Tuesday, May 11, 2021

Ratpack – Shattered Star Book 2, Session 13

[Day 36.  The Ratpack takes a day off.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened April 5, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Via Roll20

Marativy – female ratfolk 5th level Ninja

Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)

Roscuro – male ratfolk 5th level Monk

Swamprover – female grippli 4th level Wizard

Winston – male ratfolk 5th level Gunslinger


Not Appearing

Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 3rd level Wizard (Invoker)

Mel Sharples  – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 36, Expedition Day 6

Morning

The group had several options as to what to do next.  Winston was low enough on alchemical shot for his musket [which allow him to double-fire it] that he needed to make more or he would run out on the next trip into the dungeon.  Swamprover needed reagents and ink to scribe a scroll as part of a spell exchange with Gridik.  Winston, the group’s main damage dealer, running out of ammunition would at the least stop the expedition early and at the worst [if it happened mid-combat] could end up with someone dead.  The group decided it was worth taking a day at camp so Winston could prepare more ammunition for the last day of this expedition.

Winston, Swamprover, and Marativy [probably] left to go talk with the troglodytes to see if they knew the location of anything that Winston could harvest and use as reagents.  Just after they were out of earshot [Roscuro thought], Roscuro asked Templeton if he was still interested in a midnight raid against the boggards.  [Templeton’s player and I had discussed this between games and it was reasonable that the characters had similar conversations in-game, just away from those who might find the conversations morally challenging.]  While Roscuro and Templeton were discussing their options, Marativy suddenly popped up next to them [startling Roscuro, who swore she had left with Winston and Swamprover] asking if she could join in.  

The trio decided that some scouting would be in order to get a feel for how many boggards there might be.  Roscuro wrote a note for Winston and Swamprover explaining they were going scouting and gave it to Gridik to hold onto at the campsite.  Roscuro and Marativy climbed onto Templeton’s back and he flew the trio west, towards the boggard village.

Meanwhile, Winston and Swamprover spoke with the troglodytes about reagents and inks.  The troglodytes recognized the reagent Winston was asking for and knew a source, but it was near a small lake that few returned from, so the troglodytes avoided the area.  As to inks, they knew two sources.  A certain kind of bug when ground up would produce a “brownish purple” ink [we worked out the Other DM was trying to describe mauve without using the word].  Another source was swamp hag blood and swamp hags could be found in the Mushfens east of the peninsula.  The swamp hags sounded like much more of a fight, so Swamprover asked about the insects.  She was given a description of the insects and a location where they were common nearby.

Winston and Swamprover returned to the camp to report what they had learned.  They were surprised to find Gridik the only adventurer still in camp.  Gridik gave Winston the note from Roscuro.  Winston read it and shrugged.  He and Swamprover then convinced Gridik to come with them looking for reagents.  Gridik wasn’t keen on it, but agreed to go with them.


Boggard Scouting Trip

Templeton flew Roscuro and Marativy low over the peninsula, landing at a spot east of the boggard village.  The trio agreed this location would be their rally point if things went akilter and they had to flee the boggard village.  They then quietly walked to positions near the boggard village.  Marativy’s superior stealth allowed her to take up a position in some trees close in on the west side of the boggard village.  Roscuro and Templeton played it safer and took a vantage point on the crest of a low hill across a small lake from the boggard village.  The small lake had a primitive wharf [parallel to the shore, on piles] built near the village, opposite from where Roscuro and Templeton were and partially obscured from the village by a low hummock.  There also seemed to be something large in the lake as ripples frequently ruffled the surface of the lake.

After a slow two and a half hours with minimal activity in the village, something finally happened.  Two boggards dragged a captive troglodyte out of a hut and away from the village, towards the wharf.  It quickly became obvious that the captive troglodyte was going to be thrown into the lake as food for whatever was swimming there.  None of the ratfolk were good with this, the troglodytes being allies.  Independently, Marativy and Templeton started creeping closer to the wharf and Roscuro loaded his light crossbow.  Marativy readied her short bow and both she and Roscuro aimed at the boggards.

The unaware boggards dragged the troglodyte onto the wharf, one grabbing the feet, the other the arms.  As they started swinging the body back and forth to get it some distance into the lake, Marativy and Roscuro fired their weapons.  Each struck a different boggard [luckily] in the throat, Marativy killing the hers with one shot.  [Both of us confirmed a crit, but Marativy also had sneak attack damage, so she did much more damage.]  Templeton rushed forward and pounced on the still living boggard, shredding it before it could cry out.

Templeton carefully picked up the unconscious troglodyte and flew them back to where Roscuro was located.  Marativy snuck forward and quietly lowered the dead boggards into the water where whatever was in the lake started eating the corpses.  She then silently returned to her earlier observation point.

Templeton and Roscuro quietly talked.  They agreed Templeton should fly the trog captive back to the troglodyte cave for healing and then return to pick up Marativy and Roscuro at the rally point.  Templeton flew off with the troglodyte and Roscuro and Marativy settled in to see if the boggards noticed anything was amiss.  It took some time, but eventually an alarm was raised and the boggards started searching for the missing inside the village.  Marativy and Roscuro took a quick head count of the boggards and then left the area as the search started expanding outside the village.  Nearly two hours later, Templeton returned to the rally point and picked up Marativy and Roscuro.


Reagents and Ink

Winston, Swamprover, and Gridik walked to the sites the troglodytes recommended.  First they collected the insects for the ink.  Swamprover and Gridik collected a pouch worth of the insects over an hour while Winston kept watch.  The trio then walked over to the location the troglodytes said was a source for the reagent Winston needed.

This was near a small pond and Winston started collecting the material he needed.  [We were a little hand-wavy about the exact material Winston was looking for, so I can't describe it.]  While Winston was collecting the reagents, they noticed a cloud of spores slowly floating along towards them, against the breeze.  This seemed very suspicious, so the trio left the area quickly before the spore cloud could catch up to them.


