Tuesday, August 17, 2021

Ratpack – Shattered Star Book 2, Session 24

[Day 49 – Basement cleared, then through the portal!]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened June 21, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

Day 49

~4:00 PM

Responding to a mimic attacking Swamprover in the hidden basement of Frederick’s kidnapper, Marativy use ki to slide up to the mimic before it was aware of her presence and slashed it with great effect [sneak attack!].  Swamprover escaped from the mimic’s grip and took a short step away from it while ordering her familiar, Snek, to cast a Ray of Frost, which it did to minor effect.  The mimic struck at Marativy as the significant threat, but Roscuro, conveniently adjacent to Marativy, assisted in Marativy’s defense [used Bodyguard feat to give her +2 AC] and the mimic missed her.  Zitch put Protective Luck on Marativy while Roscuro released a flurry of blows on the mimic, hitting three times [one a critical success] but getting stuck to the mimic as a result [the critical success].  Around a corner and at the top of the stairs from the ground floor, Templeton and Winston heard Zitch cackling to maintain the Protective Luck, which informed them that a fight was happening down in the basement.

Marativy slashed the mimic again, followed by Swamprover casting Magic Missile at it, hitting it with four missiles and killing it.  As the rest of the group in the basement started to breathe a sigh of relief, a second mimic, over on a supply shelf, attacked, slamming Zitch and grappling him fast.  Upstairs Winston hopped onto the back of Templeton’s foo dog-shaped synthesis with his eidolon, ready to ride down into the basement.  Zitch attempted to free himself from the mimic attacking him and failed.  Then more bad news arrived: the ten-foot wide sticky part of the stairs came to life – it was a huge shadow mimic!  The shadow mimic, flickering back and forth between this realm and the shadow realm advanced to the entry of the basement.  Templeton flew down the stairs and pulled up short right behind the flickering shadow mimic at the bottom of the stairs.  Roscuro finally pulled free from the sticky remains of the first [now dead] mimic.  He took stock of the situation and started looking for chemicals that might negate the mimic adhesive.  There appeared to be a number of promising containers over on the wall in front of the stairs, adjacent to the immense shadow mimic.

Marativy went to Zitch’s rescue, stepping to flank the mimic holding the witch and slashing it with her wakizashi.  Then Swamprover cast Fire Ball, placing the eruption of flame to catch both mimics but none of her companions.  It also caught the promising containers of chemicals Roscuro was eyeing and several of them promptly exploded!  Roscuro sighed while the second mimic squeezed Zitch, not very impressed by the explosion [it made its save].  From Templeton’s back, Winston rapid fired his musket, placing all three shots on center of mass of the shadow mimic…or where he thought the mass was.  The flickering shadows evaporated around the shots as Winston missed its actual body [displacement effect made all three hits misses].  Zitch flailed feebly in the grip of the second mimic while the shadow mimic turned and grabbed Winston on Templeton’s back, squeezing hard until bones cracked [it made a critical hit and did 34 points of damage].  Templeton attacked the shadow mimic in response, raking it with his claws but the shadow mimic ignored the attendant cold damage from the frigid claws.  Roscuro ran and hopped tables to go to Zitch’s aid, throwing a punch at the second mimic and getting stuck to its adhesive.

Marativy slashed the second mimic while Swamprover pumped Magic Missiles into it.  It maintained its grips on Zitch and Roscuro, squeezing Zitch further.  Zitch involuntarily squeaked as a result.  Winston failed to escape from the shadow mimic while Zitch cast a healing hex upon himself and continued to cackle in the face of death.  The shadow mimic released Winston to attack Templeton, whose attacks were causing it to leak shadowy blood.  It hit Templeton solidly.  Templeton and Winston had a brief discussion about fleeing, but Winston urged Templeton to attack, which he did, clawing the shadow mimic twice and biting it once.  Roscuro landed a flurry of blows on the mimic holding him, killing it while avoiding getting further entangled.

Marativy advanced on the shadow mimic, working to get to a flanking position on it.  Swamprover moved to get a better view of it, hoping to lessen the flicker effect.  Winston jumped off the back of Templeton and ran back up the stairs, leaping over the large gap where the shadow mimic had been sitting.  He activated his newly constructed Pouch of Abundant Ammunition and prepared to rain shots on the shadow mimic from above.  Zitch re-applied Protective Luck to Roscuro and stepped away from the shadow mimic, cackling.  The bleeding shadow mimic maintained its grip on Templeton and squeezed again, damaging Templeton’s eidolon.  Templeton raked it again with attacks, but two of his attacks hit shadows and not flesh.  Roscuro freed himself from the dead second mimic and stepped to striking distance on the shadow mimic, directly opposite Marativy.

