Tuesday, August 16, 2011

The Aldelle Group – Session 36 – A Favor for a Favor

Sessions 36 happened Tuesday, July 13, 2011.


This campaign used the Dyson’s Delve dungeon pages on A Character for Every Game as a starting point, but has now moved on to new material from the DM-in-training. I heartily recommend Dyson's Delve as a beginning adventure.

Adventuring Group:
Harkaitz of the Red Soul (male human cleric of Ra)
Wednesday (female elf rogue)
Tre-ba Bel a sheer (female elf alchemist)
Frankie Hu, Master of the Distracting Fist (male dwarf monk)
[Brek'nok's player was absent]

NPCs:
Aziz of the Light (male human paladin, cohort of Harkaitz)
Sarisvati the Suntouched (female Ifrit oracle, cohort of Aziz)
Midnight (female half-elf witch, cohort of Frankie Hu)
Short John Copper (male halfling expert, hireling)
The Red Keffiyehs (human warriors, followers of Harkaitz)


Morning, June 17, Year of the Earth Rabbit
Praise Ra, who grants life to all equally.

Last night we arrived at the village of the lizardfolk. We approached openly and when their guards approached us, I held forth the amulet of friendship we were granted for assisting their brethren back in the delve. While I did not show it, I was very greatly pleased when they accepted it. We were escorted into the village, where we drew curious stares. The guardsman leading us brought us to the largest hut in the village. We were escorted in, where we found a single lizardman reading a scroll. He turned to face us and we recognized the one who gave us the amulet of friendship!

Now that we knew Draconic, the conversation was much easier and did not require us to draw in chalk on his walls. His name is Ashias and he is the warchief of these people. We spent several hours talking and catching up. We explained our errand to save the world and he quickly agreed to help us. He told us the grippli (a frog-like race of humanoids) from the west have been encroaching on the lands of the lizardfolk, but not in any dangerous way. Strange lights had been seen in the sky to the east and he had sent a scouting party to see what they could see; they would return in a day or so. Finally, he told us that there were indeed caves under portions of the swamp and it was quite likely that the gate would be in one of those and be accessible with some swimming – depending upon how long we could hold our breath.

We accepted his hospitality to spend the night in his home. We kept watches, hoping to see the lights in the sky, and we were rewarded. During the second watch, Wednesday, Tre-ba, and Frankie all spotted a strange light flash in the sky, far to the east. They woke me up and in time to see a second flash of light. It is possible that it is from some sort of spell effect, but there was not enough to see for any of us to even hazard a guess.

While waiting to see if a third light appeared, the remains of the scout party returned. They first talked with Ashias (as is proper), but after that we were called in to hear what they had discovered. They had travelled east and found nothing until they arrived at an old abandoned manor house. They found the grounds of the manor house swarming with zombies of various races, being led by a vampire. They had been discovered and had to fight to get free of the area. Only 4 of the 12 scouts made it back alive.

At dawn, I cast commune to ask Ra for enlightenment. I learned that the flashes of light were something we need to investigate and they are related to undead in the area. I received confirmation that we should be able to reach the swamp gate without teleporting, that there are underwater tunnels we can follow. Ra told me the grippli are not involved and that the 4 lizardfolk scouts were not under vampiric control. The last thing we learned was the most disturbing – the lich was now tracking our movements.

I shared this with Ashias (along with the answers to questions I asked on his behalf) and we made a deal: he would send scouts to look for the cave entrance to the gate area and we would go investigate the zombie infestation at the manor house and possibly solve the riddle of the lights in the sky, which seems to be connected. We are spending the day in town preparing before setting out. Wednesday, Sarisvati, and I have contributed resources to have Midnight brew three potions of silversheen, which Tre-ba said would would help against the vampire. They will be done this evening and we will set out tomorrow.

I plan on spending the day assisting the lizardfolk however I can. Ashias and they are helping us greatly and I would help them back in return.


Evening, June 18, Year of the Earth Rabbit
Praise Ra, who guides us where we are needed.

It is dawn and I am tired.

We spent all of yesterday hiking through the swamp to the manor house. Ashias accompanied us to show us the way. Rather than wait in the area at night, we used one of the wands of darkvision on those who cannot see in the darkness and approached the manor house with no light. Wednesday scouted the way and we entered the back entrance, across an attached gazebo [we did not attack the gazebo]. The structure of the manor house is heavily magiced to be resistant to the effects of the swamp and flame. This was disconcerting as it indicated the owner had access to significant magics.

