Wednesday, September 29, 2021

Delay Due to Health

 Ever wonder how someone could mistake indigestion for a heart attack?  Well I know how that works now.

As a result, my schedule this week has been disrupted while I get my health squared away.  Session notes for Shattered Star, Book 2, session 30 will go up this week, but it might not be until Friday.  Sorry for the delay.

Also, the ads from AdSense seem to be showing now.  The auto placement of them was terrible, with the algorithm dropping them in the middle of lists, so I turned that off and am going with manual placement.  I have the ability to move them around some, so let me know if any are particularly distracting.  I'll run the ads until the end of the year and review their usefulness again in January.

Later!



Tuesday, September 21, 2021

Ratpack – Shattered Star Book 2, Session 29

[Day 61 – Incubus and the Goatheads!  Live at the Lady’s Light, but only for a short time!]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened August 2, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja


Via Roll20

Hrefna – female changeling 5th level Omdura

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)


NPCs

Gridik Stormstride – male blue kobold 3rd level Wizard (Invoker)

Ariphi – female tiefling 5th level Rogue

Mel Sharples – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 61

Mid-Morning

After the unexpected fight with the animating statue heads, the Ratpack examined the heads.  They were clearly automatons and yet another sign of the prodigious amount of magic available to Runelords.  The two least-damaged heads were placed in sacks for later retrieval.  These sacks were placed in Gnaeus’ old room.

Marativy scouted ahead.  The corridor turned back west shortly, where Marativy found an alcove with a mural and a pit trap.  The mural showed Sorshen, the Runelord of Lust, in front of a temple with throngs of admirers in front of her.  The temple was fronted with pillars and chained between each set were naked slaves.  While trying to safe the pit trap, Marativy accidentally triggered it.  Her ring of feather falling prevented her from being speared by the poisoned spikes at the bottom of the pit.

Marativy called forward the rest of the Ratpack.  The mural was checked for secret doors or compartments.  None were found.  A rope was secured in place, one end tied to the last pillar the heads attacked from and the other tied to a spike hammered into place on the far side of the pit.  There was a 6-inch ledge around the pit and that combined with various other skills allowed the adventurers to pass the pit trap easily.  The rope was left in case the group needed to retreat this way and were in a hurry.

Further down, the corridor ended at a door.  After verifying the door was not trapped, Roscuro opened it.  Beyond was a tall room with mural-covered walls, splattered with dried blood everywhere.  The room extended to the south, but a bat-winged human male stood across the room to the west, in front of some statues.  In front of him were two goat-headed minions of some sort.  The bat-winged human greeted the adventurers as his new playthings.  The Ratpack was having none of that.

Zitch called out to the adventurers that the bat-winged human was an incubus, a type of demon, and the goat-headed things were schir, another kind of demon.  All would have spell resistance and some other resistances.  Templeton charged the first Goathead and attacked it, his claws causing it to start bleeding freely. Hrefna used a Destruction invocation and attacked the other Goathead.  Swamprover cast Acid Arrow on the incubus, hitting it on its bare chest to no effect at all.  Marativy advanced to flank the first Goathead, taking an attack of opportunity, and then backstabbed it.  Ariphi moved to flank the second Goathead, but could not get in an attack as well.  The first Goathead split its attacks between Marativy and Templeton, hitting only Templeton.  The other Goathead split its attacks between Hrefna and Ariphi and hit both.  The incubus cast Crushing Despair – most but not all of the Ratpack shrugged it off [my notes don’t specify who failed, but I recall Marativy was one].  Roscuro stepped forward and punched the first Goathead in the throat while taunting the incubus.  Gridik held back and cast Mage Armor on himself.

Zitch put Protective Luck on Templeton, who attacked the Goathead four times, raking it with his claws twice, nearly dropping the schir.  Hrefna attacked and hit the second Goathead twice, discharging a spell through her sword and bloodying the schir.  Swamprover cast Rain of Frogs on the incubus to little effect.  Marativy slashed the first Goathead with her wakizashi and killed it.  Ariphi attacked the second one and killed it.  The incubus, stung by Roscuro’s taunts, attacked Roscuro with its sword, hitting critically and nearly dropping Roscuro with one blow [Roscuro saved against the secondary effects of the attack].  Roscuro attempted to return the favor with a flurry of blows, hit twice but to no effect [the incubus’ DR was high and Roscuro could not get past it].  Gridik cast Magic Missile at the incubus, the bolts harmlessly splashing off the incubus [due to spell resistance].

