Wednesday, March 15, 2023

Ratpack – Shattered Star Book 3, Session 19

[Day 40 – Hounds, Kytons, and Lurkers in the Light!]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened January 2, 2023.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Marativy – female ratfolk 9th level Ninja

Zitch Grimreaper – male ratfolk 9th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 9th level Monk

Swamprover – female grippli 9th level Wizard

Winston – male ratfolk 9th level Gunslinger

Via Roll20

Templeton von Trapp – male ratfolk 9th level Summoner (Synthesist)


NPCs

Gridik Stormstride – male blue kobold 7th level Wizard (Invoker)

Hrefna – female changeling 7th level Omdura

Ariphi – female tiefling 7th level Rogue



Autumn

Day 40

[We apparently defeated the Hounds of Tindalos at the end of the previous session, but I took poor notes and I forgot.  Key point I remember was Gridik casting Named Bullet on his pistol, specifying “Hounds of Tindalos”, and they were both dead before he could shoot the following round.  At the same time, the creatures in the room with all the chains started trying to break out through the door Marativy had locked.]

With the Hounds of Tindalos down, Winston and Marativy moved to the door to the room of chains.  Marativy tied a rope from that doorknob to the doorknob on the door opposite it, providing extra resistance.  The rest of the Ratpack moved back to this door and held a quick discussion about whether or not to fight the chain fiends [kytons] now or later.  The chain fiends started attacking the door itself, so the group decided to fight them now rather than later.

Zitch put Protective Luck on Roscuro and cackled to extend its duration and maintain the Protective Luck on Marativy.  The chain fiends broke through the door, with Winston and Hrefna both taking attacks from animated hooked chains.  Roscuro and Marativy bodyguarded Hrefna, blocking one of the attacks.  Swamprover cast an attack spell at the chain fiends [I forget which one] and discovered they had spell resistance

Winston fired his musket at the first of the chain fiends, hitting the first chain fiend twice but taking two attacks of opportunity for firing while within melee range [they had reach].  Marativy waited until after Roscuro.  Roscuro stepped 5 feet to be adjacent to the lead chain fiend and unleashed a flurry of blows on it, hitting twice and dropping it.  Marativy turned invisible and stepped into Roscuro’s space, attacking the second chain fiend from surprise for big damage [28 of a single hit].  The remaining two chain fiends split their attacks between Marativy and Roscuro, who bodyguarded each other, causing the attacks to miss [that and the Protective Luck].

In the final round of combat, the Ratpack advanced into the room.  The chain fiends animated the hooked chains suspended from the ceiling to attack, but the Ratpack concentrated attacks and dropped both chain fiends.  Winston was seriously injured during the fight, so Templeton summoned a Bralani Azata [an elf-like chaotic good Celestial] to heal him.  While Winston was being healed, the rest of the group searched the room.  Three cloaks hanging from pegs on the wall turned out to be two Cloaks of Resistance and a set of Monk Robes.  The cloaks were portioned out to Gridik and Templeton [who had the worst saves in the party] and the robes to Roscuro.

Still feeling the door opposite to the chain fiends was a trap of some sort, the Ratpack resumed exploring the corridor.  The next door past the orrery was the singular door on the north wall.  Marativy examined the door for traps and locks and found neither.  When she attempted to open the door, she felt a great deal of resistance.  She pushed until stopped by heavy plant growth, which also blocked sight into the room beyond.  With no easy way to bypass the heavy plant growth, the Ratpack decided to move on, Marativy pulling the door closed.

The next door was on the south wall, right at the corner where the passage turned north.  At the corner, the Ratpack could see the corridor stopped after 20 feet  past the corner with a door on the east wall at the end of the corridor.  The door at the corner was made of stone, whereas all the others had been of wood.  Marativy easily picked the lock on it and opened the door.

The room beyond was circular, like the orrery, with two other doors out, each set deep into the wall so that all three doors were evenly spaced from each other.  Unlike the orrery, the walls, floor, and ceiling were of thick metal.  In the center of the room was a five-foot tall ziggurat with a lever on top.  With no monster nor obvious treasure, the Ratpack decided to close this door and check the last one in the corridor before following this path.

The last door was wooden with a very strong lock on it.  Marativy broke a set of lockpicks on it on her first try.  Ariphi offered to assist, but Marativy was determined to defeat this lock and did so on her second try, making it look easy [she rolled a natural 20 on the second skill check].  The room beyond was octagonal and brilliantly lit, each wall being a panel of light.  It was so bright that the group nearly missed several Lurkers in Light escape the room.  Zitch, all the way at the back of the line of adventurers saw them and recognized them for what they were.  He cast Glitterdust so the other adventurers could see them as well, unfortunately blinding Gridik with the dust [failed save versus the spell's blinding effect].

End of Session


Rat Whispers

[Sorry for my missing notes on the Hounds fight, I forgot how quick that part of the fight was and my notes failed to mention anything other than three rounds had gone by.  This is one of the hazards of being two months behind when typing up the session notes.]

[Oops!  While entering this session into Blogger, I noticed last session had the wrong session number.  My bad!  I fixed it.]


Ratpack

Book 1: Shards of Sin Landing Page – Links to all Book 1 sessions

Book 2: Curse of the Lady’s Light Landing Page – Links to all Book 2 sessions

Book 3: The Asylum Stone Landing Page – Links to all Book 3 sessions


Last Session: Session 18


Next Session: Session 20




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