Marativy, now flanking the shadow mimic, struck critically, slicing a huge gash in the side of the shadow mimic.  Swamprover cast Flaming Sphere at the shadow mimic but it flowed its flesh to avoid the burning orb.  Winston rapid fired on the shadow mimic, the shadowy displacement caused one of the shots to miss but the other two struck true and killed it.

When no other crates or parts of the basement came to life as mimics, the adventures released the breaths they were holding.  Zitch started healing himself, Winston, and Swamprover.  Roscuro and Marativy took this time to go around the basement with bladed weapons, stabbing every crate or box in the basement.  While doing this they noticed a portal inscribed on the floor of the basement in the back, covered with boxes to hide it.

The entire group started searching the boxes and moving them off the portal.  One of the boxes had writing supplies and a note written in Sylvan.  Swamprover was able to read it.  The note was in response to a report of someone snooping around [Marativy the previous night] and contained instructions from Leruu [the kidnapper] to the guards on this place, instructing them to activate the mimics and hide out elsewhere for a few days.

There was discussion about the portal.  Any wizard could activate it, but they had no idea what was on the other side.  It seemed likely that Frederick had been taken through the portal after being kidnapped by Leruu, so the group felt obliged to go through and at least see what was there.  Zitch placed his Ward on Roscuro while the group gathered on the portal.  Swamprover activated the portal.

After a brief flash of light, the group was standing on the receiving portal, in an alley of some sort among a cluster of buildings.  Three armored humans with swords and shields stood separately, surrounding the arrival point.  One of them called out, “We have intruders!  Kill them!”

That told the Ratpack all they needed to know.

Zitch immediately flew up 15 feet to get out of melee range.  Marativy took a more aggressive action and charged a guard at the end of the alley nearest her, slashing him with her wakizashi, and then using her ki to turn invisible, much to the guard’s consternation.  Templeton cast Haste on the Ratpack.  The guard off a side alley advanced on Templeton and swung his sword, but failed to land a blow on the foo dog-shaped summoner.  Winston activated his Pouch of Abundant Ammunition [it had timed out since he activated it in the mimic fight].  Swamprover cast Acid Arrow on the third guard and then used her sticky toe- and finger-pads to climb onto an adjacent low [one story] building.  Marativy’s guard, no longer seeing the ninja, moved to attack Winston.  His action was interrupted by Marativy’s attack of opportunity as he tried to walk away from her and she literally stabbed him in the back.  The guard turned around and attacked Marativy in response [visible now as invisibility stops when you attack], but completely failed to hit the hasted ninja.  The third guard walked up to the adventurers from in front of them and attacked Templeton, but failed to land the blow due to Roscuro acting as Templeton’s bodyguard.  Roscuro used a ki point to enhance his flurry of blows and attacked the side alley guard, hitting him four times.

Up in the air, Zitch cast Protective Luck on Templeton, who seemed to be drawing the most attacks, and cackled to maintain it.  Marativy, somewhat jittery due to the Haste, nearly dropped her sword on her first attack but plunged the blade into the guard she was fighting, killing the guard, on her second swing.  Templeton fully attacked the guards around him, clawing the guard Roscuro punched and clawing and biting the other.  The side alley guard bled out and died before he could respond to either Templeton or Roscuro.  Winston rapid fired on the remaining guard, killing him with the first bullet.  Suddenly, black, rubbery tentacles erupted from the ground, grappling may of the Ratpack.  Roscuro jumped out of the circle of tentacles, landing safely and peering around, looking for the unexpected spellcaster.  Swamprover, who had been holding her action, spotted a floating sword in the side alley.  Thinking the spellcaster was there, she cast Lightning Bolt on the area.  She did a great deal of damage to the building but there was no other appreciable result.

The unharmed floating sword zipped up through the air and struck Swamprover, nearly cutting the grippli in half [it did most of her hit points in damage in one hit – this is a theme that repeats] while the black tentacles thrashed those trapped in them.  Zitch located the spellcaster on the roof of the tall [three-story] building that made one wall of the alley the teleportation circle was in.  He attempted to lay an Evil Eye on the spellcaster, but it failed to take.  Marativy used a tree adjacent to the tall building to assist in gaining access to the roof, leaping acrobatically between the tree and the building until she was on the roof.  [Go see almost any Jackie Chan movie to learn what this looks like.]  Templeton failed to escape from the tentacles.  Swamprover hopped over to the tree and started climbing.  Roscuro used his ki to enhance his already enhanced speed and sprinted the long way around the tall building to reach the tree Marativy had just used to attain the roof.