Zitch cast Protective Luck on Roscuro, who clearly needed it and cackled.  Templeton pounced on the incubus, but his claws did nothing to the demon.  Hrefna cast Cure Serious Wounds on Roscuro, restoring two thirds of the damage done to him by the incubus.  Swamprover cast Create Pit under the incubus, forcing the demon to fly in place to avoid the fall.  This initially annoyed Marativy as she could not flank the incubus for her next attack but it turned out to be the key to the battle.  Marativy was able to draw first blood from the incubus with a flurry of attacks, one of which landed.  Ariphi moved behind the statues in an alcove to hide from the incubus and then threw a dagger as a sneak attack when it lost track of her.  The incubus, judging Roscuro no threat, turned its attentions to Marativy and attacked her multiple times, hitting twice.  Roscuro used ki to leap high above the incubus, landing on the demon’s wings and grappling the wings, forcing the incubus to work at staying aloft.  Gridik cast Magic Missile again, hoping to pierce the incubus’ spell resistance but failed.

Zitch cast Protective Luck on Marativy and cackled, maintaining the active castings.  Templeton cast Improved Evolution on his eidolon.  Hrefna activated Divine Might and attacked the incubus twice, hitting once normally and once critically.  This caused the incubus to drop ten feet down into Swamprover’s pit.  Swamprover waited to see what happened next.  Marativy jumped down onto the incubus, swarming with Roscuro, and slashing the incubus.  The incubus, furious, broke free of Roscuro’s grapple.  Roscuro leapt up and over, attempting to repeat the trick but the incubus was ready this time and it did not work [Roscuro had surprise the first time].  Gridik held his action, waiting to see who would come out of the pit.

Zitch cast Protective Luck on Hrefna and cackled.  Templeton flew down into the pit, pouncing on the incubus, clawing it two times and causing it to start bleeding.  Hrefna animated two chains with a spell and tripped the incubus down in the pit.  Swamprover stepped up to the edge of the pit and cast Snow Ball at the incubus, hitting it.  Marativy used her ki for an extra attack and hit the incubus twice.  Ariphi jumped into the pit and swung on the incubus, killing it!

Swamprover canceled the pit spell, the extradimensional space lifting all in it back up to floor level.  Hrefna activated a Rapid Healing aura as many of the adventurers were seriously wounded.

End of Session


Rat Whispers

[Relatively short session due to the big fight, but we were all satisfied with how things went.  The incubus required us to come up with new tactics and the Create Pit casting that was originally considered a mistake became the key reason we won.  I personally do not like the grapple rules in Pathfinder (I think they are too powerful) but was able to put them to good use FOR the party as opposed to them being used against us in the adventure text.]

[Next session we make much more progress than this session, so stay tuned!]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25

Session 26

Session 27

Session 28


Session 30



Monday, September 20, 2021

AdSense Is Activated

 I've decided to take the plunge and activate AdSense on this blog.  I've attempted to ramp down where the ads can appear so they are not littered through my posts willy-nilly.

Please post comments if the ads seem intrusive or are inappropriate.  I'm kind of flying by the seat of my pants here, so we'll have to explore this together.

Later!

Tuesday, September 14, 2021

Ratpack – Shattered Star Book 2, Session 28

[Day 60 and 61 – Return to the campsite (and new neighbors) and the Lady’s Light.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened July 26, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja

Hrefna – female changeling 5th level Omdura


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)


Not Appearing

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar


NPCs

Gridik Stormstride – male blue kobold 3rd level Wizard (Invoker)

Ariphi – female tiefling 5th level Rogue

Mel Sharples – male halfling Cook (Expert of unknown level)

Alice Hyatt – female halfling Bodyguard (Warrior of unknown level)

Flo’ Castleberry – female gnome Bodyguard (Warrior of unknown level)



Autumn

Day 60

Noon

The ship arrived at the drop-off point, adjacent to the peninsula the Lady’s Light was situated on.  The crew spent 30 minutes ferrying the expedition and its supplies to shore using the ship’s boat.  Looking at the giant statue of Sorshen, the Runelord of Lust, that was the lighthouse for the peninsula, a giant crack or rend in the glowing sphere the statue was holding could be clearly seen.  Once everything was ashore, the ship left, with an agreed return to pick up the adventurers in a week.

