I'm taking the next two weeks off, so no blog posts until the first full week of January 2026.
Enjoy the end of the year and see everyone in the new year!
Old School Gaming Using New School Rules
I'm taking the next two weeks off, so no blog posts until the first full week of January 2026.
Enjoy the end of the year and see everyone in the new year!
After marching for weeks, the Great Horde arrived at Freegate. For days the massive dust plume from the Horde marched closer to the city. Each night the ruddy glow from their massed campfires lit larger and larger portions of the night sky. The glow of the fires was counter-pointed by the weird glows that occasionally lit the ancient walls of Zentil Keep [a small castle within the walls of Freegate] where the University wizards had painted giant copper glyphs. The mood in the city see-sawed between confident optimism and sullen stoicism.
The day and
night before the Horde came into view, swarms of giant bats could be seen
performing aerial reconnaissance along the canyon sides, occasionally being
attacked by ranged spellfire from the city. When the Horde finally came into view on the
12th of September, it became obvious to all that the Horde had split in
two and was marching up both sides of the mile-wide canyon Freegate was in the center of. It took a full day for the
Horde to move into position, during which time the last of the refugees entered
the city and the University chose to activate the city’s magical defenses.
Two-thirds of all the wizards in the city gathered at Zentil Keep to perform a massive ritual spell that would take six hours to complete. As the casting began, the glyphs on the Keep started to glow stronger and more vividly. After three hours of casting, pulses of light started travelling down copper cables strung from the walls of the Keep to the walls of the City.
At
this point the Horde launched a massive air assault of bat riders on the city to disrupt
the casting. Those wizards not part of the ritual, including Tim, were on
watch for such an attempt and responded with a mass volley of spellfire. Most of the attacking goblin batriders were killed in the initial volley and those that
did not immediately turn and fly away were killed in the follow up volleys. The
townspeople and the Freegate Guard let out a mighty cheer at this first victory over the
Horde! Unnoticed by most of the townspeople, while the goblin batriders took
massive casualties, the bats themselves took few losses and returned to their
mobile roosts.
While the part
of the Horde on the western canyon wall continued to invest the Mountain Gate barbican, the eastern part of the Horde slowed, allowing part of it to race forward and rush the Sun Gate barbican. The celebrations in Freegate died quickly when
this avante garde appeared. It
consisted of hundreds of the lizardriders lead by an apparent dragon! [At this point in the world dragons had not been seen for several millennia and most considered them long disappeared if not fully extinct.] The
City Guard at the Sun Gate barbican braced for the assault as best they
could. The dragon literally slammed into the barbican, knocking everyone in
it to the ground and damaging the fortifications. It then breathed fire
across the battlements, ending any questions about it being a dragon. After this the
lizardriders swarmed over the breaches in the walls, seeking to overwhelming the defenders.
Fearing the
eastern approaches would be lost, the Commander of the City Guard authorized
the limited use of Tim’s Double Distilled (TDD) in the defense of the barbican. Due to range limitations, the TDD had to be deployed from on the East Bridge
itself. Members of the High Energy Thaumatics department, supported by Tim’s
Outlanders, left the eastern gate of the city and advanced along the East Bridge carrying
three bottles of TDD. Moving from building to
building along the East Bridge, the group advanced into range of a telekinetic
spell attack.
With the
defenders in the barbican being overrun by the goblin lizardriders and the
dragon repeatedly slamming into the barbican, Tim himself levitated the first
bottle of TDD into the fray. Attempting to position the bottle near the
dragon for remote detonation (one of the other wizards would shoot it with a
fireball), Tim was caught unawares when the dragon shifted attack mode and
breathed fire on the top of the barbican. The bottle of TDD was caught in
the backwash of the flames and detonated. The resulting explosion knocked
stone off the barbican, deafened everyone in or near the barbican, stunned the
dragon, and panicked the lizards the goblins were riding. Many of the
defenders and the goblins were either stunned or knocked unconscious, ending the
fighting going on outside the barbican. Those goblins inside the barbican
were quickly overpowered and killed by the defenders who had been shielded from the explosion somewhat by the stone walls.