Back at Camp

Winston, Swamprover, and Gridik were the first to return to camp.  Winston started using the group’s portable alchemy lab to process the reagents so he could create the alchemical shots he wanted for his musket.  Swamprover and Gridik started processing the insects into the unusually colored ink, both taking careful notes about the process.

When Templeton returned with Roscuro and Marativy, both groups shared information over lunch.  Winston walked over to the troglodyte cave to treat the rescued troglodyte.  There he learned that the rescued troglodyte was Sulgesh’s mate!  In addition to her injuries, she was also showing signs of Filth Fever, so Winston treated her for that.

End of Session


Rat Whispers

[You might notice that we were all back on Roll20 this session.  This was due to the Other GM contracting Covid19 from family members.  We skipped playing the previous week as the Other GM was ill and played remotely again the week after this one, after which he received a negative test, indicating he no longer had the virus.  I had the first Moderna vaccine shot during this period, but the conditions of our continued face-to-face games is that no one spreads the virus.  We’ve had three members of our group contract it, but all from separate outside vectors and with zero spread within the group.  We aim to keep it that way.]

[Incidentally, I recently had the second Moderna shot with only a slightly sore arm and draggy feeling the next day (mostly from poor sleep that night – I kept waking up when I rolled over onto that arm).  I consider myself lucky as I know people who had cold-like symptoms or a particularly sore arm for several days after getting the shot.  Go get the vaccine and wear your mask when outside your home!]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 11

Session 12


Session 14 [Not Yet Typed Up]



Tuesday, May 4, 2021

Ratpack – Shattered Star Book 2, Session 12

[Day 35 concludes.  Continue fight with glass golem and find the porn hall.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened March 22, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 5th level Monk

Swamprover – female grippli 4th level Wizard

Marativy – female ratfolk 5th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)

Winston – male ratfolk 5th level Gunslinger


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 2nd level Wizard (Invoker)

Mel Sharples  – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 35, Expedition Day 5

[Immediately after healing Swamprover at the end of last session]

Concerned that the glass golem would recover from the damage Winston inflicted on it if left alone, the Ratpack decided to eliminate the threat by taking it out now.  Winston was to initiate the fight by shooting the glass golem, making it approach the readied group of adventurers.  He misfired on his first shot.  Zitch placed his ward on Roscuro and Gridik cast Mage Armor on Roscuro, doing their best to protect him from the golem’s attacks for the fight.

After quickly blowing out his musket [using a grit point, IIRC], Winston rapid fired and hit the golem both times, triggering the golem into attacking.  Zitch put Protective Luck on Roscuro and then he and Gridik backed away from the edge of the beach.  The golem charged across the water and attacked Winston.  Its movements refracted the light from the glowing motes into a flashing radiance that blinded several of the ratfolk.  Roscuro performed a flurry of blows [including spending a Ki point for an extra attack] but missed all three times.  Marativy was able to score a hit on the golem but her wakizashi just slid across its surface [she failed to overcome its DR].  Templeton cast Haste on the adventurers.

Winston stepped back 5 feet and used a point of grit to rapid fire three times, hitting the golem all three times to great effect.  Roscuro realized the golem was heavily injured [successful Perception roll] and called for the entire group to keep attacking.  Zitch stepped over to Winston and used the wand of cure light wounds on him.  Gridik, aware that the golem’s spell resistance would bounce any of his spells, did his best to stay out of its reach and not die.  The golem advanced on Winston and attacked him, slashing him once.  Roscuro used his final Ki point for a fourth attack, but only hit once for minimal damage.  Marativy critically hit with her wakizashi, damaging the golem.  Swamprover cast Bear’s Endurance on Winston, providing him a boost of health [and temporary hit points].

Winston stepped away from the golem again and misfired when he tried to shoot it.  Zitch matched Winston’s step and used the wand to cast cure light wounds on him again.  Gridik had heroic thoughts about casting a spell at the golem but seeing the amount of damage the thing was inflicting on Winston thought better of it.  The golem changed targets to Roscuro, attacking him twice.  Templeton and Marativy both bodyguarded Roscuro, so the golem only hit once, bloodying the monk with that single blow.  [We estimate that Roscuro would have died if the second attack had landed.]  Roscuro, bleeding heavily from the wound [rolled maximum on the bleed], flurried again, hitting once.  Marativy attacked the cracked glass golem, hitting it where the cracks intersected [she rolled a crit] and shattered it [her damage killed it].

Zitch immediately stepped over to Roscuro and used six charges from the wand of cure light wounds on him, healing him most of the way up.  Zitch then used the wand on Winston.

After catching their breath from the close fight [both Roscuro and Winston had been within one hit of dying], the Ratpack took a moment to investigate the two graves on the beach.  The grave markers were shields bearing the heraldry of the Grey Maidens.  This tracked with what Maroux had told the group.

The group then returned to the small boats and went to investigate the large pedestal the glass golem had been standing on.  It was covered in Thassilonian writing.  The writing explained that the pedestal was a teleportation waystation powered by the glass golem.  By destroying the glass golem, the group had rendered the waystation inert.  To say Roscuro was vexed about this revelation is to understate the matter.  [The Other GM said the look on my face was priceless.]  The writings further explained that displaying the symbol of the Runelord of Lust would allow use of the teleportation system.  Sigh.

With that path forward closed off, the group returned to the beach and explored through the doorway at the back of the beach.  The door led to a hall covered with murals.  The murals depicted many different humanoid creatures having sex with a variety of extraplanar beings, mostly demons.  The room was well lit with chandeliers and there was a passage exiting the room to the south.  The murals appeared to continue along that passage.  The room was immediately dubbed “Porn Hall” by the ratfolk.

