This session happened Wednesday, January 12, 2010. This campaign uses the Dyson’s Delve dungeon pages on A Character for Every Game. We are using the Pathfinder RPG, so some adjustments were made (or so I’ve been told).
Adventuring Group:
Harkaitz of the Red Soul (male human cleric of Ra)
Wednesday (female elf rogue)
Sahar (female human fighter)
Luna (female elf sorcerer)
Frankie Hu, Master of the Distracting Fist (male dwarf monk)
SPOILER ALERT: If You Might Play Through Dyson's Delve, Stop Reading
This day Super rat decided to investigate some rooms that they had bypassed previously, notably the chained door on the main part of Level 6, a door they ignored in the isolated part of Level 6, and the air and water shrines in the Elemental Temple on Level 7.
Wending their way down through the dungeon, they arrived at the chained door on Level 6. Wednesday thoroughly checked the door and removed the chains after pronouncing it safe. Sahar opened the door and entered the room, discovering four gargoyles who immediately attacked. The adventurers were not certain fire would hurt the stony creatures until Luna hit one with a scorching ray and burned it. Due to the fight being bottle-necked at the doorway, Sahar was responsible for the majority of the melee attacks. Harkaitz was able to indirectly heal her by casting shield other on her, splitting the damage she takes between the two of them and healing himself. It was not perfect, but it worked. After defeating the gargoyles, the adventurers found two coffers: one with 9000 pieces of copper and the other containing two golden crowns. [If all the adventurers start wearing crowns, does the group name change to King Rat?]
After healing up from the gargoyle fight, the adventurers descended the spiral stairs to the Elemental Temple. Harkaitz led the way, acting like he and the others belonged there. When challenged, he stated the group was looking for Tim and asked if the questioner had seen him. This worked multiple times. A door in the back of the air shrine led to a small (10 ft by 10 ft) room with two additional doors, one belled.
After Wednesday removed the bell from the belled door, the adventurers followed a long corridor behind it that ended in a door to the surface. The door was guarded, but Harkaitz again put the guards off by asking if they had seen Tim and looking dejected when they answered negatively. The group reversed course and returned to the small room. Wednesday replaced the bell on the door to the surface and Harkaitz opened the other door. This door opened to a guard room/barracks with a number of armored guards in the room. Harkaitz immediately asked if anyone in the room had seen Tim, pre-empting any questions as to why the adventurers were there. The guards offered that they had not seen Tim in “a while”. Harkaitz spotted two other doors out of this room, but could not think of a legitimate reason to continue through and did not want to initiate a combat right then. He thanked the guards for their time and closed the door.
The group next walked over to the water shrine. There was a passage in the back which led to some sort of guest chambers, one of which was occupied by troglodytes. Harkaitz’s story of searching for Tim worked here as well and the party was able to leave without a fight.
After a quiet huddle to discuss options, the group walked back to the fire shrine and passed through the wax-sealed door again. Taking the stairs up to the isolated portion of Level 6, the adventurers turned down a side passage they had ignored previously. The passage ended at a door, which was unlocked and opened after Wednesday verified it was safe to do. Beyond the door was a dark room with a single occupant – a medusa! The medusa was apparently desperate to escape and blindly charged the party of adventurers. Not knowing that she was trying to escape, the adventurers fought her and killed her. [Wednesday felled the medusa with a critical hit backstab for near maximum damage. It was very impressive.]
Searching the medusa’s room afterward, a chest was found containing 10 pieces of jewelry. None of it was magical, but it was all of value, ranging from an estimated value of 400 gold marks up to 1600 gold marks. Along with the gold crowns found with the gargoyles, this had been a very valuable day for Super Rat. The group decided not to push their luck any further and (after bluffing their way back through the Elemental Temple) they returned to the surface and eventually Aldelle to plan their next move. [And to level up to 5th level characters!]
*End of Session*
[This was a short game session. We spent time at the beginning dealing with gear and loot from the previous game plus waiting for a late player. We also stopped a bit early as another fight would have led us to playing WAY late.]
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