Outside, the dragon shrugged off the effects of the blast while the lizardriders regained control of their mounts. They then moved to attack the barbican again. Tim, realizing only one of the wine bottles of TDD was not enough, tied the remaining two together. He then had a delayed fireball cast on one of the bottles and levitated both bottles at the dragon. Not being able to get a good line of sight on where he wanted the bottles to go, Tim had one of the other wizards lift him higher so he could see better. While providing a better vantage point, this also drew attention to Tim who was now a brightly glowing target. The dragon noticed Tim and chose to breath fire at him just as Tim brought the bottles in front of it and the timer on the delayed fireball ran out.
The explosion
from the two bottles detonating flipped the dragon tail-over-snout and nearly
destroyed the barbican as well, knocking stones off the upper works. Fortunately, this also completely panicked the goblins and their mounts, which
fled back to the rest of the Horde. The dragon itself, seeing Tim still
floating in the air (but not knowing he was stunned from the explosion) decided
to leave as well to recover from the pummeling it had just received. The wizards
lowered Tim and the group moved forward to assist the surviving defenders. The Commander of the City Guard immediately passed an edict stating that TDD was
not to be used within 300 yards of friendly units, ever.
Over the next
two hours, survivors from the barbican were pulled out of the rubble. Members of the University Department of Elemental Magics moved forward and worked on repairing
some of the damage to the barbican and stabilizing the rest. Reinforcements were sent to
re-man the barbican and Tim’s Outlanders were stationed there with a small
supply of TDD and strict orders on when and where they could use it. The eastern half of the Horde marched closer to the city, apparently choosing to finish investing the
city rather than lose more units in rushed attacks.
As the Horde's
siege engines were moved into place, they started firing at the barbican. At
the same time, ground units of the Horde started chanting their battle cries on
both sides of the canyon,
Once the magical defenses were in place, the barbican defenders at both rims staged fighting retreats along the bridges, back to the city.
[Flight of the Bottles – Every mage with TK levitated
containers of TDD to the Western Rim. Once over the Horde, every mage with a
fireball spell fired on the containers, detonating the TDD within. This
broke the moral of the portion of the Horde on the Western Rim and they staged
a revolt against the shamans. Then they fled west into the mountains.]
The Siege
With the rim defenses abandoned, the Horde pressed in on both sides and took control of the smashed fortifications. The Horde's troops started to advance along the two bridges to the city, only to discover ambush troops hidden in the buildings along the bridges, inflicting heavy losses on the advancing troops and slowing them down.
Over the next several days, as the fighting gradually made its across the bridges, the Wizards of Outlands University stepped up. Combined attacks by units of wizards either killed the Horde troops on the bridges or pushed them off the bridges and let gravity do the dirty work. This heavily bolstered the morale of the city. Unfortunately, the Wizards knew this was unsustainable - eventually they would run out of reagents for their magics and then the Horde would have the numbers to break one or both sets of gates into the city itself.
This gave rise to a plan of desperation - the Arch Chancellor of the University authorized the mass distillation of Tim's Double Distilled. This consumed all of the alcohol inside the city [at least all that could be found]. The mass of Double Distilled was used to fill as many glass or ceramic bottles and jugs as the University could procure. While this happened, scrolls of extended telekinesis were mass produced as delivery systems.
The Flight of the Bottles
Four days later, in the early morning before the daily assault along the bridges by the Horde, while their warriors gathered near the entrance to the western bridge, tens of Wizards along the western walls of the city cast the extended telekinesis spell from the scrolls and as one, each lifted and sent clusters of bottles of Tim's Double Distilled across the gap between the city and the rim until the bottle floated over the massed goblinoids. Then one Wizard launched a fireball at center of the massed bottles, triggering a chain-reaction detonation of all the bottles over the western half of the Horde.