Suspecting a secret door might be concealed by the artwork, the group investigated the murals.  None were found, but Zitch realized that some of the figures in the mural were posed to form letters, providing the name of the artist: Amivadeus Yasrin.  Zitch also had the distinct impression that the artist did not approve of the subject matter as the overall effect of the art suggested moral rot and decay, not a glorification of lust.

With no hidden doorways located, the group followed the passage to the south with Marativy scouting ahead with great stealth.  The passage immediately turned to the right and the artwork rapidly tapered off, first to partially painted figures, then sketches, then blank wall.  It appeared that the murals were intended to continue, but the artist was stopped from completing the work.  Following the passage around another corner, the group paused when Marativy indicated she found something past the next corner.  Roscuro advanced to see what she had found.

The passage joined a wider hall with a wrought iron fence across it where it opened into a chamber.  In the chamber were several sarcophagi and a human-looking person with grey skin and long white hair.  Marativy was feeling slightly surly as person on the other side of the fence had spotted her easily while she was sneaking.  She told Roscuro the person was likely a dhampir, a human-vampire hybrid, but with a lifespan too short to be an original inhabitant of the dungeon.

The dhampir was surprisingly chatty as long as neither Marativy nor Roscuro attempted to open the gate in the fence or otherwise bypass the fence.  His name was Gnaeus and he was charged with guarding this gate.  He was only allowed to let pass those who knew the password.  Roscuro introduced himself and Marativy and chatted with Gnaeus a bit, attempting to glean some useful information and what limits there were on Gnaeus’ politeness.  After a couple of minutes of conversation Roscuro decided it was time for he and Marativy to leave, while the conversation was still polite.  They said their goodbyes to Gnaeus and returned to the rest of the adventuring party.

Blocked forward until they could work out the password, the group decided it was time to return to the surface.


First Watch

During the first watch that night, Swamprover and Winston observed some humanoids to the south at some distance.  The humanoids did not seem to be aware of the ratfolk camp, so Swamprover and Winston only observed them.  Whatever the humanoids were doing, they were interrupted when a swamp giant wandered up and started to pursue them to the south, away from the camp.  Swamprover and Winston shared this information with the next watch, but the rest of the night passed quietly.

End of Session


Rat Whispers

[Gridik leveled again with the experience from this session.  The rules grant a wizard two free spells when they level and I chose Bull’s Strength and See Invisibility, thinking he could learn Fire Breath from Swamprover.  Unfortunately, Swamprover is a Familiar Adept and does not have a standard spellbook but uses her familiar (a tiny viper named Snek) as her spellbook.  This is incompatible with standard wizards when it comes to sharing known spells.  On the plus side, Swamprover and Zitch can share spells as they both use their familiars as their spellbooks.  The downside is that Gridik is missing his bonus second level evocation spell until we return to Magnimar and he can either find a standard wizard to share spells with or buys a scroll with the desired spell on it for 150 gp.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 11


Session 13



Tuesday, April 27, 2021

No post this week

This past weekend I ran the playtest campaign for my OD&D clone, Adventures in the Green  and had tons of writing necessary for that.  This week I'm getting the 2nd dose of the Covid vaccine on Tuesday (later today when this posts) and I have no idea what, if any, side effects I might get.  Therefore, I'm skipping posting this week just in case.

In the meantime, I've started posting thoughts on the changes/corrections/explanations I'm adding to the original version of D&D (the 1974 edition).  You can see my thoughts on phase spiders and a glimpse of the Combat Sequence over at Adventures in the Green.  Posts will appear there irregularly as I respond to the rules and the gaps therein.

I've completed Draft C of Book I: Characters.  I'll post a link to it in the sidebar here later this week.  [We of course found a typo when I handed Draft C to the playtesters last weekend so I have to fix that before posting.  Sigh.]


Later!

Tuesday, April 20, 2021

Ratpack – Shattered Star Book 2, Session 11

[Day 35 continues.  Deeper into the dungeon and we nearly lose half the party.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened March 15, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 5th level Monk

Swamprover – female grippli 4th level Wizard

Marativy – female ratfolk 5th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)

Winston – male ratfolk 5th level Gunslinger


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 2nd level Wizard (Invoker)

Mel Sharples  – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 35, Expedition Day 5

Afternoon

Needing some time to come up with a plan to destroy the clone in the sarcophagus, Roscuro asked Marativy to share what she found while scouting.  [See the end of last session for details.]  As both passages ultimately lead to the same underground “river”, the group decided to take the eastern [right-hand] passage and investigate the large door at the end of it.

At the end of this passage was a 20-foot tall door that was ten feet wide.  The door was covered in red metal panels, each one-foot square.  Each panel showed the same human woman performing a different magical ritual.  Swamprover believed that the rituals shown were binding rituals and they showed the woman [Sorshen, the Runelord of Lust] binding various demons [including cacodaemons, imps, and succubi] to various items.  One of them showed Sorshen binding a succubus into the monument where the Ratpack had fought the bitey-pinchy-bugs.  The door did not detect as magical and there was no obvious method for opening it.

While investigating the door, Marativy discovered that the panels depress slightly.  At a loss for what to do next, Roscuro suggested that Marativy take rubbings of the panels with the succubi on them for the group’s patron – she seemed to have a thing for them.  Marativy started doing this.  She needed Templeton’s help to reach the panels higher off the ground and one of these glowed when she pressed on it with the paper and charcoal.

Maintaining pressure on the plate, Marativy pulled aside the paper she was taking the rubbing with to see what was glowing.  Thassilonian runes had appeared, stating “Ayandanahla is bound to the Light for all ages.”  She called this out and quickly copied the runes down, then released the pressure on the panel.  The large metal door split in two and each half retracted into the wall adjacent to it.  Beyond was the sandy beach area with two boats tied to a post.

The group carefully advanced through the doorway.  Swamprover used Detect Magic [still active from her previous casting] and learned that the boats and the post had magic on them.  It appeared that the boats would always reappear at the post if they were damaged or destroyed.  [The post was their spawn point.]

