Roscuro handed over to Zitch the Earrings of Telepathic Communication as Zitch had pierced ears while Roscuro did not.  Zitch put the earrings on and Roscuro asked him to establish communication with Winston, so he could warn them if anyone outside starts walking up, and then with Marativy, to find out what happened.  When Zitch contacted Marativy, she was still cursing.  A lot.  But eventually she realized Zitch was there and she explained what happened.

Swamprover identified the poison gas as a derivative of jelly fish poison.  After a quick consultation with Winston [through Zitch], she stated it should disperse soon, but might have some lingering after effects.  Impatient, Roscuro stopped waiting and went down the stairs.  He leapt past the sticky section and landed beyond Marativy, safely.  His immense fortitude kept him from succumbing to the gas.  [Monks have really good saving throws.]  He took up a defensive position next to Marativy and waited for the gas to disperse.

Around an immediate corner from the bottom of the stairs was a magical lab/storage room.  Once the gas dispersed enough, the rest of the group came down the stairs, avoiding the sticky section.  Swamprover and Zitch both cast Detect Magic and looked over the room.  Both announced nothing magical was in view.  Marativy gradually regained her mobility [losing only 1 point of Constitution from the poison] and started searching the room for traps, which took thirty minutes.

While Marativy was slowly clearing the room of traps, the rest of the group started looking around.  Roscuro searched a desk, finding paper, ink, and writing implements, which he took.  Swamprover was investigating a crate on the floor that Marativy warned had a sticky top.  The crate turned out to be a mimic, attacking Swamprover with surprise!  It took a big bite out of the grippli [12 points of damage].

End of Session


Rat Whispers

[Turns out a sticky top was a warning that it was a mimic, not an actual trap.  The players were not entirely satisfied with this answer, but you play the hand you’re dealt.  Smart readers might notice something we missed until it was too late.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22


Session 24 [Not Yet Typed Up]



Tuesday, July 20, 2021

Ratpack – Shattered Star Book 2, Session 22

[Day 48 and 49 – The jig is up and the Ratpack gets the goods.  Peacefully.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened June 7, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

Day 48

Sunset

Zitch and Roscuro talked with the three city guards who showed up at the end of the fight with the half-elf monk [previous session].  Roscuro explained the he and Zitch realized they were being followed and ducked down this alley to hide when the half-elf attacked with no provocation.  Zitch pointed out the remains of the tanglefoot bag the half-elf had thrown.  The guards were clearly inclined to believe the two ratfolk as the half-elf had used magic to flee them.

The guards asked what Roscuro and Zitch were doing now and Roscuro told them that they were looking for a place to purchase some dinner and then go home.  The guards escorted them to a nearby eatery area and then resumed their patrol.  Roscuro and Zitch purchased some street food for 2sp before “wandering away” and heading to Carlyle’s home, which the rest of the Ratpack had under observation.

After Sunset

Marativy brought Zitch and Roscuro up to speed on the observations of Carlyle’s house.  It was quiet now so Marativy went around to the back to break in through the window there.  She oiled the hinges of the shutters and used a wire to lift the catch before silently climbing into the house through the window.

The house was partitioned off into two rooms and Marativy was in the larger of the two rooms, which was a combination living room, dining room, and kitchen area.  Turning invisible, Marativy stealthily walked through the doorway to the second room, which was a sleeping room.  Instead of a lizardfolk sleeping in the bed she found a halfling!

The halfling awoke while Marativy was searching the room and drew a knife.  Marativy, still invisible, stood still while the halfling got up and looked around.  [This provided a +40 to her stealth roll, on top of her already impressive skill bonus.]  In the other room, the halfling noticed that the shutters were open on the back window and closed them, muttering to himself about the wind.  He stuck the knife he was carrying into the shutters to hold them closed and went back to bed.  Once the halfling was asleep again, Marativy exited the bedroom.  In the living room area she located the bag that “Carlyle” had been carrying.  She took it and exited the house through the front window.  Outside she walked over to where Roscuro and Zitch were waiting.

Marativy explained what she found.  The trio were confused about where the lizardfolk had escaped to until they went through the contents of the bag.  Inside were a set of thieves’ tools, some rope, a box of fake gems, and a hat of disguise!  The halfling had been walking around disguised as Seeshaah, leaving a false trail.  Roscuro had Marativy describe the halfling in the house and the description fit the halfling Zitch and Roscuro had confronted for tailing them.  As the halfling could not be in two places at once, this suggested that the halfling back in Ordellia was actually Seeshaah wearing another hat of disguise.

Roscuro had the Ratpack redeploy to keep the halfling from sneaking away.  He removed the hat of disguise and the box of fake gems from the bag, placing them in his handy haversack.  He then took the bag and walked over to the front door of the house, knocking on the door when he got to it.  Marativy was concealed off to his right, under the still open front window.

The halfling opened the door with a surly look on his face that disappeared when he saw Roscuro.  The halfling slammed the door shut without saying a word, locked it, and could then be heard searching for something inside.  Roscuro walked over to the window and held the bag up to be seen.  “Looking for this?” Roscuro called out.  After a moment, Roscuro heard the door being unlocked and the halfling said, “Yes.  Come on in.”

