Thursday, October 1, 2020

Delvers Guild – Session 20 – Hunting Skeletons

[The Delvers Guild continues exploring the desert city ruins and hunting skeletons.]

[This game uses the Fifth Revised Edition of the Hero System rules along with the Fantasy Hero supplement.  This session happened August 24, 2020.]


Player Characters:

Jala – human female – a person of discretion, studying aspects of the Law [to avoid them] at the Dusk Academy

Ricky the Astrologer – human male – has a thirst for knowledge but doesn’t know what he’s searching for, currently studying Astrology at Monarch University

Zarek the Red – fox male – a cerebrally-unfettered spell researcher [read: Mad Scientist] turned into a talking fox, studying Natural Philosophy at Monarch University to find a way to become human again

Vorgand – human female – professional porter and Adventurer’s Aide, irregularly attends classes at The Tested military academy, practitioner of Steel Serpent martial arts, and Guildmaster of the Delvers Guild

Via Roll20

Clarence – human male – studies Religion in Temples district, coincidentally the group healer

Nick Stalwart – human male – part of the Stalwart family of merchants, studying Mathematics at The Interesting Institute of Profitable People, a college at Monarch University


Non-Player Characters:

Torsten, Fish, Harek – ex-bandits, now torchbearers for the Delvers Guild

Konrad Moonclub – Stalwart family factor in Little Wytheford

Orm Oxdriver – driver of the guild’s over-sized, double-decker vardo



Yggsday, November 2nd, 1st year of the reign of King Vladik the Gamesman

2:30 PM

Jala had shadow-stepped into the far corner of the room with the second cluster of skeletons that glowed a soft blue.  This room was partly filled with sand, deeper where Jala stepped out of the shadows, shallower by the door the rest of the group was entering the room through.  Three large records cabinets had fallen over in the past, two from one wall, one from the other.  Where two had landed was a natural choke-point for movement in the room and Vorgand planted herself there to keep the skeletons from getting to the rest of the group [not including Jala, who was behind the skeletons at this point].  The group repeated the tactics that had worked on the previous batch of skeletons and took these down in under 12 seconds.

Due to damage done to the skeletons during the fight, Vorgand was only able to collect two intact femurs from this group of skeletons.  Zarek cast a burst-fire version of his lightning bolt spell during the fight and needed to pant in a corner for a while to recover from the drain of the spell [variable advantage set to Burst Fire and Armor Piercing, not reduced Endurance].  Ricky checked the cabinets and found only moldering scraps of paper and parchment.  The few readable pieces were in Ancient Elven.

Once everyone was ready, the group continued to search the ruins.  The next three rooms had a couple feet of sand in them.  One of these rooms included a doorway to the inner courtyard [blocked by debris] and a door to the outside [where all the sand was coming from].  When they made it to the corner of the building, they found another set of stone stairs up to the second floor.  Clarence could detect two more skeletons in the stairwell.  The group decided to attack.

Jala shadow-stepped into the stairs, appearing right next to one of the skeletons.  That skeleton attacked her.  Its claws failed to harm here through her armor, but the blue glow damaged her right through the armor.  Vorgand advanced into the stairwell to join Jala and attacked the skeletons.  The skeletons attacked the two women, missing Vorgand but harming Jala with their aura.  Jala retreated through the shadows as the other adventurers smashed the skeletons.  Vorgand secured another four glowing femurs from the remains.

After the fight, Vorgand lent her restorative rapier to Jala.  The rapier healed some of the damage from the harmful aura, but not all of it.  [Rules Note: Vorgand’s rapier has 1d6 Aid for recovering from Drains and the auras drain Body with a delayed recovery time.]  The group decided to go up to the second floor as that was where the largest remaining cluster of skeletons was, including the one Jala awoke when she originally shadow-stepped into the building.

The second floor had a very similar floor plan to the first floor’s plan.  The hallway the followed ended halfway down the building side at a doorway open to the central courtyard.  There was no obvious way to get past to the rest of the floor.  The Delvers looked around and realized that the original access to the other half of this floor was by way of the balcony, which was now collapsed to the ground and covered with debris and sand.  After some discussion and judicious use of the wand of wind, Nick was able to lift the members of the group who could not safely make their way from one second-floor doorway to the next.

The next door opened to the hallway connecting the rest of this side of the building.  The skeletons they were hunting were in a room across the hall.  Looking in, they discovered that the center of the room’s floor had long ago collapsed to the first floor.  The active glowing skeleton and two others were on the remaining floor.  The Delvers attacked the skeletons and quickly broke them up.  Zarek eliminated the last one with another burst-fired lightning bolt spell, tiring him out.

As he started panting heavily, a huge, blue reptilian head crowned with horns rose into view through the missing part of the floor.  The creature bellowed, “You dare!?”

End of Session


[Sense the Unholy only detects undead and demons/devils, not “evil”.  Important distinction.]



Delvers Guild

Session A, Character Creation Part 1

Session B, Character Creation Part 2

Session 01

Session 10

Session 11

Session 12

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18

Session 19


Session 21



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