The inside was sparsely furnished, but what furniture was there was high quality. The first floor was empty of people, so we made our way upstairs. The upstairs was also empty of people, but contained a sizeable library of books. Suspecting a trap, we had Wednesday check the entire library. She discovered multiple triggers to a massive fireball trap. I cast detect magic and identified several books that registered as magic, all of which were triggers to the trap. Wednesday spent some time disarming all the triggers. She has a strong nerve and nimble fingers – the rest of us waited in another room until she finished.

Once the bookshelves (and several of the books) were de-trapped, Tre-ba and I went over them to see what we had. The critical books (which we carefully packed away) were a manual of stone golems, a manual of bodily health [+1], and two books containing detailed notes on research into becoming a lich. These last two were also coated in poison (each a different poison), which Tre-ba was able to identify: terinav root and black lotus extract. She carefully scraped the poison off and then treated the books with nullifying agents she keeps handy. Alchemists carry the strangest things, but they are very handy to have around. Even conceited ones. (I am curious if this is an alchemist attitude or just specific to Tre-ba. It does not seem to be an elven general attitude as Wednesday and Luna do not seem so full of themselves. Maybe it is something that happens to elves when they get over 200 years of age? There may be no way for me to tell in my lifetime and it seems too trivial to ask as part of a commune with Ra. Sigh.)

Many of the books indicated that they belonged to an individual named Lucien. Is the lich’s name Lucien? The notes seem to be his, although the name does not appear in them at all. What is the vampires part in all this? Too many questions and not enough answers.

With a definite connection between the lich and this manor house, I wanted to torch the place, reducing the number of his safe locations. That said, most of our spells that could do the job are fire-based and the building is fireproof.

But not the furniture.

We packed away all the critical books and as many others as we could fit into one of the bags of holding. I then started applying oil to the shelves and remaining books (mostly blank trap-triggers), plus beds in nearby rooms. While I was doing this, Frankie was scouting the outside of the house and realized there should be an attic, but we found no way to it from inside the house. Perhaps this was where the vampire was laired?

Using ropes, we all climbed onto the roof and proceeded to smash through the roof tiles to gain entry. (Frankie’s fists are extraordinarily hard and well suited to this.) Under the roof was an attic, but it was empty, with no doors. Searching carefully, Wednesday found no traps, but Frankie worked out that there was a two foot gap between the ceiling of the rooms below and the floor of the attic. Wednesday detached her shadow and sent it to go look (it is incorporeal). It found a locked coffer and a concealed door providing access to it from the attic.

(As a note, her detached shadow is a result of shadow dancing magics Wednesday has been studying and not any form of necromancy. This is something Aziz and I quietly verified on our own before asking Wednesday about it. She is a good and true companion and it would be sad to see her fall to dark arts.)

The coffer requires two locks to open and the lich key from the tower fits one of the locks. Wednesday was able to pick the other lock while we opened the first with the key. The coffer remained sealed. There is a magical seal holding it shut in addition to the locks – most intriguing.

We packed it away and the group prepared to leave. I went back inside and opened all the shutters. Once the interior was burned, swamp creatures will be able to take up residence here. As a final touch, I poured oil on the floor upstairs to form the words “Your move. SuperRat” in goblin. When the oil burns, it will leave the message in the form of scorch marks. I then used produce flames to ignite the materials inside the manor house and we fled the area.

I could still see the flames when we made camp, but they are mostly out now. It is late now and I am tired from the day’s efforts (and the early evening’s efforts as well). Tomorrow we head south, following the trail of the zombies to see what we can learn.

*End of Session*

Friday, August 12, 2011

Pre-Crash Player Knowledge 6

[EDIT: For some reason this did not get posted last Friday.  Bother.  Here it is now.]
 

System Name: Guruphon (Adab-0606)
UWP: C667xxx-x

Guruphon is a small mining outpost of "red gold," a rare earth used in the construction of very advanced electronics. The majority of the purified material is sold to manufacturers of starships or starship components in the Maresfield and Gdansk systems. There was no native biosphere on Guruphon, but only minimal terraforming was necessary to make the world comfortably habitable.


System Name: Cinchre (Adab-0703)
UWP: C986xxx-x
Cinechre is a burning world with an abundance of metals and rare minerals. A thriving mining colony is growing here, harvesting the great mineral wealth of this world. Due to the thick, opaque atmosphere, most operations are heavily automated and the miners tend to keep to the protected structures of the colony.


