Tuesday, October 7, 2025

Tim's Outlanders: Against the Horde, Session 2 - August 10 to August 15, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]
Aureme Anginsan - human female, formerly an Imperial Navy sailor (retired)

NPCs

Casvia - elf female from the Free City of Freegate, student at Outlands University


Session 2 Begins, August 10, 17 IC

After two days of flight, Mikal arrived at Ingolstadt riding Meep.  There he observed the goblinoid horde breaching the walls and storming the city.  He was discovered and turned back by a goblin bat patrol, which then pursued him.  In a long chase, he killed some of the goblins and lost the rest.   After losing the goblins, Mikal returned to the rendezvous campsite to meet up with the rest of the Outlanders.

August 12

The next morning, the group started marching to another abandoned farmhouse three days away.  On the way there, a trio of goblins on riding lizards rounding up lizards running wild [due to earlier actions by the Outlanders] spotted the adventurers.

Tim hid in a tree while the rest of the Outlanders faced-off against the three lizard riders.  The goblins charged.  The Outlanders killed two of the goblin lizardriders and seriously wounded the third [who escaped] in the ensuing fight.  Darian was run down [and stepped on] by one of the lizards but survived.

August 15

At their new base of operations, the team had Casvia teleport back to Freegate to report their findings.

While waiting for Casvia’s return, Darian and Aureme attempted to track down the remaining goblin lizardrider.  They stumbled across the lizard but not the goblin rider.  Darian surprise punched the lizard and knocked it out.  As a side effect, he also knocked over Aureme, who started laughing so hard at the expressions of surprise on Darian's and the lizard's faces that she fell over.

When the two returned and reported what hap happened, the rest of the Outlanders [including Casvia, who had returned] did not believe their story and instead wondered "what really happened".

Session Ends.


Happening Off-Stage

The goblinoid horde spent two days ransacking the city of Ingolstadt before resuming their march toward Freegate.  They have effectively wiped out all leadership for the Bayern District at this point and enslaved the remaining population of Ingolstadt.  

As word spread north of the sack of Ingolstadt, every citizen of Bayern who hadn't already fled started heading towards Freegate as refugees, abandoning anything they couldn't carry or would slow them down.  As the Bayern refugees headed to Freegate, the farmers and townsfolk of Freegate's southern domain joined them.  This will lead to a tripling of the population inside Freegate's city walls once they arrive.  The Faceless Five [Freegate's leaders] worked hard to keep people from panicking.


Tim's Outlanders Landing Page

Against the Horde

Session 1


Session 3 [Not Yet Posted]




Sunday, September 21, 2025

Tim's Outlanders: Against the Horde, Session 1 - July 30 to August 8, 17 IC

[This begins the next story arc, wherein the adventuring party attempted to scout out the arrival of the invading Goblinoid Horde.  Things will quickly get out of hand.]

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]
Aureme Anginsan - human female, formerly an Imperial Navy sailor (retired)

NPCs

Casvia - elven female from the Free City of Freegate, student at Outlands University


Session 1 Begins, July 30 IC

The newly formed unit, Tim's Outlanders, left the city of Freegate and headed south to scout out the approach of the Goblinoid Horde, believed to be heading towards the city.

The Outlanders rode south for over a week, following the Greater Tabor River.  Leaving the lands claimed by Freegate, they entered the lands of the Bayern District, the next principality to the south.  There they saw abandoned villages and farmsteads.

Once in the proximity of the Horde the Outlanders were spotted by a unit of goblin batriders [goblins riding giant bats].  The batrider patrol attacked, strafing the Outlanders using magic wands that fired bolts of force.  During the fight, Mikal was able to catch onto the riding harness of one of bats as it flew by on a strafing run and climbed aboard.  He then climbed up onto the bat despite the goblin trying to fling him off by having the bat do acrobatic flying.  Once on top of the bat, Mikal easily overwhelmed the goblin and flung him off the bat to his death.  Mikal spent the rest of the fight attempting to gain control of the bat and tame it to be his mount.  The rest of the Outlanders killed the remaining goblins and drove off the surviving bats.

Several hours later Mikal finished taming the captured bat and named it Meep.  He had Meep fly back to where the Outlanders were waiting for him.

The team decided they needed a base of operations, preferably one not on the direct path of the oncoming Horde.  They left the river and set up camp in a farmhouse about a mile away. Mikal and Meep scouted ahead but they were spotted after a couple hours by a second patrol of batriders. Mikal fled the patrol, which pursued him [they wanted to reclaim the obviously stolen bat].  Mikal led them back to the farmhouse where the party was camped. The Outlanders attacked and killed all but three of the goblins, unaware of the survivors who fled south.

During night, Tim and Casvia used equipment and supplies found in the farmhouse, notably a still and a hidden supply of moonshine, to develop a batch of magically distilled and magically infused alcohol.  Tim expected the group would be facing masses of goblins and orcs and wanted something that would explode "with some extra oomph" when lit and thrown at a target.  He wasn't entirely certain how successful he and Casvia had been but was hopeful.  [Tim's player rolled a critical success on his skill check, forcing me to decide how much more oomph this meant.  I decided on "a ludicrous amount of oomph" but did not tell the players.  They had to discover this by trial and error.]

August 8, 17 IC

In the morning a large ground patrol of goblins riding giant, ferocious-looking lizards moved into the area started to surround the farmhouse the Outlanders occupied.  Tim loaded up Mikal and Meep with multiple bottles of his "double-distilled" liquid explosives so they could attack the patrol from above.

In his hurry to get into the air, Mikal forgot to bring a source of flame to light the wicks in the bottles before throwing them, so he was forced to throw unlit bottles.  The first bottle thrown detonated with such force that Mikal and Meep were knocked tumbling through the air and into some trees.  Luckily, none of the other bottles detonated.  [Mikal had bought some dice of Luck and they came into play here.]  The cluster of goblin lizardriders where knocked around on the ground like billiard balls, killing the goblins in the blast radius and sending the wounded lizards fleeing.  The Outlanders quickly killed the goblins in the patrol but the riding lizards were of sterner stuff and they fled, only wounded.

Once Mikal and Meep were located and healed, the Outlanders discussed their next steps.  The double-distilled alcohol was significantly more explosive than anticipated.  Used correctly, they could switch from scouts to attackers.  The Outlanders sent Casvia to Freegate via her transportation spell for the following supplies:

  • Quarrels for Dengar’s crossbow [he was now running low]
  • A request for guerilla orders to go after the Horde’s supply train
  • Materials for explosives: containers with fins and certain raw materials
  • Something to stop Mikal from falling
  • Reports from other groups in the field

As the transport spell was one use per day, Mikal, riding Meep, flew ahead to reconnoiter the city of Ingolstadt, capital of the Bayern District. He arranged to meet up with the rest of the team at an old campsite they agreed upon.  The rest of the party settled in to await Casvia's return.

Game Session Ends


Happening Off-Stage

The Horde is besieging Ingolstadt at this point.

The University Farseers have been trying to spy on the Horde but are unable to spy anywhere the Horde actually is, one of the reasons teams like the Outlanders have been sent to scout the area physically.  This level of magic use by the goblinoid shamans is starting to cause concern.  What else might the shamans be capable of?

DM Discussion

[So the notes for this session were minimal to say the least.  I remembered enough to double the size of the posting, but not much else.  Somewhere here Tim and Dangar decided that a good psy-op would be to strew the battle field with the entrails and heads of the dead goblins.  Aureme, a PC, was OK with it but Casvia was horrified when she returned.  I'll include that in the next session notes.]