The resulting airburst was devastating.
Hundreds if not thousands of goblinoid warriors were killed outright [plus an unfortunate number of the enslaved population of the Bayern District and other places south]. Squadrons of batriders were swatted out of the sky. All of the immense rolling buildings the Horde had brought all the way from the Great Swamp were destroyed or set on fire. The stone fortifications on the rim were heavily damaged, portions blown over into the chasm below. Western-facing windows in the city [over a mile away] were damaged or destroyed. Few of the defenders along the wall were injured because they had been warned to hide. [But of course some didn't heed the warning because they thought they knew better than wizards and self-selected themselves out of the gene pool.] Fire, smoke, and dust rose over the western rim of the chasm.
An hour later, another flight of bottles rose and started its way across the chasm, towards the besiegers on the western rim. Many of the warlords on that side took one look at the new wave of approaching bottles and said, "Nope."
Ignoring [and occasionally killing] the shaman leadership of the Horde trying to get them to stay, the warlords turned their troops west and fled the area at best speed. Nearly 50% of the Horde on this side of the chasm broke and ran, heading for the mountains to the west-southwest of the city [an extension of the Worldspine Mountains known as The Spur]. The remainder, barely held together by the religious leadership, flooded onto the bridge, hoping to close with the city and escape the deadly explosion that was immanent.
Seeing this, the Wizard in charge of the attack cast his fire spell early, detonating the bottles before they were all over the rim. This airburst killed thousands of warriors and gouged a huge chunk out of the rim wall itself. Those goblinoids on the bridge were blasted clean off, their bodies falling down into the chasm below, where the things down there ate well.
This second attack broke the morale of the warlords of the Horde. Those on the eastern rim organized their troops and headed northwest, towards the next target on their Grand Quest, the city of Crendia, capital of the Crendian Empire. Any shaman that objected to the Horde leaving Freegate suddenly found themselves on the wrong end of multiple spears or pincushioned by many arrows. The smart ones kept silent, accepting the defeat. They could regain control over the Horde later. Those goblinoids on the western rim still loyal to the Grand Quest [a significantly reduced number] packed up and headed north to march around the northern end of the chasm and eventually meet up with the eastern half of the Horde. The rest fled to the mountains.
The Wizards breathed a sigh of relief. They could not have done a third wave, having used up 90% of the alcohol in the city in these two attacks and virtually all the bottles available. The resulting celebrations in the city consumed the remaining 10% of alcohol [previously very well hidden away] until more could be brewed or distilled.
DM Discussion
[So this version includes the original writeup of the event I finally found in my pile of unidentified files coupled with the summary I wrote from memory. My original writeup was detailed about the Horde arriving but only had a short summary of the Flight of the Bottles, which I embroidered on at the actual session. It also reminded me the Flight of the Bottles happened on the western side, not the eastern side. I had also forgotten about the magical defenses of the city and that a dragon appeared, breaking a secret about the world - dragons still exist.]
Against the Horde
Mansion of Illusions
So at this point I've looked through all the files I recovered from my hard drive crash in 2014 and I do not have any further session notes for the Mansion of Illusions adventure. It is possible I might have more on a CD backup I made with previous computers, but those are even longer odds.
Right now I'm torn between continuing on with the next Tim's Outlanders adventure arc or switching back to the more current Sudden Sea campaign. I'll make the decision tonight as for multiple reasons we are not gaming tonight.
[This session took place January 2001. We were playing Champions 4th Edition with the Second Edition Fantasy Hero supplement.]
Player Characters
NPCs
Session Begins, April 13, 18 IC
After widening the cave-in mouth [see end of previous session], Monteflurio, Dangar, Max, Arturo, Rory, and Tarquin entered the revealed stairwell and traveled downwards into the ruins. Every flat surface was covered with nearly two inches of dust, suggesting the long abandonment of the ruins. The group spent several hours investigating what Monteflurio identified as a guest house before finding the tunnel system that lead to the manor house.