System Name: Kamaran (Adab-0706)
UWP: D763xxx-x
Kamaran is home to a small Naval base and a moderate civilian populace involved in mining, pharmaceuticals, and drilling for petrochemicals. While much of the materials generated here are shipped off to other worlds, Kamaran has a thriving manufacturing sector that provides parts resupply for the naval base.

Most agriculture here is hydroponic in nature due to the low hydrography percentage of the primary world and it is clustered around the few seas on the planet. The majority of the planet is badlands and dry environments given over to the native lifeforms. While there is little in the way of big game on Kamaran, hunting is still a popular pastime with both the naval and civilian populations.


[And that wraps up the Pre-Crash info on systems in the Adab subsector. I've been giving some thought as to how to present updated, post-Crash material. Single posts per world? A series of Post-Crash Player Knowledge entries? The goal is to make it least confusing for folks reading here.]

[As an update, after two character creation sessions all the characters are at least 95% complete and named. The PCs company has been named (Phoenix Salvage), they have selected a ship from those available (a mobile gambling house based on the Laboratory Ship from Traveller), and a name has been selected for the ship (Just Lucky). Next Friday (August 19th) will be the first real game session, which is part of a cycle of playing every other Friday (due to vacations and events at the house) until September 15th, when we will resume weekly games.]


Thursday, August 11, 2011

Pre-Crash Player Knowledge 5

System Name: Maresfield (Adab-0605)
UWP:
B767544-12 Ga Ht
Yellow Star

Planets
Name      |Dist| Type       |Moons|
Walik     |   1| rocky      |    1|
Maresfield|  10| Terrestrial|    3|
Aesir     |  19| Gas giant  |    4|
The Belt  |  37| asteroid belt    |
Vanir     |  73| Gas giant  |    2|
Pescete   | 145| Ice        |    3|
Distances are measured in light-minutes (LM).

Pre-Crash
Maresfield is home to three custom starship design houses, dozens of custom parts designers and luxury manufacturers, and a minor luxury hotel industry.  It maintains a small but well educated population of employees and their families. 

Post-Crash
Population: ~90,000 Human, ~35,000 Lante, <1,000 Low Waldi
Once home to manufacturers of luxury starships, Maresfield stayed relatively unified after the collapse despite (or rather because of) its sparse population.  The generally favorable weather and a cultural gardening hobby allowed the populace to establish a sustainable food supply quickly after The Crash and avoid any major starvations.  In the last 12 years Maresfield has reactivated the orbital spaceport and begun refurbishing/repairing the starships abandoned in-system in the last days of The Crash.  This was made possible by the invention of The McGuffin.

The wealth of proprietary data and artisan starship designs led to a modular and semi-isolated planetary compnet, which incidentally keeping the VIRUS at bay long enough to safely preserve a great deal of engineering data past the end of the war.  The hodge-podge of ship and subsystem manufacturers pooled their talents to find a way to defeat the VIRUS as it attacked their livelihoods by destroying the market for luxury and custom starships.  Fifteen years of halting research eventually resulted in the McGuffin, a device containing software able to purge a system of the VIRUS and load a rudimentary operating system in its place.  There were two limitations to the McGuffin.  The first is that the action of purging a system of the VIRUS also wiped out all previous data housed on the system in question.  The second is that some of the components in the McGuffin require some exotic elements not available in the Maresfield system.  The existing
McGuffins were built using spare parts on hand after the Crash, but the previous "just-in-time" supply train no longer exists and the original source world has been beyond contact for decades.  Locating a new, closer, supply is a priority for all explorer ships leaving Maresfield.

Government
Maresfield is a representative democracy, as long as you or a member of your direct family are employed by a Voting Corporation.

Notes
About the corporations on Maresfield:
Imaging a world where the colonists are the employees and dependants of Maseratti, Lamborghini, Porsche (before becoming part of VW), West Coast Choppers, Orange County Choppers, the companies that make stretch limos, and all the specialty companies that supply those companies high-end or custom vehicle components.  Make that starships instead of cars and bikes and you have an idea of who was on Maresfield before the Crash.

