[Consumed by a burning hatred for the living for their violent deaths, effigies seek new bodies to possess in order to vent their hatred. Their flames burn up the host body, forcing them to locate and infect new hosts continuously. These creatures are very dangerous.]
Effigy
This burning corpse is wrapped in intense flame.
Val |
Char |
Cost |
Roll |
Notes |
|
10 |
STR |
0 |
11- |
Lift: 100 kg 2d6 |
|
14 |
DEX |
12 |
12- |
OCV: 5 DCV:
5 |
|
18 |
CON |
16 |
13- |
+5 with Energy Drain |
|
15 |
BOD |
10 |
12- |
|
|
16 |
INT |
6 |
12- |
PER Roll: 19- |
|
18 |
EGO |
16 |
13- |
EGO Roll: 13- ECV: 6 |
|
20 |
PRE |
10 |
13- |
PRE Attack: 4d6 |
|
8 |
COM |
-1 |
11- |
|
|
|
|
|
|
|
|
10 |
PD |
8 |
|
Total: 10 (10 rPD) |
|
12 |
ED |
8 |
|
Total: 12 (12 rPD) |
|
5 |
SPD |
26 |
|
Phases: 3 , 5 , 8 , 10 , 12 |
|
10 |
REC |
0 |
|
|
|
36 |
END |
0 |
|
|
|
50 |
STUN |
0 |
|
Total Characteristics Cost: 143 |
|
|
|
|
|
|
|
Movement |
Running: |
7”/14” |
|||
|
Leaping: |
3”/1.5” upward |
|||
|
|
|
|
|
|
Cost |
Powers |
END |
|||
45 |
Undead Form: Life Support (Eating: Character does not eat; Immunity
All terrestrial poisons and chemical warfare agents; Immunity: All
terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in
Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping:
Character does not sleep) |
0 |
|||
5 |
Nightvision |
0 |
|||
21 |
Preternatural Senses: +7 PER
with all Sense Groups |
0 |
|||
11 |
Undead Body: Damage Resistance
(10 PD/12 ED) |
|
|||
50 |
Wreath of Flame: Killing
Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2), Persistent
(+1/2), Damage Shield (+1/2) (75 Active Points); No STR Bonus (-1/2) |
|
|||
127 |
Energy Drain: Transfer 3d6+1
(standard effect: 10 points) (STR to BODY), Can Transfer Maximum Of 21
Points, Reduced Endurance (0 END; +1/2), Delayed Return Rate (Points Lost)
(points return at the rate of 5 per Hour; +1) (127 Active Points) |
0 |
|||
67 |
Infuse: Mind Control 18d6
(Human class of minds), Reduced Endurance (0 END; +1/2) (135 Active Points);
Limited Power Must have hit target with Energy Drain and still have their
power points (-1) NOTES: The effigy must have infected the target by stealing some of
the target's life force (Energy Drain). The
Effigy is attempting to instill itself into the target and take over the
target's body. If successful, the
target's body will become wreathed in flames and start burning. The effigies previous host will collapse,
long dead and beyond raising. |
0 |
|||
|
|
|
|||
Cost |
Skills and Talents |
Roll |
|||
0 |
Fantasy Everyman Skills |
8- |
|||
3 |
Acrobatics |
12- |
|||
3 |
Breakfall |
12- |
|||
3 |
Concealment |
12- |
|||
3 |
Contortionist |
12- |
|||
9 |
Stealth |
15- |
|||
10 |
+ 5 with Energy Drain |
|
|||
|
|
|
|||
Total Powers and Skills Cost: |
357 |
||||
Total Cost: |
500 |
||||
|
|||||
Pts |
Disadvantages |
||||
25 |
Distinctive Features: Walking
corpse wreathed in flames (Not Concealable; Extreme Reaction; Detectable By
Commonly-Used Senses) |
||||
20 |
Enraged: When in combat
(Uncommon), go 14-, recover 11- |
||||
20 |
Psychological Limitation:
Hatred of the Living (Common; Total) |
||||
25 |
Psychological Limitation:
Hunting those responsible for its original death (Very Common; Total) |
||||
25 |
Susceptibility: Channeling of
holy power 3d6 damage per Phase (Uncommon) |
||||
85 |
Monster Bonus |
||||
|
|
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