The unknown mage moved the floating sword to strike Marativy, nearly killing her.  Zitch put Protective Luck on Marativy to help keep her alive.  Marativy used her ki to turn invisible again, silently walked over to the mage, and slashed him with her wakizashi.  Templeton used Dimension Door to get he and Winston out of the black tentacles and back into the fight.  Winston moved a bit to get a better shot on the mage and rapid fired his musket, striking the mage multiple times [for 43 points of damage total].  Sadly, this did not kill the unknown mage.  Swamprover continued to climb up the side of the tall building while Roscuro copied Marativy’s bouncing trick, reaching the roof himself.  [Swamprover only has 20 feet of climbing speed while Roscuro currently has 70 feet of movement, so even at half speed, he reached the roof much faster than her.]

The mage stepped back from Marativy and cast Dimension Door.  Zitch flew as high as he could and scanned the roof tops.  He spotted the mage on a roof north of the group and called out that information.  Templeton grabbed Winston and flew both of them to the mage, dropping off Winston before swiping at the mage with a claw.  He failed to hit the mage.  Winston stepped back and started rapid firing his musket.  The first shot struck true, revealing this mage to be just an image.  Looking for additional targets, Winston spotted two more copies of the mage and shot each once.  Both were images that dispersed upon being hit.  Swamprover finally reached the roof and started looking around for the mage.  Roscuro looked south and called out that he could see two more, pointing one hand at each.

[As it was late and this fight could go on a while longer, we paused the fight here.]

End of Session


Rat Whispers

[I should point out that this entire bit, retrieving Frederick from his kidnapper, is a side quest invented by the Other DM and not part of the Shattered Star Adventure Path.  It took us (the players) a while to work this out, which honestly REDUCED the sense of urgency on the main adventure.  We once thought Frederick being kidnapped indicated that another party/faction was also seeking the shards and was close behind us, which leant a sense of urgency.  When we learned this was not the case, it took our foot off the accelerator and we…well, you’ll see in a post or two.]

[It is probably obvious, but I’m stating it here just in case: each paragraph in a combat is one round.  It sometimes makes them a bit big and awkward, but helps track the progress of the combat.  I’m not certain how beneficial doing it this way is to the average reader of my blog, but my players seem to appreciate it and it helps my memory if I need to review my notes to answer a question.  Your mileage may vary.]

[Typing up this fight I think I found an error.  The unknown mage dropped the Black Tentacles spell near the end of a combat round.  I believe if he had been holding his action, casting then would have set his initiative at that point, but the Other GM had him go at his normal initiative the next round.  This might have changed the fight as Swamprover would have cast an attack spell at him instead of hiding from the enchanted weapon attack.  It is important to remember small rules like these, especially when different editions treat them differently.]

[By the way, the Other GM actually had a Black Tentacles template that he dropped when the spell was cast and it rocked!  I immediately recognized the spell from its origins in 1st Ed. AD&D and it brought a smile to my face…especially when my character made the save to avoid being grappled by it.  😉]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22

Session 23


Session 25



Wednesday, August 11, 2021

Draft C Complete!

I've posted a link to Draft C of Book III: Campaigns of Adventures in the Green on the Draft C Downloads page.  This is still a playtest version of the rules, so I am very interested in feedback.  Please send me anything you find or would like to suggest - it helps greatly!  😄

Thank you for your time and consideration!


Tuesday, August 10, 2021

Adventures in the Green, Book III: Campaigns Draft C complete

 I made a big push the last two weeks to complete my editorial pass for Draft C of Book III of Adventures in the Green and it paid off.  The section on Magic Items took longer to edit as many of the items had unique issues and some required research to resolve.  Others were a daisy chain of cross-references that had to be coordinated with each other or they introduced the stats for creatures or monsters that belong in the bestiary section of Book II.

TL;DR: Book III was a jungle and needed a lot of work, but it's done now.

I will convert the Word document into a PDF later this week.  That will need some clean-up, but not a lot, so I expect to post the PDF for Book III, Draft C by the end of Friday.

Next step is Draft D for all three books.  This will require:

  • Incorporating all edits, corrections, and inserts resulting from play-test or the Draft C edit.
  • Finalize the Style Guide so all references are consistent across all three books.
  • Do the detailed consistency edit on all three books.
  • Create an Art List to contract art from.
The art style I'm using right now is Public Domain woodcut artwork...except for the cover of Book III.  I'd like to have artwork that is similar style and quality across all three books and I suspect I'll need to contract an artist for that.

I should have a Session report later this week as well, but don't hold me to that as I need to prep for the playtest game this Saturday.

Later!