Tim's Outlanders Landing Page

Clouds Gather

Session 5


Against the Horde

Session 2


Saturday, September 13, 2025

Tim's Outlanders: Session 5, July 28/29, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]

Begins July 28, 17 IC

The adventurers dispersed for the evening.  

Late that night, pounding on his door awoke Tim in his apartment in the Student's Quarter.  It was a squad of the University Guard!  The Arch‑Chancellor of the University has sent for Tim for immediate questioning.  

When Tim arrived on campus he was escorted to the History building.  The South Wing was on fire and in the process of being put out.  The entire third and fourth floors were destroyed by whatever happened.  The Arch‑Chancellor explained to Tim that the University had attempted to verify Tim's report through the use of a Farseer.  Some sort of defensive spell was triggered and a massive feedback of elemental fire exploded from the Farseer and set the upper floors on fire.

The Arch-Chancellor, with several other members of the Faculty, proceeded to question Tim about the Vault in detail.  The remaining adventurers were either called in or were brought in when they showed up at the University Gates looking for Tim the next morning.

July 29, 17 IC

The questioning session lasted until near Noon (with a break for a catered breakfast and then a smoke, because wizards).  During the questioning, Dangar related a dream-vision he received that night from Lord Gamrin, Dwarven God of Protection.

Dangar's Vision

Dangar slowly become aware of the sound of metal pounding on metal with metallic clicking between the crashes.  With a resounding CRASH, he fully awoke.  He turned over to see what was pounding and saw a giant of a dwarf.  He was six feet tall, powerfully built, and covered with the blood of his enemies.  His clothing was once fine, but was now rags.  He wore the shattered remains of chains and shackles and was carrying a tremendous war hammer.  The metallic clicking was caused by bits of the shattered chains flying out of the darkness and reforming the chains around the dwarf.

The dwarf saw Dangar and turned and spoke to Dangar in a voice of rolling thunder:

“DO NOT LET THEM SHACKLE OUR PEOPLE AGAIN!  STOP THEM BEFORE WE ARE ONCE AGAIN THEIR SLAVES!  FIND THIS PART OF THE TRUE KEY AND DESTROY IT!”  

An image of a blue and red sphere appeared in front of Dangar.  It looked very familiar.  He turns and smashed several of the chain links that have formed around him with a massive crash of his war hammer.  He turns back to Dangar and said, HURRY, BEFORE ALL IS LOST!”  He raised his hammer and Brought it down one last time onto the sphere and causing a deafening crash that woke Dangar up, covered with sweat, Dangar's sheets wrapped around him like shackles.

Dangar and Tim realized the orb from the dream-vision was one of the items they brought back from El Djem.  The Arch-Chancellor created the Orb Commission on the spot to start an investigation into the orb and how to destroy it.  He was worried because the University was supposed to be shielded from the kind of attack that killed the Farseer and heavily damaged the History building.

Noon

Town criers across the city read out the War Proclamation (see below), warning the citizens of Freegate that a goblinoid horde was heading towards the city.  The adventurers quickly angled for a position working for Outlands University to avoid being drafted into the City Militia.  They and all the other adventurers that were associated with the University were sent to a oratorium to be assembled into teams.

Time, Dangar, Mikal, and Darian became Unit #173, Tim's Outlanders, one of 200 units in the Outlands University Militia.  To supplement their skills an elven woman named Casvia (whose name means "Herald of Good Fortune") and a human woman named Aureme Anginsan were assigned to the group.  Casvia was a wizard and was assigned to handle communication between the University and Unit 173.  Aureme was an ex-sailor from the Imperial Navy and good with the scimitar and the harpoon, augmenting the group's melee capabilities.  Unit #173 was assigned to scout out the Horde and return with information about it.

The newly christened Tim's Outlanders purchased some additional riding animals (one pony and one mule, 330sp) and saddles (two poor saddles, 30sp) and left Freegate, heading south.

Game Session Ends


War Proclamation

Official Pronouncement

Due to the approaching Jebli Horde, the Faceless Five are declaring an official State of Emergency.  On this day, the 29th of July, in the 17th year of the Imperial Calendar, the following proclamation is made:

By Order of the Faceless Five:

All able bodied citizens of a mature age, as determined by the Faceless Five, are to immediately report to the City Building of their home Quarter and register for the City Militia.  Failure to register by sun up tomorrow will result in immediate assignment to a Militia Penal Unit.  All “Adventurers” are requested to identify themselves for special assignment.

Tomorrow, July 30th, at Noon, the Faceless Five will post Militia Assignments throughout the City.  Militia members will have until Midnight to report in at their unit Headquarters.  All non-combatants will be organized into Support Details.

For the week of July 30 through August 5, any individuals caught Thieving will be put to Death.

Any Merchants found to be increasing the cost of their wares by more than twice during the Period of Crisis will be subject to the following Penalties:

  1. Confiscation of all Goods,
  2. Fines of no less than 5,000 Gold Crowns, and
  3. Immediate enrollment into a Militia Penal Unit.

The cost for exemption from the Militia is 500,000 Gold Crowns, payable in cash to the Faceless Five.

The following people are automatically exempt from the Militia service but may be asked to participate in Support Details.

  • Priests and Priestesses of any established Temple
  • Faculty of Outlands University
  • Children
  • City Government Officials
  • City Guard

Any able bodied individual not a citizen of this City and who does not wish to participate in the defense of the City is requested to register as such tomorrow morning before Noon.  You will be escorted outside the City boundaries and asked not to return.


Happening Off-Stage
The University officials decide to designate the El Djem Collection “hazardous” due to the various problems that have developed since Tim brought it back.  Therefore, only Senior Wizards are allowed to work directly with the Collection until each item is cleared.

The orb from the El Djem Collection proved remarkably resistant to being damaged.  The Arch-Chancellor assigned a small group to investigate the problem and determine what is needed to destroy the orb.  The Orb Group starts work on researching a ritual to accomplish this task.

A wizard stole the Book of Ymer from the El Djem Collection before the collection was locked down.  They started forming a cult in the plains east of the Great Nef, past the northeastern lands claimed by Freegate.  Calling themselves the Crystal Brotherhood they gained control of a small village.  Their leader uses the approaching Horde as a means to gain sway in other villages nearby.

Tarquin the Mad and Rary the Red are finding it more difficult to locate all of the locations Montiflurio has asked them to find.  When they finally are ready to return to Freegate, they will be cut off from returning to the city by the goblinoid horde.

The Vault, after the University tries to look into it, went into full lock down.  None of the amulets and Words Those Who Watch have will work any more.  Those Who Watch now need to reassemble the True Key.  It is three triangles and two spheres that magically link and will allow the bearer access to the Vault and command of the defenses.  The orb the adventurers have is one of the pieces.

DM Discussion
The use of the term "Jebli" is of course borrowed from the original Greyhawk campaign where orcs, goblins, hobgoblins, and kobolds had different names than what appear in the Monster Manual.  I liked this better than saying "goblinoids" as all of my players had a long history of playing AD&D and had no fear of goblinoids.  I hind sight, I should have created different names instead of lifting them as Jebli sounded funny to the players and did not strike any uncertainty into them.


Tim's Outlanders Landing Page
Clouds Gather
Session 4

Against the Horde
Session 1

Sunday, August 31, 2025

Tim's Outlanders: Session 4, June 17 to July 28, 17 IC

 Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]


Begins June 17, 17 IC

Beyond the entry way was a long series of wide steps leading down. The walls of the stairs down were covered with frescos showing tall, nearly giant, individuals wearing Assyrian garb in various scenes.  The individuals were shown in a variety of war scenes: leading armies of smaller minions against foes wearing Egyptian-style clothing and wielding bent swords, fighting magical duels with cruel-looking, staff-wielding foes with animal heads, destroying cities by calling down fire from the sky, and many other scenes.  There was also a scene showing an Assyrian causing a mountain to flow like water.  The adventurers noted that the flow was the same color as the dust in the Great Nef.

