[The Delvers Guild continues exploring the desert city ruins and hunting skeletons.]
[This game uses the Fifth Revised Edition of the Hero System
rules along with the Fantasy Hero supplement.
This session happened August 24, 2020.]
Player Characters:
Jala – human female – a person of discretion, studying
aspects of the Law [to avoid them] at the Dusk Academy
Ricky the Astrologer – human male – has a thirst for
knowledge but doesn’t know what he’s searching for, currently studying
Astrology at Monarch University
Zarek the Red – fox male – a cerebrally-unfettered spell
researcher [read: Mad Scientist] turned into a talking fox, studying Natural
Philosophy at Monarch University to find a way to become human again
Vorgand – human female – professional porter and
Adventurer’s Aide, irregularly attends classes at The Tested military academy,
practitioner of Steel Serpent martial arts, and Guildmaster of the Delvers
Guild
Via Roll20
Clarence – human male – studies Religion in Temples
district, coincidentally the group healer
Nick Stalwart – human male – part of the Stalwart family of
merchants, studying Mathematics at The Interesting Institute of Profitable
People, a college at Monarch University
Non-Player Characters:
Torsten, Fish, Harek – ex-bandits, now torchbearers for the
Delvers Guild
Konrad Moonclub – Stalwart family factor in Little Wytheford
Orm Oxdriver – driver of the guild’s over-sized,
double-decker vardo
Yggsday, November 2nd, 1st
year of the reign of King Vladik the Gamesman
2:30 PM
Jala had shadow-stepped into the far corner of the room with
the second cluster of skeletons that glowed a soft blue. This room was partly filled with sand, deeper
where Jala stepped out of the shadows, shallower by the door the rest of the
group was entering the room through.
Three large records cabinets had fallen over in the past, two from one
wall, one from the other. Where two had
landed was a natural choke-point for movement in the room and Vorgand planted
herself there to keep the skeletons from getting to the rest of the group [not
including Jala, who was behind the skeletons at this point]. The group repeated the tactics that had
worked on the previous batch of skeletons and took these down in under 12
seconds.
Due to damage done to the skeletons during the fight, Vorgand was only able to collect two intact femurs from this group of skeletons. Zarek cast a burst-fire version of his lightning bolt spell during the fight and needed to pant in a corner for a while to recover from the drain of the spell [variable advantage set to Burst Fire and Armor Piercing, not reduced Endurance]. Ricky checked the cabinets and found only moldering scraps of paper and parchment. The few readable pieces were in Ancient Elven.
Once everyone was ready, the group continued to search the
ruins. The next three rooms had a couple
feet of sand in them. One of these rooms
included a doorway to the inner courtyard [blocked by debris] and a door to the
outside [where all the sand was coming from].
When they made it to the corner of the building, they found another set
of stone stairs up to the second floor.
Clarence could detect two more skeletons in the stairwell. The group decided to attack.
Jala shadow-stepped into the stairs, appearing right next to
one of the skeletons. That skeleton
attacked her. Its claws failed to harm
here through her armor, but the blue glow damaged her right through the
armor. Vorgand advanced into the
stairwell to join Jala and attacked the skeletons. The skeletons attacked the two women, missing
Vorgand but harming Jala with their aura.
Jala retreated through the shadows as the other adventurers smashed the
skeletons. Vorgand secured another four
glowing femurs from the remains.
After the fight, Vorgand lent her restorative rapier to
Jala. The rapier healed some of the
damage from the harmful aura, but not all of it. [Rules Note: Vorgand’s rapier has 1d6 Aid for
recovering from Drains and the auras drain Body with a delayed recovery
time.] The group decided to go up to the
second floor as that was where the largest remaining cluster of skeletons was,
including the one Jala awoke when she originally shadow-stepped into the
building.
The second floor had a very similar floor plan to the first
floor’s plan. The hallway the followed
ended halfway down the building side at a doorway open to the central
courtyard. There was no obvious way to
get past to the rest of the floor. The
Delvers looked around and realized that the original access to the other half
of this floor was by way of the balcony, which was now collapsed to the ground
and covered with debris and sand. After
some discussion and judicious use of the wand of wind, Nick was able to lift
the members of the group who could not safely make their way from one
second-floor doorway to the next.
The next door opened to the hallway connecting the rest of
this side of the building. The skeletons
they were hunting were in a room across the hall. Looking in, they discovered that the center
of the room’s floor had long ago collapsed to the first floor. The active glowing skeleton and two others
were on the remaining floor. The Delvers
attacked the skeletons and quickly broke them up. Zarek eliminated the last one with another
burst-fired lightning bolt spell, tiring him out.
As he started panting heavily, a huge, blue reptilian head
crowned with horns rose into view through the missing part of the floor. The creature bellowed, “You dare!?”
End of Session
[Sense the Unholy only detects undead and demons/devils, not
“evil”. Important distinction.]
Delvers Guild
Session A, Character Creation Part 1
Session B, Character Creation Part 2
…
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