Sunday, September 21, 2025

Tim's Outlanders: Against the Horde, Session 1 - July 30 to August 8, 17 IC

[This begins the next story arc, wherein the adventuring party attempted to scout out the arrival of the invading Goblinoid Horde.  Things will quickly get out of hand.]

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]
Aureme Anginsan - human female, formerly an Imperial Navy sailor (retired)

NPCs

Casvia - elven female from the Free City of Freegate, student at Outlands University


Session 1 Begins, July 30 IC

The newly formed unit, Tim's Outlanders, left the city of Freegate and headed south to scout out the approach of the Goblinoid Horde, believed to be heading towards the city.

The Outlanders rode south for over a week, following the Greater Tabor River.  Leaving the lands claimed by Freegate, they entered the lands of the Bayern District, the next principality to the south.  There they saw abandoned villages and farmsteads.

Once in the proximity of the Horde the Outlanders were spotted by a unit of goblin batriders [goblins riding giant bats].  The batrider patrol attacked, strafing the Outlanders using magic wands that fired bolts of force.  During the fight, Mikal was able to catch onto the riding harness of one of bats as it flew by on a strafing run and climbed aboard.  He then climbed up onto the bat despite the goblin trying to fling him off by having the bat do acrobatic flying.  Once on top of the bat, Mikal easily overwhelmed the goblin and flung him off the bat to his death.  Mikal spent the rest of the fight attempting to gain control of the bat and tame it to be his mount.  The rest of the Outlanders killed the remaining goblins and drove off the surviving bats.

Several hours later Mikal finished taming the captured bat and named it Meep.  He had Meep fly back to where the Outlanders were waiting for him.

The team decided they needed a base of operations, preferably one not on the direct path of the oncoming Horde.  They left the river and set up camp in a farmhouse about a mile away. Mikal and Meep scouted ahead but they were spotted after a couple hours by a second patrol of batriders. Mikal fled the patrol, which pursued him [they wanted to reclaim the obviously stolen bat].  Mikal led them back to the farmhouse where the party was camped. The Outlanders attacked and killed all but three of the goblins, unaware of the survivors who fled south.

During night, Tim and Casvia used equipment and supplies found in the farmhouse, notably a still and a hidden supply of moonshine, to develop a batch of magically distilled and magically infused alcohol.  Tim expected the group would be facing masses of goblins and orcs and wanted something that would explode "with some extra oomph" when lit and thrown at a target.  He wasn't entirely certain how successful he and Casvia had been but was hopeful.  [Tim's player rolled a critical success on his skill check, forcing me to decide how much more oomph this meant.  I decided on "a ludicrous amount of oomph" but did not tell the players.  They had to discover this by trial and error.]

August 8, 17 IC

In the morning a large ground patrol of goblins riding giant, ferocious-looking lizards moved into the area started to surround the farmhouse the Outlanders occupied.  Tim loaded up Mikal and Meep with multiple bottles of his "double-distilled" liquid explosives so they could attack the patrol from above.

In his hurry to get into the air, Mikal forgot to bring a source of flame to light the wicks in the bottles before throwing them, so he was forced to throw unlit bottles.  The first bottle thrown detonated with such force that Mikal and Meep were knocked tumbling through the air and into some trees.  Luckily, none of the other bottles detonated.  [Mikal had bought some dice of Luck and they came into play here.]  The cluster of goblin lizardriders where knocked around on the ground like billiard balls, killing the goblins in the blast radius and sending the wounded lizards fleeing.  The Outlanders quickly killed the goblins in the patrol but the riding lizards were of sterner stuff and they fled, only wounded.

Once Mikal and Meep were located and healed, the Outlanders discussed their next steps.  The double-distilled alcohol was significantly more explosive than anticipated.  Used correctly, they could switch from scouts to attackers.  The Outlanders sent Casvia to Freegate via her transportation spell for the following supplies:

  • Quarrels for Dengar’s crossbow [he was now running low]
  • A request for guerilla orders to go after the Horde’s supply train
  • Materials for explosives: containers with fins and certain raw materials
  • Something to stop Mikal from falling
  • Reports from other groups in the field

As the transport spell was one use per day, Mikal, riding Meep, flew ahead to reconnoiter the city of Ingolstadt, capital of the Bayern District. He arranged to meet up with the rest of the team at an old campsite they agreed upon.  The rest of the party settled in to await Casvia's return.