[To clarify: Use of "Egyptian" and "Assyrian" is shorthand for the style the figures resembled, not actual place or culture names.]

After spending some time looking at the murals, Tim finally realized that the small, evil looking figures were actually Sorcerer‑Kings and the giant, heroic figures were the legendary Enemy.  Further, the armies of the Enemy bore a striking resemblance to dwarves!

After digesting this surprising information, the party proceeded down the wide steps into some sort of underground complex, using torches for light.  The archway directly over the end of the stairs was covered in a mosaic in which a huge eye figured prominently and appeared to look down at anyone standing underneath it. The mosaic extended into the room beyond the end of the stairs.  Dangar was the first to pass the Eye [unknowingly making the way safe for the rest of the party].  Tim passed the Eye with his shield spell running, which seemed to awaken some of the sigils on the ceiling in the main chamber.  [The presence of Sorcerer-style magic brought the Vault to a higher state of alert, energizing the power nexii.]

Glowing stones set in the ceiling mosaic partially lit the entry room.  The ceiling mosaic was full of intricate patterns surrounding arcane sigils of unknown origin.  The floor was highly polished and smooth and made up of extremely intricate mosaics that seem to be focused on twenty equally spaced sections of bare earth.  Inlaid into the floor surface was a large circle that had one, very large, symbol inside it and was ringed with smaller sigils.  The party noticed traces of blood on the floor and interpreted it as the signs of a fight leading out an open door to their left, with some of the losers being dragged away through a different door on the right.

The party decided to investigate the open door first.  They found further signs of combat, including the remains of a camp and several dead ogres.  Following the trail further, they entered a storeroom and discovered that the room was broken into from the outside.  Following a tunnel on the other side of the wall, they found a dying dwarven priest who was talking into his holy symbol. 

In a surprise move, Mikal grabbed the dwarf's axe and then used the healing stone on the dwarf.  This stopped the priest from dying, but just barely.  The dwarven priest  told them he was tracking the ogres to prevent them from entering this complex.  The adventurers decided to accept his story.  [The priest was stringing the adventurers along until he could eliminate them, especially the wizard.]

The group returned to the main room and started investigating one of the doors.  Mikal and Dangar investigated a door in the same corner as the open door while Tim and the priest observed them.  At the same time, Darian investigated the large sigil in the center of the room.  Egged on by Tim, Darian walked out onto it.  This caused light to start crawling across the ceiling and the walls and the sigils to start illuminating on the ceiling.  Slowly, and with great effort, giant humanoid forms started rising from the patches of earth on the floor.

At this point the dwarf priest stabbed Tim in the back, literally, and attempted to keep the adventurers from escaping the room to allow the forming earth elementals time to kill them.  The priest claimed his order would “find the True Word first” and the adventurers would die horrible deaths.  In the ensuing scramble, Mikal staved in the skull of the priest so that he (Mikal) and Tim could escape out the back of the complex while Dangar and Darian ran up the stairs to exit out the front.  With 10 earth elementals chasing each pair, the party made best speed out of the complex.  The party discovered that the elementals would not leave the complex, merely sealing it behind them.  It took the party the next two days to reconnect with each other.

Once the party reconnected, they set up camp at the head of the stairs and reinvestigated the complex.  Over the next two days they discovered that the doors were extremely heavy and trying to open the doors reactivated the elementals.  They also discovered that a dwarf can stand on the sigil in the center of the room without causing the elementals to appear.  On the third day, they discovered that the defenses react hostilely to magic being used inside the main room.  Deciding that they had learned all they could and realizing no one else appeared to be arriving anytime soon, the party chose to head back to Freegate to get more information and warn people.

The party spent four days getting to the McTaggart clan stronghold, where they found the rest of the MacAuley clan.  Once Maclyn told his story of what happened, the party was treated as heroes and a feast was held in their honor.  Tim, Dangar, and Darian got into a drinking competition.  After a point, none of them really remembers what happened or who won.  While this was happening, Mikal made friends with some of the MacAuley women.  The next morning, the party left the MacTaggart clan stronghold and started the trip back to Freegate.

The party arrived at the 4th Legion's Citadel after three days of travel.  They found that their horses and cart were apparently scheduled for auction five days later.  They confronted the stable keeper who was surprised to see them alive and charged them late fees (2sp per day for 9 days plus 5sp to re-shoe the horses and 1sp for axle grease.  The party also spent 8sp on lodgings for the night.

It took the party 27 days to get back to Freegate.  They heard stories about the Imperial 7th Legion pushing south into the Kingdom of Silverloc to stop the rebellion happening there.  They also heard many rumors about a goblinoid horde that came out of the Great Swamp and was marauding through the Plains of Syrak.  The stories ranged from "it’s a scam to keep the commoners down" to "the horde has already been defeated by the Imperial 6th Legion" to "the Horde is fighting the Imperial 6th Legion" to "the horde beat the Imperial Legion".  They could not get any firm information while travelling.

Arriving in Freegate on July 28th, the adventurers spent some time contacting various people.  They spent half the day trying to re-find the dwarven temple.  Once there, they contacted the priest they talked to the previous time and told him what they found.  He arranged a meeting later that night at the Screaming Shrieker.  

Tim then went to the University to report what the party found.  He went to the Department of Antiquities and talked to the Director.  On the way, he noticed that the Antiquities Building had suffered some sort of damage recently and that had just finished being repaired.  He told the Director and the Dean of HET what he found and observed.  Tim was told to return the next day.

Game Session Ends.


Happening Off-Stage

The University has a Farseer attempt to verify the location Tim has reported on, hoping to verify the quantity of power stones he reported.  This will take some time as the Vault is invisible to any Detection spell.  When they fall back to visually checking the location via magic, one of the defensive spells on the Vault is triggered, sending a massive energy discharge back to the source of the magical probe.  The resulting explosion kills the Farseer and destroys all the surrounding rooms, heavily damaging one wing of the Natural Philosophy building.  This suddenly makes everyone at the University a lot more cautious.

The cache was designed using magic of a higher caliber than any practiced in the world now.  Even Those Who Watch only know the basics and treat it as black box technology.

  • The Greater Earth Elementals are summoned by an emplaced spell powered by a series of power stones.
  • The spells are all triggered and pre-programmed to eliminate intruders and reset.
  • A proper badge of authority with the correct code words will allow people to get past.  Having only the badge will not.

Those Who Watch are ransacking their libraries trying to find the True Word to get past the defenses of the Vault.  They start at their hidden temple and gradually expand the search to other temples.  They eventually discover they have no less than eight Words that could be the correct one and only one way of testing them.

Dangar’s armor is finished.

The adventuring duo that Montiflurio hired is Tarkin the Mad and Rary the Red.  They have pinpointed several of the landmarks in the diary.  They are scheduled to return to Freegate in the afternoon one day after the adventurers do (July 29) and report back to Montiflurio.





Session 5 [Not Yet Posted]




Saturday, August 30, 2025

Health Update - I'm Much Better!

I didn't realize how long it's been since I last posted.  I've posted recently on FB and must have conflated the two. Sorry about that.

