PCs
Void – female night elf physical adept B&E specialist, a shadow that blends in easily
Sin – male human rigger, knows exactly the wrong thing to say and says it
Prometheus – male human street samurai, handy with any firearm
Baelthor – male human mage with a loud mouth
Killroy – male human street samurai, specializes in hand-to-hand combat (and apparently machineguns)
NPC’d
Bookie – male elf alcoholic hacker, favors whiskey with a whiskey chaser
The Fin – female human con artist and gambler from India, by way of Russia, posh and elegant
June 21-28, 2076
As the team would be scouting out locations in Cara’Sir and was primarily human, a cover story was necessary, one that would put the only two elves in the Pleiades Group (Bookie and Void) in charge. Neither spoke Sperethiel, Void was actually a night elf [with blue fur and everything], and Bookie was a drunken decker with almost no people skills, so some coaching was in order once the cover story was worked out.
After a brainstorming session, the team settled on an academic cover story. The team would pose as architecture students traveling on a university field trip to study Post-Awakening North American Elvish Architecture with the goal to record a lecture series for the University. Bookie would be posing as the tenured professor who was a hot mess (small stretch for Bookie) and Void as his beleaguered graduate student Teaching Assistant who had to do all the hard work and make apologies for the professor’s faux pas. Sin would be a film student serving as a cheap AV person, recording the “lectures” using camera drones. Killroy and Baelthor would pose as grad students assisting the professor and Prometheus would be the university appointed bodyguard for the entire group (playing to Prometheus’ limited repertoire).
With a believable cover story, work went into planning the necessary support and training. The Fin provided a crash course in Sperethiel to Void and Bookie, focusing on collegiate and architecture terms [taught to Rank 3]. False IDs were requested of Ms. Johnson with specific academic backgrounds. Bribes were paid to the Administrars Office of the University of Washington to list the false IDs as students and faculty for the next month, at which point the IDs would disappear from the system. The IDs broke down as follows:
- Bookie – Dr. Reynold Rithrandir, Professor in the School of Architecture
- Void – Feyre Orman, Teaching Assistant in the School of Architecture
- Baelthor – Jeff Summers, Architecture grad student
- Killroy – Neal Schon, Architecture grad student
- Sin – Rando Parker, Cinema and Media Studies student
- Prometheus – Argus Mori, professional bodyguard (with licenses)
Sin put together two sets of vehicle requests. The first was to have his GMC Bulldog smuggled into Cara’Sir to avoid any customs questions regarding the highly illegal modifications made to it [not to mention the two Steel Lynx combat drones stored within]. The second was to have modified Dodge Rhino available and ready in Prague for the second job. Prometheus tacked on a request for 10 additional AV missiles for his Aztechnology Striker. Neither expected to get everything they asked for, but it never hurt to ask. Additional gear requests were compiled and submitted to give Ms. Johnson time to get everything in place.
Bookie did some matrix research on modern architecture in Cara’Sir so the team would have a believable itinerary of buildings to “scout” and then view for the “class recordings.” He and Void went over these and made notes of points they needed to be able to talk about on each building, in Sperethiel. The entire team went over maps of Cara’Sir and the Check Republic to plan travel routes and counter-measures. When maps of the New Dawn Technologies campus became available, those were gone over for infiltration routes. These maps listed cockatrices and basilisks as part of the living security at night, plus a large flock of modified crows wired for sight and sound and plugged in to corporate security. Joy.
It was quickly decided that the paragoose was going to be more trouble than it was worth, and dangerous as well. It was immediately dropped from the To Do list for the job.
Near the end of this period, paranoia started settling in. All communication with the target was being handled by her assistant, Dr. Valdi, and we only had his word she wanted to leave. It was possible Dr. Valdi wanted to leave but could only arrange an extraction if Dr. O’Seahnasaigh was the primary. Some research uncovered that Dr. O’Seahnasaigh was directly related to the ownership of New Dawn Technologies, but the only non-elf, which led to questions about her motivations and if she actually had any. The hellhound dachshunds were going to be an issue and carefully calibrated NeuroStun dosages would be important to avoid accidentally killing any of them. Considering the amount of support Ms. Johnson was supplying, the team gave hard thought to what she might not be telling them and what kind of nasty surprises they were likely to face.
By June 28th, all planning that could be done was done. All equipment requests were in, the false IDs were available, and Bookie and Void were as crammed full of Sperethiel as their brains would allow. The next day the team would board the train to Cara’Sir.
End of Session
[We did a lot of talking over these two sessions. We worked out plans on how to get in, how to get out, what to do if the job was a setup, what to do if Dr. O’Seahnasaigh had no idea she was going to be extracted, and thoughts on the delivery job. We decided that we were going to do the job whether or not Dr. O’Seahnasaigh was in the know. We modified our plans so it didn’t matter if she wanted to go or not, limiting our exposure. We eventually reached a point where we needed to stop and wait until we were on site and could get actual eyes on before we could finalize our plans.]
Session 1
Session 4
Sessions 5 and 6
Session 7
Session 8 (not yet written)
Session 9 (not yet written)
Session 10 (not yet written)
Session 11 (not yet written)
Session 12 (not yet written)
Session 13 (not yet written)
Session 14 (not yet written)
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