Tuesday, January 14, 2020

Ratpack – Session 09

[The Ratpack gets into a street fight.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened December 23, 2019.]

[I should have done this sooner – SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will contain a lot of spoilers.]

Player Characters
Marativy – female ratfolk 1st level Ninja
Roscuro – male ratfolk 2nd level Monk
Templeton von Trapp – male ratfolk 2nd level Summoner (Synthesist)
Zitch Grimreaper – male 2nd level Witch with a donkey rat (capybara) familiar

Played as an NPC
Winston – male 1st level Gunslinger

Day 6
As the fight starts
This fight was intense [so intense my pen ran out of ink half way through], with the Ratpack starting surrounded by the half-orc and his three muscular goons in the alley leading to the run-down building Natalia was last seen entering.  Roscuro, Templeton, Zitch, and Winston stood their ground and gradually defeated the goons with a mixture of tactics and Templeton’s Bleed effect on his claw attacks.  After nearly a minute of fighting, the Ratpack was standing, bloodied but victorious.  [I’m choosing to skip describing the fight, partly because it was long and partly because we kept missing our attacks, which is why it was a long fight.]

While this fight was going on, Marativy snuck around back and entered the building the goons were attempting to block.  Inside, she found the floors for most of the rooms had collapsed to the dirt underneath and were now open sewer pits, fed from sewer pipes projecting from the cliff face the building was up against.  While attempting to work out the best way to navigate the third room, Marativy was attacked by stirges!

Back out on the street, Zitch used his healing hex to heal up Winston to full health and Roscuro to a little more than half his hit points.  [Being the most pugnacious of the ratfolk, Roscuro tends to draw a lot of aggro in fights.]  After getting the healing and wanting to get off the street before the “city guards” arrived, the group ducked into the door the half-orc had exited [which was different from the door that Marativy entered].  This turned out to be an attached shed with no access to the rest of the building.  The ratfolk were frustrated with this.  Tempting fate by going out on the street again, the ratfolk scurried over to the other door, the one they saw Marativy enter.

The first room had no floor, just a pit of sewage with a board across as an impromptu bridge.  Two large sewer pipes protruded out of the cliff face that made up the south wall and sitting in each one was a goblin that started flinging sickening missiles of shit mixed with rocks at the ratfolk as they attempted to walk across the plank bridge.  They tagged Roscuro [of course], but the other ratfolk made it across safely.  Roscuro held position just inside the next room, crossbow at the ready in case the goblins pursued [they didn’t].

The next room had some flooring on along the west and south walls that lead to another door, which was open and the faint sound of flapping wings and Marativy cursing could be heard through it.  The rest of the floor was a sewage pit, except the northeast corner, which had some crates stored on a small remnant of floor.

Templeton pressed on to the third room and found Marativy fighting two stirges, one of which was already attached to her.  They fought the stirges.  Zitch went to help while Roscuro held the rear in case the goblins attacked [they didn't].  One of the stirges drained Marativy of a lot of blood [doing 1 point of Constitution damage] before Templeton killed both stirges.

The Ratpack converged at the door to the third room.  Like the other rooms, this room had little actual floor, just a morass of sewage.  The ceiling was missing here, just exposed rafters  and above those the roof.  Marativy had a grappling hook and rope in place to climb up [it was the noise of her first cast of the rope failing to attach that alerted the stirges].  All the ratfolk but Roscuro climb up to the rafters and into the attic space of the building.  Roscuro held position at the door, keeping guard against the goblins from room one [they didn't - very rude of them].

End of Session

Rat Whispers
[It was close to our normal stopping point when we got this far.  The next room would take a while to get through for reasons, so the GM asked if we wanted to stop here or run late.  We opted to stop here so Winston’s player would be present when we wrapped this up.  Marativy’s player was going to miss the game on the 30th due to work, which was unfortunate.  When the 30th came around, several other players could not make, so we didn’t play, which was fine as that meant all the players could attend.  Then I got a cold and as I host, the game was skipped again.  So Session 10 wasn’t played until January 13th, but we had all the players again, so win for us!]

[At some point Roscuro had Mage Armor cast on him, but I cannot find exactly when.  I have a note in red ink at the end of the session to remind me he still has it and I have a stand-up made with a folded note card with it and the bonuses.  Wish I could give credit to the correct player for casting it, but I don’t know who to credit.]

[Marativy earned enough experience points this session to level, but needs a rest before she gets the benefits from leveling.  This will not happen next session, much to her sadness.]

Session 01
Session 02
Session 03
Session 04
Session 05
Session 06
Session 07
Session 08

Session 10

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