Roscuro went inside the house.  The halfling was actually named Carlyle and he particularly wanted the box of fake gems back.  Roscuro wanted information on Seeshaah so he could collect the debt she owed.  The two negotiated and Carlyle agreed to provide information in exchange for the box.  Roscuro pulled the box out of his haversack, set it on the table, and started asking questions.

Carlyle and Seeshaah were supposed to meet in Lowcleft, disguised as each other.  They would then go to the Naos district and break into a new home, where they would swap the fake gems in the box for real gems in the home.  They would then leave town and sell the real and very valuable gems elsewhere for a significant profit.  Roscuro explained he didn’t care about the heist, but he did need to meet with Seeshaah.  Was there any code they would use to suggest any trouble?  Carlyle explained that they would be wearing a brown coat if it was OK to meet and a black coat if there was bad news.  Carlyle also provided the location of the meeting, a small working persons tavern.

Roscuro thanked Carlyle for the information and promised to give him the box of fake gems the next day, at the meeting.  As Carlyle did not want Roscuro to leave with the gems [having promised not to do so] and Roscuro did not want Carlyle to flee and warn Seeshaah, they all stayed the night in the house.  Roscuro called in Marativy and had her tie up Carlyle on his bed to sleep until the meeting.

During the night, Roscuro examined the box of fake gems and discovered a small hiding spot in the bottom.  Inside compartment were a pair of Earrings of Telepathic Communication.  After Zitch identified them, Roscuro put them away in a belt pouch.  He then closed the secret compartment back up and put the fake gems back in the box.  He had promised Carlyle the box of fake gems, but no one had mentioned any earrings so he was keeping those.


Day 49

Late Morning

The Ratpack went to the location of the meeting.  The Roof Group included Carlyle, being held by Templeton, plus Winston and Zitch.  The Street Group, Roscuro, Marativy, and Swamprover, entered the tavern separately an hour before the meeting was supposed to take place.  Roscuro ordered an early lunch of cheese, fruit, and a hunk of bread.

Shortly after the Ratpack was in place, three halflings came in and had lunch at the bar.  One of them was “Carlyle”.  After they ate, “Carlyle” took a table in the corner with a good view of both exits from the tavern.  The other two halflings stayed at the bar.  Roscuro got up and went to talk with “Carlyle”, waving off Swamprover and Marativy.

Roscuro greeted “Carlyle” as Seeshaah, and when she tried to deny it, he explained that he had Carlyle’s hat of disguise.  This took the wind out of her sails and she admitted to being Seeshaah.  Roscuro explained that he was only here to collect the debt she owed and didn’t care about the job they had lined up for this afternoon.  If she would turn over the wooden case and its contents, which she owned to Gavahn, Roscuro would set Carlyle free and return the box of fake gems.  They would then be free to go about their business.  Seeshaah didn’t want to make the trade, but apparently the gem heist would be very profitable, so she agreed, on condition that the exchange happen out in the alley beside the tavern.  Roscuro agreed.

The actual exchange was tense, but once Templeton flew down with Carlyle unharmed and the box of fake gems was shown, Seeshaah produced the small wooden box with gold leaf decorations and the trade happened.  The Ratpack took their leave, allowing Seeshaah and her accomplices to go perform their heist.  The Ratpack did not open the wooden box.

Just After Noon

The Ratpack returned to the cobbler shop in Dockway.  The clerk there was not expecting the ratfolk, so making contact was a little more awkward this time.  When finally escorted to the back room and the secret passage to the underground meeting room, Roscuro, Marativy, and Swamprover were greeted by someone new.  This person introduced himself as Dolan [head of the information broker gang, who recognized Marativy as once being part of his gang].

Roscuro explained he had the debt Gavahn had asked the Ratpack to collect as the fee to expedite their information request.  Dolan was pleased to see the wooden box with gold leaf decorations.  He in turn produced a gem he said was an Ioun Stone that contained all the information the Wreckwash Blades had on Leruu.  Roscuro was surprised to find an Ioun Stone being used in such a way.  Swamprover mistook his surprise to mean Roscuro did not know what an Ioun Stone was and demonstrated by placing it in orbit around her head.  Her memory was immediately filled with the information on Leruu [which was not as extensive as hoped for].  At this point Dolan explained that the stone was single-use only and now Swamprover had the information.

Dolan suggested that since the Ratpack was no longer welcome at the Outcast [due to the “fight” with security], if they needed to buy information they should come to the cobbler shop and ask about laundry.  Roscuro thanked him and the ratfolk [and grippli] left.

End of Session


Rat Whispers

[The Other GM promised the info dump on Leruu at the beginning of the next session, so it’s not here yet.  Leruu being the person who kidnapped Frederick and relics pertaining to the Runelord of Gluttony.  At this point the Ratpack merely disliked him.  In a couple sessions we will very much hate him and want him dead.  Stay tuned to find out why.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21


Session 23 [Not Yet Typed Up]



Tuesday, July 13, 2021

Hello, Sweden!

According to Blogger Stats, this past week I've had nearly 2000 views from IP addresses in Sweden.  This is multiples of my usual entire readership and quite the surprise.  I'm not certain what is happening, but thank you for your interest.  😁

[Now if someone would please drop a comment on the blog that might explain the sudden influx of views, I would be greatly appreciative.  It really has me scratching my head.]

