Monday, April 10, 2023

Status Update and Campaign Options

 After taking last week off for anniversary reasons, I'm spending this week updating some things left fallow.

I updated the landing page for Shattered Star, Book 2.  It now contains links to all of the sessions for that book.  Along the way I also discovered that some of the pages did not actually have the link to the next page and added those missing links.

For Shattered Star, Book 3, I've posted Session 25 now.  Tonight we will be playing Session 30 and the Other GM indicates we are getting close to completing this book.  We should probably wrap it up by the end of this month (April) or early May.  After that, another player wants to run a "one-shot" adventure that will last 3-5 sessions using 5E.  At the end of that, the Other GM and Marativy's player will either be parents or expecting their first child very shortly, so they will both become unavailable for a while as a newborn takes up a lot of parenting time.  I'm going to run something during that period but have not settled on what.

I had some thoughts about switching back to a Shadowrun game playing out the switch of policing in Seattle from Knight Errant to Aztechnology as further fallout from player activity, especially during the Woodchipper adventure, especially the finale of the Ludovic's Hell sub-adventure.  There are some issues with running that, not the least I'd prefer to run it with the two players who will be out for maternity/paternity leave.

Another thought is to run a dungeon crawl.  I purchased a copy of Mike's Dungeon, a 79 level dungeon designed for B/X D&D.  I'd want to run it with my own rules, Adventures in the Green, an OD&D retro-clone, which I hope to actually publish this summer.  I'm just not certain how invested the players available will be in a simple dungeon delve.  It is one of my favorite formats, but I recognize not everyone is as into it as I am.

Another option is to revive an old setting of mine and run a game using the Fantasy HERO rules (fantasy version of the HERO System).  I ran a campaign for over 10 years in this setting and only stopped because I wasn't certain where to take it next.  Half the PCs were VERY powerful and the other half "merely" very strong.  I'm thinking of advancing the calendar 30 years or so so I can wrap up the Goblinoid Invasion (goblins, orcs, and lizardfolk) and several rebellions to introduce a cold war setting where the once-continent-wide Empire wants to re-annex the large chunks that went independent during the invasion when the Imperial Legions were spread too thin to stop anything but the direct invasion of the central imperial lands.  I introduced two types of airship systems (the gnomish aether-lift system and the dwarven hot air system) and some fighter units (dwarven clockwork ultralights with repeating crossbow "guns" and goblin war bats with wand-based weaponry and potion augments).  The gnomes are also up to some potentially frightening things with their Gnolems (think small mecha that need a tether to a massive power source).

I have a month until our current campaign (Shattered Star, Book 3) gets to a stopping point and then at least a month after that for the 5E "one-shot" to run.  Plenty of time to dither some more!  :)


Finally, since I started requiring post approval several years ago, I've received only one comment from a non-spammer.  I'd like to hear from a reader, if only to verify that the comment system actually works.  Feel free to tell me if there is something I used to do that you'd like me to resume or something you'd prefer I stop doing.  I don't guarantee I'll do either, but I'll at least consider it.

If you can't comment here (for whatever reason), I can be reached on MeWe.com as patrickwalsh5 or on Mastodon as @Shaddakim on the @ohai.social server. [The Mastodon link is an Invite link to use Mastodon that automatically sets you to follow me - use the @ohai.social server if you are signing up for the first time - it works and doesn't seem to have a lot of goobers on it.]

That's it for now.  Later!




2 comments:

  1. I love the Hero System so much — a ton of work up front for me as the GM but it let me create some really flavorful magic systems. So there's my vote: go with Hero System so I can live vicariously through your party's adventures.

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    1. It is very tempting, despite the upfront work the HERO System imposes. It is my favorite system and I've run it most of the various systems I've run. I've had some ideas about where to set the campaign and how to change up some of the geography I was unhappy about. Thank you for the response! :)

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