The water had no smell of salt, which told Roscuro that it was not connected to the bay or lagoon up on the surface.  The “river” flowed from the west, from further up a passage containing the water and past the balcony to the beach.  The sound of water falling in quantity could be heard in that direction.  It also flowed east and around a bend, beyond which there seemed to be some light.  Peculiar.

Templeton flew upstream [to the west] to see what he might find.  Past the balcony was a metal landing to an alcove 15-20 feet deep.  In that alcove was a stone statue of Sorshen with its arms raised.  The passage continued past this alcove and the sound of falling water from that direction was much louder now.  Templeton returned and reported what he had discovered.

Swamprover and Winston volunteered to ride Templeton back upstream as they wanted to get a look at what he had found.  After a cursory glance at the statue, the trio continued upstream a distance and the passage ended.  Water poured through a grate up on the back wall, creating the “river”.  [Distances are going to be approximate as the map is in Roll20 and I cannot access it.  Significant downside to VTT gaming.]  There were glowing runes around the grate, but Swamprover did not recognize them [suggesting advanced magics as she can read Thassilonian].  The trio returned to the beach.

Roscuro and Zitch hitched a ride on Templeton to go check out the statue and grate.  Roscuro hopped off Templeton to the metal landing the statue was on while Zitch and Templeton flew closer to the grate so Zitch could get a better look.  Roscuro mimicked the pose of the statue, thinking maybe it was a lift of some sort to get up into the Lady’s Light up on the surface.  It wasn’t.  Zitch called out that the grate was actually a protected entrance to the Elemental Plane of Water.  Roscuro climbed up onto the back of the statue [using a Jackie Chan bounce between the alcove wall and the statue].  Once he could see the back of the head, he discovered an opening.  The statue was actually hollow, metal lined, and full of what smelled like very pure water.  Roscuro was very careful to not touch the water at all.  He shared this information with Zitch, who had Templeton fly him over so he could cast Detect Magic at the opening in the statue.  While the statue was not magical, the water inside it was very magical.  Roscuro and Zitch speculated that the water in the statue was some kind of magical anchor for the gate to the Elemental Plane of Water, possibly even a trapped creature from that plane.  They carefully left it alone and had Templeton fly them back to the beach.

Zitch and Swamprover asked Templeton to fly them back to the grate one last time so they could collect water directly from the elemental plane.  If nothing else, it was safe to drink, so they refilled everyone’s waterskins.  Once they returned and the waterskins were passed out, Templeton flew Winston and Swamprover down the east passage to see where the water went.

Around the bend to the east they found an enormous underground cavern with a domed roof.  Rising from the water was a 30-foot diameter, 7-sided pedestal, upon which stood a ten-foot tall glass statue of Sorshen.  The statue was transparent and the arms ended in long sharp blades instead of hands.  In the southeast corner of the room was a waterfall going some place deeper underground.  In the southwest corner and not immediately obvious was a small sandy beach with a door in the cavern wall backing it.  There appeared to be two graves on this beach, marked with shield of the Korvosan Grey Maidens.  The cavern was lit by floating motes of light.

While Templeton was orbiting the glass statue, Swamprover hopped off onto the statue to get a closer look.  This triggered the statue to attack, slashing Swamprover with its blade hands and causing her to bleed!  Swamprover performed an acrobatic leap to get out of the statue’s reach and dove into the water below.  Unfortunately, the statue caught her with a vicious slash mid-leap.  [By the time Swamprover hit the water, she was down 29 hit points and still bleeding.]

Templeton flew back from the statue to a point where it should not be able to reach Winston and he from the platform.  The statue stepped off the platform and walked on the water to them, slashing both of them and causing them to start bleeding profusely!  On top of this, the light from the floating motes refracted crazily through it now that it was in motion, causing a dizzying and blinding effect [IIRC - I know it did something, but I didn't write down what].

While Swamprover swam to the available beach so she could then attempt to stop her bleeding, Templeton and Winston retreated backwards, Winston shooting at the statue with his musket.  Back at the original beach, the rest of the group heard the gunfire.  They piled into the two row boats and started rowing to join their companions.

Templeton and the rowing boats met at the bend in the passage.  The glass statue stopped following Templeton and Winston when they left the cavern and returned to the pedestal.  In the meantime, Swamprover made it to the beach in the cavern and was able to patch her wounds enough to avoid bleeding to death on the soggy sand [down to 2 hit points when she made the Heal check].  She immediately used her Grippli camouflage capabilities to hide against a rocky wall.

After Templeton explained what had happened, the group rowed into the cavern, hugging the western wall to get to Swamprover, hoping she was still alive.  When the boat with Zitch arrived at the beach, Swamprover broke cover to rush to him, urgently requesting healing immediately.  Zitch immediately cast his last Cure Serious Wounds on her and then used several charges from the wand of Cure Light Wounds to finish healing her.

End of Session


Rat Whispers

[I’ve been generally OK with having the game on Roll20.  It works very well if you have published maps with a consistent scale.  I’ve been using maps from Dyson Logos in my test campaign for my OD&D clone RPG and his hand-drawn 10-foot squares are not all the same size, so they don’t always align everywhere to the apps grid.  Another issue is that when the GM isn’t running the game, you as a player cannot access earlier maps to check distances for your blog post.  When we were mapping by hand on paper, I’d take a picture of the map with my phone for later reference.  I might need to resume doing this, but it’s inelegant, especially if the GM has to move the display back when we’ve moved to another map.  First world problems.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1


Session 12



Tuesday, April 13, 2021

Ratpack – Shattered Star Book 2, Session 10

[Day 34 ends and 35 starts.  Nighttime dealings and a damned sarcophagus.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened March 8, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 5th level Monk

Swamprover – female grippli 4th level Wizard

Marativy – female ratfolk 5th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)

Winston – male ratfolk 5th level Gunslinger


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 2nd level Wizard (Invoker)

Mel Sharples  – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 34, Expedition Day 4

2nd Watch

During the deep of night, Marativy and Roscuro were on watch when a goblin appeared, holding one of Marativy’s shuriken, asking what it was.  Not certain how big a threat the goblin might be, Marativy and Roscuro talked with him to see if there were any more goblins in the area.  The goblin introduced himself as Ret’skirt, a wandering merchant and he claimed he had been watching the Ratpack for the last day.  This was alarming to Roscuro and Marativy.  Observing Ret’skirt and his actions they were both of the opinion he was an Arcane Trickster of considerable skill.  Roscuro was not entirely certain if he and Marativy could defeat Ret’skirt in combat and glumly accepted that they would have to endure him.