Ratpack – Shattered Star Book 2, Session 21

[Day 48 – The Ratpack starts hunting a debtor and finds a shell game instead.  Plus, Ambush!]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened May 31, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Marativy – female ratfolk 6th level Ninja

Winston – male ratfolk 6th level Gunslinger


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)


Out Due to Medical

Swamprover – female grippli 5th level Wizard


Autumn

Day 48

Afternoon

Having accepted doing a favor for Gavahn, the Ratpack started working on finding Seeshaah Sarass quickly.  Marativy knew a group that could help and took Roscuro to the hideout of the Wreckwash Blades [or at least a different branch than the one Gavahn runs].  The entrance to the hideout was in the sewers under the Harbormaster’s Office.  In the hideout was a human wearing robes with the hood pulled up to hide his face.  Roscuro told the human they were looking for Seeshaah Sarass’s residence and provided a description of her.  The human said the job would cost 30 gp, which Roscuro promptly paid.  The human concentrated for a short period of time and then told Roscuro that Seeshah’s residence was in Ordellia and provided the address to a block of buildings.  This was better than having to search all Ordellia, so Roscuro and Marativy took their leave.

Roscuro and Marativy went back to the Blue Rodent, where the rest of the Ratpack was waiting and reported what they had learned.  The Ratpack discussed options and settled on tracking down Seeshaah’s residence first.  Again they split into a Roof Group [Zitch, Templeton, and Winston] and a Ground Group [Marativy and Roscuro].

The Roof group arrived in the neighborhood first and located a spot near the city walls that provided a good view of the neighborhood.  When the Ground Group arrived, they walked the neighborhood to get a feel for it and learn what was there.  After doing this they discussed where Seeshaah might be hiding.  Zitch used Message to communicate between the two groups and shared his knowledge about lizardfolk.  Roscuro asked what they eat and Zitch answered “Meat.”  Roscuro and Marativy started looking for butcher shops.

At the first butcher shop the Ground Group located, they went in.  Roscuro chatted with the butcher while he bought some sausage to snack on.  Roscuro learned that this butcher carried unusual meats, including bulette steaks, for wealthier clients.  Roscuro bought a spicy sausage and offered to come back later for the bulette steaks [the Ratpack would either find Seeshaah or have a quality dinner this night].

As Roscuro finished his purchase and he and Marativy prepared to leave, a lizardfolk woman entered the butcher shop to make a purchase.  She matched the description of Seeshaah.  Roscuro delayed leaving, taking some time to start eating the sausage and listen to the conversation between the butcher and the lizardfolk, hoping a name would be used.  While Roscuro loitered, Marativy quietly left and then hid, so she could follow the lizardfolk woman.

Unfortunately, the butcher did not call the lizardfolk by name, so Roscuro could not confirm she was the target.  He preceded he out of the butcher shop and then struck up a conversation with her as they walked down the street.  Templeton and Zitch noticed Roscuro walking with a lizardfolk who matched the description of Seeshaah walking down the street and flew to follow from on high [Zitch using a new Flight ability from leveling up, Winston riding Templeton].  After Roscuro introduced himself, she told him her name was Carlyle and she had just arrived in town the previous day by boat.  Roscuro completely bought this story [rolled a 1 on two different Sense Motive rolls].  Marativy, silently following behind, was very suspicious and suspected she was lying.

To get more information, and possibly the box that was the debt in question, Marativy attempted to pick Carlyle’s satchel while invisible.  Carlyle noticed the attempt [Marativy rolled indifferently on Sleight of Hand] but failed to catch the invisible Marativy in the act.

Roscuro realized what was happening, which led him to wonder if Marativy was attempting to pick Carlyle’s pocket for a reason or for fun.  Roscuro asked Carlyle some additional questions as they resumed walking, but Carlyle had reasonable answers and so Roscuro assumed Marativy was picking the pocket for fun [he rolled another 1 on his Sense Motive roll, that’s the third 1 in a row on a d20 for those keeping track at home].

Roscuro and Carlyle chatted a bit longer before parting ways.  Marativy and Templeton continued to follow Carlyle, both suspecting the lizardfolk was their target.  Zitch flew close enough to use Message to speak with Roscuro and Roscuro relayed what he had “learned”.  Zitch then flew ahead to catch up with Templeton while Roscuro continued his search of the neighborhood for other butcher shops.

The group following Carlyle followed her out of Ordellia and to a home in Beacon’s Point.  Carlyle entered the home using a key and started cooking dinner from the sounds Marativy could hear [the shutters were closed].

Back in Ordellia, Roscuro started asking people who looked local if they had seem a lizardfolk recently.  All of them replied that the only one they knew of was Carlyle, who had lived in the district for a while.  This finally made the scales drop from Roscuro’s eyes and he realized the female lizardfolk had been lying to him the entire time!  Dag-nabit!

