Saturday, January 8, 2011

Dyson’s Delve – Session 6, Part 2

Getting back from Lone Star and getting back into the rhythm of the DayJob (7:00 am to 3:30 pm with no ability to post to the blog) after an extended holiday vacation really did a number on me.  Add prepping for my Southern Reaches game (Friday) and my wife’s Interfaith Tea (Saturday) on top and that leaves me very behind on my blog writing.  I will do my best to start catching up on Sunday.  I have two more sessions of Dyson’s Delve in notes and four pages of notes on my Traveller-style game banked up that I want to get out before I have a month backlog.

This is the second part of the session that happened Wednesday, December 22, 2010.  This campaign uses the Dyson’s Delve dungeon pages on A Character for Every Game.  We are using the Pathfinder RPG, so some adjustments were made (or so I’ve been told).

Adventuring Group:
Harkaitz of the Red Soul, Cleric of Ra (male human cleric of Ra)
Wednesday (female elf rogue)
Sahar (female human fighter)
Frankie Hu, Master of the Distracting Fist (male dwarf monk)

SPOILER ALERT: If You Might Play Through Dyson's Delve, Stop Reading

The morning after escorting the lizardmen past Aldelle, Super Rat returned to the Delve.  Returning once more to the manticore level, the group of adventurers checked the final room on the level, finding four dead and savaged goblins, the second manticore’s last meal.  How things might have gone differently if the adventurers had checked this room first!

With the manticore level cleared out, the adventurers returned to the stairs and descended deeper into the earth to the next level.  The first room here contained a statue of a four armed creature none of the adventurers recognized and two large air vents in the floor, giving forth more of the charnel smell.  Sitting on the head of the statue was an iron crown, well worn, that Frankie took a liking to.  After having Harkaitz verify the crown was not magical, Frankie removed it from the statue and put it on his head.  For a monk he seems to be very attracted to the bling.

Following the only passage out, the adventurers bypass a side passage to investigate a room with tapestries and a moaning breeze.  While creepy, there is no other effect from the sound.  The tapestry room has two passages out on the far end and the adventurers chose to go left.  At the end of this passage were two carrion crawlers in a room barely big enough for them, which sped up the fight for the adventurers.  Searching the room afterward, the adventurers found four human corpses the crawlers had been feeding upon and some loot, including a great deal of coin and a magic shield [+1].  Sahar was given the magic shield as the group’s primary protector.

Returning to the tapestry room, the adventurers followed the other passage east.  Frankie, scouting a little ahead, spotted a group of four humans wearing plate mail, standing guard.  After a failed attempt to bluff the guards into identifying themselves to him, a fight broke out and the rest of Super Rat moved forward.  This pitched fight lasted a bit, ending with two of the guards dead, one unconscious and captured, and one fleeing to raise the alarm.  Not knowing how many reinforcements they might face, the Adventurers scrawled some graffiti on the wall (“Super rat was here.  Super Rat was victorious!”), looted the bodies of their armor, grabbed the captive, and retreated back to town.

Back in Aldelle, the captive was turned over to the sheriff for questioning.  One of the three sets of plate mail was cleaned up and adjusted to fit Sahar, greatly improving her defense.  The other two sets (plus the rest of the looted weaponry and armor) was sold to the village trader for coin, netting a nice bundle.

*End of Session*

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