So 4 months later and I'm in much better shape.  I was in a rehab hospital for a month, progressing from movable with the bed to movable with a wheelchair to able to move using the wheel chair (if you see the difference) to able to move with a walker (my least favorite piece of equipment), which is where I was once I got out of the rehab hospital.  After that, intensive Physical Therapy got me to moving needing a cane to moving with some assistance from a cane.  This is where I am now.  I can walk around (slowly) without the cane but faster with it.  I still need it for steps, especially stepping down, but that is slowly getting to the point where I won't need it, it will just be nice to have.  I have about 2 months left of physical therapy at one session a week and then my insurance stops paying for it.  Yay American "health care".

The other issue I mentioned in my previous post was with my hips, specifically where my femur and pelvis connect.  My body added bone to my pelvis, extending the socket part of the ball-and-socket joint.  This is limiting my ability to move my thigh closer than a 90 degree angle to my body without causing pain or out to the left and right.  I have the same issue on both sides, but only the left side causes pain, which is a win.  The PT for my neck surgery has strengthened my leg muscles and done some work on my hip, so this issue does not require surgery for the foreseeable future.  I'll start some PT specific to that once my neck surgery PT ends.

On top of that, I was diagnosed with Type II Diabetes, with an A1C of 7.3 in the hospital.  So across the line (7.0), but not very far across.  This was not particularly surprising to me - I'm a gamer and work in the tech industry so my not so good diet and lack of exercise kind of made this inevitable.  I'm now on Metformin, extended release, and have reduced sugars and carbs from my diet significantly.  Also, 5 weeks of enforced portion control in the hospital and rehab hospital reset the volume of food I eat to a smaller amount.  As of my last endocrinologist appointment in July, my A1C is down to 6.3 and I've lost 20-25 pounds of weight, which is the first time my weight has gone down in quite a while.  I need to wear one of those attachable glucose meters, but I have not purchased any yet - they are a bit pricey for me and I have a lot of medical bills now that need paying.

The recovery process takes a lot out of one and my endurance for doing things is still much reduced.  I rest often and go to sleep earlier than I used to.  My requirement for mid-day naps has tapered off as my recovery progresses and my attention span has improved.  I've been playing in a 5E D&D game that was being run while I was out and in July resumed running my monthly game, which was as early as I was mentally capable of.  There has been a hiccup in scheduling for the Monday night weekly game as the Other GM and his wife had their second child last week (Congrats Geoff and Emmy!), so I'm running an impromptu game during events the PCs are out of town for in my Sudden Sea campaign.  I'm also thinking about starting another campaign using a published megadungeon, but I'm going slow on that so I don't overcommit myself before I'm capable of running a third campaign.

I think that brings everything back up to current as far as how my health goes.  I'll resume posting my Tim's Outlanders campaign notes next week.  One of the things I'm doing today (after writing this post) is to type that one up.




Sunday, April 20, 2025

I Fell, a Lot

 So, I had trouble walking for a while.  Three weeks ago, I fell getting into the tub.  I got up and out. Next day went to chiropractor and got xrays of neck. Looked "ok".  Made appointment for MRI scans of same to verify no hairline fractures and scheduled PT.

A week later, before the MRI, I fell again.  This time I couldn't get back up of the bathroom floor.  We called 911 and EMTs hauled me up onto a chair and I got to standing on my own from there.

5 days later I fell again and hit the back of my head on the shower tile.  Called 911 and they took me go the ER.  They did a CAT Scan on my skull and sent me home with a walker.

5:30 am the next morning I fell while using my walker. We called 911 and they hauled me up and put me in bed.

3 hours later, I had to urinate but could not stand, even with walker.  While rocking back and forth to remove underwear so I could pee into a trashcan, I fell off the bed to the floor.  A 911 call later and EMTs lifted me back to bed.

6 hours later, while friends were over to board game some and help us rearrange some furniture, I felt OK. I got up on my feet, put fresh clothes on, and used the walker to get into the bathroom. There, I fell again.

This time the EMTs said, "You've fallen 4 times in 24 hours. We cannot keep coming out to lift you. You need to go to a hospital."  I didn't want to, but I agreed.  At the hospital I had an mri of my lower back, which seemed to be the culprit. Talked with a neurosurgeon and scheduled surgery for two days later. He also wanted an mri of my neck to verify nothing strange there.  After he left, I remembered I'd just had one and asked my wife to bring the DVD with the copied images. She said it was already there so, long story short, we gave the neurosurgeon the DVD.

He came back a couple hours later and said the lower back surgery was off the table as my neck was in much worse shape.  I suffer from OPLL (look it up) where a ligament turns to bone over time and presses on my spinal cord.  It was doing so in multiple places.  April 14, 2 weeks and a day after the first fall, I had surgery on my neck including c-3, c4, c5, c6, and c7.

This past week I've been in the hospital, for post-op and sort things out.  Turns out a thing with my left leg was not because of OPLL but something else and hid amongst the symptoms. 

Tomorrow is a consultation with Orthopedics to sort that out and treatment. Once that is over, I will go to a rehab facility for intensive PT so I can get up from bed or a chair and so I can walk again. 

My insurance covers most of this (after the $5K deductible), but I don't have enough vacation time for all of it.  I will be on Short Term Disability for a couple weeks and that means only 60% of my salary during that time, which is not enough.  If anyone has ideas for donations and how to do that, I'd appreciate the help tremendously. 



Wednesday, April 2, 2025

Tim's Outlanders: Session 3, May/June, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]


Begins

The adventurers left the Terminus the following morning.  One night on the Route, they camped with a human merchant and his guards traveling east from the SDK to the Empire via Freegate.  They were shipping metalwork items for sale throughout the entire Empire.  The adventurers swapped stories and rumors with the merchant.

The party learned of strange goings-on on the HNTR—there were reports of attacks on caravans and Clan strongholds by forces unknown.  Further, strange lights have been seen at night, being described as "glowing dark purple clouds".  The merchant had not seen the lights himself, but knew people he trusted who had.  The adventurers also learned that the 7th Legion, Darian's old unit, was making a big push to the south on the rebel Kingdom of Silverloc this campaign season.

The adventurers warned the merchant of bandits operating on the road to Freegate.  Dangar bought a "pony keg" of Orpheon Gold [very high quality beer brewed in Orpheon] from the merchant the next morning before the groups went their separate ways.

A few weeks later, the adventurers arrived at the Citadel of the Fourth Legion, a major way station on the HNTR.  There they paid to stable their horses for two weeks and rented llamas.  They then continued north on the HNTR, further into the Worldspine Mountains, until they reached a point that was closest to the part of the Upper Reaches [the highest area of the already tall Worldspine Mountains] they wanted to search.

At this point, it had been 29 days since the adventurers left Freegate, making it June 8.

The adventurers hiked up into the mountains, heading for the MacAuley clan’s stronghold, which, according to Mikal, should be nearby.  After most of a day, they arrived at the MacAuley stronghold and found it recently attacked.  The party investigated and determined the attackers came in two waves, the first being elemental earth creatures of some sort that breached the walls and killed many clansmen, the second being ogres that finished off the defenders.  While searching the blacksmith’s workshop, Mikal discovered a hidden trap door that lead to an escape route out of the stronghold.  Following the tunnel under it with Dangar, the two of them found the remaining MacAuleys sheltering in a cave.

The surviving MacAuleys told a story about an evil force attacking in the night.  The shock troops were golems that battered down the walls of the clan's stronghold.  An overpowering, evil smell made fighting the golems even more difficult.  Ogres followed up after the golems once most of the clans’ warriors had been killed.  The clan’s elder was killed by some sort of evil magic.

