Thursday, November 26, 2020

Delvers Guild – Creature Catalog – Black Gem Skeleton

[These are adapted from Barrowmaze.  I’ve modified their backstory a bit for this campaign.  While the some of the Delvers explored the moon base long ago, these creatures only recently made an appearance in Session 28.]

[Happy Thanksgiving to my American readers!]

 

Black Gem Skeleton

The eyes of this skeleton glows with arcane power; a black gem is embedded in the center of its forehead.

Val

Char

Cost

Roll

Notes

10

STR

0

11-

Lift: 100 kg    2d6

14

DEX

12

12-

OCV: 5           DCV: 5

10

CON

0

11-

+2 with Arcane Attacks

15

BOD

10

12-

 

13

INT

3

12-

PER Roll: 12-

0

EGO

0

9-

EGO Roll: 9-       ECV: 0

20

PRE

10

13-

PRE Attack:        4d6

10

COM

0

11-

 

 

 

 

 

 

10

PD

8

 

Total: 10 (10 rPD)

10

ED

8

 

Total: 10 (10 rPD)

3

SPD

6

 

Phases: 4 , 8 , 12

4

REC

0

 

 

20

END

0

 

 

25

STUN

0

 

Total Characteristics Cost: 59

 

 

 

 

 

Movement

Running:

7”/14”

 

Leaping:

2”/1” upward

 

 

 

 

 

Cost

Powers

END

15

Automaton – Cannot be Stunned

0

60

Automaton – Takes no STUN

0

10

Damage Resistance (10 PD/10 ED)

0

31

Gem Restoration: Aid BODY 10d6 (100 Active Points); LIM: Only triggers when BODY is 0 or less (-1 1/2), OIF Fragile (Black Gem in forehead; -3/4)

0

45

Arcane Attacks: Multipower, 30-point reserve, all slots Reduced Endurance (0 END; +1/2) (45 Active Points)

0

2u

1)      Arcane Burst: Killing Attack - Ranged 1d6+1, Autofire (3 shots; +1/4) (25 Active Points)

0

3u

2)      Arcane Blast: Killing Attack - Ranged 1d6+1, Area Of Effect (One Hex; +1/2) (30 Active Points)

0

30

Sharp Boney Fingers: Energy Blast 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); No Range (-1/2)

0

 

 

 

Cost

Skills and Talents

Roll

0

Fantasy Everyman Skills

8-

6

+2 with Arcane Attacks multipower

 

 

 

 

Total Powers and Skills Cost:

202

Total Cost:

261

 

Pts

Disadvantages

25

Enraged:  When encounter non-elf in elven facilities (includes ruins) (Common), go 14-, recover 11-

20

Psychological Limitation:  Hate non-elves (Common; Total)

25

Susceptibility:  Channeling of holy power 3d6 damage per Phase (Uncommon)

1

Monster Bonus

 

 

Creature Catalog

 

 

1 comment:

  1. Hmm. I notice I forgot to give them Nightvision. I left off Detect Lifeforce on purpose as it seemed too great an advantage for these, but they should still have a way to see in the dark. It's one of the "benefits" of being undead.

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