Zitch cast Conjure Carriage and everything was loaded upon it.  Zitch then cast Nature’s Path, providing an easier [and faster] ride through the wilderness to the campsite near the troglodyte cave.

1:00 PM

After circling the lesser lagoon, Roscuro thought it might be wise to check in on Maroux, the crazy half-orc woman who lived on the sandy island between the two lagoons.  He asked Marativy and Templeton to go check and Swamprover volunteered to go as well.

The trio flew over to the bridge to Maroux’s camp [Marativy and Swamprover riding on the back of Templeton’s Foo-Dog form].  They walked across the bridge as they had done before and found the camp empty.  Six wooden poles formed a pathway to Maroux’s hovel, three of the poles topped by a single boggard skull each and three by a single troglodyte skull each.  These were new and somewhat ominous.  With Maroux away, the trio left and headed to the adventurer’s campsite.

3:00 PM

The group in the carriage arrived at their campsite, only to find someone else camped out there.  There were several tents flying flags with the symbol of House Kalmeralm and 20+ people around.  They had guards out who ordered the adventurers to stop.  Roscuro did not take kindly to this and demanded to know why they were camped on his campsite.  After some back and forth with the guards, Roscuro was able to speak with Erik Vormu, the trade representative.

Erik told Roscuro that he was negotiating with the troglodytes for the harvest of several herbs and things were going slowly but satisfactorily.  When asked about the boggards, Erik reported that some had been seen but they were staying away from this area and tended to flee when they saw others.  Erik and Roscuro agreed to share the campsite and coordinate watches.  This suited Roscuro as he estimated that the danger was greater than the last time the Ratpack had been here.

4:00 PM

The Ratpack camp was finished being set up and Mel was starting to cook dinner.

That Night, Second Watch

Marativy, Roscuro and Ariphi were on watch, observing the southern approaches to the camp.  [The merchant guards were watching the northern side.]  All three spotted a flying creature approaching from off shore and heading generally towards the campsite, but still very far away.  After a bit they realized it was a small dragon!

Roscuro went and poured water on the campfire.  When the merchant guards asked why, Roscuro pointed south and said, “Dragon.”  The guards helped him extinguish the fire and passed the word around for all to stay quiet.

The dragon was apparently hunting something a couple hundred feet south of the camp and utterly focused on its prey.  [It rolled a 2 on its Perception roll to notice the camp.]  When it attacked it spat a stream of acid at its target, killing the beast.  The dragon landed and ate on the carcass for a bit before flying away to the east.  Once it left the area everyone in the camp resumed breathing normally.


Day 61

Morning

Mel out did himself fixing breakfast and the Ratpack noticed some envious looks from the merchant guards.  After eating and gearing up, the adventurers left camp and walked over to the troglodyte cave.  They hailed the guards and asked to speak with Sulgesh.  They were told that Sulgesh was in a back cave and shown the way.

Roscuro and Sulgesh talked for a while, Roscuro asking how things were going for the tribe and verifying the merchants weren’t being a bother.  Sulgesh related that things were good and the merchants were being more or less respectful.  Roscuro brought up the black dragon seen the previous night.  The troglodytes were aware of the dragon, knowing it as Zetirian.  The dragon had a lair in the swamps to the east, but the troglodytes had never tried to find out where.  It would fly by and kill something every month or so.  Sulgesh was happy to learn that they now had another month before it would be an issue again.

Parting with the troglodytes amiably, the Ratpack headed down into the Deep Caves.  An hour into their walk they reached the nexus cave.  The corpses of the snappy-bitey-pinchy bugs were still there, but have obviously been moved and possibly eaten on by something.  This reminded the adventurers to stay alert.

~10:00 AM

The Ratpack arrived at the entrance to the dungeon, the square room where they had fought the caryatid columns.  All the debris left over from destroying the animated statues was gone.  Strange.

Cautiously entering the chamber, the Ratpack found there were gaps where the animated statues had once stood and everything else was clean and neat.  The adventurers tied a rope to one of the remaining statues and threw down the other end into the black square that was the shaft down into the dungeon.  Swamprover volunteered to go down and scout the lower end of the shaft.  While the grippli was doing that, Roscuro and Marativy briefed Ariphi and Hrefna on what to expect.  Both had looks of doubt on their faces, clearly wondering what they had signed on to.

When Swamprover returned and announced the way was clear, the group climbed down the rope to the upper level of the dungeon.  The hallway of pillars was just as they left it.  The group walked down the right hand corridor to the red metal door.  The group took an hour getting rubbings of 29 more of the one foot panels that made up the door.