Wednesday, August 10, 2011

Pre-Crash Player Knowledge 4

System Name: Krjalk Qath (Adab-0505)
UWP: X7E1xxx-x
The Krjalk Qath wear robes that obscure their entire (vaguely humanoid) body and are extremely isolationist.  While there are many bubble cities dotting the surface of single world they occupy at the edge of this system, landing for outsiders is allowed at only one of them.  It is speculated that their cities are connected via underground tunnels, but this has never been confirmed.  The Krjalk Qath have never been seen on other worlds and they do not seem to have access to interstellar travel.


System Name: New Argos (Adab-0507)
UWP: C868xxx-x
New Argos is an ocean world with two primary industries - fishing and tourism.  Several notable luxury hotel complexes are found on New Argos along with those catering to the middle class and the merely wealthy.  Some of the beaches on New Argos are legendary.  In addition to catering to tourists, the local fishing industry provides seafood for export across the sector.

The local culture on New Argos is a curious mix of Old Earth Mediterranean and Japanese with an emphasis on sailing and fishing.  Some of the hotel complexes chose one or the other of the cultures as a theme, providing an idealized experience for clientèle.



System Name: Barathat (Adab-0603)
UWP: X9C5xxx-x
Barathat is a mining world with a corrosive and invasive atmosphere that keeps away most visitors.  The purity of the materials mined from deep under the surface of Barathat ensure that there will always be an interest in this otherwise inhospitable world.


System Name: Watan (Adab-0604)
UWP: X860xxx-x
Watan is an experiment in terraforming.  Its favorable orbit and mass, yet a complete lack of a native biosphere provided an excellent blank slate for the experiment.  Ice was hauled from frozen worlds on the fringe of the system to massive processing machines that converted the ice into its component parts and either injected them into the atmosphere to make it breathable or deposited it in water reservoirs for use by the colony.  Colonists used to a desert environment are shipped in to develop the world and maintain the terraforming.  The first stages of the project have been a complete success and the planetary population is currently growing.

System Name: Maresfield (Adab-0605)
UWP: B767544-12 Ga Ht
[This is the starting world for the campaign and I'm going to do a separate posting for it as it is now quite long.]

Tuesday, August 9, 2011

Pre-Crash Player Knowledge 3

System Name: Krakatoa (Adab-0207)
UWP:
B966xxx-x
(To Be Written)

System Name: Wardn (Adab-0303)
UWP: X887xxx-x
Wardn is home to an ongoing terraforming experiment and is to be considered a quarantined world.

System Name: Niamey (Adab-0306)
UWP: C867xxx-x
Niamey is an agricultural world with a populace that shows a strong independent streak.  Numerous foodstuffs are exported from Niamey to adjacent systems.  Niamey has a strong brewing and distilling industry and exports several award winning beverages.  Finally, Niamey textiles are recognized across the sector and several specialty textiles are used in the Maresfield shipbuilding industry.

System Name: Zodisoft (Adab-0308)
UWP: A863xxx-x
Zodisoft is home to a thriving software development industry.  Additionally, advanced computer components and electronics are manufactured using the particularly pure crystalline minerals found on the planet.
WARNING: This world is now under quarantine.  Do not approach this world or accept transmissions from it.

System Name: Caraturth (Adab-0406)
UWP: E755xxx-x
The monks of The Order of the Sacre Illuminae on Caraturth maintain a shrine that is extremely significant to their faith.  Their settlements are clustered together around the site and are sealed off to maintain a breathable atmosphere as the world has an invasive and toxic atmosphere.  They live a pastoral and mostly self-sufficient life, with a small tourist industry of the devoted wishing to worship at the shrine.

Thursday, August 4, 2011

Pre-Crash Player Knowledge 2

System Name: Adab (Adab-0100)
UWP: C878xxx-x
Adab is the first system explored and colonized in the subsector and is now the official capital of the subsector. There is a strong rivalry between it and New Beirut. New Beirut is a more attractive world, but Adab has history and the weight of a massive populace and industrial base. Adab produces machine parts and advanced electronics. Adab is also home to the largest naval base in the subsector, Port (NAME).

Adab's atmosphere is high enough in ozone to require a filter for extensive work outdoors, particularly in areas near major industrial complexes. Additionally, due to the relatively low amount of land and warm temperatures, tropical cyclones can reach impressive sizes. Travellers are advised to check local weather conditions at the Downport before landing.