Tuesday, July 27, 2021

Ratpack – Shattered Star Book 2, Session 23

[Day 49 – The raid to get Frederick back begins.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened June 14, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

Day 49

~1:00 PM

After receiving information on Frederick’s kidnapper in the form of a single-use Ioun Stone, the Ratpack decided to go to the Pathfinder Society Lodge for two reasons.  The first was that it was relatively nearby and the second is that it would be more private than their regular table at the Blue Rodent.

Arriving at the Lodge, the Ratpack found the place apparently empty.  Roscuro politely knocked on the door to Sheila’s office, but received no response.  The Ratpack started checking other doors, looking for a small room with chairs they could sit in and talk.  The first room was a large dining room with seats for nearly 20 people.  This was clearly unnecessary for the 5 ratfolk and single grippli.  The next room was more to their needs, but also contained Sheila, sewing up a wound on her left arm with supplies from a healer’s kit.  Roscuro apologized for interrupting and asked if there was a small conference room the Ratpack could use.  Sheila, somewhat nonplused, directed the group upstairs, second door on the left.  Roscuro thanked her and closed the door behind him.  [I honestly just now thought “maybe we should have offered to heal her with magic?”  Then again, Roscuro is LN and she seemed to have it under control, so maybe not.  He has a very focused mindset and I tend to get wrapped up in it during play.]

Upstairs, the Ratpack found a small room with a table and chairs with some mostly empty bookshelves on the walls.  The group made themselves as comfortable as they could [human-style chairs] and Swamprover shared the knowledge she had been given [the Info Dump].

The Info Dump:

  • The kidnapper was a male elf named Leruu.
    • He is a mage of power [able to cast 5th level spells]
    • He is a contractor for the Night Scales, specializing in kidnappings and assassinations
    • He hires small teams for each job, never repeat-using any of them
    • He has a safehouse in Ordellia
      • This is the location Leon told the group about [Session 20]
      • It is known to have a teleportation portal
    • He moves around frequently
    • He favors the Enchantment, Evocation, and Conjuration schools of magic.
  • The Wreckwash Blades attempted to scry Frederick’s location and were blocked, so Frederick is being kept in a shielded location or is on another plane.
  • Frederick does business in Magnimar, Korvosa, and Kaer Maga, so whoever had him kidnapped is likely to be from one of those cities.  The Night Scales have branches here in Magnimar and in Kaer Maga, which might be suggestive.

Roscuro felt that this was a respectable amount of information for less than a day of gathering on a dangerous and powerful assassin.

The Ratpack then discussed how they wanted to raid Leruu’s safehouse in Ordellia.  Marativy was willing to go in alone, but Roscuro suggested smoking the mage and any henchmen out might be the safer pass.  After a short discussion on tactics and creating a rough plan of attack, the group left the lodge and headed to Ordellia, making a small side trip to an alchemist’s shop on the way so Roscuro could pick up 2 flasks of acid, 2 tindertwigs, and 5 smokesticks.

~3:00

The Ratpack quietly encircled the Leruu’s safehouse.  It was a single-story residence made of wood and appeared to be abandoned.  Based on Marativy’s earlier scouting mission [again, Session 20], the group knew it wasn’t.  Roscuro snuck up to the back wall of the free-standing structure and applied his first bottle of acid to the wall.  He did not get the bottle even and a lot spilled out, failing to burn all the way through [I rolled a 3 on a d20 to apply it correctly].  This was why Roscuro bought two vials in the first place.  He applied the second vial successfully, burning a hole through the wall large enough for a smokestick.  Roscuro then used a tindertwig to light a torch, from which he lit the first smoke stick and shoved it through the hole in the wall.  He repeated these actions four more times, shoving all 5 lit smokesticks into the building.  Roscuro then withdrew to the roof of a nearby building where Winston and Swamprover were waiting, so he could see more of the situation.

Roscuro expected the 5 smokesticks to fill the interior with smoke, driving the inhabitants out, for fresh air if nothing else.  Instead, not much happened.  After a minute Marativy snuck into the building through the concealed door on the front [the actual front door being a noise alarm trap].

Marativy found the interior empty of people and smoke.  There were three interior doors, which Marativy investigated.  Each door led to a room.  The second door opened to a room full of smoke, which billowed out into the rest of the building.  Searching around as the smoke dissipated, Marativy located a secret door to stairs down in the floor of the main room.

Roscuro, concerned that nothing was happening, sent Swamprover around to the front of the building to see what was happening and report back.  Swamprover was seen running around to the front by the Templeton and Zitch, which alerted them.  Swamprover entered the building through the open concealed door.  Looking around she did not initially see Marativy studying the open secret door.  The opening was full of darkness that they should have been able to see through.  Using a lit torch and her wayfinder, Marativy did science and determined that there was magical darkness in the stairwell.  The light function of the wayfinder was strong enough to cancel out the magical darkness, which allowed them to see the stairs clearly [the entire party has Darkvision].

