This session happened Tuesday, February 15, 2011. This campaign used the Dyson’s Delve dungeon pages on A Character for Every Game as a starting point, but has now moved on to new material from the DM-in-training.
Harkaitz of the Red Soul (male human cleric of Ra)
Wednesday (female elf rogue)
Sahar (female human fighter)
Tre-ba Bel a sheer (female elf alchemist)
Luna (female elf sorcerer)
Frankie Hu, Master of the Distracting Fist (male dwarf monk)
After the defeat of Tim Questgiver, the adventurers retrieved the two Gate Amulets they had hidden to meet with the Earth Priest and learn how to control the gate. The next morning they hiked to the Delve. At the Delve, Tre-ba handed out some elixirs in case there was a fight. Making their way to the Gate Room, the adventurers found the Earth Priest and Scar, his harpy cohort.
After a short explanation of how the gate works, the Earth Priest set it for a destination in the ocean south approximately 100 miles to the south and activated it. He invited the adventurers to go with him, but the invitation was declined. Just as he was stepping through, Harkaitz asked his name and learned it was Thrasimedes. After Thrasimedes and Scar had transversed the gate, Harkaitz removed the Gate Amulets, closing the gate. The group then returned to Aldelle for some serious rest and relaxation.
Somewhat at ends, now that the threat of Tim was over, the adventurers consulted a map and discussed where they might travel next. Ultimately, they decided they wanted to go to Terranor, the capital of the Kingdom of Abaloft, where they hoped to sell the gold sarcophagus lid they had for a good price. In order to do that, they needed a way to transport the lid without attracting inordinate attention, as solid gold sarcophagi lids are want to do. As the lid was too large to fit in Harkaitz’s handy haversack, a trip to the nearby town of Bosco was arranged to look for a bag of holding.
The adventurers hired a carriage for the half-day trip to Bosco. Bosco turned out to be a small town surrounded by a wooden stockade. It is a port town and the landing for the ferry between the island the adventurers were on and the mainland. Rooms were secured at The Broken Mug, an inn with an attached tavern whose mugs have a decorative chip out of the lip. Harkaitz then handed out 100 gold marks to each adventurer as mad money to have a good time however they wanted. The consumption of ale and the hiring of individuals of negotiable virtue by some of the party members happened and everyone had a good time celebrating the end of their recent adventure.
The next morning, Harkaitz, Luna, and Tre-ba (who was slightly suffering from the excesses of the previous night) tracked down a shop dealing in unusual items and reagents. Some of the items in the shop were magical and the trio looked around for anything useful. Several things were purchased, including not one but three bags of holding. The trio spent virtually all of the group's coins and many of the gems and jewelry secured as loot from the Delve to secure a total of seven items, including the speculative purchase of a tome that none could identify, including the shopkeeper. [It turned out to be a tome of leadership and influence, which went to Luna.] The group returned to Aldelle to secure the sarcophagus lid in the largest bag of holding [Type 2] and then return to Bosco.
In Bosco, the group purchased supplied for a week's trip and hired a cook (Short John Copper, a red-headed halfling with a sailing background) and a mule for him to ride, as none of the adventurers had strong culinary skills. Tickets were purchased for the day-long ferry trip to the mainland and the trip made. In Kudos (the other landing for the ferry), Harkaitz bought a map of the kingdom’s roads and the group set off to Terranor. A day and a half later, the group arrived in sight of the walls of the city.
*End of Session*
[Not a lot happened in this session as most of it was a shopping trip and discussions as to where to go next. Plus a party to celebrate. The session wrapped up rapidly at the end as it was getting late, hence the abrupt ending to the adventure log. Short John Copper was hired by my character (Harkaitz) to insert the idea of hirelings into the consciousness of the players, most of whom are participating in their first D&D campaign (technically Pathfinder, but you know what I mean). If we end up adventuring out of town, I will also suggest hiring some guards for the camp to keep our cook safe while we enter any dungeon or ruins that might be found.]