This session happened Wednesday, November 17, 2010. This is a new campaign being run by a first time DM. He is using the Dyson’s Delve dungeon pages on A Character for Every Game. We are using the Pathfinder RPG, so some adjustments were made (or so I’ve been told).
Harkaitz of the Red Soul, Cleric of Ra (male human cleric, Fire and Sun domains))
Wednesday (female elf rogue)
Sahar (human fighter)
“Electric” Frankie Hu (male dwarf monk)
SPOILER ALERT: If You Might Play Through Dyson's Delve, Stop Reading
[Recap: After warning the village of Aldelle of possible goblin attack, the adventurers returned to the dungeon of Dyson’s Delve to fend of the goblins. After re-securing some rooms, the adventurers pressed into a boarded off area, discovering crypts with restless dead. This adventure log picks up after the adventurers defeat a zombie in a sarcophagus.]
After destroying the zombie, Harkaitz cast detect magic and found that the longsword the zombie had was magical [+1]. As Sahar, the newest member of the adventuring group, was the only one using a longsword, the magical one went to her. Not wanting to lug the heavy gold lid around with them, the adventurers left it here with plans to return once they finished exploring for the day.
Leaving a sealed of crypt alone at Harkaitz's request (plus, no sounds of movement beyond the crypt door), the adventurers headed north. Following a short hallway, the adventurers found a chamber containing a shrine and an empty water basin. After some investigation it was determined that pouring water into the basin turned the plain water into holy water. This was done with one of the adventurers waterskins and held for later use.
The Water Shrine room ended at the second boarded door (the one the adventurers had not unboarded), and so the adventures turned back and retraced their steps. The adventurers removed the gold lid from the zombie’s sarcophagus and pried the gold trip from the sides and took it all with them. The gold lid and scraped gold was set down at the door to the crypts the adventurers had entered and that door was closed and boarded back up. The adventurers wanted to explore down a nearby set of stairs with being encumbered, but also did not want any goblins wandering by to make off with their treasure.
Once that was done, the adventurers started heading down the stairs, only to be confronted with a pack of giant rats! Harkaitz used his burning hands spell, but again failed to kill any of the rats [rolled 2 points of damage on 2d4]. The fight was, however, brief due to Harkaitz weakening the rats. It was also loud enough to draw a goblin patrol from the lower levels, a patrol the adventurers met on the stairs. The goblins had giant ferrets as attack animals and the fight was a bit tense due to the confined quarters, but the adventurers won and healing magic was used.
Harkaitz had cast a bless during the fight and, not wanting to lose any use out of the blessings of Ra, the group pushed on quickly, looking for a fight. They found a goblin rest area/tavern where five goblins were sitting at tables drinking with a hobgoblin bartender. After a brief pause wherein both sides started at each other, the adventurers attacked, initiating a long brawl. The adventurers killed the goblins (eventually) and subdued the hobgoblin bartender, who they tied up.
Low on hit points and mostly out of healing magic, the band of adventurers decided to return to Aldelle with their new captive. Stopping only long enough to reacquire the gold stashed in the crypts (and reseal the door again), the adventurers headed towards the exit of the dungeon. They reached the cave just inside the entrance when another goblin and giant ferret patrol appeared from the other set of stairs down. After a short and desperate fight, the adventurers won and escaped back to Aldelle.
Back at town, the hobgoblin bartender was turned over to the sheriff for questioning and the adventurers retired to the inn for rest.
*End of Session*