Sunday, November 11, 2018

OTE Decks 1: Throckmorton, Straight Out of Compton, Kergillians

This is my much delayed post about On The Edge CCG decks, specifically, what is in the ones we were using the last several CCG Days I held.  The format is the deck’s name, followed by some explanatory text, and then the cards in the deck.  The next set of Barrowmaze session notes will appear on Tuesday as normal[-ish].

Note: These are not necessarily the most optimal versions of these decks as I don’t have an unlimited number of cards, just a lot of cards.  You may be able to improve on these by adding rare cards I didn't have or didn't have a lot of.  Early distribution of cards was pretty awful.

Throckmorton
This deck’s goal is to get the Throckmorton Device into play, putting the game on a timer as most opposing decks do not have anything to pop a Resource.  Keep Angela Reyes in your hand until you have the Device as well and then drop both in one turn.  This deck has a slight Entrepreneur bent as it uses the Shadows version of Clyde for the pull and big DP.


Name
Card Number
Number of them
Armada
21
1
Astral Wisdom
28
2
Atavism: Ninja
28
1
Bad Luck
31
1
Julio Beitleiro
34
1
Bitter & Herb
38
2
Aurora Bolt
43
1
Bull-Beater
48
1
James R. Cartwright
51
1
Ricardo Cerdo
52
1
Contacts in the Art Scene
61
2
Akorra Encombi
85
1
Friends in Broken Wings Barrio
94
2
Friends in Golden Barrio
97
2
Good Luck
105
1
Twilight Hammer
111
1
Giovanni mancini
146
1
Mole
153
1
Dr. FΓΌrchtegott Nusbaum
170
1
Pistol-Grip Vhain Saw
176
1
Polymer Clothing
177
1
Possession
180
1
Psychic Sensitivity
183
2
Angela reyes
197
1
Smear Campaign
224
1
Stinger Mark V
233
1
Malak Suzier
240
1
Throckmorton Device
244
1
Ingris Fjernsen
A54
1
Eugene Krebbs
A79
1
Yvonne Pacheco
A107
1
The Centipede
C14
1
Akio Morimoto
C51
1
Emer O’Tillery
C58
1
Malak Suzier
C82
1
Knobs
D57
1
Gregory Mantle
D63
1
Orders from Tomorrow
D72
1
Smack Back Attack
D86
1
Clyde Throckmorton
D99
1
Margarita Yelmo
D113
1
Throckmorton Domination
S11
1

Straight out of Compton
This deck has had the least play, so I think it could use more tweaks.  It has just enough Glorious Lords to make use of the Seklut Poison and no more as they tend to be weak.  The Tulpas are to double up on Sir Arthur Compton or Dr. Nusbaum (if someone else already has him out) for much needed Pull.

Name
Card Number
Number of them
Tulpas’ Secret
9
1
Astral Wisdom
28
6
Aura of Evil
30
1
Julio Beitleiro
34
1
Bellow
35
1
Blackmail
39
1
Lino Briazzi
47
1
Gemma Candiru
50
1
Chikutorpl
55
1
Sir Arthur Compton
59
2
Concealable Weaponry
60
1
Duro-Trench
82
1
Akorra Encombi
85
1
Friends in Broken Wings Barrio
94
2
Friends in Great Men Barrio
98
1
Good Luck
105
1
Twilight Hammer
111
1
Barber Hammock
112
1
Lope
143
1
Mantra
147
1
Military Contacts
151
1
Dr. Paulo Montserrat
156
1
Nachtmeister
164
1
Number Three
169
1
Dr. FΓΌrchtegott Nusbaum
170
1
Polymer Clothing
177
1
Portia
179
1
J.S. Rocket
201
1
Aleksandr Rominosky
204
1
Seklut Poison
213
1
Terrors
243
2
Total Taxi
246
2
Tulpa
250
2
Guglielmo Vigneto
261
1
Weegzon
263
1
Triple Henderson
A71
1
Djibril Maougal
A89
1
Shadrach
A129
1
RaΓΊl Trevino
A145
1
Claus Brinker
C8
1
Gayth Silver
D83
1

Kergillians
This deck gets a bit combative as it does not have the biggest pullers for the Kergillians, but that’s its goal – stomp the other conspiracies before they can get started and keep them afraid of your hitters.  Surprise is your best weapon.  If I had a spare Red Orca, it would so be in this deck. [It is in my older Kergillian/Sub-Random deck that I pull out when I think the new players are starting to get cocky.]

Name
Card Number
Number of them
Dalal Allar
13
1
Astral Wisdom
28
1
Betelguesan
37
1
Ricardo Cerdo
52
1
Contacts in the Art Scene
61
1
Ben Feather-on-Wind
91
1
Mugly Flats
92
1
Friends in Arms Barrio
93
4
Friends in Broken Wings Barrio
94
1
Good Luck
105
1
Hostility Channeler
119
2
Immunity
124
1
Fabrissa melors
150
1
Psychic Sensitivity
183
3
Dinesh Rajpal
189
1
Dr. Fernando Rodriguez
202
1
Sabotage
209
1
Havani Shagasemi
217
1
Sneak
226
2
Linda Sourinen
229
1
Stun Gas
234
1
Malak Suzier
240
1
Trident Mole
248
2
Stefano Turolli
251
1
Iron Skin
A74
1
Kiyoteru Wakai
A78
1
Cheb Mehenni
A97
1
Anima Nee-Owoo
A99
1
Leila Noureddin
A106
1
Madeleine Svora
A138
1
Steno Topic
A144
1
Claus Brinker
C8
1
John Isidor
C40
1
Kofi Ogunlala
C55
1
Rain of Walrus
C71
1
Rixa Bekker
D15
1
Ace J. Cirrus
D19
1
Julie Grouse
D41
1
Heating Up
D50
1
Rita Milagro
D65
1


Link to:
OTE Decks 2

Tuesday, November 6, 2018

Session Report – Barrowmaze – Session 25

[More explorations in search of the captured mongrel men leaders…right into a patrol!]

