Thursday, February 4, 2021

Delvers Guild – Creature Catalog – Fungi Workers

[The results of things a magical research lab left to grow in a moist, partially flooded environment.  The workers do things and make things.]

Fungi Workers

What first appeared as a giant toadstool has two arms and its trunk splits to form legs – concealed eyes open near the cap and it slowly moves toward you…

Val

Char

Cost

Roll

Notes

14

STR

0

12-

Lift: 100 kg    2 ½ d6

15

DEX

0

12-

OCV: 5            DCV: 5

15

CON

0

12-

 

10

BOD

0

11-

 

11

INT

0

11-

PER Roll: 14-

14

EGO

0

12-

EGO Roll: 12-      ECV: 5

15

PRE

0

11-

PRE Attack:         3d6

10

COM

0

11-

 

 

 

 

 

 

10

PD

0

 

Total: 10 (3 rPD)

6

ED

0

 

Total: 6 (3 rPD)

2

SPD

0

 

Phases: 6 , 12

6

REC

0

 

 

30

END

0

 

 

30

STUN

0

 

Total Characteristics Cost: 58

 

 

 

 

 

Movement

Running:

6”/12”

 

Leaping:

2.5”/5”

 

 

 

 

 

Cost

Powers

END

9

Alertness:  +3 PER with all Sense Groups

0

 

Fungal Traits

 

5

Nightvision

0

23

Life Support  (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Sleeping: Character does not sleep)

0

3

Damage Resistance (3 PD/3 ED)

 

 

 

 

94

Spores:  Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (94 Active Points)

 

3

1)     Distress Spores:  Telepathy 10d6 (Alien class of minds) (50 Active Points); Limited Power Max. Range = 18 hexes (-1/2)

2

1

2)     Reproductive Spores:  Summon 4 50-point Myconid Junior Workers (20 Active Points); Limited Power: Requires dead host creature (-2)

1

3

3)     Pacification Spores:  Mind Control 10d6 (Human class of minds), Area Of Effect (One Hex; +1/2) (75 Active Points); Limited Power One command only "Be Passive" (-1), Limited Power Max. Range = 6 hexes (-1/2)

3

3

4)     Pacification Spores:  Mind Control 10d6 (Animal class of minds), Area Of Effect (One Hex; +1/2) (75 Active Points); Limited Power One command only "Be Passive" (-1), Limited Power Max. Range = 6 hexes (-1/2)

3

 

 

 

Cost

Skills and Talents

Roll

0

Everyfungus Skills

8-

7

PS: Fungal Farmer

16-

4

PS: Fungal Builder

13-

3

Deduction

11-

7

Survival

13-

4

Combat Lavels: +4 with Pacification Spores

 

3

Ambidexterity

 

 

 

 

Total Powers and Skills Cost:

172

Total Cost:

230

 

Pts

Disadvantages

15

Distinctive Features:  Fungoid lifeform - giant toadstool (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20

Physical Limitation:  Mute (All the Time; Greatly Impairing)

15

Psychological Limitation:  Defend the Circle (Common; Strong)

105

Monster Bonus

 

 

Combat Tactics:

Their preferred attack is their pacification spores, though they can perform a slam attack if forced into melee.


[The player characters did not face these in combat as these hid in the lab the fungi used as their home.  The fungi that the PCs faced were the Fungi Brutes, bred for defense of the lab.]

 

Creature Catalog  Collection of creatures from the Delvers Guild campaign

 

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