After holding a brief strategy session, the adventurers set off with Maclyn MacAuley, a 16 year old guide, to hunt down the ogres while the rest of the MacAuley clan headed west to the MacTaggert clan stronghold for safety.  The party left their llamas at the MacAuley stronghold and spent a day tracking the ogres back to their camp, finding it shortly after sundown.  The ogre camp was on the next mountain east, on the far side of the ridge.  Maclyn attempted to sneak closer to find out how many ogres there were, but was seen.  A Dwarven spell caster with the ogres cast a flash spell to light up the area and blind Maclyn.  As the ogres closed in to kill Maclyn, the adventurers attacked.  Mikal and Dangar slid down the slope, standing on their shields like sleds, and quickly started killing the ogres.  Tim started a spell casting duel with the Dwarven spell caster and came out on top.  During the fight, Darian Kyle killed an ogre that tried to kill Tim, using only two blows.

After the fight, the adventurers went through the effects in the camp.  Most of the dwarf's possessions were burned due to fireballs cast at him.  The exceptions were a mysterious metal scroll tube and his religious symbol.  The symbol identified him as a member of Those Who Watch.  The Adventurers decided to backtrack the ogres some more, to find out where they came from.  They spent a day and a half retrieving their llamas from the stronghold and then pressed on.

After tracking for two days, the party arrived at the sight of a much bigger ogre camp. The camp had been used about a week previous.  Unfortunately, at this point the tracks became too faint for Maclyn to track any further. The party decided to return back to their original goal.  It took two more days of hard hiking to achieve the area known as the Upper Reaches.  Once there, it took the party a further day to find the arrangement of mountain peaks described on the tablets.

The location turned out to be a perfectly circular frozen lake on a high plateau.  In the exact center of the lake was an island.  The party carefully crossed the frozen lake and searched the island for clues.  On the island they found a perfectly circular cave with a set of double doors at the back of it.  The doors had a sigil that crossed both of them (see Figure below).  The party spent a couple of hours partially clearing the ice out from in front of the doors and then attempted to open them.  


Figure: Symbol Across the Doors to the Vault

After several abortive attempts at opening the doors, the party finally figured out that a dwarf had to put his hand on the sigil on the doors, say “open” in Old Dwarvish, and push.  The doors swung partially out until the ice stopped them.  Behind the doors was a 10’ diameter room that was noticeably warmer than the outside air.  The party entered and took stock of the situation.  It was June 17, 17 IC.

Game Session Ends.

[Prepped this last week, expecting the days I work to be busy plus wedding anniversary weekend.  Seemed prudent.]


Tim's Outlanders Landing Page

Session 2


Session 4 [Not Yet Posted]




Thursday, March 27, 2025

Tim's Outlanders: Session 2, May, 17 IC

Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]

Begin

The adventurers went to the Dwarven Quarter in Freegate, attempting to get more answers.  There they eventually found their way to the Dwarven temple, situated on a side street.

At the temple, they were silently directed to a priest who would actually talk to them.  The priest told them he knew which Dwarven priestly order the pendant belonged to.  It belonged to The Order of Those Who Watch.  He was tight-lipped about the whole thing but, after hearing their story and seeing the rubbings Tim made of the original tablets, he apparently decided to trust them somewhat.  He hired the group to follow the instructions to the hidden place in the Upper Reaches and retrieve whatever they find there.  He pointed out that whatever was there was important enough that someone was willing to kill a Dwarven priest to keep the secret, so they should be very careful.  He also said that he would speak to the single member of Those Who Watch living in the city and ask about any junior priests who might have recently become dead.  The adventurers returned to the  Screaming Shrieker.

While waiting for information and payment to be sent to them at the Screaming Shrieker, two toughs wielding enchanted swords attacked the adventurers.  Facing incredible bad luck, the toughs went down almost immediately.  The adventurers [minus Mikal who stayed to meet the dwarves] reported this attack to the City Watch.  They were able to find out the name of the person the toughs worked for.  The adventurers next went to the Gymnasium and attempted to talk to this individual.  The individual they wanted to talk to died by rapid aging while the adventurers talked to his bodyguards.  The adventurers were still there when the Watch arrived and the bodyguards reported that the adventurers had killed their boss (which is how it appeared to them).  The adventurers were taken back to the Watch House to be questioned.  The Sergeant gave the adventurers [minus Mikal] until nightfall to get out of the city and stay out for a month.  Slightly banished, the adventurers [with Mikal] left Freegate and headed west to the High North Trade Route.

On the road to Route Terminus East (RTE), eight bandits attacked the adventurers.  During negotiations the adventurers made a surprise attack and first crushed the morale of the bandits, then the bandits themselves.  The bandits’ bodies were left displayed on the road as a warning to other bandits.

After a week of travel, the adventurers arrived at the RTE.  There they paid the taxes assayed against them and received their travel token, authorizing them to travel the High North Trade Route (HNTR), an Imperial trade route that ran the length of the Worldspine Mountains.  As it was late in the day, they decided to stay at the RTE's inn for the night.  The adventurers got rooms, bathed, and ate.  Darian Kyle got into a drinking contest with members of the Imperial Legion stationed there and won.  The adventurers went to sleep for the night and left the RTE the next morning, heading west into the mountains.

Game session ends.

[I'm covering two positions at the DayJob while they look for a replacement for the guy they fired.  On top of this, my knees are giving me grief, which led to me falling in the shower while getting in.  Luckily I hit the far rim with my back/shoulder and not my neck.  Even so, I feel rickety this week and probably for another week or two as I heal and then start some PT.  All of this is a long way of saying that I'm posting what I have available and will resume the Ratpack when time allows.]


Tim's Outlanders Landing Page

Session 1


Session 3 [Not Yet Posted]

Thursday, March 20, 2025

Tim's Outlanders: Session 1, April 17 IC


Player Characters

Tim, a Wizard - male human from the Free City of Freegate, student at Outlands University
Dangar Stonekleaver - male dwarf from the Northern Dwarven Kingdom
Mikal Torvaldsson - human male, of the Uplander Clans
Darian Kyle - human male, formerly of the Imperial 7th Legion [deserter]

Begin

The sage Montiflurio needed a small group of adventurers to go secure an item from a deserted town north of Freegate.  Using his contacts at Outlands University, he was put into contact with an undergraduate wizard from the High Energy Thaumatics College by the name of Tim.  Tim and his associates agree to take the job.  They would secure the diary Montiflurio wanted and in return they would get a small sum of money and may keep anything else of value they find, providing Montiflurio gets to look it over first.

Tim's companions consisted of Dangar Stonekleaver of the NDK, Mikal Torvaldsson of the Uplander Clans, and Darian Kyle, formerly of the Imperial 7th Legion.  They used the advance from Montiflurio to purchase a cart to carry their supplies and headed north toward the Great Nef.

A Week Later

A week or so later, they left the domains of Freegate and entered the lands of the Horse Lords.  After traveling another two days, they found the abandoned town Montiflurio has sent them to and realized it was actually the ruins of an entire city!  Approaching the city, they heard the sounds of fighting.  Cautiously moving into the ruins, they discovered a number of the Horse Lord people fighting a pack of three odd feline creatures, each with two tentacles protruding from their backs.  The creatures seemed to magically shift position, blinking out of the way of attacks.

Seeing an opportunity to get into the good graces of the Horse Lords, Tim and his companions attacked the creatures and helped drive them away.  The leader of this tribe of Horse Lords, Lugalbanda, introduces himself and thanked the strangers for their aid.  He offered the hospitality of his camp and the additional security it would provide against the creatures who would likely attack again during the night.  The adventurers accepted his offer and helped set up defenses and shared food.