Zitch and Templeton were woken up to see if they wanted to deal with the goblin.  The spellcasters were not woken up so they could get their needed sleep.  [Despite Swamprover's player complaining about being left out.]

Marativy, Zitch, and Templeton pooled the various items they had that the party wasn’t using to trade for two of the items Ret’skirt had for sale: a potion of cure moderate wounds for the group and a set of +1 leather armor for Marativy.  They traded away two wands [the wand of spiritual weapon and the wand of charm person] and the masterwork aklys taken from the Derro for the potion and armor.  They eyed the bag Ret’skirt pulled his wares from and he admitted it was a bag of holding [Type 2].  He wanted 5250 gp for it, which was much more than the ratfolk had.

Once the group had finished trading for the wares shown, Ret’skirt asked if there was anything else they might be seeking.  Zitch asked if he had a ring of sustenance and a carpet of flying, both of which were good asks.  Ret’skirt though a bit and then went rummaging in his bag of holding.  He eventually pulled out a small pouch that jangled.  From that pouch he pulled out a ring of sustenance.  He apologized for not having a flying carpet, but would look for one while he was wandering.  The ring was expensive and so the group traded off a pile of items for it, including the jade holy symbol taken from the dead troglodyte shaman.

Once the trading was done, Ret’skirt gave Zitch a magic card and told Zitch to write down anything the group wanted on it and Ret’skirt would find one and bring it to them.  He then packed up his wares into the bag of holding and left.  The rest of the night passed quietly.


Day 35, Expedition Day 5

Morning

While Swamprover and Gridik were memorizing their spells for the day, the rest of the group discussed moving the camp to a location closer to the dungeon to avoid losing hours just walking there and back.  After a short debate, the group agreed to move the camp to a location closer to the troglodyte cave.  Templeton and Winston were sent to scout for a new site while the rest of the group packed up the current camp.  [Packing up a camp always takes longer than you expect.]  Once packed, the entire group hiked two hours to the new site, about 500 feet from the troglodyte cave on the other side of a hill.

Noon

Once the new camp was set up, the adventurers went over to the troglodyte cave.  The beginning of a new barricade was in place, but none of the troglodytes objected to the adventurers.  Winston and Zitch finished curing the last two troglodytes of the filth fever and verified the rest were recovering from the disease's effects.  The adventurers then entered the deep tunnels to the chamber with the entrance to the dungeon.  They tied a rope to one of the columns in the chamber and climbed down to the actual dungeon.

The U-shaped corridor was as Swamprover had described, but the group noticed that the left branch had a gradual incline up while the right-hand branch sloped down at a shallow angle.  The columns along the center of the corridor were all sculpted to look like the Runelord of Lust.  [It was starting to get very tiresome to the ratfolk.]  Checking the area with Detect Magic showed protective enchantments on everything.

Then there was the sarcophagus across the corridor from the Ratpack’s entrance.  They all knew it was a trap.  Roscuro also knew the group was going to open it anyway.

With Templeton on one side, Roscuro and Winston on the other, and Marativy at the head [to disarm traps or attack anything moving inside], the sarcophagus lid was lifted and set aside.  Inside was the perfectly preserved body of a human woman that looks like all of the statues, wearing clothes and jewelry.  Swamprover cast Detect Magic and examined the body.  She found three strong magics: a necromantic aura, a strong illusion, and a necromantic enchantment.  She pronounced it a Clone [the results of a very high-level spell] and it appeared to still be viable.  This suggested that Sorshen might still be alive somewhere if this clone was never activated.

Marativy and Roscuro shrugged and attempted to relieve the body of its jewelry.  This triggered a reaction as the clone suddenly grew to giant sized, grabbed them, and crushed them near to death before they could react!  This turned out to be a very powerful illusion spell, Phantasmal Killer, and only Roscuro was affected.  [He took 35 out of 40 hit points of damage in one go!]  

Zitch healed Roscuro back to full health and the group discussed what to do.  Roscuro’s dander was up and he wanted to destroy the clone “so we won’t have to fight her twice.”  At first he wanted Winston to shoot the clone, but they decide that won’t destroy it in one shot and Winston might be hit with the Phantasmal Killer multiple times if he rapid fired.  The group discussed blowing it up with a black powder bomb or setting it on fire.  Setting it on fire seemed easier [and potentially safer].

Roscuro threw a vial of oil on the clone from a distance, but was hammered by the Phantasmal Killer again.  Zitch was only able to heal Roscuro most of the way up this time.  Templeton dropped his eidolon so he could cast a summoning spell.  He summoned a small fire elemental, but when he ordered it to attack, Templeton was hit by the Phantasmal Killer spell.  Zitch healed him up from the assault while the group talked the situation over.  Roscuro was ready to move on until he could think up a safer way to destroy the clone.

While Roscuro had been repeatedly triggering the trap, Marativy scouted the two ends of the corridor.  The right-hand path ended at a giant door [20 feet tall] made of red metal.  The left hand path ended at a balcony overlooking a subterranean river, flowing from left to right.  To the right she could see a sandy beach with two wooden boats beached on it.  The sandy area appeared to be where the red metal door led to, but she could not see the door on this side due to rocky outcroppings.

