[One of the lesser side effects of the Path War, glow skeletons can spread the source of their dying. These are the weakest of the skeletons that resulted but most insidious.]
Glow Skeleton
The bones of these animated skeletons glow an eerie light
blue that makes your skin tingle in a painful way.
Val |
Char |
Cost |
Roll |
Notes |
|
10 |
STR |
0 |
11- |
Lift: 100 kg 2d6 |
|
14 |
DEX |
12 |
12- |
OCV: 5 DCV:
5 |
|
10 |
CON |
0 |
11- |
|
|
10 |
BOD |
0 |
11- |
|
|
10 |
INT |
0 |
11- |
PER Roll: 11- |
|
0 |
EGO |
0 |
9- |
EGO Roll: 9- ECV: 0 |
|
15 |
PRE |
5 |
12- |
PRE Attack: 4d6 |
|
10 |
COM |
0 |
11- |
|
|
|
|
|
|
|
|
10 |
PD |
8 |
|
Total: 10 (10 rPD, only 5 rPD vs bludgeoning) |
|
10 |
ED |
8 |
|
Total: 10 (10 rPD) |
|
3 |
SPD |
6 |
|
Phases: 4 , 8 , 12 |
|
4 |
REC |
0 |
|
|
|
20 |
END |
0 |
|
|
|
20 |
STUN |
0 |
|
Total Characteristics Cost: 39 |
|
|
|
|
|
|
|
Movement |
Running: |
6”/12” |
|||
|
Leaping: |
2”/1” upward |
|||
|
|
|
|
|
|
Cost |
Powers |
END |
|||
15 |
Automaton – Cannot be Stunned |
0 |
|||
60 |
Automaton – Takes no STUN |
0 |
|||
5 |
Nightvision |
|
|||
8 |
Detect Lifeforce 16- (Unusual Group) |
0 |
|||
10 |
Boney Body: Damage Resistance (10 PD/10 ED) (10 Active Points);
Limited Power Only 5 rPD vs Bludgeoning damage (-1/4) |
|
|||
30 |
Sharp Boney Fingers: Energy Blast 6d6, Reduced Endurance (0 END;
+1/2) (45 Active Points); No Range (-1/2) |
|
|||
9 |
Radiation Aura: Drain BODY 1 point, Reduced Endurance (0 END; +1/2),
Persistent (+1/2), Damage Shield (+1/2), Delayed Return Rate (points return
at the rate of 5 per 5 Minutes; +1/2), Cumulative (+1/2), Continuous (+1) (13
Active Points); Always On (-1/2) |
0 |
|||
|
|
|
|||
Cost |
Skills and Talents |
Roll |
|||
0 |
Fantasy Everyman Skills |
8- |
|||
|
|
|
|||
Total Powers and Skills Cost: |
135 |
||||
Total Cost: |
174 |
||||
|
|||||
Pts |
Disadvantages |
||||
25 |
Susceptibility: Channeling of
holy power 3d6 damage per Phase (Uncommon) |
||||
|
|
||||
Update: Corrected Characteristic costs, stat rolls, and Total Cost.
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