Zitch flew back to Ordellia and caught up with Roscuro shortly after Roscuro’s enlightening.  Zitch explained what the other group was doing and had found while the two continued walking.  Zitch noticed a halfling was following the two of them and notified Roscuro.  The two went around a corner and laid in wait for the halfling.  The halfling was on the opposite side of the street when he arrived at the corner and pretended to look elsewhere first before looking in the direction the ratfolk had walked.  When he saw Roscuro and Zitch staring back at him, he realized the game was up.  Roscuro waved him over.

Roscuro asked why the halfling was following them.  He replied he heard Roscuro was looking for a friend of his and wanted to see what was going on.  Roscuro explained that this was a debt collection and he would prefer to solve the situation without violence.  He asked the halfling to relay this message to Seeshaah and ask her to meet with Roscuro so they could talk.  The halfling agreed to do so and they parted ways.

Roscuro and Zitch started walking to where the rest of the Ratpack was watching the house in Beacon’s Point.  While crossing the river from Ordellia to the rest of Magnimar, Zitch noticed another person following them.  Once across the river in Keystone, Roscuro and Zitch turned down a side street and then into alley and hid to see who was following them this time.

The half-elf following them apparently noticed where Zitch was hiding and threw a tanglefoot bag at Zitch.  The half-elf then ran up and performed a martial punch on Zitch.  Roscuro immediately recognized the half-elf was a monk of some sort and hostile.  Roscuro stepped out of the shadows behind the half-elf and punched him!

During the fight, the half-elf continued to press his attacks against Zitch, hoping to take out the healer.  Roscuro missed hitting the half-elf during most of the fight [lousy rolls to hit], but landed a critical blow once.  The local city guards arrived before the fight could conclude and the half-elf used a ring of Dimension Door to escape as the guards ran up.  The lights from the spell were very similar to those observed as Frederick was kidnapped!

End of Session


Rat Whispers

[My dice were not happy for this entire session.  I should have been able to land repeated blows on the half-elf but could not roll above an 8 to hit for over 15 rolls.  Every Sense Motive roll I made the entire session was a 1.  Very frustrating.]

[Swamprover was out as she had what turned out to be 4 herniated discs in her neck and was in too much pain to concentrate for the game.  Since then treatment has started and she should recover completely…in early August.  It is also her birthday will have happened by the time this posts, which I was arranging.  As a result, most of my free time was taken up the last two weeks and this post was delayed.  Sorry about that.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20


Session 22



Tuesday, June 29, 2021

Ratpack – Shattered Star Book 2, Session 20

[Day 47 and 48 – The Ratpack questions a snitch and takes a meeting, agreeing to a favor.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened May 24, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Via Roll20

Marativy – female ratfolk 6th level Ninja

Roscuro – male ratfolk 6th level Monk

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Swamprover – female grippli 5th level Wizard

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

Day 47

~10:00 PM

In Naos District, Zitch and Templeton questioned the person they had flown off with.  The human’s name was Leon and he claimed to be a freelance opportunist.

In the meantime, Marativy used her shard of the Shattered Star to get the general location of the shard Templeton carried [and therefore Templeton’s general location].  She recognized the park in Naos they were in and she led Roscuro, Swamprover, and Winston there.

When they arrived, Templeton and Zitch were still questioning Leon, but were running out of questions to ask.  After Templeton briefly updated on what he and Zitch had learned from Leon, Marativy asked Leon if he’d worked with the Night Scales.  Leon let on that he had worked with them in the past and needed the Ratpack’s protection or help getting out of town safely.

Winston and Swamprover immediately agreed to get Leon out of Magnimar.  Roscuro felt he could not guarantee Leon’s safety and wasn’t certain he wanted to, so walked a short distance away.  Marativy recognized that Roscuro’s lawful beliefs was keeping him from making a promise he was not willing or able to keep and explained this when the other Ratfolk looked askance to Roscuro stepping away.

Leon eventually felt confident enough to tell Winston and Swamprover that he had done work as a lookout and some other minor crimes for the Night Scales.  They believe him and agree to get him passage to Kaer Maga.  [I think Leon gave some better information than this, but I don’t have it in my notes.  Either that or the players are just soft touches.]  Marativy stated that she could arrange transportation to Kaer Maga for Leon with the Washside Wringers.  Leon claimed he had meeting to make that would put money in his pocket that he would need when arriving in Kaer Maga  For reasons that are hard to explain, the Ratpack let him go after all agreed to meet at the Torpor Cantina in Lowcleft in four hours.  Roscuro, Winston, Templeton, Zitch, and Swamprover headed directly to the tavern to wait.

Marativy went to a contact she knew with the Washside Wringers, a Sczarni smuggling group.  The best deal she could get for Leon was 200 gp on a boat leaving just before dawn.  She agreed and paid for the passage.  She then went over to the Torpor Cantina to wait with the rest of the Ratpack.


Day 48

~2:00 AM

Leon actually showed up at the Torpor Cantina!  Marativy explained the deal she arranged for him.  The river boat would leave a dock in Ordellia shortly.  Roscuro asked if Leon needed someone to hold his hand until then.  [This caught the Other GM off guard for a moment, but we all agreed it was a very Roscuro thing to say.  Roscuro can be a bit cranky at times.]  Leon retorted that Roscuro needed to learn to get along with people better.  “If I had a gold piece for every time someone told me that I wouldn’t need to be here,” Roscuro replied.  Leon silently handed a gold piece over to Roscuro by way of a reply.  He turned to Winston and Swamprover and asked stated he would like an escort to the boat so nothing would happen to him along the way.