Past the red metal door, the group climbed into the two boats there and started poling down the artificial river, Roscuro explaining the source of the water [a permanent gate to the Elemental Plane of Water] and what was ahead.  When he mentioned “Porn Hall”, Ariphi asked him to explain.  He said, “You’ll know it when you see it.”

As they poled out into the first large cavern, the oversized pedestal where the glass golem had stood now generated a low hum that all could hear.  Poling over to the beach, the glass shards of the destroyed glass golem are missing.

Once everyone was on the beach, Roscuro warned Ariphi and Hrefna again that they were about to enter Porn Hall.  Ariphi wondered aloud, “How bad could it…oh.  Oh, my.”  The group quickly moved over to the side passage out of Porn Hall.  Marativy and Roscuro quietly scouted ahead to see if there was a new guardian where Gnaeus was once caged.  Instead, they found that room empty and the bent gate was completely gone.  The wrought iron fencing was still there, but the gate itself was now gone.  Both entered the room, Marativy checking for traps along the northern wall as they silently moved along it.  At the far end of the room was a stone door, which Marativy checked for traps.  She reported none.  Both put their ear to the door and listened for noises and heard nothing.  They backtracked to the rest of the adventurers.

Once the entire group was at the stone door, Roscuro pried it open.  Beyond was a corridor that went a short ways before turning south.  Statues of a woman lined the center of the corridor, but unlike every other area the adventurers had been so far, these statues were not of Sorshen.  Additionally, the first statue was missing its head.  Very peculiar.

Marativy checked the floor to the first statue for traps and found none.  Roscuro leapt up onto the shoulders of the statue for a better look at where the head should have been.  There was a divot there that was smooth, suggesting that the head had not been smashed or otherwise broken off this statue.  Looking over at the next statue, Roscuro could see there was a small gap above the head of that statue and a seam around the base of the neck.  

Roscuro reported what he could see to the rest of the group and then leapt across to the next statue to get a closer look.  While he was in mid-leap, the eyes of the next three heads opened up, glowing green, and mechanical legs sprouted from the sides of the heads.  By the time Roscuro landed, the head on that statue was ready to attack him.  A very strange combat ensued.

The heads used green paralytic beams from their eyes for ranged attacks and mechanical claws in melee.  One of the heads hopped down to the floor to attack and Hrefna charged it, hitting with her sword and discharging a great deal of energy through the sword, blowing the head to pieces.  The things were some form of automatons!  Roscuro attacked the head uncomfortably near him with a flurry of blows for a great deal of damage, but it took a blow from Marativy and then Templeton before it was broken and stopped moving.  Everyone in the group attacked the final head, doing enough aggregate damage to break it as well.

End of Session


Rat Whispers

[Zitch’s player could not attend as he was in quarantine as one of his roommates contracted Covid.  This turned out to be precautionary as he never tested positive, but is a reminder that we are STILL in a pandemic.  Wear your mask and GET VACCINATED.]

[We were very careful re-entering the dungeon, expecting some form of counterattack or ambush from the occupants, but found none.  I honestly did not expect the statue heads to be automatons and come to life.  On top of which, I did not remember until after the fight that Roscuro has a golembane scarab and should have checked it to see if anything nearby was a golem or automaton!]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25

Session 26

Session 27


Session 29



Tuesday, September 7, 2021

Ratpack – Shattered Star Book 2, Session 27

[Day 51 to 60 – Refocusing, crafting, and other preparations.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened July 19, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja

Hrefna – female changeling 5th level Omdura


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)


[So as a group, the players discussed which way we wanted to go with the campaign.  Tracking down Leruu and rescuing Winston was on the table but represented a major divergence from the adventure path and would side step the entire reason for running the AP to begin with.  This opened up the possibility of tossing aside the campaign and doing something else entirely.]

[Fairly quickly it became clear that everyone wanted to stick with their characters and not start a new campaign.  After discussing options, the group decided to return to the AP rather than go off on the side adventure.  Sticking to the AP meant we needed to level to achieve several of our in-game goals and the dungeon we were on seemed to be the best way to do that.  Therefore, we decided to spend some time in Magnimar to prep and update gear before returning to the dungeon under the Lady’s Light.]

[We next re-did Hrefna’s interview with Roscuro and it went much better, as documented in the Session 26 notes.]