The adventurers learned from Lugalbanda that the strange creatures only recently appeared after a major windstorm blew over some of the buildings in the ruins.  Lugalbanda's people did not build the city, which his people call El Djem, but take shelter inside its walls during the cold months.  They never enter the buildings because they believe the interiors are haunted by hungry ghosts who cannot leave the buildings.  The adventurers explained why they were here and Lugalbanda offered to show them the way to the building they were looking for, but his people would not go in.  The adventurers accepted his offer.

During the night, the creatures attacked again.  Several people were wounded in the fighting before one of the creatures was killed and the other two driven off.  The adventurers were very helpful during the fighting and shared some of their healing potions afterwards.

The next morning, Lugalbanda showed the adventurers to the location described by Montiflurio.  The upper floors of the building had collapsed and fallen onto one of the adjacent buildings.  Dangar found a set of stairs leading down into the basement and the adventurers cautiously entered, following Montiflurio's written instructions.  In the basement they found stacks of oddly shaped boxes with markings on them, just as Montiflurio said there would be.  Upon further investigation, the markings appeared to be numbers and the boxes were locked.  Mikal found a cabinet that contained short strips of metal that were also numbered.  He determined they were some strange sort of key.  The adventurers set to opening the boxes.

While opening the boxes, the adventurers discovered three things.  First, the boxes were magical and keep whatever is put in them in some sort of stasis.  Second, the items kept in the boxes were thousands of years old and extremely valuable, which made the adventurers quite happy.  Third, the strange creatures made their lair in an adjacent building connected by a tunnel and had just found lunch in the form of the adventurers.  Intense fighting commenced immediately.

During the fighting, Dangar took a massive head wound as one of the creatures [which he dubbed "squid-kitties"] bit through his helmet.  This will not be the last time Dangar is injured this way.

Eventually, the "squid-kitties" were killed.  Tim, realizing they may be valuable back in Freegate, rearranged the contents of some of the stasis boxes and puts one of the carcasses in a box to be preserved until they got back to Freegate.  The adventurers then finished going through the boxes (finding the book Montiflurio wanted) and started moving the boxes out of the basement and into their cart.  They gave several (empty) boxes to Lugalbanda as thanks (and to make sure they could leave the Horse Lords without being robbed) and headed back to Freegate.

On the trip back to Freegate they cataloged their gains and discussed what to do with it all.  Tim advocated selling/donating most of it to the University in exchange for money and useful items.  The rest of the group eventually agreed that this will be the easiest way to unload the stuff, most of which is historically important, but not particularly valuable to anyone else.

A Week Later

When they returned to Freegate, they headed directly to the University and sent messengers to Montiflurio, the Dean of the HET, the Dean of the History College, and to the Director of Antiquities, explaining what the adventurers had found.  They also hid away some of the non-magical, monetary treasure for themselves.

The adventurers handed over the diary to Montiflurio when he arrived and allowed him to look over everything else they found, including the squid-kitty carcass.  Montiflurio claimed the epic poem from the treasure pile and agreed to pay a small sum for it.  Satisfied the adventurers had lived up to their part of the bargain, Montiflurio payed the group the remainder of their fee and told them he will have a job for them in “a month or so”.  It might be the location he is searching for, but probably will be some intermediate point to verify locations referenced in the diary.  He then arranged with the Director of Antiquities access to several of the other items and left.

The two Deans and the Director looked over the artifacts that the adventuring group returned with and haggled over the payment.  The amount to be paid was not in question, only how it would be paid.  The final arrangements were:

  • Tim sold the original Freegate copy of the Treaty of Buried Memories directly to the Deans.  They would claim credit for the find, but Tim will graduate at the end of the current semester, no questions asked.
  • The adventurers took two rubbings of the clay tablets that no one can read, but the University will hold onto the originals for them.
  • The University got half of the stasis boxes.
  • The adventurers get paid a small fortune in coins, trade bars, and some magic items:
    • 300g in coins
    • 200g in Freegate trade bars
    • A Healing Stone (8d6 Healing 3x a day, loses 1d6 each time the third charge is used) [I, as the GM, would come to regret this item]
    • A Ring of Free Action in Armor (cancels encumbrance penalties from armor, had the Seal of University Guard on it)
    • Spectacles of Reading (Provides nightvision if there is any source of light, translates most languages, goes black if used to attempt translation of writings of The Enemy.)

Once the payment method was agreed upon, the collection of artifacts was moved to the Secure Room in the Antiquities section of the History building and designated the El Djem Collection.

Tim arranged to sell the items the adventurers held back through a fellow undergraduate student, Stefan the Red.  Stefan had connections with the Rare Art Brotherhood, a thieves' guild specializing in works of art and high‑end jewelry.  This money was combined with the money from the Deans and Montiflurio.

The adventurers each took part of their cut of the money and then Tim and Dangar placed the rest of the money (~650gp in various denominations) in a safe deposit box at Prasutagus Private Bank in Brass Town [the banking and pawn shop section of Freegate].  They split their half of the wooden key and give half to Mikal and half to Tim.  While Darian took his share and went to find wine and women, the rest decided to try and get the tablets translated.

Several Days Later

Tim, Dangar, and Mikal spent the next couple of days trying to get the clay tablets translated.  Eventually they wound up at the Temple of Toth, God of Knowledge.  After making a rather large donation, the High Priest agreed to perform a Ritual of Translation.

During the ritual, there was a massive power surge in the magic which blew part of the roof off of the temple.  The stunned (and slightly crispy) High Priest presented the set of rubbings back to the adventurers.  One set of rubbings was changed and now had the same text, but in phonetics.  The other set had not changed.  When asked about this, the High Priest said Toth would not allow the other rubbings to be translated, they contain an evil spell that needs never be rediscovered.  Toth also directed the High Priest to give a warning to the adventurers - "Beware where this tablet will take you and what it will uncover."

The next day, Tim, Dangar, and Mikal headed to the Dwarven Quarter to find a dwarven linguist to translate the tablet rubbings for them.  They ended up at the shop of a dwarven translator by the name of Krankk Fireworker.  He recognized the script but needed time to translate it as it was an obscure variant. Tim, Dangar, and Mikal agreed to leave the rubbings of the tablets with him and return the next day for them and the translation.

The next morning, after fishing Darian out of the City Watch's drunk tank (they found him drunk, unconscious, and missing everything of value in an alley), the adventurers returned to Krankk's shop.  Or rather where it had been – the entire structure had burned down during the night, but only barely scorched the adjacent buildings.  The building was now a smoking pile, roped off by the Watch.  The adventurers asked the Watchman guarding the site from looters what happened.

After accepting a donation to the Watchman's Benevolence Fund, the Watchman told them that late last night the building went up in flames.  The fire resisted being put out, but never spread.  Once the fire was out and the rubble had cooled enough, the Watch investigated and found the proprietor dead in the basement, apparently tortured.  He appeared to have bled to death.  The adventurers thanked him for the information and headed to the Screaming Shrieker, a tavern in the Adventurer's Quarter, to discuss their next action.

On a side street on the way to the tavern, they were accosted by a group of dwarves.  The leader of the dwarves, heavily cloaked to hide his face, demanded that the adventurers hand over all copies of the tablets or die.  The adventurers looked at each other and then reached for their weapons.  As the adventurers started to win the fight, the dwarf leader fled.  Mikal was able to pursue after a brief delay.  When he caught up to the dwarf leader in an alley, the dwarf was dead, a crossbow bolt sticking out of his left eye.

Mikal took cover waited for the rest of the adventurers to catch up.  When they did, Mikal searched the body.  The only identifying item on the dwarf was a pendant.  Dangar recognized it as a dwarven priestly pendant, but he was not certain which Order it belonged to.  He recommended they go to the Dwarven Temple in the Dwarven Quarter and ask there for more information.