The Ratpack escorted Leon over to Ordellia and put him on the boat.  They stayed until the boat pulled away from the dock to verify the boat itself was not attacked before it left.  Once the boat was out on the river and almost lost to sight, Leon used some magic to send Marativy a note.  The note stated that Leon had worked the job to kidnap Frederick, scouting out Frederick’s warehouse.  As a result, he learned more of the plan than he was supposed to.  He provided an address in Ordellia at the end of the note.  By the time Marativy finished reading the note, the boat was lost from view in the fog.

Marativy shared the information with the group.  Tired, Roscuro suggested she go scout the location to see if anyone was there but not break in.  The entire group was tired and needed rest.  They would deal with the house after getting some sleep.  Marativy agreed to this and she headed off while the rest of the group returned to their respective homes.

~5:00 AM

Marativy located the address Leon provided and snooped around it.  It appeared abandoned, but she discovered that the door was trapped and there were very alert guards inside.  She had to use her ability to turn invisible to avoid being found and attacked.  She did learn that the supposedly nailed up window beside the trapped door was rigged to act as a concealed door.  She left with that useful information in her back pocket.

10:00 AM

The Ratpack met at the Blue Rodent for breakfast and strong coffee.  Marativy reported what she had learned scouting the address Leon had provided.  The group discussed options.  It was tempting to go and investigate the house in Ordellia immediately, but they had a meeting with Gavahn the information broker at Noon and that information might be important.  They decided to go to the meeting first and then go investigate the house.

They again split into two groups, a Roof group and a Street group.  Templeton and Winston are the Roof group and Winston received Zitch’s Ward.  Zitch cast Heroism on Marativy, Roscuro, and Swamprover.

Just Before Noon

The Roof group arrived to the meeting site early to scout around for a good observation place.  The meeting address is a cobbler’s shop [that several of the PCs were incidentally familiar with].  As all the buildings around were single story with very observable rooves, they chose an eatery with outside seating to observe from.

The Street group arrived at Noon and entered the cobbler’s shop.  It is a functional shop with shoes on display.  Roscuro talked with the clerk there and stated he had an appointment to speak with Gavahn.  The clerk showed the ratfolk and grippli into a back room.  In the backroom the clerk opened a secret passage with stairs down and gestured for the group to proceed.  Marativy confidently led the group down the stairs to a door, which she knocked on.  A half-elven woman opened the door and looked over the group before letting them in.

In the cozy room on the other side of the door was Gavahn, sitting at an expensive table.  There were chairs for all four of the adventurers, including one chair with a box in it and a smaller, grippli-sized chair on top of that.  Swamprover claimed that chair and found she was sitting at eye-level with Gavahn as a result.

After greeting the group, Gavahn asked if they had decided to do the favor to cover the expedited information fee.  Roscuro stated that they agreed to do the favor for the expedited information.  Gavahn seemed pleased with this.  Before explaining the favor, he provided the good-faith information he had promised the night before: one of those who kidnapped Frederick was a mage of power named Leruu.  Leruu was an elven male who specialized in this kind of work, but only infrequently worked in Magnimar.

The favor for the expedited information was to collect a debt owed.  The debtor was Seeshaah Sarass, a female lizardfolk.  She was a loner and good in a fight.  The debt was a wooden box and its contents that Seeshaah carried on her person at all times.  Gavahn provided a good description of Seeshaah and the box [5”x12”x2”, wooden with gold leaf decoration].  The Ratpack were not allowed to kill Seeshaah, retrieval of the box was the preferred outcome, although, if necessary, retrieval of Seeshaah would work.

Roscuro asked for some clarifications and was told that they were allowed to use Gavahn’s name with Seeshaah and that the ratfolk were working as his agents to collect the debt.  There were no other agents working this job and the ratpack were to deliver the box directly to Gavahn.  The job needed to be completed in 2 days.

Roscuro accepted the job on the Ratpack’s behalf and they said their goodbye’s to Gavahn.

End of Session


Rat Whispers

[This session was played remotely due to the Other GM and Marativy’s player doing anniversary things – I didn’t ask.  Their wedding anniversary proper was a few days later.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 11

Session 12

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18

Session 19


Session 21



Wednesday, June 23, 2021

Ratpack – Shattered Star Book 2, Session 19

[Day 47 – The Ratpack makes inquiries and gets into trouble.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened May 17, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Via Roll20

Marativy – female ratfolk 6th level Ninja

Roscuro – male ratfolk 6th level Monk

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Swamprover – female grippli 5th level Wizard

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

[We worked out Winston hiring Gridik to craft the pouch of Abundant Ammunition here and then retconned it and Gridik making the Pearl of Power back to the previous session.]

