[This session happened July 24th, 2017, and was run
by New GM. The gap between this session
and the last one was due to scheduling conflicts for different people. My notes are kind of sketchy because Prometheus
wasn’t directly involved, so this write-up is a bit thin.]
PCs
Baelthor – male human mage with a loud mouth
Killroy – male human street samurai, specializes in
hand-to-hand combat (and apparently machineguns)
Void – female night elf physical adept B&E specialist, a
shadow that blends in easily
Sin – male human rigger, knows exactly the wrong thing to
say and says it
Wren – male human that registers as an elf, no explanation
as to why
Prometheus – male human street samurai, handy with any
firearm
NPC’d
Bookie – male elf alcoholic hacker, favors whiskey with a
whiskey chaser
The Fin – female human con artist and gambler from India, by
way of Russia, posh and elegant
Dai – male human fixer who operates in Cara’Sir, recommended
by The Fin
July 4, 2076
With a solid physical plan, at least for grabbing the biosamples
and prepping for the datarun/firebombing portion, the group decided that some
magical scouting was in order. Baelthor
and Wren Astrally projected over to the New Horizons Technologies campus and
started reviewing the magical defenses.
They discovered that the roof access hatches on Buildings A and C
had wards on them. The access hatch on
Building A had a simple Alarm ward on it, but the access hatch on Building C
had an Alarm ward AND a Fire Trap. As
the infiltration team will have improved invisibility on them when entering the
building, foreknowledge of the wards was going to be vital. Avoiding the fire trap was also going to be
important, but not as much as NOT alerting the mages on security detail at the
campus.
While scouting, Baelthor and Wren also noticed three other mages
scouting the area. One was an elf
shaman, who assensed lower in power that either Baelthor or Wren. [As both of them had a Magic Rating of 7, this
was not necessarily saying much, but the estimate was that the elf shaman had a
Magic Rating of 5.] The other two were a
pair of elves, possibly twins, working in tandem. The pair of elves assensed as one of equal
power and one of higher power! As all
three of the elves were being cautious and stealthy, it was highly likely they
were from the competing teams and the first sign of their involvement.
Suddenly, the clock was ticking!
Once Baelthor and Wren reported back their observations, the team
started brainstorming ways to bypass the magical security. One option discussed was going after the
security mages. Possibilities ranged
from bribery to not report intrusions to hitting them with vomit gas so they
think they’re sick to knocking them out with NeuroStun. Killing them would be counter-productive as
it would put security on high alert and make grabbing the targets much more
difficult. We needed more information on
the mages, so was asked Bookie to gather intel on them from the Matrix. Depending on what he found out, we could
start the biosamples grab as early as the next night.
End of Sessions
[This session took longer to roleplay than it took to read
or write the session notes, and that’s my fault. I’ll be honest here: the magic aspects of Shadowrun
are my least favorite parts, so I tend to tune out when the magic-heavy
characters are doing their thing. I
learned enough so I could run the game as a GM, but the runs I put together are
magic light compared to those run by the Other GM or New GM. When I’m playing, I focus on the hardware and
planning aspects, trusting the magic-heavy characters to know their stuff and
let me know where the boundaries are. So
far, that’s worked.]
[You might notice in the links below that Hurricane Harvey
is listed. There won’t be separate entry
for Harvey, but it will effect the course of the run and cause a noticeable gap
between sessions. I’ll talk about it
more later and link to the posting I did at the time it happened.]
Session 9 (not yet written)
Hurricane Harvey!
Session 10 (not yet written)
Session 11 (not yet written)
Session 12 (not yet written)
Session 13 (not yet written)
Session 14 (not yet written)
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