Thursday, December 3, 2020

Delvers Guild – Creature Catalog – Glow Skeleton

[One of the lesser side effects of the Path War, glow skeletons can spread the source of their dying.  These are the weakest of the skeletons that resulted but most insidious.]

 

Glow Skeleton

The bones of these animated skeletons glow an eerie light blue that makes your skin tingle in a painful way.

Val

Char

Cost

Roll

Notes

10

STR

0

11-

Lift: 100 kg    2d6

14

DEX

12

12-

OCV: 5            DCV: 5

10

CON

0

11-

 

10

BOD

0

11-

 

10

INT

0

11-

PER Roll: 11-

0

EGO

0

9-

EGO Roll: 9-        ECV: 0

15

PRE

5

12-

PRE Attack:         4d6

10

COM

0

11-

 

 

 

 

 

 

10

PD

8

 

Total: 10 (10 rPD, only 5 rPD vs bludgeoning)

10

ED

8

 

Total: 10 (10 rPD)

3

SPD

6

 

Phases: 4 , 8 , 12

4

REC

0

 

 

20

END

0

 

 

20

STUN

0

 

Total Characteristics Cost: 39

 

 

 

 

 

Movement

Running:

6”/12”

 

Leaping:

2”/1” upward

 

 

 

 

 

Cost

Powers

END

15

Automaton – Cannot be Stunned

0

60

Automaton – Takes no STUN

0

5

Nightvision

 

8

Detect Lifeforce 16- (Unusual Group)

0

10

Boney Body: Damage Resistance (10 PD/10 ED) (10 Active Points); Limited Power Only 5 rPD vs Bludgeoning damage (-1/4)

 

30

Sharp Boney Fingers: Energy Blast 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); No Range (-1/2)

 

9

Radiation Aura: Drain BODY 1 point, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), Cumulative (+1/2), Continuous (+1) (13 Active Points); Always On (-1/2)

0

 

 

 

Cost

Skills and Talents

Roll

0

Fantasy Everyman Skills

8-

 

 

 

Total Powers and Skills Cost:

135

Total Cost:

174

 

Pts

Disadvantages

25

Susceptibility:  Channeling of holy power 3d6 damage per Phase (Uncommon)

 

 

 

Creature Catalog

 


Update: Corrected Characteristic costs, stat rolls, and Total Cost.

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