Day 47

After Sunset

The Ratpack arrived at the Outcast Fishery once it was dark.  They split into a Roof group, who would stay outside and keep an eye on things, and a Street group that would go in and see if they could learn anything about Frederick’s kidnapping.  [The PCs started using this dividing into teams plan more often as time went on.]  The Roof Group consisted of Templeton and Winston, who had Zitch’s Ward cast upon him.  The Street Group was Marativy, Roscuro, Zitch, and Swamprover.  The Roof Group was told that if they heard Zitch’s cackle, there was trouble.  Reciprocally, if the Ward on Winston dropped, the Street group would be warned there was trouble outside.  Marativy warned the Roof group that the Outcast had guards up on the roof [of the fishery], so they elected to hide in an alley across the street and observe the front of the building from there.

As the Street group approached the guards blocking the entrance to the Fishery, Swamprover insisted she wanted to do the talking.  As she was one of the most Charismatic of the Ratpack [which was not a high bar to clear at all], it seemed like a good choice to Roscuro.  When the toughs guarding the door asked what the group wanted, Swamprover immediately told the they were here to talk to Frederick.  This confused the guards to no end.  Luckily, Marativy [lowest Charisma in the group] used her criminal knowledge, stepped up, and told the guards the group was her to speak with Donal.  This the guards understood and they let the ratfolk and grippli inside.

The Outcast was a large open building, similar to a warehouse, where fish caught in the bay were deposited by the fishing boats and then sold.  At night, the mostly empty building hosted agents of the criminal underworld, those looking to do business with them, and those providing services such as drinks and tavern snacks to both.  Once the Street group was inside, Marativy explained to the others that Donal was the head of the Wreckwash Blades, information brokers part of the Sczarni organization.

Marativy guided the group to a table near an impromptu tavern.  She explained that the people the group wanted to speak with were talking to others and they needed to wait.  Roscuro bought a pint for everyone at the table so they would not stand out [nor get the stink eye from the person running the impromptu tavern].

While waiting, some other ratfolk were noticed at another table gambling.  Swamprover decided she wanted to gamble while she waited, so she went over to that table.  Marativy, never one to miss an opportunity to [cheat at] gambling followed, as did Zitch who wanted to watch.  Not wanting to be separated from the group, Roscuro sighed and followed them over to the gambling table.

After a couple rounds [Swamprover was down 6 gold, Marativy up 12 gold], the people the group was waiting for became available.  The Street group made their way to a table with a human and a dwarf sitting at it.  The human introduced himself as Gavahn and asked what the ratfolk wanted to know.  Roscuro explained that they wanted information on the kidnapping of a merchant, Frederick, a couple weeks ago by the Night Scales [I was more circumspect than that, but I didn’t get much in my notes as I was doing the roleplaying].  Gavahn explained that the information being asked for would take some time to gather as the Night Scales tended to kill those looking into their business.  He also offered that the information could be expedited in exchange for a favor.  Roscuro was not certain about owing a favor to a criminal operation and did not commit, but stated the group needed time to think over that part.  Gavahn offered to provide preliminary information at a more private meeting the next day to let the ratfolk better estimate the value of the favor.  Roscuro agreed to that and was given an address in Dockway to meet at Noon the next day.

During this conversation, Zitch noticed a human at a nearby table nearly spill his drink when the words “Frederick” and “runelord” were uttered.  As the meeting with Gavahn concluded, the person also got up to leave.  Zitch pointed him out to Roscuro and the Street group started off in pursuit.  The human got out of Outcast ahead of the Street group, but the Roof group noticed that Roscuro was clearly walking with intent at the human who had left the building just ahead of him.

Winston stepped out of the alley and “accidentally” walked into the human, sending them both to the ground.  The human got back up without speaking to Winston [who was pretending to apologize], so Winston grappled the human.  Roscuro ran up to help Winston hold the guy, thinking they would drag him into the alley.  Swamprover cast Flare to try and blind the guy but instead drew the attention of the guards up on the Outcast.  [Whose purview extended much farther than the Ratpack thought it would.]

The closest guard yelled out for the group to halt what they were doing.  [At this point there was confusion as to where the guard was.  I thought he was above us on the building we were next to, but he was actually across the street on top of the Outcast.  Things might have happened differently if this had been made clear sooner.]  Swamprover went to put an Arcane Mark on the guy so we could find him later if he escaped, but the guard heard her casting and ordered her to stop.  Roscuro whispered for her to complete the spell and she did.  Roscuro did his best to stand between Swamprover and the guard to block the shot, but the guard hit her anyway.

At this point three more guards showed up on the roof [and I finally understood they were across the street and not directly over us].  Seeing this was getting out of hand, Roscuro whispered to the Ratpack to run down the alley and get out of there.  The guards all shot at the Ratpack before any steps to escape were taken [and a big argument was had about them getting free shots before initiative was rolled].

Roscuro and Winston dragged the human back into the alley where Templeton was waiting.  Templeton took the guy by the scruff of the neck and flew off with him.  Zitch used his new flight power and followed Templeton into the air.  Those two took a long loop to the south, flying over Keystone and Lowcleft before landing in a park in the Naos district.

The rest of the Ratpack ran for it through the alleys and back streets, gradually making their way around southern Beacon’s Point and then east to Dockway.  Swamprover complained about the crossbow bolt sticking out of her the whole way.  Once in Dockway, Winston used his healing knowledge to safely remove the bolt from Swamprover.