Marativy went down the stairs with her wayfinder active.  The stairs were 30 feet long and the middle 10 feet were sticky.  With a slight sneer on her face, Marativy leapt past the sticky section, landing gracefully at the foot of the stairs…right on a pressure plate that activated a paralytic gas trap.  Marativy [failed her save and] was paralyzed in place by the large gas cloud.  Swamprover, who received a lesser dose, was not paralyzed [she made her save] but had no intention of walking into the gas cloud.

When Marativy was paralyzed, Zitch’s Ward on her dropped, alerting Zitch that she was probably in danger.  He hopped onto Templeton’s back and Templeton flew them into the house.  This alerted Roscuro and Winston that something was up.  Roscuro ran around to the front of the house while Winston held position in case guards or Leruu showed up.

Inside, Roscuro handed over to Zitch the Earrings of Telepathic Communication as Zitch had pierced ears while Roscuro did not.  Zitch put the earrings on and Roscuro asked him to establish communication with Winston, so he could warn them if anyone outside starts walking up, and then with Marativy, to find out what happened.  When Zitch contacted Marativy, she was still cursing.  A lot.  But eventually she realized Zitch was there and she explained what happened.

Swamprover identified the poison gas as a derivative of jelly fish poison.  After a quick consultation with Winston [through Zitch], she stated it should disperse soon, but might have some lingering after effects.  Impatient, Roscuro stopped waiting and went down the stairs.  He leapt past the sticky section and landed beyond Marativy, safely.  His immense fortitude kept him from succumbing to the gas.  [Monks have really good saving throws.]  He took up a defensive position next to Marativy and waited for the gas to disperse.

Around an immediate corner from the bottom of the stairs was a magical lab/storage room.  Once the gas dispersed enough, the rest of the group came down the stairs, avoiding the sticky section.  Swamprover and Zitch both cast Detect Magic and looked over the room.  Both announced nothing magical was in view.  Marativy gradually regained her mobility [losing only 1 point of Constitution from the poison] and started searching the room for traps, which took thirty minutes.

While Marativy was slowly clearing the room of traps, the rest of the group started looking around.  Roscuro searched a desk, finding paper, ink, and writing implements, which he took.  Swamprover was investigating a crate on the floor that Marativy warned had a sticky top.  The crate turned out to be a mimic, attacking Swamprover with surprise!  It took a big bite out of the grippli [12 points of damage].

End of Session


Rat Whispers

[Turns out a sticky top was a warning that it was a mimic, not an actual trap.  The players were not entirely satisfied with this answer, but you play the hand you’re dealt.  Smart readers might notice something we missed until it was too late.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22


Session 24



Tuesday, July 20, 2021

Ratpack – Shattered Star Book 2, Session 22

[Day 48 and 49 – The jig is up and the Ratpack gets the goods.  Peacefully.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened June 7, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)

Winston – male ratfolk 6th level Gunslinger



Autumn

Day 48

Sunset

Zitch and Roscuro talked with the three city guards who showed up at the end of the fight with the half-elf monk [previous session].  Roscuro explained the he and Zitch realized they were being followed and ducked down this alley to hide when the half-elf attacked with no provocation.  Zitch pointed out the remains of the tanglefoot bag the half-elf had thrown.  The guards were clearly inclined to believe the two ratfolk as the half-elf had used magic to flee them.

The guards asked what Roscuro and Zitch were doing now and Roscuro told them that they were looking for a place to purchase some dinner and then go home.  The guards escorted them to a nearby eatery area and then resumed their patrol.  Roscuro and Zitch purchased some street food for 2sp before “wandering away” and heading to Carlyle’s home, which the rest of the Ratpack had under observation.

After Sunset

Marativy brought Zitch and Roscuro up to speed on the observations of Carlyle’s house.  It was quiet now so Marativy went around to the back to break in through the window there.  She oiled the hinges of the shutters and used a wire to lift the catch before silently climbing into the house through the window.

The house was partitioned off into two rooms and Marativy was in the larger of the two rooms, which was a combination living room, dining room, and kitchen area.  Turning invisible, Marativy stealthily walked through the doorway to the second room, which was a sleeping room.  Instead of a lizardfolk sleeping in the bed she found a halfling!

The halfling awoke while Marativy was searching the room and drew a knife.  Marativy, still invisible, stood still while the halfling got up and looked around.  [This provided a +40 to her stealth roll, on top of her already impressive skill bonus.]  In the other room, the halfling noticed that the shutters were open on the back window and closed them, muttering to himself about the wind.  He stuck the knife he was carrying into the shutters to hold them closed and went back to bed.  Once the halfling was asleep again, Marativy exited the bedroom.  In the living room area she located the bag that “Carlyle” had been carrying.  She took it and exited the house through the front window.  Outside she walked over to where Roscuro and Zitch were waiting.

