Thursday, December 24, 2020

Delvers Guild – Creature Catalog – Effigy

[Consumed by a burning hatred for the living for their violent deaths, effigies seek new bodies to possess in order to vent their hatred.  Their flames burn up the host body, forcing them to locate and infect new hosts continuously.  These creatures are very dangerous.]

 Effigy

This burning corpse is wrapped in intense flame.

Val

Char

Cost

Roll

Notes

10

STR

0

11-

Lift: 100 kg    2d6

14

DEX

12

12-

OCV: 5            DCV: 5

18

CON

16

13-

+5 with Energy Drain

15

BOD

10

12-

 

16

INT

6

12-

PER Roll: 19-

18

EGO

16

13-

EGO Roll: 13-      ECV: 6

20

PRE

10

13-

PRE Attack:         4d6

8

COM

-1

11-

 

 

 

 

 

 

10

PD

8

 

Total: 10 (10 rPD)

12

ED

8

 

Total: 12 (12 rPD)

5

SPD

26

 

Phases: 3 , 5 , 8 , 10 , 12

10

REC

0

 

 

36

END

0

 

 

50

STUN

0

 

Total Characteristics Cost: 143

 

 

 

 

 

Movement

Running:

7”/14”

 

Leaping:

3”/1.5” upward

 

 

 

 

 

Cost

Powers

END

45

Undead Form:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)

0

5

Nightvision

0

21

Preternatural Senses:  +7 PER with all Sense Groups

0

11

Undead Body:  Damage Resistance (10 PD/12 ED)

 

50

Wreath of Flame:  Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (75 Active Points); No STR Bonus (-1/2)

 

127

Energy Drain:  Transfer 3d6+1 (standard effect: 10 points) (STR to BODY), Can Transfer Maximum Of 21 Points, Reduced Endurance (0 END; +1/2), Delayed Return Rate (Points Lost) (points return at the rate of 5 per Hour; +1) (127 Active Points)

0

67

Infuse:  Mind Control 18d6 (Human class of minds), Reduced Endurance (0 END; +1/2) (135 Active Points); Limited Power Must have hit target with Energy Drain and still have their power points (-1)

NOTES: The effigy must have infected the target by stealing some of the target's life force (Energy Drain).  The Effigy is attempting to instill itself into the target and take over the target's body.  If successful, the target's body will become wreathed in flames and start burning.  The effigies previous host will collapse, long dead and beyond raising.

0

 

 

 

Cost

Skills and Talents

Roll

0

Fantasy Everyman Skills

8-

3

Acrobatics

12-

3

Breakfall

12-

3

Concealment

12-

3

Contortionist

12-

9

Stealth

15-

10

+ 5 with Energy Drain

 

 

 

 

Total Powers and Skills Cost:

357

Total Cost:

500

 

Pts

Disadvantages

25

Distinctive Features:  Walking corpse wreathed in flames (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

20

Enraged:  When in combat (Uncommon), go 14-, recover 11-

20

Psychological Limitation:  Hatred of the Living (Common; Total)

25

Psychological Limitation:  Hunting those responsible for its original death (Very Common; Total)

25

Susceptibility:  Channeling of holy power 3d6 damage per Phase (Uncommon)

85

Monster Bonus

 

 

[This creature is from the third edition of the world's most popular RPG - you know which one I'm talking about.  I've always wanted to use these in a game, but never had a chance due to their high CR.  Now I have.]


 Creature Catalog - Collection of creatures from the Delvers Guild campaign

 

 

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