Autumn

Day 51

The money generated by Team Resell was split amongst the members of the Ratpack to fund gear upgrades or acquisition.  Each share came out to 3635 gp, a tidy sum.

Roscuro investigated getting his silver knuckles enchanted to have a Law aspect.  The lowest price he could find was 8000gp, which was well outside his available wealth, so he put his money back in the bank and went about securing supplies for the next expedition.  This included a replacement potion of cure light wounds.

Swamprover tracked down Gridik with a proposal for a unique wonderous magic item.  Swamprover would pay all the manufacturing and material costs, provide the magic necessary, and pay an extra 900 gp for Gridik to craft a cape of mage armor [3 uses per day as a 5th level caster].  The 900 gp was a smaller fee than normal, but Gridik didn’t have the money for the supplies anyways, nor the magic power himself, so he accepted Swamprover's deal.  Plus, Swamprover was a good friend and Gridik was starting to get very tired of working in a library with humans again.

Day 53

Gridik and Swamprover finished making the cape of mage armor.  Swamprover got the cape and Gridik got 900gp.  They also discussed the possibility of opening a shop together selling magic items.

Day 54

Roscuro tracked down Gridik and paid the kobold to do research on pyrohydras.  The fee was 45gp and Gridik told Roscuro he should have information to report in three days.

Day 55

The Ratpack met and discussed who they were bringing along on this expedition.  They decided that they will include Gridik, Ariphi, and Hrefna as provisional members of the Ratpack and offer them a third of a share each.  Mel the cook and his bodyguards, Alice and Flo, will be hired for their standard daily fees.

Gridik and Hrefna immediately accepted the offer when asked.  Ariphi asked for a couple days to think it over [but returned on Day 58 to accept the offer].

Day 57

Gridik finished his research on pyrohydras and made his presentation to the Ratpack.  The information he learned included:

  • They have no specific weakness to cold.
  • Cold does stop their regeneration capabilities.
  • They do have regeneration like the stories suggest.
  • Each head has a breath weapon.
  • Each head can attack independently, including use of the breath weapon.
  • They have long necks and can bite at a distance [they have reach attacks].
  • They have a good sense of smell.

Day 58

Marativy and Roscuro met with Frederick and discuss the expedition, asking what kind of artifacts Frederick would like them to look for.  Frederick requested:

  • Thassilonian artifacts that are unique or have a function tied to the Lady’s Light.
  • Ritual tools or actual rituals
  • Generally less on the artwork as the market is a bit full of artwork at the moment.

Day 59

Roscuro made the final arrangements to have supplies delivered to the ship early the next morning.

Day 60

The entire expedition and supplies were at the dock just before sunup.  Everything and everyone was loaded onto the hired ship and they set sail south, to the Lady’s Light.

End of Session


Rat Whispers

[The other players also did things, but I didn’t get everything they did noted down.  Mostly they bought supplies and a few magic items.  3500gp doesn’t go as far as you might hope when trying to buy magic items.]

[The talk at the beginning of the session took up about an hour, which was a big chunk of the session.  It was necessary as we had several options and needed to talk it through.  This allowed us to come to a consensus and be OK with the game proceeding.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25

Session 26


Session 28



Wednesday, September 1, 2021

Ratpack – Shattered Star Book 2, Session 26

[Day 49 and 50 – A failed search, Zitch back from the dead, Team work.]

[This game uses the Pathfinder 1E roleplaying game.  Game sessions happen once a week.  This session happened July 5, 2021.]

[SPOILERS!  If you are likely to adventure through the Shattered Star Adventure Path from Paizo, this campaign will be spoilers all the way down.]


Player Characters

Zitch Grimreaper – male ratfolk 6th level Witch with a donkey rat (capybara) familiar

Roscuro – male ratfolk 6th level Monk

Swamprover – female grippli 5th level Wizard

Marativy – female ratfolk 6th level Ninja

Winston – male ratfolk 6th level Gunslinger


Via Roll20

Templeton von Trapp – male ratfolk 6th level Summoner (Synthesist)



Autumn

Day 49

Minutes Later

In the laboratory under the shack in Ordellia district of Magnimar, Templeton cast Mage Armor on himself, followed by Invisibility on himself and Marativy.  Marativy hopped onto Templeton’s back and they went through the teleportation portal, back to the abandoned town where the Ratpack had fought Leruu.  Their goal was to find Winston, grab him, and return through the teleportation portal with the mind-controlled gunslinger.