Marativy explained what she found.  The trio were confused about where the lizardfolk had escaped to until they went through the contents of the bag.  Inside were a set of thieves’ tools, some rope, a box of fake gems, and a hat of disguise!  The halfling had been walking around disguised as Seeshaah, leaving a false trail.  Roscuro had Marativy describe the halfling in the house and the description fit the halfling Zitch and Roscuro had confronted for tailing them.  As the halfling could not be in two places at once, this suggested that the halfling back in Ordellia was actually Seeshaah wearing another hat of disguise.

Roscuro had the Ratpack redeploy to keep the halfling from sneaking away.  He removed the hat of disguise and the box of fake gems from the bag, placing them in his handy haversack.  He then took the bag and walked over to the front door of the house, knocking on the door when he got to it.  Marativy was concealed off to his right, under the still open front window.

The halfling opened the door with a surly look on his face that disappeared when he saw Roscuro.  The halfling slammed the door shut without saying a word, locked it, and could then be heard searching for something inside.  Roscuro walked over to the window and held the bag up to be seen.  “Looking for this?” Roscuro called out.  After a moment, Roscuro heard the door being unlocked and the halfling said, “Yes.  Come on in.”

Roscuro went inside the house.  The halfling was actually named Carlyle and he particularly wanted the box of fake gems back.  Roscuro wanted information on Seeshaah so he could collect the debt she owed.  The two negotiated and Carlyle agreed to provide information in exchange for the box.  Roscuro pulled the box out of his haversack, set it on the table, and started asking questions.

Carlyle and Seeshaah were supposed to meet in Lowcleft, disguised as each other.  They would then go to the Naos district and break into a new home, where they would swap the fake gems in the box for real gems in the home.  They would then leave town and sell the real and very valuable gems elsewhere for a significant profit.  Roscuro explained he didn’t care about the heist, but he did need to meet with Seeshaah.  Was there any code they would use to suggest any trouble?  Carlyle explained that they would be wearing a brown coat if it was OK to meet and a black coat if there was bad news.  Carlyle also provided the location of the meeting, a small working persons tavern.

Roscuro thanked Carlyle for the information and promised to give him the box of fake gems the next day, at the meeting.  As Carlyle did not want Roscuro to leave with the gems [having promised not to do so] and Roscuro did not want Carlyle to flee and warn Seeshaah, they all stayed the night in the house.  Roscuro called in Marativy and had her tie up Carlyle on his bed to sleep until the meeting.

During the night, Roscuro examined the box of fake gems and discovered a small hiding spot in the bottom.  Inside compartment were a pair of Earrings of Telepathic Communication.  After Zitch identified them, Roscuro put them away in a belt pouch.  He then closed the secret compartment back up and put the fake gems back in the box.  He had promised Carlyle the box of fake gems, but no one had mentioned any earrings so he was keeping those.


Day 49

Late Morning

The Ratpack went to the location of the meeting.  The Roof Group included Carlyle, being held by Templeton, plus Winston and Zitch.  The Street Group, Roscuro, Marativy, and Swamprover, entered the tavern separately an hour before the meeting was supposed to take place.  Roscuro ordered an early lunch of cheese, fruit, and a hunk of bread.

Shortly after the Ratpack was in place, three halflings came in and had lunch at the bar.  One of them was “Carlyle”.  After they ate, “Carlyle” took a table in the corner with a good view of both exits from the tavern.  The other two halflings stayed at the bar.  Roscuro got up and went to talk with “Carlyle”, waving off Swamprover and Marativy.

Roscuro greeted “Carlyle” as Seeshaah, and when she tried to deny it, he explained that he had Carlyle’s hat of disguise.  This took the wind out of her sails and she admitted to being Seeshaah.  Roscuro explained that he was only here to collect the debt she owed and didn’t care about the job they had lined up for this afternoon.  If she would turn over the wooden case and its contents, which she owned to Gavahn, Roscuro would set Carlyle free and return the box of fake gems.  They would then be free to go about their business.  Seeshaah didn’t want to make the trade, but apparently the gem heist would be very profitable, so she agreed, on condition that the exchange happen out in the alley beside the tavern.  Roscuro agreed.

The actual exchange was tense, but once Templeton flew down with Carlyle unharmed and the box of fake gems was shown, Seeshaah produced the small wooden box with gold leaf decorations and the trade happened.  The Ratpack took their leave, allowing Seeshaah and her accomplices to go perform their heist.  The Ratpack did not open the wooden box.

