Due to the holiday on Monday (our game day) and half the players having family commitments that day, I did not run a session of Delvers Guild.
What I and my wife did was have some other friends over and we continued a campaign of Massive Darkness. We spent the afternoon and part of the evening playing through the next scenario. We could have finished sooner, but after stopping the count-down timer on the scenario, we milked the dungeon for all the experience we could.
Massive Darkness is in the same genre of boardgame as Zombicide and plays similarly but has a different experience system that allows more customization of your character. I enjoy it very much and it scales well with different numbers of players. We played with 5 players and still felt challenged, even with experienced characters.
That said, I think we are reaching the OP zone with all the loot we have, especially since we may have found a loophole to get multiple artifacts. [It involves emptying the Level 5 treasure deck until only the Lucky Find card is left (which lets you draw from the next deck up) and then hitting that multiple times.] I think the campaign we are working through only has one more scenario to go, so it might just be a timing thing where we are peaking slightly ahead of the curve. At the moment I don't care as the game is still fun, but I'm glad we are almost done with the campaign.
We are scheduled to play in the Delvers Guild campaign next week, so there will be a new posting late Tuesday or early Wednesday (Houston time). See you then!
What I and my wife did was have some other friends over and we continued a campaign of Massive Darkness. We spent the afternoon and part of the evening playing through the next scenario. We could have finished sooner, but after stopping the count-down timer on the scenario, we milked the dungeon for all the experience we could.
Massive Darkness is in the same genre of boardgame as Zombicide and plays similarly but has a different experience system that allows more customization of your character. I enjoy it very much and it scales well with different numbers of players. We played with 5 players and still felt challenged, even with experienced characters.
That said, I think we are reaching the OP zone with all the loot we have, especially since we may have found a loophole to get multiple artifacts. [It involves emptying the Level 5 treasure deck until only the Lucky Find card is left (which lets you draw from the next deck up) and then hitting that multiple times.] I think the campaign we are working through only has one more scenario to go, so it might just be a timing thing where we are peaking slightly ahead of the curve. At the moment I don't care as the game is still fun, but I'm glad we are almost done with the campaign.
We are scheduled to play in the Delvers Guild campaign next week, so there will be a new posting late Tuesday or early Wednesday (Houston time). See you then!