While the rescue team was on the other side of the portal, Roscuro maneuvered a drum of beer to roll on top of the gate once Marativy and Templeton returned, hoping that this would prevent Leruu from following them back.  Roscuro then took time to explain things to Frederick, bringing him up to date on the situation.

On the far side of the portal, Templeton flew around the abandoned town, looking for Winston or Leruu.  They stayed invisible and did their best to remain silent as there were hundreds of places that either Winston or Leruu could be hiding and ambush them.

Templeton flew over to the well he had dropped Winston’s musket down.  The well was dry and they could clearly see the bottom.  The musket was nowhere to be seen, indicating that either Leruu or Winston had recovered the weapon.  Around the well was some evidence that someone had cleaned out the barrel, likely Winston.  This suggested Winston now had his musket back and could kill either of them quickly and suddenly.  This increased the danger (and tension) significantly.

Silently, the duo flew around the part of the abandoned town where the previous combat had happened.  They investigated the three-story building adjacent to the teleportation portal and found a small chest.  Marativy took it on general principal.  The last thing they did was fly high to get an idea of where the abandoned town might be.  They determined the town was due east of Nybor, on the opposite side of the Sanos Forest.  After determining this they flew back down to the portal and Templeton triggered it to return them to Magnimar.

[So during the entire trip, the Other GM had Marativy, Templeton, and Winston make multiple perception rolls to locate each other.  Every time there was a chance for them to see each other, they all rolled a 5 or less.  To notice anything else, they naturally rolled high on the d20.  The dice were against them the whole time.  Winston’s player immediately started working on a new character once Marativy and Templeton returned to Magnimar.]

After Templeton and Marativy cleared the portal, Roscuro rolled the large keg of beer over the portal and used some wood bits to wedge it there.  Marativy explained what they had seen while on the other side.  Frederick identified the small chest as his.  Roscuro asked if Frederick was willing to contribute to the Raise Zitch fund, hoping that Frederick might contribute a couple hundred gold to the effort.  Frederick opened the small chest and offered the chest and everything inside it.  It was full of coins, jewelry, and other valuables.  Roscuro pulled out 2000 gold coins [expecting the cost for the casting to be 3500 gp].  Frederick suggested they also take a quality diamond as it would be needed for the ritual.  Roscuro and the group thanked him.

The Ratpack stripped the laboratory of as much valuable looking stuff as they could carry then started pouring flammable liquids all over, including up the partial stairs to the ground floor.  Roscuro poured lamp oil all over the first floor, including the shelves of books [after verifying none of them were valuable].  Once everyone was outside the building, Roscuro threw several lit torches down into the basement laboratory to ignite the fluids down there and then lit the oil on the ground floor, quickly leaving the rapidly igniting building.

The group walked with a determined but not rushed pace out of Ordellia and north, through the city to Frederick’s residence in the Naos District, Zitch’s dead body strapped to Templeton’s back.  Frederick was kept in the center of the group and those in the streets chose to avoid the grim-looking pack of ratfolk, stepping out of the way to let the group walk by.

Once Frederick was safely returned to the security of his residence, the Ratpack sought out the Temple of Sarenrae, Goddess of Fate, in the Capital District.  At the temple, Roscuro respectfully explained to an acolyte that they needed to have one of their compatriots raised from the dead.  The acolyte escorted the group over to a cluster of ritual rooms and had them wait in one.  After a relatively short wait, High Priest Khoda himself arrived.  He started to explain that the rite was expensive to cast due to the needed spell components when Roscuro held up the diamond Frederick had recommended they take.  Khoda’s eyebrows went up for a second before he gracefully acknowledged that the diamond would do.  The requested donative after the diamond was 500 gold coin plus another 300 gold coins for the Restoration spell afterward.  This was significantly less than what Roscuro was willing to pay to get Zitch back, so he easily agreed to the terms.

Zitch was laid out on a low dais and prepared for the ritual.  As the ritual was performed, the light of Sarenrae filled Zitch, healing his wounds and bringing him back to life!  High Priest Khoda and his acolytes left the room to give the group some privacy while welcoming Zitch back to the living.  The Ratpack updated Zitch on what had happened, including rescuing Frederick and the loss of Winston to Leruu.