Just After Noon

The Ratpack returned to the cobbler shop in Dockway.  The clerk there was not expecting the ratfolk, so making contact was a little more awkward this time.  When finally escorted to the back room and the secret passage to the underground meeting room, Roscuro, Marativy, and Swamprover were greeted by someone new.  This person introduced himself as Dolan [head of the information broker gang, who recognized Marativy as once being part of his gang].

Roscuro explained he had the debt Gavahn had asked the Ratpack to collect as the fee to expedite their information request.  Dolan was pleased to see the wooden box with gold leaf decorations.  He in turn produced a gem he said was an Ioun Stone that contained all the information the Wreckwash Blades had on Leruu.  Roscuro was surprised to find an Ioun Stone being used in such a way.  Swamprover mistook his surprise to mean Roscuro did not know what an Ioun Stone was and demonstrated by placing it in orbit around her head.  Her memory was immediately filled with the information on Leruu [which was not as extensive as hoped for].  At this point Dolan explained that the stone was single-use only and now Swamprover had the information.

Dolan suggested that since the Ratpack was no longer welcome at the Outcast [due to the “fight” with security], if they needed to buy information they should come to the cobbler shop and ask about laundry.  Roscuro thanked him and the ratfolk [and grippli] left.

End of Session


Rat Whispers

[The Other GM promised the info dump on Leruu at the beginning of the next session, so it’s not here yet.  Leruu being the person who kidnapped Frederick and relics pertaining to the Runelord of Gluttony.  At this point the Ratpack merely disliked him.  In a couple sessions we will very much hate him and want him dead.  Stay tuned to find out why.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21


Session 23



Tuesday, July 13, 2021

Hello, Sweden!

According to Blogger Stats, this past week I've had nearly 2000 views from IP addresses in Sweden.  This is multiples of my usual entire readership and quite the surprise.  I'm not certain what is happening, but thank you for your interest.  😁

[Now if someone would please drop a comment on the blog that might explain the sudden influx of views, I would be greatly appreciative.  It really has me scratching my head.]

Ratpack – Shattered Star Book 2, Session 21

[Day 48 – The Ratpack starts hunting a debtor and finds a shell game instead.  Plus, Ambush!]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened May 31, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Marativy – female ratfolk 6th level Ninja

Winston – male ratfolk 6th level Gunslinger


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)


Out Due to Medical

Swamprover – female grippli 5th level Wizard


Autumn

Day 48

Afternoon

Having accepted doing a favor for Gavahn, the Ratpack started working on finding Seeshaah Sarass quickly.  Marativy knew a group that could help and took Roscuro to the hideout of the Wreckwash Blades [or at least a different branch than the one Gavahn runs].  The entrance to the hideout was in the sewers under the Harbormaster’s Office.  In the hideout was a human wearing robes with the hood pulled up to hide his face.  Roscuro told the human they were looking for Seeshaah Sarass’s residence and provided a description of her.  The human said the job would cost 30 gp, which Roscuro promptly paid.  The human concentrated for a short period of time and then told Roscuro that Seeshah’s residence was in Ordellia and provided the address to a block of buildings.  This was better than having to search all Ordellia, so Roscuro and Marativy took their leave.

Roscuro and Marativy went back to the Blue Rodent, where the rest of the Ratpack was waiting and reported what they had learned.  The Ratpack discussed options and settled on tracking down Seeshaah’s residence first.  Again they split into a Roof Group [Zitch, Templeton, and Winston] and a Ground Group [Marativy and Roscuro].

The Roof group arrived in the neighborhood first and located a spot near the city walls that provided a good view of the neighborhood.  When the Ground Group arrived, they walked the neighborhood to get a feel for it and learn what was there.  After doing this they discussed where Seeshaah might be hiding.  Zitch used Message to communicate between the two groups and shared his knowledge about lizardfolk.  Roscuro asked what they eat and Zitch answered “Meat.”  Roscuro and Marativy started looking for butcher shops.

At the first butcher shop the Ground Group located, they went in.  Roscuro chatted with the butcher while he bought some sausage to snack on.  Roscuro learned that this butcher carried unusual meats, including bulette steaks, for wealthier clients.  Roscuro bought a spicy sausage and offered to come back later for the bulette steaks [the Ratpack would either find Seeshaah or have a quality dinner this night].

As Roscuro finished his purchase and he and Marativy prepared to leave, a lizardfolk woman entered the butcher shop to make a purchase.  She matched the description of Seeshaah.  Roscuro delayed leaving, taking some time to start eating the sausage and listen to the conversation between the butcher and the lizardfolk, hoping a name would be used.  While Roscuro loitered, Marativy quietly left and then hid, so she could follow the lizardfolk woman.