End of Session


Rat Whispers

[On one hand, Ret’skirt the wandering goblin merchant allowed the group to unload a variety of things they were not using for some useful magic items.  On the other hand, random NPCs that are super better than the PCs at everything are bad form for a GM (Ret’skirt had apparently been following the party through the tunnels and was never discovered or noticed).  Ret’skirt was a creation of the Other GM who felt this part of the adventure was a bit slow, so he added in Ret’skirt to liven things up.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 2

Session 3

Session 4

Session 5

Session 6

Session 7

Session 8

Session 9


Session 11



Tuesday, April 6, 2021

Ratpack – Shattered Star Book 2, Session 9

[Day 34 continues.  Fighting columns and the entrance to the dungeon.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened March 1, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 5th level Monk

Swamprover – female grippli 4th level Wizard

Marativy – female ratfolk 5th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)

Winston – male ratfolk 5th level Gunslinger


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 2nd level Wizard (Invoker)

Mel Sharples  – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 34, Expedition Day 4

Early Afternoon

Having killed all of the “bitey-pinchy bug” [they hope], the Ratpack searched the cavern.  Marativy scouted the southern part of the chamber, finding two different tunnels, each heading different roughly southern directions.  Roscuro and Winston assisted her afterwards checking the chamber for valuables and combined the found 18pp and 349gp.  Most of the coins were of Magnimar mint, but some were from Korvosa.

In the meantime, Zitch and the other spellcasters inspected the monument in the center of the room using Detect Magic.  They concluded that it held residual binding magic.  The monument once held something inside that powered an effect, but they have no idea what was held and what effect it generated.  They asked Marativy to climb up on the monument and see if it was hollow.  Rather than climb on it, Marativy climbed the walls of the cavern and part way across the ceiling.  She was able to get a look into the broken upper portion before slipping and falling.  While her ring of feather falling slowly lowered her to the floor, she reported that the interior had a gap sized and shaped for a human woman.  [Creepy.  Also note - the actual descriptive text said "an attractive human female".  So...big tits?  As none of us is playing a human, the "attractive" descriptor seems unneeded for us and the Other GM is slowly editing the text mentally to allow for no humans in the group.]

The Ratpack took the passage west, as that was the general direction they wanted to go.  [The Other GM asked us how we were determining directions underground.  We pointed out that each of us had a Wayfinder that acted as a compass.]  This passage was as long and windy as the previous one, with just as many offshoots that dead-ended [all of which we marked with chalk to simplify things later].  After nearly two hours of this the group arrived at a chamber of blue-veined white marble.  The chamber had 12 floor-to-ceiling statues of Sorshen [Runelord of Lust] holding gisarmes and supporting the ceiling.  In the center of the room was a 15 foot by 15 foot pit of blackness.  Well, the Ratpack assumed it was a pit.  It looked like a 15x15 foot square of darkness on the floor.

Zitch and Winston entered the edge of the chamber, careful to not enter the area demarked by the statues.  Zitch cast Detect Magic and observed the statues and the “pit”.  The statues all had preservative magic on them, but four of the statues had additional magics.  It was immediately suspected that those four statues would animate at some point.  The pit had three permanent spells on it: Deeper Darkness, Silence, and Feather Fall.

Roscuro advocated dealing with the statues before investigating the pit.  Once everyone was ready, he slowly entered the chamber, walking towards the pit.  Once he passed the line formed by the statues, the four statues with extra magic animated and moved to attack.  Swamprover cast a Magic Missile spell at one of them and her two missiles merely splashed off the statue.  This helped her identify the statues as Caryatid Columns, which are immune to most magics, break weapons that hit them, are constructs [making them immune to all of Zitch’s hexes], and have an unknown amount of resistance to damage.  She called this information out to the group.

Zitch cast Protective Luck on Roscuro.  The statues advanced and two attacked Roscuro, each hitting him once, nearly bloodying him.  Marativy flung a cold iron shuriken and hit for no effect.  Not liking the situation, Roscuro turned and fled, calling out for the rest of the group to do the same.  The rest of the group agreed with his assessment and ran as well.  Zitch, lagging behind the group, observed the statues stop their pursuit at the edge of the chamber and return to their original positions.

Zitch called this out and the Ratpack regrouped.  Swamprover suggested that Winston would be the best at defeating the statues as his musket did high damage, likely overcoming the damage resistance.  Additionally, his weapon would not be damaged by the statues at all.  Zitch pointed out that ,due to a twist in the passage, there was a chokepoint they could block and let Winston keep shooting at the statues safely.  If they piled their defensive magics on Templeton, he should be able to hold the statues at bay long enough for Winston to destroy them.  Winston and Templeton agreed to give this a try.

The Ratpack set up at the chokepoint and piled defensive magics on Templeton.  Winston rapid fired a pair of potshots at one of the caryatid columns.  One did minor damage and the other did much better, allowing the Ratpack to estimate the damage resistance [it was DR5].  As the statues moved to the attack, Winston got in another pair of hits.  There was a surprise when the statues were in position to attack – they had reach and could get to Winston!

Winston stepped back another five feet to [safely] shoot another pair of shots, finally destroying the first statue.  Templeton cast Haste on Winston so he could fire faster and then went to a full defensive stance.  This made it impossible for the statues to land any more blows while Winston gradually destroyed each statue in turn.  [It took Winston a total of 29 shots to destroy the four statues, including two misfires which wasted shots.  This was a large chuck of his remaining ammunition.]

Once the ringing from the repeated gunfire in a confined space allowed the Ratpack to hear again, they advanced and started searching the room for valuables.  Templeton cast Rejuvenate Eidolon twice to heal up his eidolon.  Zitch healed up Winston before joining in on searching the room.  They were able to recover all four masterwork gisarmes, two undamaged statue heads and enough undamaged components to assemble 70% of a complete statue.  They packed those components up to haul back for their patron.

