Tuesday, November 20, 2018

Session Report – Barrowmaze – Session 27

[Spell studies and Divinations, plus a quick excursion to the barrows.]

[Also?  SPOILERS!  This series will spoil what’s in Barrowmaze, so take that into consideration before reading.]

PCs (The Revengers)
Adam – male human Thaumaturge (5th level Mage)
Daphne – female human Blade-Adept (6th level Bladedancer)
Boris the Fighter – male human Exemplar (5th level Fighter)
Hrglclxin [pronounced her-gull-klack sin] – male human Explorer (4th level Explorer)

NPCs
Dergos – male human guide, still sold on the glory of adventuring, hired by Boris
‘Len – professional torchbearer, full name is Morgullen, but he never uses it, hired by Boris
Vorgand – female human porter, a university student earning coin, hired by Daphne
Nolig – male human porter, hired by Hrglclxin
Verya [pronounced Vir-uh] – female human Woman-at-Arms (1st level Fighter) , hired for 1/3 share of any treasure


Yggsday, July 26th, 1st year of the reign of King Vladik the Gamesman
After some discussion, the Revengers decided to stay in town for a week so Adam could add Fireball to his spell book [and repertoire] from the scroll he purchased in Ironguard Motte.  He also donated 4597 gp to a town party for the week, continuing the Revengers’ reputation for throwing huge bashes.  Tripp handled the arrangements and setting things up.  This included sending to Ironguard Motte for more supplies for the party.

Daphne took the time to cast Divination to gain information [and possibly salve any potential guilt feelings] after her evening prayers.  She asked, “Will the mongrelmen leaders be alive if we wait a week?”  The reply she received was, “Signs point towards yes.”  She spent the rest of the day available to provide healing at the party.

Sunday, July 27th, 1st year of the reign of King Vladik the Gamesman
The town party continued.

Daphne cast Divination after her evening prayers.  She asked for advice on magical labs in Helix so she could make a healing potion from her collection of troll blood.  The reply she received was:
“Three labs you may find:
Arcane, Divine, Divine”
This intrigued Daphne.  She suspects the wizard Mazzahs the Magnificent in Helix likely has an arcane lab and the Shrine of St. Ygg has a divine lab, but she has no idea who would have the third lab?

Daphne also cast Continual Light on Verya’s “Lucky Coin”, so Verya will have a light source when the group returns to Barrowmaze.

Moonday, July 28th, 1st year of the reign of King Vladik the Gamesman
The town party continued.  At the end of this day, additional alcohol and party materials arrived from Ironguard Motte.

Daphne cast Divination after her evening prayers.  She asked, “Is there a second or separate way to get to the mongrelmen leaders?”  The reply she received was: “Yes.”  The other Revengers found this to be exciting news as they were not likely to be able to talk their way through the portcullis again.

Hernesday, July 29th, 1st year of the reign of King Vladik the Gamesman
The town party continued.

Daphne cast Divination after her evening prayers.  She asked, “Where can I find the second entrance to get to the mongrelmen leaders?”  The reply she received was: “Through the dragon’s lair.”  This made eyebrows rise as it informed the Revengers that there is a dragon somewhere in Barrowmaze.

Hernesday, July 30th, 1st year of the reign of King Vladik the Gamesman
The town party continued.

Daphne cast Divination after her evening prayers.  She asked, “Where is the dragon’s lair?”  The reply she received was: “It can be reached through the forgotten crypts or a collapsed barrow in the northeast.”  The revengers checked their current map of the barrows and decided that they should investigate further in that direction than they have so far.

Magusday, July 31st 1st year of the reign of King Vladik the Gamesman
The town party continued.  During the party, one of the townsfolk, Osric Yellowrod, attempted something stupid and grandiose due to his intoxication [firewalking through a raging bonfire].  Daphne had to cast Cure Serious Wounds to keep him from expiring.  As a result, she was not able to cast Divination on this day, but the Yellowrod family now owes her a life boon [Osric is one of many farmers in Helix and could not pay for the casting, but Daphne was not willing to standby and watch him die].