During the investigation, Max opened the front doors of the guest house and nearly flooded the house with anti-magic dust. Quick action by Tarquin closed the door before that happened, but a layer averaging a foot in depth now covered the entry area, knocking out any magic that contacted it.
It was also while exploring the guest house that Arturo damaged or destroyed three stasis boxes found in a store room in the attic by using anti-magic dust to break the magic locks. In side the boxes were some ancient faux-alabaster tea cups (with saucers) and some linens. The expedition returned to camp after running out of torches to provide light. It was nearly dawn when they reached their campsite.
April 14
Dusk
After taking a "short" nap and restocking their supply of torches, the expedition returned to the tunnels as the sun set behind the mountains. They made their way down through the guest house to an access tunnel that was below the original floor of the valley. The tunnel was covered with extensive murals, all having a flame/fire motif.
After walking a while, the expedition found the main passage, which had scenes of war and glory decorating its walls. They spent several hours exploring the main passage, locating other branching passages, one with an earth motif, one with an animal motif (which lead to an area whose doors they did not open), one with a water motif, and one with an air motif. Monteflurio’s research indicated that the tunnels with elemental motifs led to other guesthouses and the animal motif to an arena of some sort, so the expedition did not go down those side passages.
They eventually worked out that they were moving away from the main house and, after some backtracking, the expedition found a set of very ornate stairs leading up, probably into the Mansion itself. Rather than pushing on, the expedition returned back to camp for food and sleep, having been on the move for close to fifteen hours. They returned to their campsite and rested until near dusk the next day.
April 15
Dusk
The same group hiked out to the center of the valley and descended into the Fire House. It then took them nearly and hour of walking to reach the grand stair up to the main house.
Ascending the stairs, Monteflurio used his notes to lead them through the mansion to the throne room. There they found the Throne of the Sorcerer-Kings. It was made of gold with intricate inlays of precious metals and gems. The arm rests ended in lion heads that appeared to be roaring. Monteflurio performed a quick search of the room and determined that what he was specifically looking for was not there. He and Dangar took a different set of stairs up to another level of the mansion, looking for the library. Rory, Max, Arturo, and Tarquin stayed in the throne room and investigated the throne further.
Rory sat down on the throne and fiddled with the gemstones on the armrests. He discovered that some of them activated powers of the chair. He caused the right lion head to breathe flame (nearly scorching Max) and the left lion head to emit lightning from its eyes. He also discovered some targeting properties and vision enhancements, but could not get any responses from the rest of the buttons.
Upstairs, Monteflurio and Dangar located the door to the Sorcerer-King’s private chambers. The door was made out of an unusual metal and had no obvious means of opening it. Dangar resorted to brute force, hacking at it with his battleaxe, nearly destroying the axe in the process.
Once inside the Sorcerer-King’s private chambers, Dangar and Monteflurio quickly investigated chambers until they located the personal library. The room was floor to ceiling books and scrolls, all of them written in a high form of Mage Tongue. Monteflurio discovered another stasis case, four feet long with a one-foot square cross-section. Monteflurio was excited as the stasis case might contain the item he was looking for.
Wanting to open the case, but not having the key, Monteflurio had Dangar haul it back downstairs to the throne room, where the other adventurers were waiting. A discussion about the best way to open the case without damaging anything inside ensued. The group consensus was that the best way to open it was by using the anti-magic dust to disable the magical portion of the lock.
Arturo headed back to the Fire House to get some of the anti-magic dust they had accidentally let in. Tarquin, Rory, and Dangar waited in the entrance hall of the mansion with the case for Arturo to get back while Monteflurio searched the library further and Max searched the rest of the Sorcerer-King’s private chambers.
Max discovered what he thought was the body of one of the servants in a small bedroom. He returned to the entrance hall to report this. Later investigation determined that it was the bodies of two children whose throats had been sliced. On one hand, the expedition was comforted somewhat by finding the first remains they had seen so far. On the other hand, whoever or whatever killed the children might still be down here and they immediately started speculating as to who/what killed them and where it might be.