[Also?  SPOILERS!  This series will spoil what’s in Barrowmaze, so take that into consideration before reading.]


PCs (The Revengers)
Godric – male Dwarven Craftpriest (3nd level Craftpriest)
Daphne – female human Blade-Sister (5th level Bladedancer)
Boris the Fighter – male human Exemplar (5th level Fighter)
Adam – male human Magician (4th level Mage)
Hrglclxin [pronounced her-gull-klack sin] – male human Outrider (2nd level Explorer)

NPCs
Dergos – male human guide, still sold on the glory of adventuring, hired by Boris
‘Len – professional torchbearer, full name is Morgullen, but he never uses it, hired by Boris
Vorgand – female human porter, a university student earning coin, hired by Daphne
Nolig – male human porter, hired by Hrglclxin
Proximo – male human Footpad, Godric’s henchman
Verya [pronounced Vir-uh] – female human Woman-at-Arms (1st level Fighter) , hired for 1/3 share of any treasure


Hernesday, July 22nd, 1st year of the reign of King Vladik the Gamesman
Wanting to get more information on the pool of black water [Barrow 7], Boris went to the Shrine of St. Ygg shortly after dawn.  This early, only the half-orc acolyte Gamdar was in the shrine.  Boris showed Gamdar the vial of black water and explained where he retrieved it.  Gamdar took the vial and briskly told Boris the shrine will get back to him tomorrow.  Boris accepted this and headed over to the Mercenary Guild to meet up with the rest of the Revengers.

At the guild building, the Revengers met up with Dergos, ‘Len, Vorgand, and Nolig from the guild and Verya, who recently joined the group for a third of a share of any loot found.  The expedition headed south, into the Barrowmoor.  On the way to the barrows, 12 giant vultures started circling the group.  This made the adventurers uneasy and they attempted to evade the vultures to little avail…until the vultures were drawn away by something already dead and ripe.  [The players failed their evade check, even with an Explorer in their party, but the vultures rolled a 1 on their pursuit check.  I ruled they were distracted by something else they could eat.]

Arriving at the field of barrows, the adventurers made their way directly to Barrow 35, taking the stairs in the pedestal down into Barrowmaze itself.  With their path through Room 207 cut off by the portcullis, they opted to search elsewhere.  They took a northerly corridor, taking the first passage to the right, hoping to find a long way around the portcullis.  This passage ended with a door on the right and the left wall.  They opted to open the door on the right [to Room 195].  The octagonal room beyond the door was empty except for detritus, with a passage out the eastern wall.  Boris borrowed Hrglclxin’s staff and used it to prod the floor as he moved through the room and down the far passage.

This passage eventually split, with a massage heading south while the main passage continued east a bit and then ended with a bricked up passage.  Not wanting to open up anything just yet, Boris to the southern passage, continuing to probe ahead of him, which is how he discovered the hidden pit trap.  As the pit was the width of the passage [and no one had planks to cross it], the group decided to check out the bricked passage now.  Boris broke out the sledge hammer and started bashing the brick wall.  After 10 minutes, he was just breaking down it down and getting a glance into the chamber beyond, when a patrol of necromancers and undead arrived in the room behind them!

Boris dropped the sledgehammer and charged back down the line of adventurers, drawing his enchanted axe as he ran.  He chopped the lead zombie in half, but failed to connect with the next one.  Half the acolytes cast Magic Missile at Boris while the other half cast Shield.  Hrglclxin shot one of the leaders with an arrow spoiling his spellcasting, but the other leader cast web, entrapping Boris and Godric inside it.  The rest of the party used ranged attacks to get past the webbing.  Adam cast Magic Missile at the necromancers…which also lit the Web on fire, burning Boris and Godric severely.  The gambit paid off when Boris charged into the middle of the necromancers and started cleaving them.  Eventually, only the patrol leader was left and he bolted…or attempted to bolt, but was run down and subdued.  [First use of non-lethal damage in the campaign.]

The adventurers split tasks, some looting the bodies of the necromancers, the others healing the injured [Boris and Godric were both heavily injured].  Any robes that were still in good condition were taken for later use infiltrating the necromancer temple.  Once those tasks were done, the necromancer patrol leader was woken up and questioned.  He gave them the rough location of the mongrel men slaves and the password for the temple in exchange for being escorted to the surface and let free.

Down on spells and healing magic and full of loot [because I mis-read how much the patrol should have had while on patrol], the group decided to return to Helix.  In town they sold the gems and magic items looted from the necromancers [which provided enough experience for everyone but Boris to level].  Adam sent a letter to the bookshop in Ironguard Motte, requesting a scroll of Web be located and held for his purchase.  Godric talked with Karg at the Axe and Barrel, asking for him to locate an enchanted mace or Warhammer or an enchanted set of platemail for him.  Karg agreed to this.

End of Session


[Not much to say about this, other than the fight with the necromancers was more involved than recorded here, but my notes were not as detailed as I was running the fight.  A couple days later I located how much treasure the necromancers should have had on them, so I know for later.  No regrets.]


The Motley Crew
Session 1: The Start
…
Session 11: TPK

The Revengers
Session 12: Rise of the Revengers
Session 13
Session 14
Session 15
Session 16
Session 17
Session 18
Session 19
Session 20
Session 21
Session 22
Session 23
Session 24

Session 26