End of Session


Rat Whispers

[This session was played remotely due to very heavy rains off and on all day.  Not wanting to endanger the Other GM’s electronics (he runs off his laptop), it was easier to play remotely.]

[Sorry for this being a bit late – there is a lot going on right now.  June has a cluster of social events with friends and family and this year my wife has a Significant Birthday and has asked me to put together the party.  It’s fair as she planned mine, but this is really outside my comfort zone.  End of the whine.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 11

Session 12

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18


Session 20



Tuesday, June 15, 2021

Ratpack – Shattered Star Book 2, Session 18

[Days 39 to 47 – Back in Magnimar, taking care of business.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened May 10, 2021, with some supplemental info that was retconned on May 17, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 3rd level Wizard (Invoker)



Autumn

Day 39

Morning

The Ratpack dispersed to accomplish different objectives.  Templeton and Marativy rented a cart and took the broken statuary, rubbings, and drawings from the expedition to the group’s art patron, Ayavah.  They had to knock on Avayah’s door for a while before they got her attention.  Templeton made a presentation of the recovered items, but Avayah was not particularly interested in the statuary [which was odd to us as artists are usually very interested in examples of their craft and Avayah is a sculptor – we chalked it up to poor writing on the adventures part].  It didn’t look good for a big payday until Marativy showed Avayah the rubbings from the Big Red Door.  Avayah was exceedingly interested in those, nearly snatching them out of Marativy’s hands.  She took all the rubbings and the drawings and gave Templeton a bag with 500 gold coins in it before walking back into her home, muttering over the rubbings.

Swamprover went to speak to Sabriyya Kalmeralm, the head of the merchant house that provided the ship transportation to and from the Lady’s Light.  Sabriyya was in a meeting, but her assistant said she would be available just after lunch.  Swamprover made the appointment and then left.  She located a place to eat and has a leisurely meal before retuning for the appointment.  Swamprover reported that the troglodyte tribe was willing to discuss trade, but the boggard tribe was hostile to outsiders.  Sabriyya was pleased to hear at least one of the tribes was open to talks.  She inquired when the Ratpack would be returning to the area and Swamprover admitted she did not know, but it might be a week or more.  Sabriyya told Swamprover she had a ship she could hold in port for up to a week but the next boat after that would not be available for nearly a month.  Swamprover thanked her and told Sabriyya that a message would be sent in a day or two once plans were finalized.  She spent the rest of the afternoon tracking down a scroll of Fireball and purchased it.

Roscuro spent some time seeing to Helanda [defector from the rogue Queen’s Guard unit at the dungeon] and Gnaeus [freed from servitude to the being posing as the runelord in the dungeon] before they left to follow their own pursuits.  Roscuro provided Helanda a letter of introduction to the Tower Girls and instructions on how to get to them.  Then Roscuro had a spa day, getting properly clean for the first time in a week and having his traveling clothes laundered.

After Gridik was paid for his contract [200 gp], Winston hired him to craft a Pouch of Abundant Ammunition.  Winston purchased a scroll of Abundant Ammunition and gave it to Gridik along with money to cover crafting expenses and payment for services.  Gridik transcribed the spell to his spellbook.  Gridik would start work on the pouch the next day once he had it memorized.  [It is a first level spell and Gridik had his full complement memorized already.]

[I have no notes as to what Zitch was up to on this day.]

Evening

The Ratpack met for dinner at the Blue Rodent and shared what they had been up to during the day.  They discussed how long they would be staying in town and came to the conclusion that they needed to find out what, if anything, the Pathfinder Society had learned about Frederick’s kidnapping before they should decide.  Winston requested the group stay in Magnimar at least a week so he can upgrade his musket.  The Ratpack agreed to stay in town for at least a week.

Day 40

Winston started working on an upgrade to his musket.  He will finish working on it at the end of Day 47.

Gridik spent the day crafting the Pouch of Abundant Ammunition for Winston.  Gridik will pocket 360 gp as his fee, plus he now has the spell in his spellbook.  All-in-all, a good deal for the kobold Invoker.

Roscuro, Swamprover, Zitch, and Templeton walked over to Heidmarch Manor, the Magnimar lodge of the Pathfinder Society to find out what has been learned by the Society.  They entered the manor, which appeared to be empty at the time.  Roscuro knocked on the door to Sheila’s office [Captain of the lodge and owner of the manor].  Instead of the door opening or Sheila calling out “Enter!”, the ratfolk heard footsteps upstairs approaching the stairs.  The half-elf Koriah, either second in command or Sheila’s assistant [which would amount to the same thing] came down the steps and greeted the Ratpack.  She escorted the Ratpack into Sheila’s office so they could talk privately.

Koriah told the ratfolk that Sheila was out on Society business but she left notes as to what the Society had learned so far.  An organized group in the city had been hired to kidnap Frederick, the Night Scales.  Marativy had heard of the Night Scales and shared that they are rivals to the Sczarni crime syndicates and specialize in kidnapping, trafficking, and assassination.  This matched what Sheila had in her notes.  Unfortunately, that was all the information Sheila left in her notes.