System Name: Rapp's World (Adab-0101)
UWP: C968xxx-x
(To Be Written)


System Name: Olympia (Adab-0102)
UWP: C867xxx-x
(To Be Written)


System Name: Zendryc (Adab-0106)
UWP: C868xxx-x
Zendryc is a lush jungle world with a minimal axial tilt. The primary population is a human-like alien race known as the Acojah. Their culture is misandric, with males limited to labor intensive roles while the females take leadership and scholarly roles. The government is extremely security conscious and maintains a high police presence. Those leaving the starport are strongly recommended to only do so when granted the necessary permits and travel papers.


System Name: *New Reykjavik* (Adab-0200)
UWP: B896xxx-x
New Reykjavik is a cold world and home to a hardy people who value their independance. A variety of industries that would not be at home on more tightly regulated worlds thrive here and there are numerous labs and experimental facilities on this world. New Reykjavik supports a robust high technology infrastructure, including some of the best private universities in the sector.


[You'll notice that not all of the Pre-Crash world descriptions are written yet. This is because I've been concentrating on what the worlds look like now and then going back and writing the Pre-Crash descriptions. For the Pre-Crash material, I've concentrated on the systems closest to Maresfield (Adab-0605), the player starting world and then the "low hanging fruit" systems, systems that are important to know about early on so the PCs can plan exploration routes. I will come back and update these entries on the blog as I get them done in the wiki I'm using to keep track of all this.


Some of you might ask why I don't just point folks to the wiki. I'm using WikidPad (ver. 2.0rc02), a single-instance wiki. It is essentially NotePad with wiki functionality, which is exactly the level of complexity I need when writing. It is VERY useful for this sort of thing and I will keep it open when I'm running so I can keep everything straight when I'm running. I will probably also switch the material to Obsidian Portal as the players explore. When I start doing that, I'll post the relevant links here.]

Monday, August 1, 2011

Pre-Crash Player Knowledge 1

Here are the first five worlds in the Adab subsector and what little is known about them Pre-Crash.

System Name: Juxter (Adab-0000)
UWP: B869xxx-x
Juxter is an agricultural world, producing foodstuffs for many nearby worlds. A large quantity of bulk cargo carriers travel to and from Juxter, requiring a large spaceport and extensive cargo-handling facilities. The local government is a representative democracy, but the major agricorps seem to have a great deal of influence in planetary policy.

Major Agricorps:
Hoffman Open Agricultural Industrial


System Name: Froin (Adab 0003)
UWP: C664xxx-x
Froin is home to the Froin Mines, source of the metal caroli, a natural gravitic compressor and critical for the starship construction. At 9600 km in diameter, Froin is smaller than any other world providing a full g due to the extensive caroli deposits. This causes some unusual gravitic effects - the Hanging Hotels are a series of structures built perpendicularly out of a cliff face and are popular with tourists.

Froin is mostly a company planet, owned and operated by Froin Industrial Horizons, but the benefits of working for the company are extensive. Families of mine workers are maintained in very comfortable domiciles in Froin city and their children are provided a first rate education.


System Name: Gdansk (Adab-0004)
UWP: A452xxx-x
Gdansk is home to extensive shipyards and is responsible for 38% of all starship construction in the sector, 56% if only heavy cargo haulers are considered. The Gdansk system is a trinary star system with no Terran-class worlds, but extensive asteroid systems and minable rocky planets. Gdansk itself is actaully a binary world - two planets, each 6400 km in diameter, in orbit around a common center, orbiting and orange star (the second component star of the trinary) at a distance of 9 light-minutes. Gdansk is home to the system government and the headquarters of the seven major ship manufacturers operating in the system.


System Name: New Beirut (Adab-0005)
UWP: C7F9xxx-x
New Beirut was founded to be home for investment groups and exotic resorts. Instead of being established on a terrestrial world, a group of floating cities was built, suspended in the upper atmosphere of a gas giant. The gas giant provides the necessary fuel for the mechanisms that keep the cities afloat and local automated refining facilities provide fuel for starports without local gas giants in several nearby systems. The tourism industry promotes the facilities on New Beirut as being the best of the best, with cutting edge techonolgy used wherever possible. The start attractions are the floating casinos, some of the most luxurious in the entire sector.


System Name: Talachak (Adab-0006)
UWP: C867xxx-x
Talachak is one of the oldest settled systems in the subsector and is considered the defacto capital of the subsector, even if Adab officially holds that title. Talachak is a pleasant world to live and work on and has a very diversified economy, being strong in many industries. The extensive cities are easy to see from orbit on all six major continents and most of the sub-continental landmasses.