Game Session Ends

Tim's Outlanders Landing Page


Session 2


[The Dayjob and Real Life are running me ragged this week, so I'm posting this, which I think I originally typed up, um, 22 years ago?  The session itself happened well before that, but never properly typed it up.  Some time in 2003 I started organizing my campaign notes using skills sharpened and improved while working as a Tech Writer.  The file name suggests I last touched this file August 23, 2003.  The vagueness is due to the Great Hard Drive Crash of 2014.  I recovered most of my Word files, PDFs, and graphics, but they were stripped of file names and metadata, so I had to open them up, figure out what they were, and resave with a filename that I hoped matched the original.  Luckily, the template I was using included the file name in the footer, so for many files, this was easy.  I still have hundreds of files to sort through.]



Saturday, March 15, 2025

Tim's Outlanders Landing Page

I recently found my notes on the first proper campaign I ran after college.  Note, this is not the first campaign I ran after college, but the first proper one.  It is in fact the third one I tried.  The first was an attempt to recreate a campaign from college that the other players did not take even remotely seriously, so I killed it.  The second was Doctor Zimbabwe's Traveling Sideshow and Freak, which was a spur of the moment thing when a couple of us were bored and I wanted to run Fantasy Hero.  It didn't last very long due to scheduling issues, but did establish the world that I returned to for the Crendia Campaign, which is how we referred to this campaign.  The Crendia Campaign started in sometime before 1997 with Bryan, Robert, Warren, and Carl, picking up additional players as time went on, and ran until sometime in 2008.  I have the in-game dates but not the real-world dates the sessions happened in my computer notes.  These were copied over from my hand-written notes in 2003.  

All of this happened well before I started this blog.

The story arcs are:

  1. Clouds Gather - initial Monteflurio job and follow-up [arc name attached later]
  2. Against the Horde - war time and war crimes
  3. Mansion of Illusions - another Monteflurio job
  4. Road to Thuringia - hired as observers, the Outlanders get involved in local politics
  5. Orb Commission - Flight of the Yardbird - the first appearance of the gnomes and airships and probably the longest arc
  6. Cultist, Cultists, Cultists - it involved death cultists
  7. Tomb Raiders - what's under Freegate and should it have been left alone? [The GM starts experiencing burnout]

Clouds Gather

Session 1 - April of Year 17 of the Imperial Calendar (IC) [Sudden Sea Campaign is set in 56 IC]
Session 2 - May 10, 17 IC
Session 3 - May/June 17 IC
Session 4 - June 17 to July 28, 17 IC
Session 5 - July 28/29, 17 IC

Against the Horde

Session 1 - July 30 to August 8, 17 IC
Session 2
 - August 10 to August 15, 17 IC
Session 3 [To be posted]
Session 4 [To be posted]
Session 5 [To be posted]

Mansion of Illusions

[To be posted]

Road to Thuringia

[To be posted]

Orb Commission

[To be posted]

Cultist, Cultists, Cultists

[To be posted]

Tomb Raiders

[To be posted]


Wednesday, March 12, 2025

Ratpack – Shattered Star Book 4, Sessions 10-1 and 10-2

UPDATE: This blog entry covers Sessions 10 and 10 and the next blog entry will cover Sessions 10 and 11!  I numbered three sessions in a row "Session 10" and only now realized it.  I'm modifying this blog entry to Session 10-1 and Session 10-2 and next one to be Session 10-3 and Session 11.  Sorry for the confusion!

[Day 6 – Raiding the Giants]

[This game uses the Pathfinder 1E role-playing game.  Game sessions happen once a week.  These sessions happened April 29 and May 6, 2024, respectively.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Marativy – female ratfolk 10th level Ninja

Zitch Grimreaper – male ratfolk 10th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 10th level Monk

Swamprover – female grippli 10th level Wizard

Winston – male ratfolk 10th level Gunslinger

Via Roll20

Templeton von Trapp – male ratfolk 10th level Summoner (Synthesist)


NPCs

Gridik Stormstride – male blue kobold 8th level Wizard (Invoker)

Hrefna – female bugbear 8th level Omdura

Ariphi – female tiefling 8th level Rogue

Kaervek – male human Fighter? of unknown level


Day 6, Continued

Late Afternoon

After defeating the redcap scouting party, the Ratpack was ready to ambush another giant/ettin patrol.  Unfortunately, there were no giant patrols out, they all seemed to be keeping to the ruins of the abbey’s village.

After some discussion, the Ratpack decided to raid the village ruins directly, specifically targeting the hill giants as their thrown boulders seriously threatened the group’s spellcasters.

Later

As the Ratpack plus Kaervek approached the southern end of the ruined village and prepared to attack, Hrefna [a bugbear] scented something invisible nearby.  In response to this she activated her Protection invocation [provides an AC bonus to friendlies].  The invisible attackers attacked, exposing themselves as three more redcaps.  The first one attacked and hit Hrefna while the next two both attacked Ariphi but missed.  Other enemy combatants includes 4 hill giants and 4 ettins.

Winston added Flaming to his weapon and targeted the first giant, successfully shooting the giant but failing to set it on fire.  The third redcap attacked Ariphi but only hit once due to Roscuro and Marativy bodyguarding her [use of Bodyguard feat, providing +2 AC each].  Templeton cast Haste on himself, Roscuro, Marativy, Ariphi, Hrefna, and Kaervek and then advanced.  Marativy waited for Roscuro.  Hrefna attacked the first redcap, hitting twice, once critically.  Roscuro unleashed a flurry of blows, hitting the third redcap 4 times, once critically, triggering an attack from Marativy, and hitting the second redcap once.  Marativy hit and killed the third redcap and slashed the second.  The second redcap attacked Marativy back, hitting twice despite Roscuro and Templeton bodyguarding her, causing her to bleed.  Ariphi acrobatically moved behind the second redcap in order to flank it and then struck it, but not quite killing it.  Zitch placed Protective Luck on Roscuro and cackled to maintain it.  The first ettin [remember those guys?] moved and threw a javelin at Zitch, hitting the witch.  The first hill giant threw a boulder at Winston as counter-fire, hitting Winston solidly.  Swamprover cast Volcanic Storm on the second ettin and second hill giant, damaging both and blocking line of sight for the stone throwing giants further north.  The second ettin advanced out of the volcanic storm to stop burning.  A third ettin advanced, attacking Templeton but missing due to Roscuro and Marativy bodyguarding Templeton.  The second hill giant advanced out of the volcanic storm, picking up a boulder to throw later.  The fourth ettin advanced for a better line of sight and threw a javelin at Winston, hitting the gunslinger.  Gridik moved left, spotted a new redcap, warned Winston, and cast Lightning Bolt, hitting the fourth ettin and the first hill giant.  The fourth hill giant threw a boulder, hitting Marativy with it.

Winston shot again at the first hill giant, killing the monster.  Templeton pounced on the first ettin and killed it in a fury of claws and bites.  [The Pounce feat allows a full attack at the end of a charge.]  Hrefna took a five-foot step to the second redcap, hitting it once and killing it.  Roscuro advanced on the third ettin and attacked it with a Sickening Fist attack, minorly damaging the giant, which shrugged of the sickened effect [it made its FORT save, easily].  Marativy focused her ki to form shadow clones and moved behind Roscuro.  Ariphi moved left and attacked the fourth ettin, hitting it mightily but not killing it.  Kaervek also moved to the left to join Ariphi in attacking the fourth ettin, electrifying his sword and striking the ettin down.  Zitch placed Protective Luck on Marativy and cackled to maintain the two castings.  Swamprover cast Lightning Arc, catching the third ettin and the second and fourth hill giants in it.  The second ettin moved to attack Templeton and hit.  The third ettin attacked Roscuro and hit despite Marativy bodyguarding the ratfolk monk.  The second hill giant threw his boulder at Roscuro and Marativy, missing both due to Zitch’s Protective Luck on them.  Gridik yelled out “another redcap here!” and cast Magic Missile at it, highlighting it successfully.  The fourth hill giant threw his boulder at Swamprover, hitting the grippli wizard.  A fourth redcap attacked Kaervek, hitting and suddenly becoming visible.  A fifth redcap attacked Hrefna, hitting and suddenly becoming visible.