Game Session Ends


Happening Off-Stage

The Horde is besieging Ingolstadt at this point.

The University Farseers have been trying to spy on the Horde but are unable to spy anywhere the Horde actually is, one of the reasons teams like the Outlanders have been sent to scout the area physically.  This level of magic use by the goblinoid shamans is starting to cause concern.  What else might the shamans be capable of?

DM Discussion

[So the notes for this session were minimal to say the least.  I remembered enough to double the size of the posting, but not much else.  Somewhere here Tim and Dangar decided that a good psy-op would be to strew the battle field with the entrails and heads of the dead goblins.  Aureme, a PC, was OK with it but Casvia was horrified when she returned.  I'll include that in the next session notes.]


Tim's Outlanders Landing Page

Clouds Gather

Session 5


Against the Horde

Session 2


Saturday, September 13, 2025

Tim's Outlanders: Session 5, July 28/29, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]

Begins July 28, 17 IC

The adventurers dispersed for the evening.  

Late that night, pounding on his door awoke Tim in his apartment in the Student's Quarter.  It was a squad of the University Guard!  The Arch‑Chancellor of the University has sent for Tim for immediate questioning.  

When Tim arrived on campus he was escorted to the History building.  The South Wing was on fire and in the process of being put out.  The entire third and fourth floors were destroyed by whatever happened.  The Arch‑Chancellor explained to Tim that the University had attempted to verify Tim's report through the use of a Farseer.  Some sort of defensive spell was triggered and a massive feedback of elemental fire exploded from the Farseer and set the upper floors on fire.

The Arch-Chancellor, with several other members of the Faculty, proceeded to question Tim about the Vault in detail.  The remaining adventurers were either called in or were brought in when they showed up at the University Gates looking for Tim the next morning.

July 29, 17 IC

The questioning session lasted until near Noon (with a break for a catered breakfast and then a smoke, because wizards).  During the questioning, Dangar related a dream-vision he received that night from Lord Gamrin, Dwarven God of Protection.

Dangar's Vision

Dangar slowly become aware of the sound of metal pounding on metal with metallic clicking between the crashes.  With a resounding CRASH, he fully awoke.  He turned over to see what was pounding and saw a giant of a dwarf.  He was six feet tall, powerfully built, and covered with the blood of his enemies.  His clothing was once fine, but was now rags.  He wore the shattered remains of chains and shackles and was carrying a tremendous war hammer.  The metallic clicking was caused by bits of the shattered chains flying out of the darkness and reforming the chains around the dwarf.

The dwarf saw Dangar and turned and spoke to Dangar in a voice of rolling thunder:

“DO NOT LET THEM SHACKLE OUR PEOPLE AGAIN!  STOP THEM BEFORE WE ARE ONCE AGAIN THEIR SLAVES!  FIND THIS PART OF THE TRUE KEY AND DESTROY IT!”  

An image of a blue and red sphere appeared in front of Dangar.  It looked very familiar.  He turns and smashed several of the chain links that have formed around him with a massive crash of his war hammer.  He turns back to Dangar and said, HURRY, BEFORE ALL IS LOST!”  He raised his hammer and Brought it down one last time onto the sphere and causing a deafening crash that woke Dangar up, covered with sweat, Dangar's sheets wrapped around him like shackles.

Dangar and Tim realized the orb from the dream-vision was one of the items they brought back from El Djem.  The Arch-Chancellor created the Orb Commission on the spot to start an investigation into the orb and how to destroy it.  He was worried because the University was supposed to be shielded from the kind of attack that killed the Farseer and heavily damaged the History building.

Noon

Town criers across the city read out the War Proclamation (see below), warning the citizens of Freegate that a goblinoid horde was heading towards the city.  The adventurers quickly angled for a position working for Outlands University to avoid being drafted into the City Militia.  They and all the other adventurers that were associated with the University were sent to a oratorium to be assembled into teams.

