Wednesday, February 16, 2022

Ratpack – Shattered Star Book 2, Session 45

[Day 67 Starts – Clearing the dungeon, Part 1]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened November 29, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Via Roll20

Roscuro – male ratfolk 7th level Monk

Hrefna – female changeling 6th level Omdura

Swamprover – female grippli 6th level Wizard

Marativy – female ratfolk 7th level Ninja

Templeton von Trapp – male ratfolk 7th level Summoner (Synthesist)

Zitch Grimreaper – male ratfolk 7th level Witch with a donkey rat (capybara) familiar


NPCs

Gridik Stormstride – male blue kobold 5th level Wizard (Invoker)

Ariphi – female tiefling 6th level Rogue

Mel Sharples – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)

Oriana – female human Captain of the Grey Maidens (temporary ally)


Autumn

Day 67

Morning

Over an excellent breakfast cooked by Mel, the Ratpack discussed their adventuring options.  The merchant ship that was their ride back to Magnimar was not due until the next day, so they had a full day left to finish any final explorations of the area.  After mulling over their options, the group finally decided to re-investigate the vampiric mist room and to see what if anything was beyond it.  They spent the rest of the morning packing away their loot and other non-essentials so they would not have to the next morning.

Noon

The adventuring party left camp, leaving Oriana at the camp as she never wanted to enter the dungeon ever again [and really, the players were not ready to hand her a weapon again].  They entered troglodyte caves and made their way through the undercaves to the dungeon entrance.  There they made their way through the now empty upper dungeon level to the foot-kiss teleporter to access the lower dungeon level, then through the whole of the lower dungeon to the base of the stairs to the interior of the Lady’s Light.  

In that room, they clustered around the secret door on the southwest wall that led to the vampiric mists' chamber.  Hrefna cast Summon Monster 3 and summoned three fire beetles to trigger the vampiric mists.  Zitch and Gridik cast Mage Armor on themselves and then Zitch put his Ward and Protective Luck on Roscuro while Gridik added Cat’s Grace to Roscuro.  Roscuro then opened the secret door.

Hrefna herded the three fire beetles into the unfinished hall and then raised her Armor Buff aura.  The fire beetles triggered three of the vampire mists into emerging from the flowing blood on the walls.  Swamprover immediately cast Fire Ball, catching all three vampiric mists and one of the fire beetles.  The adventurers learned that fire beetles were not fire resistant at all.

The vampiric mists were fast and three more joined the first three during the fight.  Hrefna switched her aura to healing to counteract the bleed damage the vampiric mists did.  Due to a combination of area effect spells and some critical hits, the adventurers put down all six of the vampiric mists, one after the other.

Once the vampiric mists were gone, the adventurers caught their breath while Hrefna’s healing aura repaired their wounds.  As they finished healing, the adventurers started searching the unfinished hall.  In some collapsed scaffolding, Gridik found a single pot containing magical dust.  Zitch identified the contents as Marvelous Pigments, able to create whatever non-living thing was painted using them.  They were quite valuable, so the pot was carefully stashed away as loot.

With the unfinished hall mostly bare, searching it took little time.  The adventuring group formed up and started to cautiously make their way down the corridor at the far end of the chamber.  Hrefna cast Detect Evil to warn of any threats.

The short corridor led to another unfinished room that detected as evil entirely.  Gridik cast Detect Magic to try and localize the threat and discovered that the decorated far wall was magical.  After concentrating on it a bit, he determined it had a strong conjuration aura.  A fat pillar in the center of the room made it difficult to see the carvings on the far wall.

After a quick consultation, Hrefna raised her protective aura [+2 to saves] and Roscuro and Marativy advanced into the room.  They paused at the pillar to get a clear look at the bas-relief carvings on the far wall.  The carvings showed a distinctive pyramid with caves and rooms underneath it.  Blood flowed down through channels to a chamber at the deepest level.  In that chamber was a large (relative to the size of the chamber) reclining woman with her back arced and the blood flowing into her mouth.  Neither Roscuro nor Marativy recognized the pyramid, but Marativy felt it was familiar looking [we both rolled low on Knowledge: Local].

Roscuro called back for Zitch to use the wand of detect secret doors to look for any secret doors or hidden compartments as there were no other obvious exits to the room.  Zitch did so and reported that there was a compartment concealed in the carved wall.  Marativy advanced to the wall to start looking for traps on the compartment when the entire wall started glowing.  Two red-scaled beings with pitchforks stepped out of the bloody areas of the carving.  Two more stepped out of the corners nearest the lone entrance and moved to attack!

End of Session


Rat Whispers

[So I’m never certain if I should include the round-by-round descriptions of the combats or not.  I’d like to hear from you, the reader, as to how you feel about it in the comments.  Are they useful diagrams of combat or is a quick summation better?]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 30

Session 40

Session 41

Session 42

Session 43

Session 44


Session 46



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