Several hours later, Arturo returned and they opened the case (destroying its stasis properties). Inside was a giant scroll. Taking the scroll back to the library to consult with Monteflurio, they discovered he was nowhere to be found. Concerned that something might have happened to Monteflurio, they immediately searched the private quarters. They found a partially concealed small spiral staircase down to the first floor, possibly servant stairs. the stairs led to another study where Monteflurio had found, not what he was looking for, but a stasis box containing a fully stocked wet-bar and food items. The expedition, suddenly realizing they were extremely hungry, took a break from exploring and raided the food.
After spending some time sating their hunger and thirst on quality food and some excellent and priceless vintages, the group unrolled the giant scroll. The giant scroll contained several things. First, it contained an actual map of the gardens, including notes as to where the "current" illusions were. Next was a schematic of the tunnel system that indicated where a secret lab was located. Finally there was a section of text that no one could translate, but looked like an ancient variant of Mage Tongue. The expedition members discussed it and decided to try the Lab as the next most likely place that the Sorcerer-King’s symbol of authority could be.
It was just after midnight April 16th when they made this decision, although the expedition was unaware of the exact time.
End of Session.
Happening Off-Stage
Back in 2014, the hard drive on my laptop crashed.
Luckily I had friends who knew some people and files were recovered from the hard drive - mostly. I received a USB thumb drive with all the files recovered in a single pile, the file names separated from the file contents. So I had a bunch of unopenable files that were just the file names and a huge pile for files that had serial numbers with file extensions (.rtf, .pdf, .doc, etc.). I could open the numbered files (mostly - some were damaged and could not be opened) and then re-save them with names and as they were mostly all my files I knew what they were.
The downside was that I kept older versions of the same file in case I messed something up and needed to revert to an older version. These were now mixed all together in no discernable order.
Every couple of years, I spend a several hours opening files, working out what they are and maybe which version before saving them in a folder labeled "Identified". When I started I had close to 10,000 files to sort through and now I'm down below 4000 files. I made a push this weekend to get through the last 600+ .rtf files in that pile. Most of them are single pages from the sci-fi novel I wrote but some were game notes from way back in the day. One was my original writeup of the Siege of Freegate!
In the near future (possibly this weekend) I will use that to relace/correct the blog entry I made on it October 30th. I'll point out when it happens so folks can go back and read the official version, not the stop-gap version.
In the meantime, I've started typing up the session notes for the Sunken Sea Campaign, starting with Session 22, the last session before my surgery. I've completed the write-up for Session 23 and will likely type up Session 24 this weekend. I'm torn between posting the rest of the Tim's Outlanders material (three or four complete arcs) or switch back over to the active campaign once I've finished posting the session notes for The Mansion of Illusion (one more session to go).
Anyone have any opinions?
[This session took place September 16, 2000. We were playing Champions 4th Edition with the Second Edition Fantasy Hero supplement.]
Player Characters
NPCs
Session Begins, April 7, 18 IC
After killing the griffins, the expedition decided to investigate their nest and look for eggs. They marched to the base of the rock formation and made camp. Then Tarquin, Rory, and Dangar started climbing the rock formation, taking a half-day's worth of food with them.
By the end of the day they were only part way up the formation having seriously underestimating its height and the difficulty in climbing it. Rather than return and possibly lose access to baby griffins or griffin eggs, they huddled on a small ledge for the night.
April 8
Tarquin, Rory, and Dangar achieved the summit near the end of the day. They found live griffin chicks and rescued one of them. [My notes don't say what happened to the others, but they likely died of starvation.] They camped in the nest for the night, cold and hungry.
April 9
It took them nearly the full day to climb back down with the griffin hungry chick. By the time they returned, they and the griffin chick were starving and they spent time eating and feeding the chick. Max spent time hunting additional food for the griffin chick and then training it not to bite him.