The Ratpack next turned their attention to the pit.  Swamprover volunteered to lowered with a rope tied off to one of the remaining statues.  Roscuro coordinated with Swamprover a set of yanks on the rope to relay information [1 yank to start or stop feeding rope, 2 for “pull me up now”, and 3 for “I’m climbing up now”].  The rope was tied off to a statue and Swamprover.

The Ratpack played out the rope, slowly lowering Swamprover down the shaft.  The darkness stopped after 50 feet.  There was another 15 feet to the bottom of the shaft.  The bottom of the shaft opened on a tall U-shaped passage with the shaft at the bottom of the U.  The passage was well lit with arched ceiling and 25-foot tall statues of Sorshen down the center of it.  Directly across the passage from the shaft entrance was a stone sarcophagus.

Deciding she did not want to proceed any further without the rest of the party, Swamprover yanked on the rope three times and started climbing back up.  Feeling the yanks at the top, the Ratpack pulled the rope back up, speeding up Swamprover’s return.

Back at the top with the rest of the group, Swamprover relayed what she had seen.  This appeared to be the actual entrance to the dungeon the group sought, but they were all tired and low on spells.  The group decided to pack up stature parts and head back to camp, several hours away.

Returning through the tunnels took less time as they knew where they were going.  They arrived at the troglodyte caves in little over an hour.  There they said their goodbyes for the day and then hiked another three hours back to camp, arriving after sunset.  Luckily Mel had kept dinner warm [a stew] and good food and drink was to be had at the end of a successful day.

End of Session


Rat Whispers

[At this point my character, Roscuro, considers the expedition to be a complete success.  The group found an entrance to the dungeon containing the next shard, they’ve made contact with a local tribe they can introduce to the merchants, they have proof they found the dungeon, and they have enough treasure to recover expenses and show a profit.  When they sell the statue parts to their patron, she will gladly pay enough to fund the next expedition where the real profits will happen.  At this moment he is very content.]

[Hope he doesn’t get himself killed before they get back to Magnimar.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 2

Session 3

Session 4

Session 5

Session 6

Session 7

Session 8


Session 10



Tuesday, March 30, 2021

Ratpack – Shattered Star Book 2, Session 8 – Parts 1 and 2

[Watches of Day 33 and start of day 34.  More ‘wisps, then fungus and bitey-pinchy-bugs.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened February 15 and 22, 2021, due to weather.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Via Roll20

Zitch Grimreaper – male ratfolk 5th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 5th level Monk

Swamprover – female grippli 4th level Wizard

Marativy – female ratfolk 5th level Ninja

Templeton von Trapp – male ratfolk 5th level Summoner (Synthesist)

Winston – male ratfolk 5th level Gunslinger


NPCs

Auto – a clockwork servant fixated on Winston

Gridik Stormstride – male blue kobold 2nd level Wizard (Invoker)

Mel Sharples  – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 33, Expedition Day 3

Second Watch

During the second watch, Roscuro and Marativy noticed three bobbing lights south of the camp.  The two ratfolk discussed what to do.  Roscuro was of the opinion that unless the lights approached the camp there was nothing to worry about.  Marativy, ever curious, wanted to sneak over and investigate them.  Thinking that there was a slim chance the ‘wisps might indicate a portal into the dungeon was open, Roscuro agreed to Marativy investigating the lights.  He kept watch while she approached the ‘wisps.  Once she got near them, the ‘wisps moved to orbit around her, spaced approximately 10 feet away from her.  When nothing else happened, she walked back to the camp and the ‘wisps disappeared.

Ten minutes later, Marativy returned to the place where the ‘wisps had first appeared and they reappeared around her, slowly orbiting her at a distance of 10 feet.  When she approached the camp again, they stayed with her and one peeled off and started orbiting Roscuro.  Roscuro had Marativy hold position and attempted to walk around the lighthouse and break line of sight between the ‘wisps.  This caused the ‘wisp orbiting him to break off and return to Marativy.  Roscuro returned to where Marativy was standing and the ‘wisp resumed orbiting Roscuro.

With nothing happening to either Marativy or himself, they resumed their watch while the ‘wisps orbited them.  When their watch ended, Roscuro woke Templeton and Zitch and explained what was going on to them.  He and Marativy then went to sleep.


Day 34, Expedition Day 4

Dawn

As those asleep woke up, Zitch and Templeton explained why Marativy and Roscuro were being orbited by lights.  Marativy and Roscuro woke up to the smell of Mel cooking breakfast.  When the sun finally crept above the horizon, the ‘wisps disappeared.

End of Session 8, Part 1

[See Rat Whispers, below, for why we stopped early.]


Start of Session 8, Part 2

Breakfast

Over breakfast the Ratpack debated what to do next.  They seemed to have located two different entrances to the dungeon under the Lady’s Light.  One entrance was probably in the back of the hydra cave.  The other entrance was in the troglodyte caves, protected by violet fungus and “bitey-pinchy-bugs” in unknown numbers.  The debate was known value dangerous fight [the hydra] and unknown value less dangerous fight [the fungus and the bugs].  Roscuro advocated for the known quantity of the hydra, while Templeton advocated for the easier fights with the bugs.  Templeton and Winston pointed out that Auto should be able to clear the violet fungus himself with no danger from their flesh-dissolving powers as he had no flesh.  This carried the argument and the group decided to go after the unknown number of smaller things rather than the single 7-headed pyrohydra.

The Ratpack spent a couple hours marching over to the troglodyte cave.  Once they normalized with the stench, Winston and Zitch attended to the sick troglodytes.  The second treatment broke the hold of the disease on all but two of the troglodytes.  The previously sick started to recover from the ravages of the disease.  [Filth Fever causes stat damage and that takes time to heal.]