Unfortunately, the butcher did not call the lizardfolk by name, so Roscuro could not confirm she was the target.  He preceded he out of the butcher shop and then struck up a conversation with her as they walked down the street.  Templeton and Zitch noticed Roscuro walking with a lizardfolk who matched the description of Seeshaah walking down the street and flew to follow from on high [Zitch using a new Flight ability from leveling up, Winston riding Templeton].  After Roscuro introduced himself, she told him her name was Carlyle and she had just arrived in town the previous day by boat.  Roscuro completely bought this story [rolled a 1 on two different Sense Motive rolls].  Marativy, silently following behind, was very suspicious and suspected she was lying.

To get more information, and possibly the box that was the debt in question, Marativy attempted to pick Carlyle’s satchel while invisible.  Carlyle noticed the attempt [Marativy rolled indifferently on Sleight of Hand] but failed to catch the invisible Marativy in the act.

Roscuro realized what was happening, which led him to wonder if Marativy was attempting to pick Carlyle’s pocket for a reason or for fun.  Roscuro asked Carlyle some additional questions as they resumed walking, but Carlyle had reasonable answers and so Roscuro assumed Marativy was picking the pocket for fun [he rolled another 1 on his Sense Motive roll, that’s the third 1 in a row on a d20 for those keeping track at home].

Roscuro and Carlyle chatted a bit longer before parting ways.  Marativy and Templeton continued to follow Carlyle, both suspecting the lizardfolk was their target.  Zitch flew close enough to use Message to speak with Roscuro and Roscuro relayed what he had “learned”.  Zitch then flew ahead to catch up with Templeton while Roscuro continued his search of the neighborhood for other butcher shops.

The group following Carlyle followed her out of Ordellia and to a home in Beacon’s Point.  Carlyle entered the home using a key and started cooking dinner from the sounds Marativy could hear [the shutters were closed].

Back in Ordellia, Roscuro started asking people who looked local if they had seem a lizardfolk recently.  All of them replied that the only one they knew of was Carlyle, who had lived in the district for a while.  This finally made the scales drop from Roscuro’s eyes and he realized the female lizardfolk had been lying to him the entire time!  Dag-nabit!

Zitch flew back to Ordellia and caught up with Roscuro shortly after Roscuro’s enlightening.  Zitch explained what the other group was doing and had found while the two continued walking.  Zitch noticed a halfling was following the two of them and notified Roscuro.  The two went around a corner and laid in wait for the halfling.  The halfling was on the opposite side of the street when he arrived at the corner and pretended to look elsewhere first before looking in the direction the ratfolk had walked.  When he saw Roscuro and Zitch staring back at him, he realized the game was up.  Roscuro waved him over.

Roscuro asked why the halfling was following them.  He replied he heard Roscuro was looking for a friend of his and wanted to see what was going on.  Roscuro explained that this was a debt collection and he would prefer to solve the situation without violence.  He asked the halfling to relay this message to Seeshaah and ask her to meet with Roscuro so they could talk.  The halfling agreed to do so and they parted ways.

Roscuro and Zitch started walking to where the rest of the Ratpack was watching the house in Beacon’s Point.  While crossing the river from Ordellia to the rest of Magnimar, Zitch noticed another person following them.  Once across the river in Keystone, Roscuro and Zitch turned down a side street and then into alley and hid to see who was following them this time.

The half-elf following them apparently noticed where Zitch was hiding and threw a tanglefoot bag at Zitch.  The half-elf then ran up and performed a martial punch on Zitch.  Roscuro immediately recognized the half-elf was a monk of some sort and hostile.  Roscuro stepped out of the shadows behind the half-elf and punched him!

During the fight, the half-elf continued to press his attacks against Zitch, hoping to take out the healer.  Roscuro missed hitting the half-elf during most of the fight [lousy rolls to hit], but landed a critical blow once.  The local city guards arrived before the fight could conclude and the half-elf used a ring of Dimension Door to escape as the guards ran up.  The lights from the spell were very similar to those observed as Frederick was kidnapped!

End of Session


Rat Whispers

[My dice were not happy for this entire session.  I should have been able to land repeated blows on the half-elf but could not roll above an 8 to hit for over 15 rolls.  Every Sense Motive roll I made the entire session was a 1.  Very frustrating.]

[Swamprover was out as she had what turned out to be 4 herniated discs in her neck and was in too much pain to concentrate for the game.  Since then treatment has started and she should recover completely…in early August.  It is also her birthday will have happened by the time this posts, which I was arranging.  As a result, most of my free time was taken up the last two weeks and this post was delayed.  Sorry about that.]



Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20


Session 22