After a short period of time, the acolyte returned to settle the donative.  Roscuro handled this, donating 500 gold for the Raise Dead, 300 for the Restoration, and a further 200 gold coins as an additional donation to the temple.  [Roscuro does not follow Sarenrae, but he does believe in tipping big when higher powers are involved and he was ready to pay even more if it had been necessary.]

Meanwhile, Marativy, Templeton, and Swamprover exited the temple and investigated the box of things Frederick had gifted to the Ratpack.  The box itself turned out to be a magical box of holding with shoulder straps for easy portability.  There were a further mix of coins that totaled to 3152 gp equivalence, a cloak of resistance +2, and a glove of storing.  When the rest of the Ratpack caught up, they explained what they had.  Marativy asked to use the cloak of resistance and all agreed she would get best use of it.

7:00 PM

The Ratpack went to the Blue Rodent in Underbridge and had a huge meal.  Zitch cast a Healing Hex on Roscuro, healing him to full health [from damage taken in the fight against Leruu].

After eating, the group discussed what they needed to do next.  Deciding they did not have enough information on Leruu and his flying sword, one of the things they needed to do was research the mage.  With Winston lost to the mage, they also needed to recruit a new fighter of some sort to fill that gap in their roster.  They should also take the time to resell any spare items they had to reduce the amount of stuff the group was transporting around.

Team Research was Swamprover and Zitch as they had the best leads on arcane matters.  Team Resell was Marativy and Templeton, who had the lists of stuff and were good at getting a good deal.  Roscuro was Team Recruit as he seemed to have a talent for it.


Day 50

Team Research used a list of the effects and possible spells Leruu had used in the combat the previous day to learn what kind of mage he might be.  They were able to determine that he was likely a Sword Binder, a type of wizard from overseas and more common in the south.  They learned what capabilities were known to be common among Sword Binders.

Team Resell spent the day hitting the better resale shops in Magnimar.  They were successful and converted the pile of unused magic items and non-magical goods into 15,025 gold coins.  These were deposited in the Magnimar Bank for later disbursement.

Roscuro spent the morning having flyers created and posting them in various places across Magnimar.  He then went to The Staff and The Book, a mostly respectable tavern in Dockway District, and secured a table.  After eating lunch, he spent the afternoon interviewing any candidates that showed up.  Several did, but only three stood out as potential recruits.  The first was a dwarven barroom brawler who had the skills but was way too overconfident and loud.  Roscuro put him on the contingency list [but tellingly did not get the dwarf's name].

The next was a rogue combatant, specializing in flanking and sneak attacks, named Ariphi.  She wore a hooded cloak and was reluctant to share her past associations, but she eventually admitted to once being part of the Tower Girls street gang.  Roscuro took this as a plus, explaining that his group was friendly with the Tower Girls and he considered them competent.  He did insist on knowing the face of the people he was potentially hiring.  Ariphi cautiously pulled part of her hood back so only Roscuro could see her face.  She was human looking with a pair of small horns curling up at her temples, indicating she was a tiefling.  Roscuro nodded and thanked her and told her she was hired.  He needed a way to contact her as it might be a couple of days to a week before the group was ready to go, but be ready to be on the job for at least a week.  She supplied the information, somewhat surprised at being hired.  [Tieflings have a very bad reputation in the campaign fluff, but Roscuro is a ratfolk and whatever makes humans clutch their pearls is none of his business.]

The third candidate that Roscuro was willing to hire was a bipedal fox named Hrefna.  Hrefna was an Omdurais, a form of divine warrior charged with spreading their god’s faith and defeating Their enemies.  Hrefna explained she was able to provide beneficent auras that included healing as well as fight on the front line.  Roscuro was willing to hire the fox simply to avoid adding too many tall people to the group and giving him a crick in the neck, but the healing support would also be useful.  Roscuro told Hrefna she was hired and he needed a way to contact her as it would be a couple days before the job started.  She supplied a contact point and thank Roscuro for the job.

End of Session


Rat Whispers

[So Hrefna is the replacement character for Winston, but not the original one.  The original one was a Fetchling and the player was not finished putting the character together, so the interview went poorly and I wasn’t actually going to hire his character.  Between sessions we talked about it and decided he would get a chance to redo the interview at the beginning of the next session and that’s what I listed here.  It took me, and hence Roscuro, a while to really get an idea of what Hrefna could do, but being a bipedal fox in a human world went a long way in Roscuro’s book.]


Ratpack

Book 1:

Session 01 – Start

Session 32 – Conclusion


Book 2:

Session 1

Session 10

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25


Session 27