Roscuro reported where the group was with tracking down the Shards.  He discussed the fake Runelord living in the dungeon under Lady’s Light and why he was certain that she was a fake.  He also talked about the viable Clone of the actual Runelord the group found in a sarcophagus and his unease with the knowledge that the actual Runelord might still be alive somewhere.  He allowed that he was working on a plan to destroy the clone, but the magics on it made most hazardous if not deadly.

Finally, Roscuro asked if the Society might have a way to sell the statuary remains the group had retrieved from the dungeon.  Koriah asked to see the statuary and the group adjourned to where the cart was parked.  Koriah told the ratfolk the Society should be able to find a buyer for the broken statuary, but it might take some time.  The Ratpack was fine with that [as they didn’t want to keep lugging it around].  The statuary was unloaded and the ratfolk left.

Noon

Back at the Blue Rodent, the group decided that they would take the week off to pursue individual projects and then start looking for Frederick themselves.  This would also let the false runelord flail about for a week in reaction to Gnaeus being liberated and the hag being killed.  Perhaps security might start relaxing again by the time the group returned to the dungeon.

The loot from the expedition to the Lady’s Light was divided up and paid out.  Each member of the Ratpack got a share worth 518 gp.

Afternoon

Swamprover spent the afternoon and early evening crafting ink from the hag blood harvested back in the dungeon.  She ended up with one vial of ink suitable for scribing magic scrolls.

Day 41

Gridik and Roscuro contributed money to Swamprover so she could scribe a scroll of Fire Breath for Gridik as part of an arrangement they made back at the dungeon.  [Gridkik paid 50 gp and Roscuro contributed 25 gp.]  At the end of the day Swamprover gave Gridik the freshly scribed scroll.

Gridik spent time that night transcribing the scroll to his spellbook, finally adding a second level Invocation spell to it.  [As an invoker, he gets a bonus casting of an invocation spell for each spell level and he had no invocation spells for second level until now.]

Winston continued working on his musket upgrade.

Day 42

Swamprover met with Zitch to swap spells.  [Both use their familiars as spellbooks, so they can swab directly, whereas she had to scribe a scroll to share with Gridik.]  Swamprover received Lightning Bolt from Zitch.

At the end of the day, Swamprover performed the ritual necessary to transfer the Fireball spell on the scroll to her familiar, Snek.  She now had access to both Fireball and Lightning Bolt spells.

Zitch tracked down a scroll of Mirror Hideaway and performed the ritual necessary to transfer the spell from the scroll to his donkey rat familiar.

Gridik spent the day crafting a Pearl of Power [1st level] for his own use.  It will allow him an extra casting of a first level spell each day.

Winston continued working on his musket upgrade.

Day 43

Swamprover used the vial of Hag Ink to scribe a scroll of Lightning Bolt.  Her plan was to sell the scroll to recover money spent this week on spell swaps and turn a modest profit.

Winston continued working on his musket upgrade.

Day 44

Swamprover started looking for a buyer for her scroll of Lightning Bolt[The Other GM never got back to this and everyone forgot about it between game sessions, so I will need to nudge them about it.]

Winston continued working on his musket upgrade.

Day 45 and 46

[No notes on these dates.  I think I miscounted the days we spent doing things as I hadn’t assigned day numbers to them.  My mistake.]

Winston continued working on his musket upgrade.

Day 47

Roscuro, Marativy, Templeton, and Zitch met up to start searching for Frederick on their own.  Zitch cast Heroism on Roscuro [for the skill bonus as we all are weak on the investigative skills].  The group went over to the carnival in Beacon’s Point.  The fortune teller there is a Sczarni information broker some of the group have interacted with before.  Roscuro reasoned that if the Night Scales and Sczarni are rivals, the Sczarni might be willing to help a third party investigate their rivals.

The fortune teller started his spiel, but then he recognized Roscuro and Marativy and stopped immediately, asking in a plain voice what information they wanted to buy.  As the Night Scales have a reputation for going after people investigating them, Roscuro uses a roundabout way to explain that he was looking to retrieve a kidnapped friend from whoever had him.  Roscuro could tell that the fortune teller was concerned he was looking for the Szcarni until Roscuro went to say the name of the group he was looking for.  He cut off Roscuro at “Night…”.  The fortune teller pulled out a small card with one word written on it “Outcast”.  He then bid the ratfolk goodbye.

Outside his tent, Marativy explained that Outcast was a reference to the Outcast Fishery.  At night, this building became a sort of crime market, acting as a black market and job fair for those who operated beyond the law.  The Ratpack would need to wait until after sunset before they could go and get the information they wanted.

Sunset

Winston completed upgrading his musket.  The rest of the Ratpack came around and collected him, explaining what they had learned and what the plan was.

End of Session


Rat Whispers

[A lot of housekeeping was handled this session and we discussed which direction we wanted to proceed: continue with the AP or track down Frederick.  The PCs had a stronger emotional and fiscal tie to Frederick, so we decided that the shards could wait.]

[This post was delayed as I've resumed typing up the session notes for my playtest game for Adventures in the Green, my OD&D clone set of rules.  If you have any interest in that, the posting is located here.  They are dealing with one of the players just learning he caught lycanthrope - from a wererat of all things.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 11

Session 12

Session 13

Session 14

Session 15

Session 16

Session 17


Session 19