Cromsday, August 1st, 1st year of the reign of King Vladik the Gamesman
The town party ran on its final day.  At the end of the day, Adam cast Fireball into the air as a climax to his week of studying and the fireworks show he and Tripp had arranged.  The crowd was impressed by the show.

Daphne cast Divination after her evening prayers.  She asked, “Where can I find the third magical lab?”  The reply she received was: “You have already been there.”  Daphne started wracking her memory, trying to work out where she had seen another magical lab.

Freysday, August 2nd, 1st year of the reign of King Vladik the Gamesman
Early in the morning, the Revengers and their trusty hirelings met up at the Mercenary Guild building [many with hangovers from the week of partying].  They headed south into the moors, which seemed a bit drier.  On their way south, the Revengers came across a troop of giant ants.  The fight got a bit hectic, with Hrglclxin accidentally shooting Verya with his bow, AFTER she took a lot of damage from the ants.  Daphne cast Cure Serious Wounds on Verya to fix her up.  Adam cast Fireball on the giant ants but rolled low on damage.  Verya cleaved 3 of the damaged giant ants with her glaive and Hrglclxin killed the last one with a shot from his bow.  The group continued south after taking some time to make use of Adam’s healing proficiency.

Arriving a little after Noon at the field of barrows, the Revengers explored further east, locating several barrows not on their map.  They eventually settled on opening Barrow 50.  [I made a mistake here, describing Barrow 47 as just a collapsed barrow, as shown on the map.  If I had checked the description, I would have described it properly and the PCs would likely have investigated it immediately.  This was my fault.  I wish the map icon had hinted better at this, but that’s water under the bridge.]

After hammering at the sealing slab with a sledgehammer for 20 minutes, Barrow 50 was opened.  The Revengers went down the short flight of stone steps to a 50x50 foot room with rounded corners and a statue in the center.  There was also a door on the right wall.  The dull stone statue was of a proud male warrior with a broad helm, breastplate, greaves, round shield, and a gleaming steel shortsword.  An inscription with raised letters at the base of the statue read: Be Forthright and Rejoice Under the Sun.

Having faced a fair share of animated statues, the Revengers were cautious when approaching this statue.  The shortsword was solidly affixed in the hand of the statue and they could not break the arm off, even with the sledgehammer.  Stymied for the moment, the Revengers decided to try the door and explore further before returning to the statue.

The door led to a smaller chamber containing a sarcophagus and a wraith!  Armed with a variety of magic weapons, the Revengers made short work of the wraith.  There was nothing of value inside the sarcophagus, but a name etched on the inside of the lid.  This gave Adam an idea and he went back to the statue in the first room.  He pressed on the letters and noted that some of them moved.  He pressed those to spell out the name in the sarcophagus, which released the enchanted shortsword from the statue’s grip.

With some proper loot to sell back in town and low on spells, the Revengers decided to head back to Helix.  On the way back they avoided a foraging troop of giant ants.

End of Session

[I have comments about the divinations, but my players read this blog, so I’ll keep them to myself at the moment.  Just know that Daphne only has a 66% chance of getting true and accurate answers and I rolled the dice in secret.  Also, my on the spot poetry sucks, but I think that shows.  I think I did better with the cryptic answers part of the spell description.]


The Motley Crew
Session 1: The Start

Session 11: TPK

The Revengers
Session 12: Rise of the Revengers

Session 22
Session 23
Session 24
Session 25
Session 26

Session 28


2 comments:

  1. It's really a pleasure to follow you and your group via this blog! THX again!

    ReplyDelete
  2. I'm glad you are enjoying the read - I'm enjoying running the game and seeing what my players decide to do next. Thank you for reading!

    ReplyDelete