Medical ministrations over, the Ratpack went to the barricaded entrance to the deeper caves.  The barricade was carefully moved aside in case it was needed again later.  Marativy then scouted ahead, returning quickly to report the small cave with the violet fungus was just ahead, around a curve.

Winston and Auto advanced so that Auto could clear the violet fungus.  He quickly learned several things.  First, there was at least one shrieker amongst the violet fungus, which activated when Auto moved in to deal with the violet fungus.  Second, he learned that violet fungus was mobile as three ambulatory clumps of the fungus moved to attack Auto!  The violet fungus attacked Auto with multiple pseudopods each.

After killing one of the mobile fungi, Auto needed to retreat.  The damage he was taking rapidly overwhelmed his auto-repair function.  Winston held position, rapid firing into the fungal clumps and calling for help.  Zitch advanced far enough to put Protective Luck on Winston and maintain it.  Marativy advanced to attack the remaining violet fungi in support of Winston.  She killed one of the fungi before the other slammed her, withering her flesh [STR and CON damage].  As a result, she withdrew, but she gave Winston the time he needed to shoot and kill the last fungal creature.

After the unexpectedly dangerous combat, the group fell back to a nearby passage to heal up.  Zitch used three charges from the Wand of Lesser Restoration to fix Marativy’s wounds.  Swamprover cast Mend to repair Marativy’s leather armor [also damaged by the violet fungus attack].  Auto’s self-repair functions spent this time repairing the damage Auto had taken.

Healed and restored, the Ratpack was ready to advance.  Marativy scouted ahead [carefully stepping around the inert violet fungus].  When she returned, she reported a long winding tunnel ahead.  The group formed up into a single-file marching order and advanced.

After an hour or more following the narrow passage [and occasionally backing up when a dead-end side passage was followed], the group found a chamber.  Small albino insects covered the walls and ceiling and in the center of the chamber was a Thassilonian monument.  The monument was a very large and seven-sided plinth, with a different Sin Rune carved on each side.  Whatever statue had been mounted on top was broken off and nowhere to be seen.  The remnants on top appeared to be hollow, although the angle was not good to determine this clearly.

The group paused at the entrance to the cavern and Marativy stealthily entered the room to investigate further, following the north wall across the room.  She discovered several things: a passage further west, another passage south [hidden from view from the group by the placement of the monument], and a unusually large spider-like creature whose front legs ended in immense, grasping claws and not one but two powerful vertical mandibles [Albino Cave Solifugid for those curious].  Luckily, it had not noticed Marativy yet [due to her ridiculously high Stealth skill].  Marativy turned back to look at Roscuro and Winston, waiting at the cavern entrance, and attempted to warn them that she saw one of the “bitey-pinchy bugs” using hand signals.  Roscuro didn’t quite get the message other than Marativy had seen something [very low roll on Sense Motive].  Winston on the other hand understood completely and readied his musket.

A second bug arrived from a side cave to the southeast.  Roscuro and Winston could only see this one and assumed it was the one that Marativy had warned of; the actual first bug was moving around the monument and hidden from their view.  Roscuro used hand gestures to tell Winston to shoot the bug they could see and Winston did so with Rapid Fire, heavily injuring it.  The loud reports of Winston’s musket drew in three more of the giant bugs and the first one came around the monument where Roscuro and Winston could finally see it.  The five Medium-sized bugs closed in to attack.

Templeton flew up to the front of the group, anchoring the Ratpack’s line on the left.  Gridik cast Magic Missile, targeting the wounded bug with one missile and a fresh bug with the other.  [Gridik is now second level, but has the Gifted Adept trait, allowing him to cast Magic Missile as if one level higher, gaining him the second missile for third level casting.]  The first missile killed the wounded bug and the second wounded the new target.  Roscuro struck a flurry of blows on the wounded bug, nearly killing it.  This allowed Swamprover’s familiar, Snek [a Tiny desert viper], to cast a Ray of Frost spell and kill the bug.

Auto advanced to protect Winston and the clockwork servant, Swamprover, and Gridik piled attacks on the next bug, killing it.  Zitch added Protective Luck to Roscuro, which foiled all attempts by the bugs to attack him.  Swamprover eventually cast a Flaming Sphere on one of the bugs, allowing Auto to kill it.  Templeton fought and killed the remaining two bugs.

End of Session


Rat Whispers

[So Session 8 Part 1 happened the evening of The Winter Storm in Houston.  This is a screen shot from my phone after we stopped for the night.]


[While weather like this is not unusual in winter in other parts of the US or the world, it had been 30+ years since Houston saw temperatures this low.  As a result, no one has proper winter clothes and most houses do not have enough insulation to keep the heat in against this kind of cold.  This meant everyone in the state of Texas had their heat on or had space heaters running.  This caused power issues across the state, especially when about 33% of the power generators (mostly oil and coal burner) went offline due to lack of insulation on their fuel lines and tanks.]

[With the state of Texas having power issues, the stability of the internet also started to become shaky.  We attempted to play for an hour and a half, during which we only got 10 minutes of actual play.  We continuously had different people losing connectivity, resulting in some of the group not being able to hear or be heard by other parts of the group.  We would reconnect and get everyone for a few minutes and then someone would drop audio again.  We finally called it for the night to wait a week for better circumstances.]

[The following week, temperatures had climbed back up into Houston’s normal winter range (mid-50s F) and the power grid had finally stabilized, so we resumed play.  I was lucky and only lost power once during the four days things were bad, mainly due to the fact I’m on a power sub-grid with a fire department station, which makes our area a priority for power.  I also had my pipes replaced with PEX tubing several years ago, so I had no broken water pipes.  Some of my co-workers were not so lucky and had one or more rooms flood when one or more pipes in their house burst.  Some lost power for a couple days, some for only hours.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 2

Session 3

Session 4

Session 5

Session 6

Session 7


Session 9