End of Session 10-1


Day 6, Continued

[Resumes with the next round of the attack on the village ruins by the Ratpack.]

Winston shot the fifth redcap, hitting but not killing it.  Templeton took a five-foot step to the second ettin and attacked it with all his claws and teeth, hitting four times plus getting in a rend.  Hrefna full attacked the fifth redcap, hitting twice but doing minimal damage [Redcaps have DR10/cold iron.  Roscuro’s fists count as cold iron due to his ki but everyone else has to do large amounts of damage to hurt them.]  Roscuro unleashed a flurry of blows on the third ettin, hitting only twice but setting it up for Marativy, who attacked it three times [with Sneak Attack due to Ratfolk Swarming trait], killing it.  Ariphi moved to flank the fourth redcap with Kaervek and struck it.  Kaervek struck the fourth redcap as well.  Zitch cast Phantasmal Killer on the second giant, which cowered from the horrible vision but did not die [failed the WILL save but made the FORT save], and then climbed into the lucky barrel on Templeton’s back.  Swamprover cast Fireball, hitting the second and fourth hill giants.  The second hill giant ripped a stoney chunk off an adjacent ruined building and threw it at Swamprover, heavily wounding her.  Gridik cast Magic Missile at the fifth recap, killing it.  The fourth hill giant threw a boulder at Templeton, missing Templeton but clipping Zitch in the lucky barrel.  The fourth redcap moved to avoid being flanked and attacked Ariphi while a sixth redcap moved in to flank and attack Ariphi – between the two Ariphi was hit three times.  [My noted don’t indicate who hit her how many times, so I was probably away from the table for a moment.]  Four more ettins approached from the northern end of the ruined village.  Three boulders, thrown by distant giants, came crashing in, one hitting Marativy and Roscuro, one missing Templeton and Zitch, and one hitting Hrefna squarely.

Winston used a Named Bullet on the eighth ettin, killing it.  Templeton moved west to get cover behind a mostly intact building and cast Minor Evolution to increase his Fly speed.  Hrefna moved west and cast Barbed Chains on the fourth and sixth redcaps, hitting both and making the fourth redcap Shaken.  Roscuro focused his ki on defense, moved to the fourth hill giant, and struck it for little damage [low damage roll].  Marativy used her ki to turn [greater] invisible, moved to the fourth hill giant, and sneak attacked it.  The seventh ettin advanced to the fight.  Ariphi, no longer threatened by the fourth and sixth redcaps, retreated south.  Kaervek attacked and killed the fourth redcap.  Swamprover cast Fireball, hitting the seventh ettin and the second and fourth hill giants, killing the fourth hill giant.  Zitch spit Adhesive Spittal at the sixth redcap and cackled.  Three more boulders came crashing into the fight, missing Roscuro, hitting Kaervek, and hitting Gridik.  The sixth ettin advanced on the fight.  The fifth ettin advanced on the fight.  The second hill giant threw a boulder at Swamprover and hit her.  Gridik cast Lightning Bolt on the sixth and seventh ettins and then fled towards Swamprover.  The sixth redcap kipped up and attacked Roscuro, missing with all three attacks.

Winston double-fired on the second hill giant, killing it.  Templeton cast Greater Invisibility on himself.  Hrefna switched to her Healing invocation, moved to Swamprover, and cast Cure Moderate Wounds on the very injured [and much complaining] grippli.  Roscuro launched a flurry of blows on the sixth redcap, hitting five times but failing to kill it.  Marativy stepped to the seventh ettin and struck it with two sneak attacks, killing it.  Ariphi continued to retreat, leaving the battle.  Kaervek moved to Roscuro.  Swamprover waited for Gridik.  Zitch put the Evil Eye on the fifth ettin, cackled, and sat back within the lucky barrel, making him invisible as well.  Three more giant-thrown boulders crashed into the fight, one missing Roscuro, one hitting Kaervek, and one missing Swamprover and Hrefna.  The fifth ettin advanced, unknowingly walking past the building Templeton was hiding behind, allowing Templeton to make multiple attacks of opportunity [four exactly] that heavily damaged it but didn’t kill it.  It staggered forward and swung at Roscuro, missing completely.  The sixth ettin, mistakenly believing Roscuro hurt the other ettin, advanced on the monk and attacked, also missing Roscuro completely.  Gridik cast Spontaneous Immolation on the fifth ettin, killing it.  Swamprover cast Dimension Door, moving herself, Gridik, and Hrefna away from the battle field and towards a previously agreed upon rally point.  The sixth [and last standing] redcap attacked Roscuro, hitting once.

Winston rapid fired at the last redcap, hitting with the first two shots but the third shot misfired and went at Roscuro, who deflected it, giving Winston "a look" across the battlefield.  Templeton stepped over to the sixth ettin and attacked it, killing the monster.  Roscuro attacked the fifth ettin with a Sickening Fist attack, killing it instead.  Marativy moved to Kaervek and announced her presence [being invisible and all].  Kaervek cast Dimension Door, moving himself, Marativy, and Roscuro away from the battle field.  Zitch cast his Healing Hex upon himself.  Three more giant-thrown boulders blindly crashed into the battlefield.

Winston retreated south on foot.  Templeton, still invisible, flew up and away from the fight, ending the combat [although I imagine the hill giants kept throwing boulders “just to be sure” until told to stop].

The various groupings of adventurers made their way to the previously set rally point.  Once there Zitch and Hrefna healed everyone back to full health.  With everyone healed, the Ratpack plus Kaervek returned to their regular camping spot.  Zitch cast Secure Shelter and then Mirror Hideaway.  He then carried the mirror with the hideaway into the secure shelter.  Gridik cast Alarm around the shelter and went inside to rest, followed by the rest of the Ratpack plus Kaervek.  [The Mirror Hideaway was due to Secure shelter having a limit of 8 occupants and there being 10 adventurers.  Two or three entered the hideaway inside the shelter but my notes don’t indicate who – probably Gridik, Hrefna, and Ariphi.]

Once secure, Kaervek said he needed to come clean to the Ratpack.  He dropped an illusion that was on himself, revealing him to actually be Gnaeus, the dhampir the Ratpack had rescued from under the Lady’s Light!  [See Shattered Star Book 2 for details.]

End of Session 10-2


Rat Whispers

[Sorry for the walls of text but that’s what a round of combat looks like with 23 individual combatants doing their things.]

[Timing of posts will continue to vary due to things happening at the Day Job.  A coworker was let go and I'm covering until they have a replacement, so I'm extra busy for a couple or three weeks.  My plan is to aim for Wednesdays at the latest, as time permits.]


Ratpack

Book 1: Shards of Sin Landing Page – Links to all Book 1 sessions 

Book 2: Curse of the Lady’s Light Landing Page – Links to all Book 2 sessions 

Book 3: The Asylum Stone Landing Page – Links to all Book 3 sessions 

Book 4: Beyond the Doomsday Door – Links to all Book 4 sessions 


Last Sessions: Book 4, Sessions 8-9


Next Sessions: [Sessions 10-3 and 11 – to be typed]