Time, Dangar, Mikal, and Darian became Unit #173, Tim's Outlanders, one of 200 units in the Outlands University Militia.  To supplement their skills an elven woman named Casvia (whose name means "Herald of Good Fortune") and a human woman named Aureme Anginsan were assigned to the group.  Casvia was a wizard and was assigned to handle communication between the University and Unit 173.  Aureme was an ex-sailor from the Imperial Navy and good with the scimitar and the harpoon, augmenting the group's melee capabilities.  Unit #173 was assigned to scout out the Horde and return with information about it.

The newly christened Tim's Outlanders purchased some additional riding animals (one pony and one mule, 330sp) and saddles (two poor saddles, 30sp) and left Freegate, heading south.

Game Session Ends


War Proclamation

Official Pronouncement

Due to the approaching Jebli Horde, the Faceless Five are declaring an official State of Emergency.  On this day, the 29th of July, in the 17th year of the Imperial Calendar, the following proclamation is made:

By Order of the Faceless Five:

All able bodied citizens of a mature age, as determined by the Faceless Five, are to immediately report to the City Building of their home Quarter and register for the City Militia.  Failure to register by sun up tomorrow will result in immediate assignment to a Militia Penal Unit.  All “Adventurers” are requested to identify themselves for special assignment.

Tomorrow, July 30th, at Noon, the Faceless Five will post Militia Assignments throughout the City.  Militia members will have until Midnight to report in at their unit Headquarters.  All non-combatants will be organized into Support Details.

For the week of July 30 through August 5, any individuals caught Thieving will be put to Death.

Any Merchants found to be increasing the cost of their wares by more than twice during the Period of Crisis will be subject to the following Penalties:

  1. Confiscation of all Goods,
  2. Fines of no less than 5,000 Gold Crowns, and
  3. Immediate enrollment into a Militia Penal Unit.

The cost for exemption from the Militia is 500,000 Gold Crowns, payable in cash to the Faceless Five.

The following people are automatically exempt from the Militia service but may be asked to participate in Support Details.

  • Priests and Priestesses of any established Temple
  • Faculty of Outlands University
  • Children
  • City Government Officials
  • City Guard

Any able bodied individual not a citizen of this City and who does not wish to participate in the defense of the City is requested to register as such tomorrow morning before Noon.  You will be escorted outside the City boundaries and asked not to return.


Happening Off-Stage
The University officials decide to designate the El Djem Collection “hazardous” due to the various problems that have developed since Tim brought it back.  Therefore, only Senior Wizards are allowed to work directly with the Collection until each item is cleared.

The orb from the El Djem Collection proved remarkably resistant to being damaged.  The Arch-Chancellor assigned a small group to investigate the problem and determine what is needed to destroy the orb.  The Orb Group starts work on researching a ritual to accomplish this task.

A wizard stole the Book of Ymer from the El Djem Collection before the collection was locked down.  They started forming a cult in the plains east of the Great Nef, past the northeastern lands claimed by Freegate.  Calling themselves the Crystal Brotherhood they gained control of a small village.  Their leader uses the approaching Horde as a means to gain sway in other villages nearby.

Tarquin the Mad and Rary the Red are finding it more difficult to locate all of the locations Montiflurio has asked them to find.  When they finally are ready to return to Freegate, they will be cut off from returning to the city by the goblinoid horde.

The Vault, after the University tries to look into it, went into full lock down.  None of the amulets and Words Those Who Watch have will work any more.  Those Who Watch now need to reassemble the True Key.  It is three triangles and two spheres that magically link and will allow the bearer access to the Vault and command of the defenses.  The orb the adventurers have is one of the pieces.

DM Discussion
The use of the term "Jebli" is of course borrowed from the original Greyhawk campaign where orcs, goblins, hobgoblins, and kobolds had different names than what appear in the Monster Manual.  I liked this better than saying "goblinoids" as all of my players had a long history of playing AD&D and had no fear of goblinoids.  I hind sight, I should have created different names instead of lifting them as Jebli sounded funny to the players and did not strike any uncertainty into them.


Tim's Outlanders Landing Page
Clouds Gather
Session 4

Against the Horde
Session 1