April 12
After three more days of travel through the mountains, the party arrived in the vicinity of the Scooped Mountain. Rory had them delay entering the valley until the next morning so they could "see an interesting sight."
April 13
The following morning, before dawn, the expedition crossed the ridge into Flat Valley. The mountain on the far side of the valley had a large void in its side where it appeared part of the mountain had been scooped out. When the sun came up, the Scooped Mountain acted as a parabolic mirror and created the illusion of the sun hovering inside the scooped area. This gave things in the valley odd double shadows pointing in opposite directions. Down on the very flat valley floor, near the center, they saw a small hillock, the only raised part of the valley floor.
A Couple Hours Later
When the expedition reached the valley floor they discovered a small surprise – it radiated an anti-magic field of noticeable strength. Investigating further, they also discovered that all the animal tracks they could find veered away from the valley floor. Finally, the wide flat valley floor had no trees – it was covered only by three foot tall grass.
The expedition decided to leave the wagon and the majority of their supplies on the mountain slope outside the anti-magic zone and proceed on foot. Pira and her apprentice stayed with the wagon and the griffin chick. Tarquin, Dangar, Max, Arturo, Rory, and Monteflurio hiked the thirty minutes to the hillock out on the valley floor.
Once at the hillock, they discovered a small cave-in on the back side of the hill that provided access to the interior. Sticking a torch into the hole, they discovered that the cave-in lead to a stairwell. They spent some time widening the hole with their shovels before entering.
End of Session
Happening Off-Stage
The Northern Horde fended off several attacks from the Imperial 1st Legion cavalry and the Perothian Militia while it marched northeast.
DM Discussion
[I'm really pleased with the unusual nature of this valley. I know exactly why it looks like this, but the players will not learn why until next session. I'll go into more detail in the next post.]
[The delay for this post was I needed time to read the notes better. I thought there was a gap in the notes due to a hard drive crash that happened in 2014. When I finally had time to sit down and read the notes, I realized there was no gap in the notes, but my time-keeping was flawed. I've had to adjust the dates to match the time that passes in the notes. I was off by a day at the end of this session and I'm not certain why.]
Mansion Of Illusions
Session 6 [Not yet typed up]
[This session took place August 26, 2000. We were playing Champions 4th Edition with the Second Edition Fantasy Hero supplement.]
Player Characters
NPCs
Session Begins, April 4, 18 IC
The expedition traveled west along the road remnant for three days.
April 6, 18 IC
When the expedition reached the rock formation known as Ahmotep’s Fist, Rory and Tarquin advised circling the mountain itself as some griffins had taken nest there. The Outlanders agreed and started moving around the mountain.
While circling around the mountain, the expedition was attacked by the griffins, who had expanded their hunting area due to the hatching of their young. After a heavy fight, the adventurers killed the griffins and secured trophies and meat.
End of Session.
Happening Off-Stage
The Sting-Tails continue raiding camped caravans for horses. Besides the horses, they only take targets of opportunity when it comes to valuables. They are more concerned with getting the horses than any treasure or trade goods. As a side-effect, this means that the merchants are not calling for the Legions or Militia yet, but are hiring caravan guards and buying extra horses.
The Northern Horde has moved through Lundania and is moving into the Grand Duchy of Perothia. The Horde is making for the old 7th Legion Citadel. The Lundanian Militia took an entirely defensive position and only fought for the towns. The Grand Duke of Perothia has had more time to raise his Militia and they are ready for a more aggressive stance. Units of the Perothian Militia have been performing hit and run attacks against the Horde. They have also taken to setting wild fires to deflect the attack path of the Horde and reduce what the Horde can scavenge. The hit and run attacks have not been as successful due to the bat-rider scouts while the wild fires have worked much better. The Horde has started setting fires themselves, burning areas they will not be moving into.
DM Discussion
[This session produced very few notes as the fight with the griffins took up most of the session. Also, Happy Thanksgiving to those who celebrate!]
Mansion Of Illusions